i Player: threezeroes Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-10-29.08:44:09.ttyrec Time: (1761727449) Wed Oct 29 08:44:09 2025 iK This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. i WShall I pick a character's race, role, gender and alignment for you? [ynq] iyiNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--i)######$##@#@#iE[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s Dlvl:1 $0 HP 14(14)  Pw 22(22)  AC9 Exp1 T1  It is written in the Book of Marie Curie:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Marie Curie seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Far Herald, have been heralded from birth as the instrument of Marie Curie. You are destined to recover theiE Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Marie Curie!--More--iKi`iѹHello threezeroes, welcome to SlashEMExtended! You are a lawful male levelscaler cockatrice Mastermind.--More--i1~You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--i; IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--i Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--i.U  i:'}@$@ip'[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s Spa:47 $0 HP 14(14)  Pw 22(22)  AC9 Exp1 T1 iG@You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More-- i!r 9Attention, main weather broadcast coming in:ii #The sky is cloudy.i [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T1 The moon is waxing tonight.in `<@+i There is a wall in the way![Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T2 i, i There is a wall in the way![Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T2  il@ i _ You see here 11 buckazoids {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T2 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T3 !iHYou can't open anything -- you have no hands!--More--$iSTry to open it with another part of your body instead? [yn] (n) 'i y'iaA cloud of darkness falls upon you.@'i̛H[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T3 Bli Off - you just blinded yourself!--More--(iRF[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T3 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T4 Bli @)i ;You can't open anything -- you have no hands!--More--*iSTry to open it with another part of your body instead? [yn] (n) ,i~9yOff - you just blinded yourself!--More---i;F[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T4 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T5 Bli @-i W[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T5 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T6 Bli @$.i92 R[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T6 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T7 Bli @/iM[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T7 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T8 Bli <@/iϏ S[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T8 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T9 Bli @0iN[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T9 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T10 Bli <@1iPV[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T10 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T11 Bli @1ie P[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T11 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T12 Bli @2iTB[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T12 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T13 Bli @2ie0 B[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T13 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T14 Bli @3i^[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T14 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T15 Bli @3ii l[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T15 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T16 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T17 Bli <@4i @4i =You try to feel what is lying here on the floor.4i~lYou feel here 11 buckazoids {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T17 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T18 Bli @6i H[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T18 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T19 Bli @8iޣcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--i;A<@+iA[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s Spa:47 $0 HP 14(14)  Pw 22(22)  AC9 Exp1 T19 Bli Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ioVnTurn the number pad on? [yn] (n) i0n[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T19 Bli @iN HYou can't open anything -- you have no hands!--More--iuSTry to open it with another part of your body instead? [yn] (n) iJ 0n[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T19 Bli @i i{MThere is a wall in the way![Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T19 Bli @i1 i MThere is a wall in the way![Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T19 Bli @iU[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T19 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T20 Bli $@i#@ik=You try to feel what is lying here on the floor.ilYou feel here 11 buckazoids {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T20 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T21 Bli @ih HWait! There's something there you can't see!--More--i`[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T21 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T22 Bli [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T23 Bli @Iij MThere is a wall in the way![Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T23 Bli @iF i GYou attack thin air.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T23 Bli iS HYou can see again.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T24 $@iHYou can't open anything -- you have no hands!--More--iGzSTry to open it with another part of your body instead? [yn] (n) i n[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T24 i i9There is a wall in the way![Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T24 ii:[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T24 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T25 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T26 @$i+9 O@i> You see here 11 buckazoids {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T26 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T27 i2[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T27 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T28 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T29 @@$i O@ii "You see here 11 buckazoids {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T29 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T30 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T31 @$i ie ]You displaced Keytu Framer.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T31 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T32 @@i iͻ ~You displaced Keytu Framer.@@i} You see here 11 buckazoids {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T32 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T33 i# w@@$i[[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T33 Keytu Framer casts a spell!ig8Keytu Framer is suddenly moving faster.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T34 iԖ M[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T34 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T35 @i5[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T35 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T36 @@iiKYou displaced Keytu Framer.@@i4You see here a buckazoid {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T36 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T37 @i`tn[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T37 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T38 @$<iwr@@iwz+You see here a buckazoid {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T38 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T39 @ib@$$ij[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T39 You hear a door open.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T40 i+C @iJ You see here a buckazoid {0}.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T40 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T41 iD[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T41 [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T42 iϺ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) i5+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vii5~sual image of the dungeon level you are on. NetHack uses the following symbols: --More--ip - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...) --More--iB $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.--More--i[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T42 iCt Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) i&/f[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T42 i} Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) i f[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T42 iR& ,What do you want to drink? [ij or ?*] iYi\Never mind.[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s  14(14)  Pw 22(22)  AC9 Exp1 T42 ij; Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) i 2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) i2 +Really quit? WARNING: this will erase your game permanently! [yes/no]? iyi(6ei si|f [Threezero the Far Herald  14(14)  Pw 22(22) i @<Ŀ+i 5[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s Spa:47 $0 HP 14(14)  Pw 22(22)  AC9 Exp1 T42 Do you want your possessions identified? DYWYPI? [ynq] (n) i n Weapons g - an uncursed +1 raygun (weapon in foreclaw) {20} h - 150 uncursed +0 raygun bolts (in quiver) {3} Armor e - an uncursed +0 silk mail (being worn) {45} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks a - an uncursed spellbook of horrify (0:1) {0} b - an uncursed spellbook of aule smithing (0:2) {0} c - an uncursed spellbook of ESP (0:3) {0} Potions i - an uncursed potion of full healing {0} j - an uncursed finalized potion of cure insanity {0} Wands f - an uncursed wand of mana (0:5) {0} Toolsi, d[m d - the uncursed stethoscope named Jane's embrace-worthiness {0}(end) itR [Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s Spa:47 $0 HP 14(14)  Pw 22(22)  AC9 Exp1 T42 Do you want to see your attributes? [ynq] (n) i=nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: fire resistance. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 199. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 94% chance. Scroll drop chance was reduced to 90%. Amulet drop chance was reduced to 80%. Armor drop chance was reduced to 87%. Tool drop chance was reduced to 99%. Shop item generation was reduced to 75%. Musable item generation frequency had a negative bias of 11%. [22;i>1HMastering the following skill taught you the hidden power: chaos spells. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: knife. The following skill became untrainable if you tried to train it too early: divination spells (turn 70). The following skill became untrainable after a while: two-weapon combat (turn 39964). Monster spawn rate multiplier was currently 93. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'war falcon' and your beard type is 'chic rogue'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5041 turns ago. Your areola diameter was 12. Monster spawn increase would have started at turn 75842. Monster spawn increase had reached its maximum at turn 1047355. In this game, Eevee's evolution wi>?as vaporeon. Maximum amount of combined random monster spawn freqs was 4226. Your limit for ascension was at turn 7556070. The monster class that cannot be genocided was arachnid or centipede. The monster species that was spawned more often: arsch-lich (freq bonus 18). --More--iC The monster species that was spawned more often: ancient feminism dragon (freq bonus 2). The monster species that was spawned more often: emergency wort (freq bonus 8). The monster species that was spawned more often: psychedelically gibbet (freq bonus 6). The monster species that was spawned more often: griffon zeolite ashing eisenhower (freq bonus 12). The monster species that was spawned more often: elo-fire drake (freq bonus 6). The monster species that was spawned more often: sour warp patch (freq bonus 24). The monster species that was spawned more often: dazzled psychotically (freq bonus 9). The monster species that was spawned more often: deepstate secret weapon (freq bonus 2). The monster species that was spawned more often: celled mold (freq bonus 24). The monster species that was spawned more often: expectable Mordor orc (freq bonus 6). The monster species that was spawned more often: revivalistic lisbon concerned bloom brakemei n (freq bonus 8). The monster species that was spawned more often: petty volcanic cattle (freq bonus 2). The monster species that was spawned more often: flinging silver coins (freq bonus 6). The monster species that was spawned more often: giant fruit fly (freq bonus 4). The monster species that was spawned more often: overconsiderate photosensitive (freq bonus 12). The monster species that was spawned more often: shimmering force fungus (freq bonus 4). The monster species that was spawned more often: deep troll (freq bonus 11). The monster species that was spawned more often: wild wyrm (freq bonus 6). The monster species that was spawned more often: hitec force fungus (freq bonus 6). The monster trait that was more common: unique monsters (freq bonus 6). The monster trait that was more common: monsters that roar (freq bonus 1). The monster trait that was more common: monsters that count as animals (freq bonus 3). The monsteri  trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2). The monster trait that was more common: monsters that howl at the moon (freq bonus 3). The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1). The monster trait that was more common: monsters that count as gnome (freq bonus 2). The monster trait that was more common: monsters that count as bats (freq bonus 4). The monster trait that was more common: monsters that have gaze attacks (freq bonus 12). The monster trait that was more common: monsters with petrification resistance (freq bonus 1). The monster species that was never randomly spawned: Noroela trapper. The monster species that was never randomly spawned: loose-will force patch. The monster species that was never randomly spawned: cantrap xyloid. The monster species that was never randomly spawned: hc bride. The monster species that was neveri! G randomly spawned: elph. The monster species that was never randomly spawned: minor skunk. The monster species that was never randomly spawned: big beitir. The monster species that was never randomly spawned: vacuum wort. The monster species that was never randomly spawned: declared drive. The monster species that was never randomly spawned: beechen dehydrated. The monster class that was always generated with extra speed: lizard. The RNG hath decreed that this item was never generated: droven cloak (Armor). --More--i3The RNG hath decreed that this item was never generated: deformatting stone (Gems). The RNG hath decreed that this item was never generated: cigar (Weapons). The RNG hath decreed that this item was never generated: nano axe (Weapons). The RNG hath decreed that this item was never generated: super healing (Wands). The RNG hath decreed that this item was never generated: heavy wood ball (Iron balls). The RNG hath decreed that this item was never generated: tubing pliers (Weapons). The RNG hath decreed that this item was never generated: enlightenment (Potions). The RNG hath decreed that this item was never generated: wonder (Scrolls). The RNG hath decreed that this item was never generated: nexusport (Spellbooks). The RNG hath decreed that this item was generated more often: amethyst dragon scales (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: elven spear (Weapons, freq bonus 3). The RNG hath deicreed that this item was generated more often: implant of vileness (Implants, freq bonus 7). The RNG hath decreed that this item was generated more often: metal chain (Chains, freq bonus 17). The RNG hath decreed that this item was generated more often: shoulder rings (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: feminine pumps (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: titanium horn (Tools, freq bonus 13). The RNG hath decreed that this item was generated more often: enlightenment (Wands, freq bonus 24). The RNG hath decreed that this item was generated more often: amethyst dragon scale mail (Armor, freq bonus 49). The RNG hath decreed that this item was generated more often: gray dragon scale shield (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: sexplay whip (Weapons, freq bonus 14). The RNG hath decreed that this item was geneirated more often: kachisei (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: cram ration (Comestibles, freq bonus 5). The RNG hath decreed that this item was generated more often: spoon (Tools, freq bonus 5). The RNG hath decreed that this item was generated more often: create trap (Scrolls, freq bonus 7). The RNG hath decreed that this item was generated more often: RapiRapi (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: golden shield (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: cobalt spear (Weapons, freq bonus 14). The RNG hath decreed that this item was generated more often: randospear (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of total nonsense (Implants, freq bonus 8). The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (Armor). The i cRNG hath decreed that this item was always generated cursed: hyper beam (Spellbooks). The RNG hath decreed that this item was always generated cursed: pointy shell (Gems). The RNG hath decreed that this item was always generated cursed: heath ball (Weapons). The RNG hath decreed that this item was always generated cursed: Nadja's jewel (Gems). The RNG hath decreed that this item was always generated cursed: motherwort (Comestibles). The RNG hath decreed that this trap was always invisible: yasaman trap. The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 1). Trap randomization happened for 1 in 159 traps. Traps were spawned invisible 1 times in 87. Trap difficulty was increased by 20. Traps were extra hard to find 2% of the time. --More--i Next attribute increase check would have come at turn 2289. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 3. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were poison resistant. You were immune to petrification. You had not decided on your sexuality yet. You saw invisible. You had 1455 points of nutrition remaining. Your memory was keen. Your luck was zero. You had spell retention for remembering 250 spells. You could not have safely prayed (192). You survived. --More--i4D @<Ŀ+iD )[Threezero the Far Herald ] St7 Dx4 Co6 In16 Wi14 Ch4 MamCocMalLaw+s Spa:47 $0 HP 14(14)  Pw 22(22)  AC9 Exp1 T42 Do you want to see your discoveries? [ynq] (n)