tiger64guy, chaotic male lycanthropic Barbarian ------ #|....| I`.....| #|....| |....| --.--- #d# #,# #,# #, ,,# , --.-.- |....| |....| +....| |....| |...<| ------ [Tiger64gu the Werewolf] St18 Dx16 Co16 In6 Wi11 Ch5 BarLycMalCha Dlvl:5 $36 HP47(47) Pw24(29) AC0 HD4 Xp4/147 T685 Latest messages Restoring save file... You return to level 5 in The Dungeons of Doom. Hello tiger64guy, the lycanthropic Barbarian, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -38 Your max alignment was 13 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 59% chance Wand drop chance was reduced to 79% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: javelin (turn 21) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16812 Monster spawn increase reached its maximum at turn 51401 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1331640 The monster class that cannot be genocided was vortex The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: venom colony (freq bonus 30) The monster species that spawned more often: crap teacher (freq bonus 54) The monster species that spawned more often: silver warp fungus (freq bonus 48) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 9) The monster species that spawned more often: antimagic force patch (freq bonus 4) The monster species that spawned more often: ice warrior (freq bonus 15) The monster species that spawned more often: furry (freq bonus 4) The monster species that spawned more often: agate stalk (freq bonus 42) The monster species that spawned more often: fire rogue (freq bonus 3) The monster species that spawned more often: brown icky thing (freq bonus 24) The monster species that spawned more often: werekraken (freq bonus 10) The monster species that spawned more often: Tatewaki Kuno (freq bonus 24) The monster species that spawned more often: aroma lady (freq bonus 16) The monster species that spawned more often: Katharina (freq bonus 3) The monster species that spawned more often: ten of clubs (freq bonus 48) The monster species that spawned more often: crunchy force fungus (freq bonus 9) The monster species that spawned more often: pope (freq bonus 8) The monster species that spawned more often: clamping trove (freq bonus 36) The monster species that spawned more often: green dragon worm (freq bonus 5) The monster species that spawned more often: intelligent piercer (freq bonus 20) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: low priest The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: hungry force patch The monster species that never randomly spawned: moldy spore The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: deep elf The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: slime fungus The monster species that never randomly spawned: sootball The monster species that never randomly spawned: wise spirit The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 46) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 11) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 15) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 34) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 42) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 13) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 1) Next attribute increase check would have come at turn 1197 Strength training was -1 Dexterity training was 5 Wisdom training was 3 Constitution training was 3 You were poison resistant You were level-drain resistant You were prevented from having detect monsters (0) You were prevented from having magical breathing (0) You had 680 points of nutrition remaining You regenerated You were a werewolf You were in beast form You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 97% Techniques known in the end Name Level Status berserk 4X Prepared(0) eviscerate 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (long-hair helmet) * skullcap (steel helmet) * flack helmet (spired helmet) * crystal helm (celtic helmet) * mining helm (grimace helmet) * field helm (chain-aventailed helmet) * helm of safeguard (frequent helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (black gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (block-heeled boots) * boots of safeguard (area boots) water walking boots (living boots) Scrolls scroll of healing (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of mana (ITS ALL MINE) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of taming (I AM THE BEST) Spellbooks spellbook of solar beam (donkey-eared) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 16 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (6 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (37 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye tiger64guy the Barbarian...