tinopener, neutral male dwarven Archeologist ----------- ..........| |..@@.....+ +.........| ----------- [Tinopener the Digger] St11 Dx7 Co13 In13 Wi10 Ch7 ArcDwaMalNeu Dlvl:2 $7 HP-3(20) Pw10(10) AC10 Exp1 T16 Latest messages Hello tinopener, welcome to SlashEMExtended! You are a neutral male dwarven Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. h - an uncursed +0 dwarvish mattock (weapon in hands) {48}. a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8}. You start digging downward. You find a throwing star trap. You dig a pit in the floor. Unknown command '^J'. You start digging downward. You dig a hole through the floor. You fall through... 7 gold pieces. CLICK! You have triggered a trap! Cyanide gas blows in your face! You feel very poisoned... The gas were poisoned! You break out in hives! You lose Charisma You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of stinking cloud {1} g - an uncursed scroll of identify {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:1) {1} Tools i - an uncursed tinning kit (0:66) {1} k - an uncursed sack {5} l - an uncursed towel {1} m - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Monster spawn increase started at turn 30460 Monster spawn increase reached its maximum at turn 47214 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 693309 The monster class that cannot be genocided was jelly The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: mist man (freq bonus 3) The monster species that spawned more often: greater nalfeshnee (freq bonus 8) The monster species that spawned more often: ore slime (freq bonus 7) The monster species that spawned more often: anti-undead lich (freq bonus 3) The monster species that spawned more often: Vilea's hugging boot (freq bonus 8) The monster species that spawned more often: undertaker (freq bonus 8) The monster species that spawned more often: kung-fu guy (freq bonus 18) The monster species that spawned more often: werenymph (freq bonus 12) The monster species that spawned more often: violet beauty (freq bonus 6) The monster species that spawned more often: great eagle (freq bonus 6) The monster species that spawned more often: clock mushroom (freq bonus 6) The monster species that spawned more often: deceiving fungus (freq bonus 8) The monster species that spawned more often: ant lieutenant (freq bonus 4) The monster species that spawned more often: keeper of secrets (freq bonus 8) The monster species that spawned more often: sabre-toothed cat (freq bonus 5) The monster species that spawned more often: legion devil captain (freq bonus 6) The monster species that spawned more often: red frog (freq bonus 20) The monster species that spawned more often: pesach sephirah (freq bonus 4) The monster species that spawned more often: Recerarak (freq bonus 16) The monster species that spawned more often: epidote colony (freq bonus 6) The monster species that never randomly spawned: scruffy looking hobbit The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: undead gunner The monster species that never randomly spawned: pink mewlip The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: cave lizard The monster species that never randomly spawned: Bianca's high-heeled sandal The monster species that never randomly spawned: internet swarmer The monster species that never randomly spawned: cloaker The monster species that never randomly spawned: mist ogre The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 24) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 27) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 3) Next attribute increase check would have come at turn 522 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had automatic searching You had infravision You had 1485 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (369) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 large cockroaches (1 created) 0 killer bees (3 created) 0 acid blobs (1 created) 0 hidden kobolds (1 created) 0 large kobolds (1 created) 0 goblins (1 created) 0 sewer rats (1 created) 0 black rats (1 created) an undefined creature 0 mean molds (1 created) 0 small snakes (1 created) 0 friendly adventurers (1 created) 0 novice light walls (1 created) 0 small item troves (1 created) 1 creatures vanquished. 16 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 2 with 57 points, and 7 pieces of gold, after 16 moves. Killer: cyanide trap You were level 1 with a maximum of 20 hit points when you died. You reached the 301st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 299 60 AmyBSOD-Med-Bas-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a human. - [9] 300 59 MissPrince-Mah-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a dart. - [23] *301 57 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a cyanide trap. - [20] 302 53 Paiki-Gan-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14] 303 52 AmyBSOD-Sci-Poi-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 13 [13]