thor, neutral female felid Shapeshifter ---------- |........| |........| |...<....|## |.........,# ----------,# ####,# #,,,,# #,#### #,# #,# #@I ### [Thor the Polymorph Trainee] St6 Dx6 Co8 In10 Wi7 Ch5 ShaFelFemNeu Dlvl:2 $1 HP-5(13) Pw6(22) AC10 Exp1 T257 Bli Latest messages There is a wall in the way! You find a secret door! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Off - you just blinded yourself! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Off - you just blinded yourself! You hear a door open. Wait! There's something there you can't see! It hits you! [-9 -> 2] Warning: HP low! It touches you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You're on fire! You die... Your inventory Weapons j - an uncursed +0 mace {12} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 4 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions c - a blessed potion of polymorph {0} Wands a - a blessed wand of polymorph (0:6) {0} b - a blessed wand of polymorph (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 120 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 466 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 34% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: paddle (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 90134 Monster spawn increase reached its maximum at turn 151519 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4076736 The monster class that cannot be genocided was mummy The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: wallblast dragon (freq bonus 16) The monster species that spawned more often: Ymir (freq bonus 3) The monster species that spawned more often: arena rubber (freq bonus 6) The monster species that spawned more often: albino warp patch (freq bonus 24) The monster species that spawned more often: fragment grue (freq bonus 14) The monster species that spawned more often: drains rat (freq bonus 12) The monster species that spawned more often: megaload turret (freq bonus 6) The monster species that spawned more often: wickerwork executioner (freq bonus 24) The monster species that spawned more often: water mold (freq bonus 6) The monster species that spawned more often: giftedly regretter (freq bonus 4) The monster species that spawned more often: personae heady (freq bonus 12) The monster species that spawned more often: fleecing egoistically apex (freq bonus 12) The monster species that spawned more often: escarping provocateur (freq bonus 4) The monster species that spawned more often: small turret (freq bonus 120) The monster species that spawned more often: psalmed abreact camellia (freq bonus 16) The monster species that spawned more often: ten of spades (freq bonus 6) The monster species that spawned more often: fourteen-headed hydra (freq bonus 3) The monster species that spawned more often: maud mold (freq bonus 6) The monster species that spawned more often: wood elf shaman (freq bonus 12) The monster species that spawned more often: giant armor beetle (freq bonus 12) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: pretty asian woman The monster species that never randomly spawned: fishnet unprofitably The monster species that never randomly spawned: black naga hatchling The monster species that never randomly spawned: mid centaur The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: varietal winesop The monster species that never randomly spawned: stylar hereditary The monster species that never randomly spawned: alseides The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 12) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 2) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 35) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 351) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 17) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 12) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 9) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 5) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 12) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 4) Next attribute increase check would have come at turn 1137 Strength training was 6 Dexterity training was 1 Wisdom training was 3 Constitution training was 14 You were blinded (14) You had 9 lives left You were prevented from having magical breathing (0) You were prevented from being a stoned chiller (0) You had 1175 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dudley, the RNG and Tariru Your deity was the RNG The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (220) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (COMPILE SLEX SUDO UBUNTU) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (INTRUDER ALERT) * scroll of extra healing (HI GUYS IM ON MY TABLETTEN) * scroll of greater mana restoration (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) Potions potion of polymorph (topaz) Wands wand of polymorph (pressurized) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jellies (2 created) 0 sources of wrath (2 created) 0 baby mimics (1 created) 0 little wild pigs (1 created) a chaffinch a satanic gnome 0 New Kops (2 created) 0 domestic naga hatchlings (1 created) 0 nexus naga hatchlings (1 created) a blade naga hatchling 0 slimebesus (1 created) 0 kobold zombies (1 created) 0 twens (1 created) 0 heterodontosauri (1 created) 0 chameleons (3 created) 0 small turrets (1 created) 21 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Grand Master) (33 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye thor the Shapeshifter... You died in The Dungeons of Doom on dungeon level 2 with 51 points, and 1 piece of gold, after 257 moves. Killer: a monster (salamander) You were level 1 with a maximum of 13 hit points when you died. You reached the 103rd place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 101 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 102 53 Rew-Pro-Kha-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [17] *103 51 thor-Sha-Fel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (salamander). - [13] 104 48 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant rockfish). - [15] 105 43 Rew-Nuc-Dro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a glass bolt. - [10]