tinopener, neutral male dwarven Archeologist ------------------ |.......).....<..| |.......G........| ########|......@.........| ,,,,,,,,-................| ########-.---.------- ---- . .| .| .| .| . --- [Tinopener the Digger] St16 Dx6 Co21 In13 Wi19 Ch8 ArcDwaMalNeu Dlvl:4 $4 HP-3(20) Pw10(10) AC10 Exp1 T63 Latest messages In what direction? [47896321><] Really attack the intermediate gnome? [yn] (n) Are you really sure [yes/no]? The intermediate gnome gets angry! You kick the intermediate gnome. The intermediate gnome hits you! [-4 -> 16] The intermediate gnome hits you! [-3 -> 13] The intermediate gnome hits you! [-1 -> 12] The intermediate gnome hits you! [-1 -> 11] The intermediate gnome hits you! [-6 -> 5] The intermediate gnome hits you! [-4 -> 2] Warning: HP low! The intermediate gnome hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of trap detection {1} g - a blessed scroll of enchant weapon {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:3) {1} Tools i - an uncursed tinning kit (0:15) {1} k - an uncursed sack {5} l - an uncursed leash {1} m - an uncursed oil lamp {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 46 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 80% Potion drop chance was reduced to 39% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18761 Monster spawn increase reached its maximum at turn 37618 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 341760 The monster class that cannot be genocided was dragon The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: white shark (freq bonus 6) The monster species that spawned more often: blue-red mushroom (freq bonus 6) The monster species that spawned more often: homicider (freq bonus 8) The monster species that spawned more often: adult golden dragon (freq bonus 5) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 6) The monster species that spawned more often: shining giant (freq bonus 3) The monster species that spawned more often: petty angband horror (freq bonus 14) The monster species that spawned more often: mummified priest (freq bonus 6) The monster species that spawned more often: ultramarine force patch (freq bonus 10) The monster species that spawned more often: Jannik (freq bonus 2) The monster species that spawned more often: Maurah (freq bonus 4) The monster species that spawned more often: lava warp fungus (freq bonus 5) The monster species that spawned more often: sucker growth (freq bonus 6) The monster species that spawned more often: netzah sephirah (freq bonus 3) The monster species that spawned more often: poison millipede (freq bonus 24) The monster species that spawned more often: doom fire (freq bonus 8) The monster species that spawned more often: time force patch (freq bonus 2) The monster species that spawned more often: warrior of the dawn (freq bonus 3) The monster species that spawned more often: hammerhead shark (freq bonus 12) The monster species that spawned more often: petty dwarven master thief (freq bonus 10) The monster species that never randomly spawned: large weapon trove The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: Policeman Kaptain The monster species that never randomly spawned: giant stone crusher The monster species that never randomly spawned: Natalje's plateau sandal The monster species that never randomly spawned: Yasaman's lady pump The monster species that never randomly spawned: flying skeleton fish The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: blood wing The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 1) Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 1 Wisdom training was -2 Constitution training was 0 You had automatic searching You had infravision You had 1438 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (524) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...