tinopener, neutral male dwarven Archeologist -------+-+----- |+i.iiii@i.i.i| |iiiii&iii&iiii |iiiiii.iiiiii| |i&i.iiiiiii.i+ |ii.iiiiiiiidi| +.ii..ii$iiiii| --------i------ [Tinopener the Digger] St6 Dx8 Co12 In12 Wi15 Ch10 ArcDwaMalNeu Dlvl:7 $1 HP-1(20) Pw10(10) AC9 Exp1 T75 Latest messages "As if it isn't used now!" The lemure claws you! [-2 -> 7] The dretch claws you! [-4 -> 3] Warning: HP low! The lemure claws you! [-1 -> 2] Warning: HP low! The gazer homunculus gazes around, but misses you! "Digger SNORING" The imp passes between the iron bars. "I got two words for you: LO - SER!" The force imp passes between the iron bars. "Ah! You are the man having the danquan a player game!" "Archeologist IN NIGHTMARE" The demonic sandman casts aspersions on your ancestry. The imp passes between the iron bars. The dretch claws you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of create familiar {1} g - a blessed scroll of identify {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:5) {1} Tools i - an uncursed tinning kit (0:37) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 37 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 66% Wand drop chance was reduced to 93% Potion drop chance was reduced to 87% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15402 Monster spawn increase reached its maximum at turn 71602 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 73809 The monster class that cannot be genocided was golem The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: greedy prostitute (freq bonus 10) The monster species that spawned more often: mountain force nymph (freq bonus 5) The monster species that spawned more often: map mimic (freq bonus 12) The monster species that spawned more often: knight of the forgetting (freq bonus 12) The monster species that spawned more often: blue-green mushroom (freq bonus 12) The monster species that spawned more often: frybone (freq bonus 24) The monster species that spawned more often: novice dark wall (freq bonus 6) The monster species that spawned more often: cornflake giant (freq bonus 12) The monster species that spawned more often: undead growth (freq bonus 5) The monster species that spawned more often: chaos warrior (freq bonus 12) The monster species that spawned more often: rage scythe (freq bonus 12) The monster species that spawned more often: eight-footed snake (freq bonus 6) The monster species that spawned more often: mind colony (freq bonus 4) The monster species that spawned more often: large centipede (freq bonus 16) The monster species that spawned more often: huge ogre thief (freq bonus 6) The monster species that spawned more often: multicolor grue (freq bonus 4) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 20) The monster species that spawned more often: sub ghost (freq bonus 7) The monster species that spawned more often: human (freq bonus 8) The monster species that spawned more often: gravity colony (freq bonus 16) The monster species that never randomly spawned: Majin Buu The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: rock kappa The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: dazzling golem The monster species that never randomly spawned: water cattle The monster species that never randomly spawned: tentacruel The monster species that never randomly spawned: <Œÿ¨ä–Ñ TŠà˜ù¹i The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 5) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 2) Next attribute increase check would have come at turn 313 Strength training was 2 Dexterity training was 1 Wisdom training was -2 Constitution training was 3 You had automatic searching You had infravision You had 1422 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (1043) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 88% 300% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 red blobs (1 created) 0 thick jackals (1 created) 0 little dogs (1 created) 0 kittens (1 created) 0 manes (1 created) 0 larva imps (4 created) 0 homunculi (4 created) 0 gazer homunculi (1 created) 0 dretches (2 created) 0 egodretches (1 created) 0 imps (2 created) 0 weapon imps (2 created) 0 force imps (1 created) 0 lemures (35 created) 0 quasits (2 created) 0 gazer quasits (1 created) 0 meduquasits (1 created) 0 demonic sandmen (2 created) 0 chibi ninja (1 created) 0 tengu (2 created) 0 pisaca lords (1 created) 0 petit mimics (3 created) 0 mimics (2 created) 0 mountain nymphs (1 created) 0 hill orcs (7 created) a silky anteater 0 sheep (1 created) 0 sewer rats (3 created) 0 evasive sewer rats (1 created) 0 visor sewer rats (3 created) 0 cave spiders (3 created) 0 land spiders (1 created) 0 ego dung worms (13 created) 0 grid bugs (1 created) 0 porter yellow lights (1 created) 0 lichens (3 created) 0 porter lichens (1 created) 0 spore lichens (2 created) 0 colony lichens (1 created) 0 moulds (1 created) 0 orange molds (1 created) 0 orange growths (1 created) 0 shriekers (2 created) 0 creeping colonies (1 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 intermediate gnomes (1 created) 0 gnome zombies (1 created) 0 human adventurers (1 created) 0 normal humans (1 created) 0 muggers (4 created) 0 archeologists (1 created) 0 shopkeepers (8 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 flying rogues (1 created) 0 horned devils (2 created) 0 hata-hatas (1 created) 0 jellyfish (1 created) 0 giant eels (1 created) 0 saddleback tortoises (1 created) 0 twens (2 created) 0 normal frogs (1 created) 0 floor grues (9 created) 0 dark grues (2 created) 0 fragment grues (2 created) 0 ice grues (1 created) 0 fire grues (1 created) 0 novice light walls (2 created) 0 small turrets (1 created) 0 gem troves (1 created) 1 creatures vanquished. 176 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist... You died in The Dungeons of Doom on dungeon level 7 with 305 points, and 1 piece of gold, after 75 moves. Killer: dretch You were level 1 with a maximum of 20 hit points when you died. You reached the 208th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 206 330 firemonkey-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 7. Killed by an icy touch. - [20] 207 323 FIQ-Alt-Asg-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a soldier ant Go Team Ant!. - [28] *208 305 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a dretch. - [20] 209 301 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a gas goblin. - [20] 210 297 firemonkey-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 5. Killed by a plastic golem. - [32]