tiger64guy, chaotic male mouldic Shapeshifter --------|---- ####, ------ +.......$<..-,,,,B, ......| |...........|#--.--------- | |......_....|,|`..`......| -------------,|.``.`..```| #,|........`.| #,..```...``.| ##------------ [Tiger64gu the Crebain] St8 Dx8 Co10 In19 Wi10 Ch11 ShaMouMalCha Dlvl:1 $0 HP103(103) Pw0(24) AC5 HD16 Xp1/3 T111 Stn Latest messages You just miss the black rat. The black rat misses. You kill the black rat! You see here a scroll labeled RANTING BACILLUS {0}. # You have 260 free polymorphs left. Polymorph at will? [yn] (n) Attempt to become what kind of monster? [type the name] I've never heard of such monsters. Attempt to become what kind of monster? [type the name] I've never heard of such monsters. Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You turn into a crebain! Use the command #monster to shriek. # Do you want to shriek? [yn] (n) You shriek. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: curse resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 134 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 26% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 17% Armor drop chance was reduced to 94% Food drop chance was reduced to 70% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: spirituality (turn 3) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 72) The following skill became untrainable after a while: crossbow (turn 37673) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 43719) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 259 Monster spawn increase started at turn 51681 Monster spawn increase reached its maximum at turn 108101 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5502492 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: troll (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: itchies (freq bonus 24) The monster species that spawned more often: large spider (freq bonus 15) The monster species that spawned more often: Bundle Nadja (freq bonus 18) The monster species that spawned more often: cholera hotting (freq bonus 36) The monster species that spawned more often: artist (freq bonus 30) The monster species that spawned more often: radiant mold (freq bonus 6) The monster species that spawned more often: 8jWu<1gX:xQy[-\FWtxO6PK (freq bonus 10) The monster species that spawned more often: difficult elemental (freq bonus 48) The monster species that spawned more often: solid patch (freq bonus 9) The monster species that spawned more often: gracious maid (freq bonus 5) The monster species that spawned more often: clutched astringent (freq bonus 21) The monster species that spawned more often: guardrail permeate (freq bonus 18) The monster species that spawned more often: minuscule mimic (freq bonus 9) The monster species that spawned more often: viper archer (freq bonus 12) The monster species that spawned more often: aggravate monster (freq bonus 40) The monster species that spawned more often: moss lichen (freq bonus 20) The monster species that spawned more often: Tulani (freq bonus 33) The monster species that spawned more often: Policeman Lieutenant (freq bonus 36) The monster species that spawned more often: schooling authoritarianism (freq bonus 30) The monster species that spawned more often: ogre shadow thief (freq bonus 30) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: mediative vivid The monster species that never randomly spawned: orange spore The monster species that never randomly spawned: evil jelly The monster species that never randomly spawned: ancient of death The monster species that never randomly spawned: stealer permamimic The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: praetor The monster species that never randomly spawned: cameroonian goalkeeper The monster species that never randomly spawned: rotting mushroom patch The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 15) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 19) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 10) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 54) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Next attribute increase check would have come at turn 1051 Strength training was 7 Dexterity training was 4 Wisdom training was 0 Constitution training was 3 You were stunned (0) You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having glib combat (0) You had 1304 points of nutrition remaining You aggravated monsters You could fly You were polymorphing You were polymorphed into a crebain Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ceiling Cat, Longcat and Basement Cat Your deity was Basement Cat The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of mana (ABDA) scroll of phase door (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of standard id (ITS TOO HEAVY FOR YOUR) scroll of cure (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of extra healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) * scroll of greater mana restoration (HUFFI MUFFI GUFFI) Potions potion of polymorph (dangerous) Wands wand of polymorph (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye tiger64guy the Shapeshifter...