thor, neutral male wind Murderer ##################################################### #####,########-----################################## ####------####|...|#########################--------- #####|....|###,-...|######------------######,|.......| ###---....---#,|...|######|..........-,,$`,,,|....<.%| ###|........-,,|...|######|..........|,,,,,,,........| ###|.....0..|#,|...|######|..........|,######-----|--- ###---.._.---#,-.---######---|---.----############,### #####|...@|###,#,,,,,,,,,,,,,,,,,,################,,,, #####----+-###,######,,#,,,,,######################### #########,####,##----+------.---------###########----- #######,,,####,##|.................... ######-.------,##|...................| ######|......|,##|...................| |....$..............| |...................| --------------------- [Thor the Knife Killer] St8 Dx15 Co9 In13 Wi4 Ch6 MurWinMalNeu Dlvl:1 $3 HP-80(14) Pw4(4) AC-16 Exp1 T164 FPo Latest messages 3 gold pieces. You see here an exploding wand {0}. Q - an exploding wand {0}. The door opens. The door resists! (4x) The door opens. You stop. Your sewer rat Avoider is in the way! The door resists! (29x) What do you want to eat? [C-HP or ?*] Ulch - that meat was tainted! You feel deathly sick. You still feel deathly sick. You are thor, a neutral male wind Murderer. HP: 14 (max 14) Pw 4 (max 4) AC -16 Current status effects: food poisoning, hungry , . What do you want to eat? [CE-HP or ?*] This lichen corpse tastes terrible! You finish eating the lichen corpse. Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Marfa smites you for your sins! You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - the cursed -9 sniper rifle named Gold Moon Dragon (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} E - a cursed scruffy little dog corpse {150} F - a cursed large cockroach corpse {200} G - a cursed twen corpse {10} H - a cursed kobold corpse {400} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 5 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (6:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (3:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +3 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:3) {0} u - an uncursed wand of amnesia (0:19) {0} v - an uncursed wand of starvation (0:9) {0} Q - an uncursed wand of striking (0:5) {0} Tools j - a cursed tinning kit (0:1) {0} I - a cursed tin whistle {0} J - a cursed mirror {0} Gems c - 8 cursed -6 rocks {0} i - a cursed -20 stone of vulnerability m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -7 You carried 16 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 338 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 46% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 124) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58075 Monster spawn increase reached its maximum at turn 210505 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3326142 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: disintegration ant (freq bonus 18) The monster species that spawned more often: miltank (freq bonus 7) The monster species that spawned more often: regrowing cobbler (freq bonus 54) The monster species that spawned more often: sliding troll (freq bonus 10) The monster species that spawned more often: night slinger (freq bonus 20) The monster species that spawned more often: ancient cyan dragon (freq bonus 42) The monster species that spawned more often: dissimilarity payola (freq bonus 21) The monster species that spawned more often: Isis (freq bonus 18) The monster species that spawned more often: patent pretext (freq bonus 42) The monster species that spawned more often: The Fairy (freq bonus 6) The monster species that spawned more often: harmonize taping (freq bonus 7) The monster species that spawned more often: copolymerization boldfaced (freq bonus 40) The monster species that spawned more often: arrogance (freq bonus 28) The monster species that spawned more often: petty migo drone (freq bonus 12) The monster species that spawned more often: sloppy fungus (freq bonus 42) The monster species that spawned more often: sloppy fungus (freq bonus 20) The monster species that spawned more often: Dagon (freq bonus 6) The monster species that spawned more often: black reaver (freq bonus 24) The monster species that spawned more often: Ϛlپ{ W|5 (freq bonus 14) The monster species that spawned more often: crisis (freq bonus 21) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: sock mole The monster species that never randomly spawned: mind fungus The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: crypto daemon The monster species that never randomly spawned: pusher fly The monster species that never randomly spawned: large kobold The monster species that never randomly spawned: glacier fern sprout The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: special colony The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 19) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 14) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 32) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item was generated more often: death (long, freq bonus 13) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 17) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 3) Next attribute increase check would have come at turn 727 Strength training was 23 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were resistant to fear You were sick from food poisoning (18) You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had the following problem: Casting a spell always causes backlash, regardless of whether the spell worked. (0) You had the risk of temporarily losing intrinsics (0) You were prevented from having sickness resistance (0) You were prevented from having teleport control (0) You were aware of the presence of poisonous monsters You were clairvoyant (0) You had 621 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (40) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 99% b - aggravate monster 4 body 90% 299% c - stun self 3 healing 90% 199% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of poison warning (leftangular) Armor helm of bad alignment (cone-shaped helmet) undroppable gloves (princess gloves) cloak of luck negation (tone cloak) boots of weakness (side zip boots) Scrolls scroll of flood (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of lava (OYII) scroll of growth (JUMP IN FRONT OF A TRAIN) scroll of barrhing (STARS) scroll of lockout (EPSTEST EPS) scroll of healing (BOYTIT ZIDEC) scroll of mana (AS IF FEEL SOMETHING) scroll of phase door (FELLOW ELF STUNT IS MORE HITTING) scroll of standard id (RGB ZNFUVAALL CRERIBQ) scroll of cure (HIN LIE GEN UND SCHLA FEN) * scroll of extra healing (IAO ASTO IOPHE) * scroll of greater mana restoration (TUOE DISNI) Spellbooks spellbook of darkness (raw) spellbook of aggravate monster (shrill) spellbook of stun self (glowing) Potions potion of urine (lavender) Rings ring of sustain ability (fighters guild) ring of gain intelligence (rigged) Wands wand of remove resistance (spongy) wand of amnesia (interplanar) wand of starvation (stable) wand of striking (exploding) Tools tin whistle (whistle) mirror (looking glass) Gems stone of vulnerability (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (2 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye thor the Murderer...