thor, neutral male senser Mystic ---------- |........| |........| |..<.....+ --.------- #,# ##=,, --------@------ #,,,# +.`.`.``-o`..`| ##,#,# |.`:$``:`+`:k`| #,,#`# #,####,,, ..`:.:``.:`:`$| --|--.------ ############,,,,,,,##|`.`..=I`:```-- ......(....| #,,,,,,,,,,,,,#,,,,,,..:``:I:::.| |..........|#######,############# ###|.%`.:.IF`¯| |......%...|,,,,,,,,# ------------ |...........,######## |........[.|## |..........| ------------ [Thor the Insert clever name here] St15 Dx13 Co14 In16 Wi11 Ch9 MysSenMalNeu Dlvl:2 $17 HP0(37) Pw22(22) AC5 Exp3 T355 Latest messages You hit the hidden kobold. The twen bites you! [-1 -> 11] You see here a statue of a stoat {150}. The rock lizard attacks a spot beside you. The statue comes to life! The door opens. The twen strikes at thin air! The rock lizard misses. es come to life! Pick an object. Unknown direction: '7' (use hjkl or .). @ a human or elf (redguard) (base level 0) (male) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You just miss the redguard. Your elven leather helm deflects the redguard's attack. The redguard hits you! [-2 -> 9] The gas goblin zaps an iridium wand! The bolt of fire hits you! You die... Your inventory Amulets a - an uncursed amulet versus stone {0} Weapons b - an uncursed +0 bullet (in quiver) {0} u - an uncursed +0 silk spear (weapon in hand) {12} z - an uncursed +5 two-handed sword {60} A - 38 uncursed +0 shotgun shells {1} Armor c - an uncursed +1 elven leather helm (being worn) {2} Comestibles f - 2 uncursed slime molds {0} w - an uncursed tripe ration {0} x - an uncursed food ration {0} Scrolls h - an uncursed scroll of confuse monster {0} p - 5 uncursed scrolls of healing {0} q - 5 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} v - an uncursed scroll of enchant weapon {0} y - a cursed scroll of healing {0} Spellbooks i - an uncursed spellbook of enlighten (0:3) {0} B - an uncursed spellbook of dig (0:3) {0} Potions g - an uncursed potion of restore ability {0} Rings d - an uncursed ring of sleeping {0} Wands j - an uncursed wand of cold (3:6) {0} Tools e - an uncursed wax candle {0} Gems k - 2 uncursed +0 worthless pieces of teal glass {2} Boulders/Statues l - an uncursed statue of a weak crow {60} Chains n - an uncursed -2 iron chain {120} Venoms o - an uncursed acid venom {1} The statue of a weak crow is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stun resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: spirituality (turn 10) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39799 Monster spawn increase reached its maximum at turn 112903 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6223555 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: Ghatanothoa (freq bonus 18) The monster species that spawned more often: burning mage (freq bonus 30) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 16) The monster species that spawned more often: porter black jelly (freq bonus 6) The monster species that spawned more often: blood fly (freq bonus 6) The monster species that spawned more often: woman who can't spell her own name (freq bonus 28) The monster species that spawned more often: adventurer patch (freq bonus 18) The monster species that spawned more often: undead amazon (freq bonus 12) The monster species that spawned more often: xylitol stir (freq bonus 12) The monster species that spawned more often: suicide king (freq bonus 40) The monster species that spawned more often: slime patch (freq bonus 12) The monster species that spawned more often: green ant (freq bonus 30) The monster species that spawned more often: redemand remunerating (freq bonus 8) The monster species that spawned more often: lava spider (freq bonus 28) The monster species that spawned more often: elf champion (freq bonus 24) The monster species that spawned more often: waxworm (freq bonus 8) The monster species that spawned more often: bore worm (freq bonus 18) The monster species that spawned more often: ore couatl (freq bonus 9) The monster species that spawned more often: eight of hearts (freq bonus 24) The monster species that spawned more often: reddish force patch (freq bonus 16) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 12) The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: isocline fail The monster species that never randomly spawned: deceit vial The monster species that never randomly spawned: mirror monster The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: icer turret The monster species that never randomly spawned: wood golem The monster species that never randomly spawned: airliner maltese The monster species that never randomly spawned: onsokumaru The monster species that never randomly spawned: antimagic spore The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 39) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 18) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 48) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 5) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 30) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 1188 Strength training was 3 Dexterity training was 4 Wisdom training was 3 Constitution training was 15 You were shock resistant You were poison resistant You were prevented from having stun resistance (0) You were prevented from having glib combat (0) You had 1924 points of nutrition remaining You were invisible You had teleport control You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Morodwyn, Mani of Machine and Ni'Pregh Your deity was Mani of Machine The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (467) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 27% 297% b - dig 5 matter 95% 100% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Reloading(182) invoke deity 3 R Not Ready(1585) Discoveries Amulets amulet versus stone (charmed) Armor elven leather helm (leather hat) Scrolls scroll of confuse monster (APOCALYPSE) scroll of healing (KUS VOLA ZABIJEM TA) scroll of mana (SO LIEBER FLAUSCHIGER REGEN) scroll of phase door (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of standard id (OGTH LOAM MDSK) scroll of cure (YOU ARE DOOMED) * scroll of extra healing (DNETHACK TRASHED THE SAMURAI ROLE) * scroll of greater mana restoration (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of fire (TRAETOR HORIGO) scroll of enchant weapon (TIP BLOKA L DA NENAVIDIT VAS) Spellbooks spellbook of enlighten (korean) spellbook of dig (fleeting) Potions potion of restore ability (dark green) Rings ring of sleeping (conundrum) Wands wand of cold (plutonium) wand of fire (iridium) Tools wax candle (candle) Gems worthless piece of teal glass (teal) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 0 litter blobs (1 created) 2 cocks 0 chicks (2 created) a gravity jackal an evasive fox a xof 0 racoon dogs (1 created) 2 weasels 0 hobbit revellers (1 created) 0 hobbit gentlemen (1 created) 0 manes (2 created) a jelly 0 hidden kobolds (1 created) 0 mud kobolds (1 created) 0 baby mimics (1 created) 0 mini mimics (1 created) 0 petit mimics (1 created) 2 marine goblins (3 created) 0 gas goblins (1 created) 0 drains rats (1 created) 0 black rats (1 created) 0 petit pseudo rats (1 created) 0 bore worms (1 created) 0 egg-laying mammals (1 created) 0 vultures (1 created) 0 Rame Ducks (1 created) 0 ungenomolds (1 created) 0 ivy lichens (1 created) 0 cyan molds (1 created) 0 grimers (1 created) 0 aggravating wallwalkers (1 created) 0 kobold zombies (1 created) 0 kasa-obakes (1 created) 0 human thieves (1 created) 0 nords (1 created) 0 redguards (1 created) 0 shopkeepers (1 created) a newt (6 created) 2 twens (5 created) a gray twen 0 normal frogs (1 created) 0 geckos (1 created) 0 rock lizards (1 created) 0 deminewts (2 created) a demitwen (2 created) 0 lizard-eels (1 created) 0 novice light walls (1 created) 0 small item troves (1 created) 0 food troves (1 created) 0 potion troves (1 created) 0 energy troves (1 created) 69 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 17 times You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (17 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye thor the Mystic... You died in The Dungeons of Doom on dungeon level 2 with 294 points, and 17 pieces of gold, after 355 moves. Killer: bolt of fire You were level 3 with a maximum of 37 hit points when you died. You reached the 72nd place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 70 344 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [46] 71 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] *72 294 thor-Mys-Sen-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of fire. - [37] 73 270 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a monster (raven). - [31] 74 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29]