thor, neutral male sylph Bleeder ------- |.$...| |.....---## |{..&....,# |...@...|,############ |.......|,,,,,,,,,,,,# --.------,#---------,# ..}.}...|,# |.}.....|,## |....<..-,,,###### |..}...}|,,,,,,,,%# -.-------###,----%- #,|.`.}| #,-..`}| ##||}..| -----# [Thor the Wounded Guy] St9 Dx6 Co7 In12 Wi15 Ch12 BleSylMalNeu Dlvl:1 $16 HP-45(51) Pw8(31) AC10 Exp3 T87 Stn Latest messages Status of Graz'zt (chaotic): Level 50 HP 622(624) Pw 346(346) AC -6. [-2 -> 36] Graz'zt hits you! You return to sylph form! [-38 -> 26] You're pushed back! Graz'zt casts a spell at you! You reel... What do you want to throw? [$a or ?*] Never mind. In what direction? [hykulnjb><] The bottle crashes on Graz'zt's head and breaks into shards. The potion of vampire blood evaporates. A nearly useless technique that will use a medical kit to drain your experience for a single potion of blood. Use this technique? [yn] (n) [-4 -> 23] Graz'zt hits you! [-10 -> 13] Graz'zt hits you! You die... Final attributes You have sinned Your alignment was -7 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fear factor You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 51 Gem identification only worked 100 times out of 140 Wand drop chance was reduced to 93% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: flail (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your leg damage was 2 Monster spawn increase started at turn 39810 Monster spawn increase reached its maximum at turn 146139 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 499728 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: naga (freq bonus 3) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: Dominik (freq bonus 15) The monster species that spawned more often: vapogre (freq bonus 60) The monster species that spawned more often: Maugneshnaagar (freq bonus 10) The monster species that spawned more often: sepia mold (freq bonus 32) The monster species that spawned more often: undead augurer (freq bonus 27) The monster species that spawned more often: black wizard (freq bonus 15) The monster species that spawned more often: night goblin (freq bonus 8) The monster species that spawned more often: carrion fang (freq bonus 66) The monster species that spawned more often: councilor blacked (freq bonus 18) The monster species that spawned more often: random cockatrice (freq bonus 15) The monster species that spawned more often: inka (freq bonus 16) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 84) The monster species that spawned more often: Kaonashi (freq bonus 24) The monster species that spawned more often: petty stealer mimic (freq bonus 20) The monster species that spawned more often: wildcard circuiteer (freq bonus 40) The monster species that spawned more often: forsaken lady (freq bonus 18) The monster species that spawned more often: misdemeanant futurity (freq bonus 84) The monster species that spawned more often: arabesque woodwork (freq bonus 27) The monster species that spawned more often: frybone (freq bonus 10) The monster species that spawned more often: werefloatingeye (freq bonus 15) The monster trait that was more common: monsters that are mindless (freq bonus 12) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 7) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster species that never randomly spawned: trainer The monster species that never randomly spawned: Liselotte's hugging boot The monster species that never randomly spawned: superpete The monster species that never randomly spawned: appertain piquant resonantly The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: gradable rebounding The monster species that never randomly spawned: expedient prevalent The monster species that never randomly spawned: weatwind The monster species that never randomly spawned: clay-warhorse The monster species that never randomly spawned: taker warp patch The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 18) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 25) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 6) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 21) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 6) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 9) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 9) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 9) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 1) Next attribute increase check would have come at turn 387 Strength training was 5 Dexterity training was 5 Wisdom training was 2 Constitution training was 2 You were poison resistant You were acid resistant You were stunned (15) You were prevented from having warning (0) You were prevented from having an increased fear factor (0) You hungered rapidly You saw invisible You had 2290 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (88) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 115% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 3X LIMIT(0) healing hands 3X LIMIT(0) draw blood 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of data storage (huge gold chain) Armor lab coat (white coat) Scrolls scroll of root password detection (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of healing (EDO MATIESTO) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (CUR NOS OPPUGNARE VIS) * scroll of extra healing (MANUALIRK GLEKNOW MIZK) * scroll of greater mana restoration (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) Spellbooks spellbook of protection (transparent) spellbook of resist poison (castle) spellbook of botox resist (watery) Potions potion of vampire blood (blood-red) potion of gain energy (pink) potion of healing (effervescent) Rings ring of timely backup (bronze) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (25 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (22 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye thor the Bleeder...