thor, lawful male x-race Locksmith ------------ |...|......| |........... .........| ,,,,,,,,,,#, . .... #########,),,,,,,,,,` |####.#,,,,,,,,`,,,,,,,,,#####--.--- ,`,,,,,,,,,,,,,,########## |@.d.| #,,##,,,######### |.---| ####-.---- |....| -..--....| ------ |......<.| |......$.| |........| |........| ---------- [Thor the Key User] St13 Dx14 Co13 In14 Wi9 Ch4 LocXraMalLaw Dlvl:2 $0 HP-5(12) Pw7(7) AC7 Exp2 T343 Latest messages The priest of Dagda intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... Really attack the priest of Dagda? [yn] (n) Are you really sure [yes/no]? The priest of Dagda gets angry! You hit the priest of Dagda. You kick the priest of Dagda. The priest of Dagda is zapped! The zap doesn't shock the priest of Dagda! The priest of Dagda kicks you! [-1 -> 11] You hit the priest of Dagda. Dagda roars in anger: "Thou shalt suffer!" The bolt of lightning hits you! [-9 -> 2] Warning: HP low! The bolt of lightning bounces! The bolt of lightning hits you! You die... Your inventory Weapons g - 5 blessed +1 frag grenades (in quiver) {0} Armor m - an uncursed -4 pair of levitation boots {8} Comestibles p - an uncursed food ration {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} Spellbooks f - an uncursed spellbook of lightning (4:5) {0} Wands a - an uncursed wand of opening (5:11) {0} b - an uncursed wand of locking (0:12) {0} Tools c - an uncursed skeleton key {0} d - an uncursed lock pick {0} e - an uncursed sack {5} o - an uncursed bottle {1} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: flying You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 64% Monster death drops spawned with only 85% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: flail (turn 138) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56815 Monster spawn increase reached its maximum at turn 156769 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1881356 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: white shark (freq bonus 42) The monster species that spawned more often: charming scratcher (freq bonus 24) The monster species that spawned more often: petty gray wolf (freq bonus 8) The monster species that spawned more often: school eel (freq bonus 3) The monster species that spawned more often: Gravity Kop (freq bonus 10) The monster species that spawned more often: depraved shaman (freq bonus 18) The monster species that spawned more often: flying rogue (freq bonus 3) The monster species that spawned more often: black centipede (freq bonus 5) The monster species that spawned more often: gangster (freq bonus 32) The monster species that spawned more often: undead shapeshifter (freq bonus 24) The monster species that spawned more often: trainer (freq bonus 21) The monster species that spawned more often: chipmunk (freq bonus 4) The monster species that spawned more often: cucumgappa (freq bonus 20) The monster species that spawned more often: Queen of Stars (freq bonus 9) The monster species that spawned more often: red koopa (freq bonus 28) The monster species that spawned more often: honeymooned macerating (freq bonus 20) The monster species that spawned more often: nonadhesive relentlessly (freq bonus 28) The monster species that spawned more often: giant ego permamimic (freq bonus 42) The monster species that spawned more often: little girl (freq bonus 3) The monster species that spawned more often: wha resemble hajji libya (freq bonus 18) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: Suou Ginta The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: black The monster species that never randomly spawned: sucker warp patch The monster species that never randomly spawned: mining site dragon The monster species that never randomly spawned: space borloth The monster species that never randomly spawned: ventilation lagoon The monster species that never randomly spawned: great wyrm of time and space The monster species that never randomly spawned: brindled kindheartedly backslap casing The monster species that never randomly spawned: Eclipse The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 103) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 23) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 14) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 77) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 4) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 8) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 36) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Next attribute increase check would have come at turn 1068 Strength training was 6 Dexterity training was 2 Wisdom training was 4 Constitution training was 12 You were prevented from having magic resistance (0) You were prevented from having flying (0) You had automatic searching You had infravision You had 1144 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (188) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 297% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor levitation boots (snow boots) Scrolls scroll of healing (CLITUS DISCUS) scroll of mana (FOO BAR) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (FLEECY BOUFFANT COLORS) scroll of cure (IAOMORMOROTOKONBAI) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (VIK LADY) Spellbooks spellbook of lightning (eternal) Potions potion of monster detection (mulberry) Wands wand of opening (asymmetric) wand of locking (etheric) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 elona snails (1 created) a thick jackal 0 little dogs (1 created) 0 hobbit revellers (1 created) 0 hobbit gentlemen (1 created) 0 group hobbits (2 created) a dwarf 0 army dwarves (1 created) 0 hurkles (1 created) a mutant human 0 jellies (1 created) a kobold (2 created) a reston 0 small kobolds (1 created) a marine goblin 0 lichens (1 created) 0 brown spores (1 created) a golden spore a sub-gnome 0 low oozes (1 created) 0 mean-looking mercenaries (1 created) 0 shopkeepers (1 created) 0 aligned priests (1 created) 0 newts (1 created) a normal frog 0 floor grues (1 created) 0 novice light walls (1 created) 29 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (9 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) searching [Basic] (max Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye thor the Locksmith... You died in The Dungeons of Doom on dungeon level 2 with 308 points, and 0 pieces of gold, after 343 moves. Killer: bolt of lightning You were level 2 with a maximum of 12 hit points when you died. You reached the 75th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 73 337 thor-Lib-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a gas spore's explosion. - [46] 74 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] *75 308 thor-Loc-Xra-Mal-Law died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [12] 76 294 thor-Mys-Sen-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of fire. - [37] 77 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31]