tiger64guy, chaotic male lycanthropic Elementalist ------------------- |.................+ |....[............| |.....s@....<:....| |.................. |.......=?........| |........o........| -.-.-+------------- [Tiger64gu the Fire Fingers] St3 Dx9 Co12 In9 Wi14 Ch6 ElmLycMalCha Dlvl:1 $0 HP14(14) Pw26(26) AC9 Xp1/0 T8 Latest messages Use hybrid races? [yn] (n) Hello tiger64guy, welcome to SlashEMExtended! You are a chaotic male lycanthropic Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. A cave spider was hidden under 5 gold pieces {0}! The cave spider bites you! [-1 -> 13] What do you want to take off? [g or ?*] The cave spider bites you! [-2 -> 12] You finish taking off your suit. # Change form? [yn] (n) You can't invoke the change at will yet. You miss the cave spider. The cave spider just misses! You lack the strength to cast spells. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 79 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 57% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47000 Monster spawn increase reached its maximum at turn 84844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 271110 The monster class that cannot be genocided was wraith The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: Hanh (freq bonus 84) The monster species that spawned more often: nebulous laser (freq bonus 27) The monster species that spawned more often: shoggoth (freq bonus 30) The monster species that spawned more often: colorless spore (freq bonus 16) The monster species that spawned more often: tu-tara warmonger (freq bonus 18) The monster species that spawned more often: slime colony (freq bonus 12) The monster species that spawned more often: irresistible warp fungus (freq bonus 18) The monster species that spawned more often: bloodshot eye (freq bonus 5) The monster species that spawned more often: shimmering warp patch (freq bonus 7) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 30) The monster species that spawned more often: charger (freq bonus 12) The monster species that spawned more often: yellow mold (freq bonus 18) The monster species that spawned more often: scarab (freq bonus 21) The monster species that spawned more often: Ella (freq bonus 7) The monster species that spawned more often: sizzle naga hatchling (freq bonus 12) The monster species that spawned more often: blackhorn (freq bonus 4) The monster species that spawned more often: anguish worm (freq bonus 5) The monster species that spawned more often: flesh clan (freq bonus 10) The monster species that spawned more often: sigma guard (freq bonus 8) The monster species that spawned more often: shaped force patch (freq bonus 16) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster species that never randomly spawned: slime growth The monster species that never randomly spawned: deer stomach criminal The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: advanced gnome wizard The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: windscreen cleaner The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: reaper force patch The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 12) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 16) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 22) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 53) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 16) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 16) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 12) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 78) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 6) Next attribute increase check would have come at turn 705 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You were prevented from having petrification resistance (0) You were prevented from having half physical damage (0) You had 1488 points of nutrition remaining Your sight was improved You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 100% b - air current 1 elemental 0% 100% c - ice 4 elemental 90% 300% d - vaporize 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (cyan robe) Scrolls scroll of enchant armor (ITS ALL MINE) scroll of charging (BIRD STUNT IS BETTER) scroll of healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of mana (AITOFCD TINGAED NCELCD NFUSFCD) scroll of phase door (NOISY STUNT NO EFFECTIVE) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) Spellbooks spellbook of water flame (corrupted) spellbook of air current (shining) spellbook of vaporize (gloaming) spellbook of ice (chilly) Potions potion of enlightenment (fluorescent) potion of fruit juice (radiating) Wands wand of poison (magnesium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye tiger64guy the Elementalist...