tinopener, neutral male dwarven Archeologist --------------------------------- |...............................| |.............................r.| |...........................%@..| |...............................| |........c......................| |...............................| |......... -------------------<- |..... ### -+---- [Tinopener the Digger] St15 Dx7 Co10 In10 Wi9 Ch7 ArcDwaMalNeu Dlvl:3 $0 HP-1(32) Pw12(12) AC10 Exp2 T51 Latest messages The scavenger kicks you! [-3 -> 11] The scavenger kicks you! [-3 -> 8] Unknown command '^J'. The scavenger kicks you! [-2 -> 6] Warning: HP low! The scavenger kicks you! [-3 -> 3] Warning: HP low! Unknown command '^J'. The scavenger kicks you! [-1 -> 2] Warning: HP low! The scavenger kicks you! [-1 -> 1] Warning: HP low! The scavenger kicks you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of teleportation {1} g - an uncursed scroll of identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:3) {1} Tools i - an uncursed tinning kit (0:65) {1} k - an uncursed sack {5} l - 2 uncursed +0 torches {40} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 14 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26009 Monster spawn increase reached its maximum at turn 61731 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 319914 The monster class that cannot be genocided was dragon The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: undead knight (freq bonus 4) The monster species that spawned more often: gun cat (freq bonus 16) The monster species that spawned more often: supercop (freq bonus 6) The monster species that spawned more often: coming thief (freq bonus 10) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 8) The monster species that spawned more often: elf battlemaster (freq bonus 9) The monster species that spawned more often: angry watchman (freq bonus 4) The monster species that spawned more often: Lamaschtu (freq bonus 8) The monster species that spawned more often: purple force worm (freq bonus 12) The monster species that spawned more often: magistrate (freq bonus 6) The monster species that spawned more often: vamp vortex (freq bonus 6) The monster species that spawned more often: black ape (freq bonus 6) The monster species that spawned more often: Sound Impacts (freq bonus 6) The monster species that spawned more often: flounder (freq bonus 3) The monster species that spawned more often: siege kobold (freq bonus 3) The monster species that spawned more often: stun monster (freq bonus 14) The monster species that spawned more often: ego ice troll (freq bonus 8) The monster species that spawned more often: shrieker (freq bonus 4) The monster species that spawned more often: Thai (freq bonus 16) The monster species that spawned more often: mana growth (freq bonus 20) The monster species that never randomly spawned: croc-man The monster species that never randomly spawned: satyr The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: iron duck The monster species that never randomly spawned: bullywug The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: moaning spirit The monster species that never randomly spawned: springy The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 6) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 6) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 1 Wisdom training was -2 Constitution training was 4 You had automatic searching You had infravision You had 1448 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (91) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 2X LIMIT(0) rage eruption 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures an acid blob 0 cocks (1 created) 0 jackals (1 created) 0 kittens (1 created) 0 kobolds (1 created) 0 training kobolds (1 created) 0 fairy moogles (1 created) 0 goblins (1 created) 0 scavengers (1 created) 0 giant rats (2 created) 0 armored larvae (1 created) 0 grid bugs (2 created) 0 small snakes (1 created) 0 kobold zombies (2 created) a human 0 shopkeepers (1 created) 0 large eels (1 created) 0 twens (2 created) 2 creatures vanquished. 22 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 180 points, and 0 pieces of gold, after 51 moves. Killer: scavenger You were level 2 with a maximum of 32 hit points when you died. You reached the 241st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 239 186 jonadab-Fir-Hrb-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a squint-eyed rogue. - [34] 240 183 Elronnd-Gla-Nav-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a gray unicorn. - [13] *241 180 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a scavenger. - [32] 242 172 Elronnd-Off-Mum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [49] 243 164 Makir-War-Tro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a giant brown toad. - [34]