thor, neutral female moonelven Activistor ----- --...-- |.....| |...... |.....| |.....+ |.....| |.....| |..<..+ --....| | -.-+--######,,,, .........| #,,,,,,,,,,,,)@)k ......O....{...| #########----.-- .............| |.....| --- -- - - |.....| |.....| ------- [Thor the Little Rebel] St4 Dx9 Co6 In13 Wi13 Ch10 ActMooFemNeu Dlvl:1 $10 HP-4(13) Pw26(26) AC10 Exp1 T49 Latest messages You finish taking off your impractical underwear. victorian underwear - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). It can be worn for protection (armor class, magic cancellation etc.). This wonderful piece of clothing can be worn under a suit of armor to grant 3 points of magic cancellation. If you wear a cursed one, you have a small chance of reviving on death. It can be read. What do you want to wear? [a or ?*] You are putting on a victorian underwear. You finish your dressing maneuver. Do you want your sexy underwear to stick? [yn] (n) The victorian underwear shapes your figure, but it isn't very practical to fight in. What do you want to read? [ce-i or ?*] (2x) It reads: "Ever let a water demon spank you?" What do you want to take off? [a or ?*] You finish taking off your impractical underwear. You hear some noises in the distance. The training kobold throws a dart! You are hit by a dart. [-4 -> 9] The training kobold throws a dart! You are hit by a dart. You die... Your inventory Weapons b - a blessed +1 fly swatter (weapon in hand) {4} Armor a - an uncursed +1 victorian underwear {5} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of charm monster (4:5) {0} Tools d - an uncursed expensive camera (0:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 54% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 51% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57795 Monster spawn increase reached its maximum at turn 119653 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1830297 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: luminescent force fungus (freq bonus 18) The monster species that spawned more often: xof (freq bonus 8) The monster species that spawned more often: cursed lizard (freq bonus 6) The monster species that spawned more often: water force fungus (freq bonus 15) The monster species that spawned more often: furious growth (freq bonus 40) The monster species that spawned more often: axus jelly (freq bonus 12) The monster species that spawned more often: drunken master (freq bonus 24) The monster species that spawned more often: sepia force fungus (freq bonus 36) The monster species that spawned more often: abyss fiend (freq bonus 18) The monster species that spawned more often: eldritch colony (freq bonus 28) The monster species that spawned more often: petty glib vortex (freq bonus 28) The monster species that spawned more often: VF (freq bonus 4) The monster species that spawned more often: flame punisher (freq bonus 12) The monster species that spawned more often: nether fiend (freq bonus 42) The monster species that spawned more often: vapour denizen (freq bonus 18) The monster species that spawned more often: salvageable wast (freq bonus 16) The monster species that spawned more often: downfall turret (freq bonus 6) The monster species that spawned more often: gnomish uberwizard (freq bonus 12) The monster species that spawned more often: small healing mimic (freq bonus 10) The monster species that spawned more often: insurrectionist schoolchild (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 9) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster species that never randomly spawned: red starlit sky The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: small door permamimic The monster species that never randomly spawned: porter blocker fungus The monster species that never randomly spawned: life seeker The monster species that never randomly spawned: beg rumbaed The monster species that never randomly spawned: dewgong The monster species that never randomly spawned: Ippo Makunoichi The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: porter mean robber The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 56) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 33) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 17) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were cold resistant You were disintegration-resistant You were prevented from having a sight bonus (0) You were prevented from having sickopathy (0) You saw invisible You recognized peaceful creatures You were aware of the presence of topmodels You had infravision You had 1452 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (468) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 78% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (PENDERFYNIAD ANGHYWIR) scroll of phase door (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (NUMB IF HITTED SERIOUS IF HURT) * scroll of extra healing (CHRISTINE FEMININE) * scroll of greater mana restoration (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of enchant armor (WET WITH WATER) Spellbooks spellbook of charm monster (unwritten) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (21 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye thor the Activistor...