tiger64guy, chaotic male elven Shapeshifter ---------- |......@.| -........| |........| ....`....| |........| #,#,,,,,,# |........| ##,,,,,,,,,# |{.......| --------##,#,,,,,,,,,##,,# |....`...| |......+,,,,,,,#########,# ##|........| |......|#,###### #,#####,.........| |......-,,# -----------|---,,,|........| |...<*.|### |...........}.|,##|......... |......| |.............| ---------- |......| |.............| -------- |.............| |.............| --------------- [Tiger64gu the Polymorph Trainee] St10 Dx5 Co8 In15 Wi12 Ch13 ShaElfMalCha Dlvl:2 $34 HP12(21) Pw33(33) AC11 Exp2 T461 Latest messages 4 gold pieces. The RNG turns into a shadow ogre! The RNG turns into Verena's worn-out combat boot! The RNG turns into a visor piranha! The rabbit misses. (4x) The RNG turns into a killer bee! The rabbit misses. You touch the rabbit. You kill the rabbit! Welcome to experience level 2. You see here a gold piece {0}. 1 gold piece. You return to elven form! The novice medium wall misses. The novice medium wall tramples over you! [-1 -> 11] Unknown command '^J'. There is a wall in the way! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 77% Wand drop chance was reduced to 92% Potion drop chance was reduced to 85% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 72) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 16139 Monster spawn increase reached its maximum at turn 36867 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 110943 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: idolan (freq bonus 42) The monster species that spawned more often: lilac patch (freq bonus 9) The monster species that spawned more often: opal growth (freq bonus 48) The monster species that spawned more often: ice golem (freq bonus 33) The monster species that spawned more often: dread lich (freq bonus 16) The monster species that spawned more often: Dr. Ramov (freq bonus 14) The monster species that spawned more often: Caro (freq bonus 9) The monster species that spawned more often: tamlit (freq bonus 32) The monster species that spawned more often: blood fly (freq bonus 24) The monster species that spawned more often: baby tatzelworm (freq bonus 28) The monster species that spawned more often: dark ranger (freq bonus 7) The monster species that spawned more often: stout gelatinous cube (freq bonus 14) The monster species that spawned more often: tentacool (freq bonus 24) The monster species that spawned more often: falling force fungus (freq bonus 16) The monster species that spawned more often: bullywug shaman (freq bonus 36) The monster species that spawned more often: ¢–Ÿ¨ä#]ßž?Ö¼1Ä*Á` (freq bonus 16) The monster species that spawned more often: fire demon (freq bonus 42) The monster species that spawned more often: weregrue (freq bonus 54) The monster species that spawned more often: chimera toad (freq bonus 14) The monster species that spawned more often: vaporized fabric of reality (freq bonus 8) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 6) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 11) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 4) The monster species that never randomly spawned: depowered mold The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: nightgaunt The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: the ghosts The monster species that never randomly spawned: giant grey bat The monster species that never randomly spawned: insurmountable patch The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: dark shoggoth The monster species that never randomly spawned: great deep dragon The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 5) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 22) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 7) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 38) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 17) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 61) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 10) Next attribute increase check would have come at turn 865 Strength training was 5 Dexterity training was 2 Wisdom training was 3 Constitution training was 32 You were prevented from having fire resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1180 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (sharp-edged sandals) * elven cloak (faded pall) Scrolls scroll of healing (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of mana (HP RECOVERY BY GRAUP) scroll of phase door (VE FORBRYDERNE) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (V RATE RISE BY DISTURB) Potions potion of polymorph (orange) Wands wand of polymorph (teak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) polymorphing [Basic] (max Grand Master) (56 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye tiger64guy the Shapeshifter...