tinopener, neutral male dwarven Archeologist #,# #,# #,# #,# ,,# - ------.- |......S@| .........| |..+.....| ---------- [Tinopener the Field Worker] St18/04 Dx4 Co17 In14 Wi10 Ch12 ArcDwaMalNeu Dlvl:8 $5 HP0(46) Pw22(22) AC11 Exp3 T141 Latest messages The slithy snake's bite was poisoned! [-4 -> 28] [-1 -> 27] The slithy snake bites you! [-4 -> 23] The slithy snake bites you! [-2 -> 21] The slithy snake bites you! The slithy snake's bite was poisoned! [-13 -> 8] Warning: HP low! [-1 -> 7] Warning: HP low! Unknown command '^J'. The slithy snake bites you! You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! The slithy snake bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 32% chance Ring drop chance was reduced to 88% Wand drop chance was reduced to 90% Potion drop chance was reduced to 83% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Monster spawn increase started at turn 58015 Monster spawn increase reached its maximum at turn 98128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 84613 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: dark troll (freq bonus 5) The monster species that spawned more often: sniper (freq bonus 7) The monster species that spawned more often: gang guy (freq bonus 12) The monster species that spawned more often: antimagic force fungus (freq bonus 5) The monster species that spawned more often: vampire blender (freq bonus 7) The monster species that spawned more often: real dark hound (freq bonus 24) The monster species that spawned more often: fire ant (freq bonus 8) The monster species that spawned more often: pink naga hatchling (freq bonus 6) The monster species that spawned more often: knapsack goat (freq bonus 10) The monster species that spawned more often: undead soul killer (freq bonus 12) The monster species that spawned more often: quantum force patch (freq bonus 72) The monster species that spawned more often: shocking sphere (freq bonus 6) The monster species that spawned more often: nightgaunt (freq bonus 10) The monster species that spawned more often: Kaster Maen (freq bonus 12) The monster species that spawned more often: phaser warp patch (freq bonus 12) The monster species that spawned more often: water hulk (freq bonus 24) The monster species that spawned more often: acid-tripper (freq bonus 6) The monster species that spawned more often: Inspector Kchief (freq bonus 5) The monster species that spawned more often: stout gelatinous cube (freq bonus 6) The monster species that spawned more often: drowned soul (freq bonus 6) The monster species that never randomly spawned: venusaur The monster species that never randomly spawned: young adult deep dragon The monster species that never randomly spawned: null patch The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: deceiving warp patch The monster species that never randomly spawned: Mother Lily The monster species that never randomly spawned: warty stalk The monster species that never randomly spawned: Lea The monster species that never randomly spawned: racoon dog drunker The monster species that never randomly spawned: archangel victrebell The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 20) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 3) Next attribute increase check would have come at turn 999 Strength training was 1 Dexterity training was 8 Wisdom training was 1 Constitution training was 3 You had automatic searching You had infravision You had 1351 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (49) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 3X Prepared(0) rage eruption 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (27 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...