tinopener, neutral male dwarven Archeologist .## `,# ---------.---- |........(...| |....@pb.....| |....<....[..| |..........(.| -------------- [Tinopener the Digger] St16 Dx9 Co8 In12 Wi8 Ch11 ArcDwaMalNeu Dlvl:11 $28 HP-9(20) Pw10(10) AC9 Exp1 T144 Latest messages [-2 -> 8] The evasive smirking sneak thief tries to steal your 3 uncursed food rations {3}, but you quickly protect them! Unknown command '^J'. The evasive smirking sneak thief hits you! [-4 -> 4] The evasive smirking sneak thief stole a blessed spellbook of light (0:4) {1}. Unknown command '^J'. (3x) You hear a door open. There appears to be no shopkeeper here to receive your payment. You trip over your own feet. In what direction? [47896321><] Really attack the stalactite piercer? [yn] (n) Are you really sure [yes/no]? You kick the stalactite piercer. The stalactite piercer bites you! [-8 -> 2] Warning: HP low! You slip on the ice. (2x) The stalactite piercer bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - a blessed +0 dwarvish mattock (weapon in hands) {48} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of magic mapping {1} g - a blessed scroll of teleportation {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - an uncursed scroll of cure {1} Tools i - an uncursed tinning kit (0:53) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed tin opener {1} The sack is empty. Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 75% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 40% of the time only Number of artifacts generated was 1 Monster spawn increase started at turn 29285 Monster spawn increase reached its maximum at turn 77945 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 516861 The monster class that cannot be genocided was light The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: machievallian moss (freq bonus 8) The monster species that spawned more often: black lizard (freq bonus 12) The monster species that spawned more often: demon cheater (freq bonus 3) The monster species that spawned more often: nastinator (freq bonus 10) The monster species that spawned more often: doom full refuge (freq bonus 16) The monster species that spawned more often: legion devil zapper (freq bonus 12) The monster species that spawned more often: baal subject mummy (freq bonus 8) The monster species that spawned more often: wereflyfish (freq bonus 12) The monster species that spawned more often: grandmaster owlbear (freq bonus 10) The monster species that spawned more often: thieving type (freq bonus 10) The monster species that spawned more often: obour (freq bonus 6) The monster species that spawned more often: velociraptor (freq bonus 12) The monster species that spawned more often: gnome thief (freq bonus 7) The monster species that spawned more often: crunchy fungus (freq bonus 32) The monster species that spawned more often: The Boar of Everholt (freq bonus 30) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 8) The monster species that spawned more often: great wyrm of many colors (freq bonus 20) The monster species that spawned more often: evil warrior (freq bonus 4) The monster species that spawned more often: chanting spirit (freq bonus 20) The monster species that spawned more often: argonaut (freq bonus 8) The monster species that never randomly spawned: glowing mold The monster species that never randomly spawned: undead worm The monster species that never randomly spawned: rattlesnake The monster species that never randomly spawned: lilac force patch The monster species that never randomly spawned: Cristi The monster species that never randomly spawned: quaestor The monster species that never randomly spawned: Axel The monster species that never randomly spawned: hell clan The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: tourist The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 10) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 36) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 14) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 6) Next attribute increase check would have come at turn 1203 Strength training was 1 Dexterity training was 2 Wisdom training was 2 Constitution training was 8 You were paralyzed (-1) You had automatic searching You had infravision You had 1353 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (125) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 mimic ants (1 created) 0 killer bees (1 created) 0 red hornets (1 created) 0 giant ants (2 created) 0 giant force ants (1 created) 0 evasive soldier ants (1 created) 0 fire ants (4 created) 0 metal fire ants (1 created) 0 shock ants (1 created) 0 black ants (1 created) 0 white midges (1 created) 0 moths (1 created) 0 small locusts (1 created) 0 giant beetles (3 created) 0 giant lice (1 created) 0 snap-dragon-flies (1 created) 0 giant mole crickets (1 created) 0 queen Bs (4 created) 0 acid blobs (1 created) 0 red blobs (1 created) 0 wild dogs (1 created) 0 feneks (1 created) 0 little dogs (1 created) 0 rabid jackals (1 created) 0 wolves (1 created) 0 freezing spheres (2 created) 0 evasive jermlaines (1 created) 0 hobbits (1 created) 0 dwarves (1 created) 0 egodretches (1 created) 0 imps (1 created) 0 leprechauns (2 created) 0 annoying leprechauns (1 created) 0 petit mimics (1 created) 0 mimics (16 created) 0 permamimics (6 created) 0 small mimics (11 created) 0 small healing mimics (2 created) 0 small flying mimics (5 created) 0 large mimics (2 created) 0 large spawn mimics (2 created) 0 giant ego mimics (1 created) 0 burning mimics (1 created) 0 demimondaines (1 created) 0 hobgoblins (1 created) 0 force hobgoblins (1 created) 0 fiendish hobgoblins (1 created) 0 onsen penguins (1 created) 0 rock piercers (3 created) 0 stalactite piercers (1 created) 0 little pigs (1 created) 0 rothes (1 created) 0 warthogs (1 created) 0 scrampers (5 created) 0 mumakil (1 created) 0 gnashing mumakil (1 created) 0 tomb clans (1 created) 0 sheep skinned wolves (1 created) 0 sewer rats (1 created) 0 packer rats (1 created) 0 rabbits (1 created) 0 pack rabbits (1 created) 0 healthy cave spiders (1 created) 0 pure white unicorns (1 created) 0 grid bugs (1 created) 0 yellow lights (1 created) 0 athols (9 created) 0 invisible badguys (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 yellow growths (1 created) 0 orange patches (1 created) 0 golden fungi (1 created) 0 red fungi (1 created) 0 cyan growths (1 created) 0 cyan colonies (2 created) 0 stalking shriekers (3 created) 0 mana growths (1 created) 0 blue-red stalks (1 created) 0 gnomes (2 created) 0 gnome lords (1 created) 0 gnomish brigand thieves (1 created) 0 tasloi mummies (1 created) 0 gray oozes (1 created) 0 garter snakes (2 created) 0 chasing garter snakes (1 created) 0 standard snakes (1 created) 0 grid xorns (1 created) 0 monkeys (1 created) 0 baboons (1 created) 0 kobold zombies (1 created) 0 gnome zombies (1 created) 0 dwarf zombies (2 created) 0 zombies (1 created) 0 wax golems (1 created) 0 human adventurers (5 created) 0 friendly adventurers (4 created) 0 chimney sweeps (1 created) 0 weary pilgrims (1 created) 0 overworked police officers (1 created) 0 flower girls (1 created) 0 errand boys (1 created) 0 biker gang members (1 created) 0 blabbering otakus (1 created) 0 sailors (1 created) 0 boil-covered wretches (2 created) 0 village idiots (1 created) 0 annoying idiots (1 created) 0 squint-eyed rogues (1 created) 0 singing happy drunks (1 created) 0 battle-scarred veterans (1 created) 0 coal miners (1 created) 0 cross-eyed mages (1 created) 0 drunk jet guys (1 created) an agent of the black market (2 created) 0 furries (2 created) 0 normal humans (1 created) 0 albaes (2 created) 0 angbanders (1 created) 0 sensers (1 created) 0 poisoners (1 created) 0 peasants (1 created) 0 dark spearwomen (5 created) 0 vile hunters (1 created) 0 vile archers (1 created) 0 vile lancers (1 created) 0 muggers (3 created) 0 smirking sneak thieves (2 created) 0 evasive smirking sneak thieves (2 created) 0 novice warriors (1 created) 0 novice rogues (1 created) 0 novice priests (1 created) 0 dark lancers (1 created) 0 estrella girls (1 created) 0 Woodland-elves (2 created) 0 flying Woodland-elves (1 created) 0 drow warriors (1 created) 0 shopkeepers (8 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 ghosts (1 created) 0 tortoises (2 created) 0 hata-hatas (2 created) 0 jellyfish (3 created) 0 legged tuna (1 created) 0 babelfish (1 created) 0 functioning babelfish (1 created) 0 piranhas (1 created) 0 eel-lizards (6 created) 0 swordfish (1 created) 0 bloodgills (1 created) 0 newts (3 created) a twen 0 demitwens (1 created) 0 flying geckos (1 created) 0 lizards (2 created) 0 mini rub monsters (1 created) 0 small turrets (3 created) 0 arrow turrets (1 created) 0 prehistoric turrets (1 created) 0 jumping jellyfish (1 created) 0 flying stalker piranhas (1 created) 0 energy troves (1 created) 2 creatures vanquished. 276 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...