tinopener, neutral male dwarven Archeologist --------#--- .........P.| |......%@..| |......%...| |..........| |..........| ------------ [Tinopener the Digger] St10 Dx11 Co8 In7 Wi10 Ch8 ArcDwaMalNeu Dlvl:1 $0 HP0(20) Pw10(10) AC9 Exp1 T9 Ill Latest messages [-3 -> 8] The brown mushroom patch just misses! The brown mushroom patch touches you! [-1 -> 7] You feel deathly sick. [-1 -> 6] The slimebesu misses. The brown mushroom patch touches you! [-1 -> 5] [-1 -> 4] The brown mushroom patch touches you! [-1 -> 3] Warning: HP low! [-1 -> 2] Warning: HP low! The slimebesu bites you! [-1 -> 1] Warning: HP low! The brown mushroom patch touches you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of repair item {1} g - a blessed scroll of identify {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:5) {1} Tools i - an uncursed tinning kit (0:19) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed oil lamp {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You have transgressed Your alignment was -52 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 281 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 34 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 86% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 34750 Monster spawn increase reached its maximum at turn 60212 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1376360 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rub monster (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: faerie master (freq bonus 5) The monster species that spawned more often: copper dragon bat (freq bonus 3) The monster species that spawned more often: Christiane (freq bonus 12) The monster species that spawned more often: snakeman (freq bonus 6) The monster species that spawned more often: decayed force fungus (freq bonus 20) The monster species that spawned more often: creepy crawler (freq bonus 4) The monster species that spawned more often: ego-troll mummy (freq bonus 3) The monster species that spawned more often: locking stable (freq bonus 4) The monster species that spawned more often: sniper lich (freq bonus 3) The monster species that spawned more often: Roswitha (freq bonus 6) The monster species that spawned more often: spider swarm (freq bonus 6) The monster species that spawned more often: kakuna (freq bonus 6) The monster species that spawned more often: flame lord (freq bonus 4) The monster species that spawned more often: sepia growth (freq bonus 3) The monster species that spawned more often: Conny (freq bonus 3) The monster species that spawned more often: white dragon worm (freq bonus 6) The monster species that spawned more often: squall spirit (freq bonus 20) The monster species that spawned more often: time monster (freq bonus 6) The monster species that spawned more often: bad boys (freq bonus 3) The monster species that spawned more often: man-at-arms (freq bonus 6) The monster species that never randomly spawned: droven turret The monster species that never randomly spawned: Undead Kaptain The monster species that never randomly spawned: colossus The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: phase cat The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: blank growth The monster species that never randomly spawned: fourclaw The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 24) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 7) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 1) Next attribute increase check would have come at turn 809 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You were sick from illness (42) You had automatic searching You had infravision You had 1490 points of nutrition remaining You were stealthy You were fast You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (152) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...