thor, lawful male segfaulting Anachronist --- -- ..$-## |.- -.-,# ------ ..| |.|,# |....- |.----..,####### |....| |.....--,,,,,,,#########,#|....| -.-----#,#####,,,,,,,,,,,,.@.@.| #,# #####,####,#----&- #,# ,,, -.------- +.......| |.....<.| |.......+ --------- [Thor the Survivor] St9 Dx5 Co6 In11 Wi9 Ch10 AnaSegMalLaw Dlvl:3 $28 HP-18(19) Pw10(10) AC-16 Exp2 T599 Par Ill Latest messages Some text has been burned into the ground here. Use "r." to read it. What do you want to read? [k-oxE or ?*.] Some text has been burned into the ground here. You read: "As if!". There is a wall in the way! (2x) You hear the splashing of a naiad. What do you want to take off? [fghiC or ?*] You finish taking off your helmet. What do you want to drink? [* or .] This tepid water is tasteless. What do you want to drink? [* or .] An angry demon climbs out of the fountain... Pick an object. & a major demon (Pustulence) (base level 30) (male) Accessing Pokedex entry for Pustulence... Base statistics of this monster type: Base level = 30, difficulty = 37, AC = -5, magic resistance = 100, alignment 0. Normal speed (12). Normal generation, unique, with frequency 1. Resists fire, cold, sleep, disintegration, electricity, poison, petrification. No conveyed resistances. Not genocidable, regenerating demon flyer. See invisible. Controls teleport. Silver weapons do extra damage to it. Follows you to other levels. Covetous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Evil Variant. Is not a valid polymorph form. Attacks: 8d8, touches - unique Pestilence attack 8d8, touches - unique Pestilence attack passive - unique Pestilence attack What do you want to wear? [f or ?*] You are putting on a plasteel helm. Pustulence reaches out, and you feel fever and chills. You feel deathly sick. You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} t - an uncursed +0 arrow {0} u - the cursed -1 arrow named Firecracker {0} v - 38 uncursed +3 arrows {1} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - an uncursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} r - an uncursed +0 cloak of cancellation {4} C - a cursed +0 difficult shield (being worn) {100} F - a blessed +1 pair of low boots {4} Comestibles j - 20 uncursed pills {0} y - an uncursed cheese {0} z - an uncursed peanut bag {0} D - 12 uncursed slime molds {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} E - a cursed scroll of blank paper {0} Rings x - an uncursed ring of slow digestion {0} Wands w - an uncursed wand of digging (0:1) {0} B - an uncursed wand of polymorph (0:0) {0} Tools s - an uncursed bottle {1} G - an uncursed bag of holding {5} The bag of holding is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 95 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 61% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 60869 Monster spawn increase reached its maximum at turn 159282 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 490581 The monster class that cannot be genocided was ogre The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: umbel sympathetically (freq bonus 10) The monster species that spawned more often: Firhellor (freq bonus 9) The monster species that spawned more often: sewer slime (freq bonus 12) The monster species that spawned more often: giant red dragonfly (freq bonus 36) The monster species that spawned more often: blending nymph (freq bonus 12) The monster species that spawned more often: chod sephirah (freq bonus 10) The monster species that spawned more often: deformed lizard (freq bonus 20) The monster species that spawned more often: knockwurst advising (freq bonus 20) The monster species that spawned more often: eye sore (freq bonus 30) The monster species that spawned more often: devious false friend (freq bonus 10) The monster species that spawned more often: equalization whence ordainment (freq bonus 12) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 28) The monster species that spawned more often: citified cushioned commercialism (freq bonus 24) The monster species that spawned more often: confounding typal (freq bonus 30) The monster species that spawned more often: naiad elemental (freq bonus 4) The monster species that spawned more often: gnoll (freq bonus 18) The monster species that spawned more often: hata-hata (freq bonus 14) The monster species that spawned more often: six of hearts (freq bonus 10) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 10) The monster species that spawned more often: meara (freq bonus 10) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 10) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster species that never randomly spawned: venom warp patch The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: rosebud communalize The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: decoding tatting The monster species that never randomly spawned: church novice The monster species that never randomly spawned: Friederike's lady pump The monster species that never randomly spawned: xyloman The monster species that never randomly spawned: Armed Kop Kchief The monster species that never randomly spawned: nettler pseudoartistic The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 5) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 16) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 35) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 5) Next attribute increase check would have come at turn 1146 Strength training was 6 Dexterity training was 11 Wisdom training was 8 Constitution training was 36 You were magic-protected You were paralyzed (-1) You were sick from illness (43) You had the following problem: Your directional keys got swapped. (0) You were suffering from very slight contamination. (10) You were prevented from having invisibility (0) You were prevented from having burnopathy (0) Your chance to block was 20% You had 1173 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Boko Haram, The Taliban and The IS Your deity was Boko Haram The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X Prepared(0) decontaminate 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (flier cloak) cloak of cancellation stone (cyanism cloak) low boots (walking shoes) Scrolls scroll of healing (RECOVER BY SMEEL) scroll of mana (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of phase door (GINOH DIVAD) scroll of standard id (IEO BELPHENO) scroll of cure (DAMN IT) * scroll of extra healing (MAY THE FORCE BE WITH YOU) * scroll of greater mana restoration (DIT DEDIDET DAET) scroll called rem curse? (SEXI NOTGAY GAYPOD) scroll of blank paper (unlabeled) Rings ring of slow digestion (steel) Wands wand of digging (banyan) wand of polymorph (gemstone) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 putties (2 created) 0 scruffy little dogs (1 created) 0 baby mimics (17 created) 0 baby permamimics (3 created) 0 mynocks (6 created) 0 mini mimics (4 created) 0 petit mimics (2 created) 0 mimics (2 created) 0 floating mimics (1 created) 0 undead mimics (1 created) 2 sewer rats a visor sewer rat (2 created) 4 grid bugs (6 created) a porter lichen a passivity lichen 0 golden growths (1 created) a red patch 0 New Kops (1 created) 0 small snakes (1 created) 3 grid xorns a kobold zombie 0 friendly adventurers (1 created) 0 jedis (1 created) 0 shopkeepers (1 created) Pustulence (0 times) 0 newts (2 created) a gray twen a small item trove (2 created) 68 creatures born. 16 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 8 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (31 of 160) firearms [Basic] (max Legendary) (23 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye thor the Anachronist... You died in The Dungeons of Doom on dungeon level 3 with 240 points, and 28 pieces of gold, after 599 moves. Killer: a monster (Pustulence), while dressing up You were level 2 with a maximum of 19 hit points when you died. You reached the 72nd place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 70 262 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 2. Killed by a rocket. - [29] 71 252 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [14] *72 240 thor-Ana-Seg-Mal-Law died in The Dungeons of Doom on * level 3. Killed by a monster (Pustulence), while dressing up. - [19] 73 236 Coolfrog-Arc-Sok-Fem-Cha died in Yendorian Tower on level 5. Killed by a monster (hobbit veteran). - [16] 74 229 Coolfrog-Tra-Wra-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (eel-lizard). - [29]