tiger64guy, chaotic male dryad Druid #,# #,## #,,# #,## #,# #,######, #,,#,,,,, #,###,`,, ##,,,,# --.--- ##,,,, |.....,, ##,## ------- ------------------------- |....|,#, #,#######|.....| ........................| |.....,,,# #,##,,#,,-.....| |`.....................#| |<...|,,,## #,#######|.....| |...).@)o...............| ---#-- #,,################,# |{....| |..........` # ...| ,,,,,,,,,,,,,,,,,,,# ------- ------------ ---- #################### [Tiger64gu the Rock Melter] St8 Dx12 Co8 In10 Wi6 Ch9 DrdDryMalCha Dlvl:2 $26 HP0(22) Pw23(23) AC9 Xp3/55 T230 Latest messages In what direction? [47896321><] The arrow hits the group goblin. In what direction? [47896321><] The arrow misses the group goblin. The group goblin picks up 2 uncursed +0 arrows {0}. The hill orc throws a poisoned crude dagger! You are hit by a poisoned crude dagger. [-1 -> 17] You feel weaker! You lose Strength [-3 -> 14] In what direction? [47896321><] The arrow hits the hill orc. The hill orc picks up an uncursed +0 arrow {0}. In what direction? [47896321><] You kill the hill orc! The group goblin throws an inka stinger! You are hit by an inka stinger. The inka string hurts you! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} b - an uncursed +0 bow (weapon in hands) {12} c - 46 uncursed +0 arrows (in quiver) {1} Comestibles l - an uncursed poison trove corpse {0} n - 3 uncursed grapes {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} o - an uncursed scroll of genocide {0} Spellbooks d - an uncursed spellbook of create familiar (5:3) {0} e - an uncursed spellbook of charm monster (0:5) {0} Rings k - an uncursed ring of see invisible (on left hand) {0} Tools m - an uncursed magic whistle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 20% Potion drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spear (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43502 Monster spawn increase reached its maximum at turn 149995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 843528 The monster class that cannot be genocided was troll The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: lucky trove (freq bonus 12) The monster species that spawned more often: pink mewlip (freq bonus 10) The monster species that spawned more often: atoningly transferrer (freq bonus 5) The monster species that spawned more often: animated platinum statue (freq bonus 24) The monster species that spawned more often: misse misse (freq bonus 16) The monster species that spawned more often: dark troll (freq bonus 6) The monster species that spawned more often: thick giant (freq bonus 18) The monster species that spawned more often: unborn soul (freq bonus 16) The monster species that spawned more often: weregiant (freq bonus 6) The monster species that spawned more often: kentrosaurus (freq bonus 48) The monster species that spawned more often: dangerous large eel (freq bonus 60) The monster species that spawned more often: centaur chieftain (freq bonus 24) The monster species that spawned more often: sane patch (freq bonus 16) The monster species that spawned more often: pshawing retard (freq bonus 12) The monster species that spawned more often: contamination stalk (freq bonus 8) The monster species that spawned more often: stygian rage (freq bonus 6) The monster species that spawned more often: earth giant (freq bonus 12) The monster species that spawned more often: censor (freq bonus 4) The monster species that spawned more often: phaser growth (freq bonus 12) The monster species that spawned more often: animated copper statue (freq bonus 60) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster species that never randomly spawned: dreadblossom swarm The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: corsair of Umbar The monster species that never randomly spawned: hankie alibiing The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: ivory monk The monster species that never randomly spawned: death leprechaun The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: kobold lord The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 10) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 19) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 56) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 20) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 65) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 15) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 5) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 99) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 67) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 14) Next attribute increase check would have come at turn 290 Strength training was 13 Dexterity training was 6 Wisdom training was 5 Constitution training was 12 You were prevented from having poison resistance (0) You were prevented from having stun resistance (0) You saw invisible You had 1240 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could have safely prayed (43) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 598% b - charm monster 4 enchant 90% 298% Techniques known in the end Name Level Status iron skin 3 R LIMIT(0) invoke deity 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) Discoveries Scrolls scroll of healing (AMYBSOD DOES NOT KNOW C) scroll of mana (ATTACK BY MOVING FAST) scroll of phase door (ASHPD) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (MOWA METR OCWI) * scroll of extra healing (BELLA RAGAZZA FASCIU) * scroll of greater mana restoration (FELLOW LEAF ELF STAT CANNT LOWED) scroll of genocide (DE AZTAN A FEGYVER LOSZER NELKUL) Spellbooks spellbook of create familiar (forgotten) spellbook of charm monster (cyan) Rings ring of see invisible (amber) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blue blobs (1 created) a jackal 2 jermlaines 0 kobolds (1 created) 0 pleasures (1 created) 0 small kobolds (1 created) 0 group goblins (1 created) a hill orc a rabbit 0 grid bugs (2 created) 0 ravens (1 created) a porter lichen a slimebesu 0 shopkeepers (1 created) 0 newts (1 created) a twen a novice light wall (2 created) a novice medium wall a poison trove 22 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 9 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (35 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (23 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye tiger64guy the Druid... You died in The Dungeons of Doom on dungeon level 2 with 294 points, and 26 pieces of gold, after 230 moves. Killer: an inka stinger You were level 3 with a maximum of 22 hit points when you died. You reached the 78th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 76 308 thor-Loc-Xra-Mal-Law died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [12] 77 294 thor-Mys-Sen-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of fire. - [37] *78 294 tiger64guy-Drd-Dry-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an inka stinger. - [22] 79 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 80 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29]