tiger64guy, chaotic male elven Shapeshifter ##### ,@,q# ---.-- |<...| .....| |....| ------ [Tiger64gu the Polymorph Trainee] St7 Dx10 Co8 In16 Wi17 Ch16 ShaElfMalCha Dlvl:1 $0 HP13(13) Pw28(28) AC9 Xp1/0 T6 Latest messages Hello tiger64guy, welcome to SlashEMExtended! You are a chaotic male elven Shapeshifter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. There is a wall in the way! You see here a long sword {16}. The RNG turns into a warthog! There is a wall in the way! (2x) You hear a crunching sound. # Really quit [yes/no]? Your inventory Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Potions c - a blessed potion of polymorph {1} Wands a - a blessed wand of polymorph (0:6) {1} b - a blessed wand of polymorph (0:4) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 39 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 8% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: attack spells (turn 75) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20880 Monster spawn increase reached its maximum at turn 65780 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 318912 The monster class that cannot be genocided was kobold The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: water-using dragon (freq bonus 12) The monster species that spawned more often: great acid monster (freq bonus 8) The monster species that spawned more often: wereleprechaun (freq bonus 16) The monster species that spawned more often: pink beetle (freq bonus 12) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 28) The monster species that spawned more often: Alice (freq bonus 6) The monster species that spawned more often: Ina's leather pump (freq bonus 10) The monster species that spawned more often: news daemon (freq bonus 4) The monster species that spawned more often: acidic colony (freq bonus 18) The monster species that spawned more often: scarlet devil (freq bonus 8) The monster species that spawned more often: undead stalk (freq bonus 10) The monster species that spawned more often: healing gremlin (freq bonus 20) The monster species that spawned more often: Danielle (freq bonus 10) The monster species that spawned more often: sparkling mushroom (freq bonus 12) The monster species that spawned more often: amnesia mimic (freq bonus 24) The monster species that spawned more often: dark juraian druid (freq bonus 6) The monster species that spawned more often: orc spellsword (freq bonus 15) The monster species that spawned more often: winged pseudodragon (freq bonus 10) The monster species that spawned more often: rending horror (freq bonus 12) The monster species that spawned more often: forgotten laser (freq bonus 18) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: gun cat The monster species that never randomly spawned: pikabud The monster species that never randomly spawned: gore mold The monster species that never randomly spawned: dragonball kid The monster species that never randomly spawned: swamp giant The monster species that never randomly spawned: Jiraiya, the Frog Hermit The monster species that never randomly spawned: necromage The monster species that never randomly spawned: picture dragon The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: brown mold The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 97) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 17) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 60) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 5) Next attribute increase check would have come at turn 108 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having drain resistance (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could not have safely prayed (1019) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (torn boots) * elven cloak (faded pall) Scrolls scroll of healing (AS IF FEEL SOMETHING) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of standard id (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of cure (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Potions potion of polymorph (mulberry) Wands wand of polymorph (curved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye tiger64guy the Shapeshifter...