tinopener, neutral male dwarven Archeologist ----- ---- ....= .. }}}}--.} ..}|. .}.| |.| | -+ -...-----+-- .----- | ----+----+-----......r...@.$.........#---+---- | |....................{.....%......@...#...!....a@| | -----+------+--......-+---------- .#@@#$.%....| #-#-### + --- | |+ +.+.# +++.|.| |+++.|.| ------.- . --- [Tinopener the Digger] St8 Dx6 Co13 In17 Wi10 Ch6 ArcDwaMalNeu Dlvl:5 $2 HP0(20) Pw10(10) AC10 Exp1 T58 Latest messages The eggman kicks you! [-1 -> 8] Unknown command '^J'. The eggman claws you! [-1 -> 7] The eggman kicks you! [-1 -> 6] The eggman claws you! [-1 -> 5] The eggman kicks you! [-1 -> 4] The eggman claws you! [-2 -> 2] Warning: HP low! The eggman kicks you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The eggman claws you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of identify {1} g - an uncursed scroll of remove curse {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:4) {1} Tools i - an uncursed tinning kit (0:3) {1} k - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 50 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 68% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 13301 Monster spawn increase reached its maximum at turn 53879 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4817296 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: rogue captain (freq bonus 8) The monster species that spawned more often: undead swarm mimic (freq bonus 3) The monster species that spawned more often: full-elf ranger (freq bonus 3) The monster species that spawned more often: mystic eye (freq bonus 4) The monster species that spawned more often: Hermione Granger (freq bonus 10) The monster species that spawned more often: carver shaman (freq bonus 9) The monster species that spawned more often: jaguar (freq bonus 8) The monster species that spawned more often: brown fungus (freq bonus 3) The monster species that spawned more often: dark patch (freq bonus 4) The monster species that spawned more often: disgusting colony (freq bonus 3) The monster species that spawned more often: failed sorceror (freq bonus 10) The monster species that spawned more often: greater rotting quylthulg (freq bonus 6) The monster species that spawned more often: rocking-horse-fly (freq bonus 6) The monster species that spawned more often: deep gnome (freq bonus 20) The monster species that spawned more often: sorcerer (freq bonus 24) The monster species that spawned more often: jikiniki (freq bonus 6) The monster species that spawned more often: pisaca (freq bonus 8) The monster species that spawned more often: green spore (freq bonus 10) The monster species that spawned more often: animated iron statue (freq bonus 4) The monster species that spawned more often: false growth (freq bonus 5) The monster species that never randomly spawned: valley giant The monster species that never randomly spawned: boring dragon The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: green orc The monster species that never randomly spawned: generic error The monster species that never randomly spawned: Tilla The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: giant The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 56) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 8) Next attribute increase check would have come at turn 1981 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You had automatic searching You had infravision You had 1442 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (68) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...