thor, chaotic male herbalist Goldminer ------------- |............ |...........| |............ |..<........| |...........| |...........| ----.------ - #,,,# #,## #,# #,# ----- -.--+- +.d.| |.....,#,# |...| |....|,,,##|.&@+ |{....,,,,,-..&| |..\.|# ###----- ------ [Thor the Mining Slave] St11 Dx6 Co6 In11 Wi10 Ch5 GolHrbMalCha Dlvl:1 $797 HP1(21) Pw7(7) AC1 Exp1 T49 Par Latest messages [-2 -> 12] You have turned to stone. The door resists! The water demon hits you! [-1 -> 11] The water demon claws you! [-1 -> 10] The water demon bites you! [-3 -> 7] The water demon swings his bow. The water demon hits you! [-4 -> 3] Warning: HP low! The water demon claws you! [-1 -> 2] Warning: HP low! The water demon bites you! [-1 -> 1] Warning: HP low! You are a statue. Your inventory Weapons e - an uncursed +1 scalpel (alternate weapon; not wielded) {2} Armor b - an uncursed +2 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Comestibles o - 29 uncursed apples {0} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} Spellbooks m - a blessed spellbook of healing (0:5) {0} n - a blessed spellbook of stone to flesh (0:2) {0} u - an uncursed spellbook of jumping (5:2) {0} Potions h - 3 uncursed potions of healing {0} i - a blessed potion of healing {0} j - an uncursed potion of extra healing {0} Wands k - an uncursed wand of sleep (0:7) {0} l - an uncursed wand of healing (0:4) {0} Tools a - an uncursed +1 pick-axe (weapon in hand) {32} f - an uncursed stethoscope {0} g - an uncursed medical kit {26} Contents of the medical kit: a cursed bandage {1} an uncursed bandage {1} 2 uncursed bandages {2} a cursed phial {2} a cursed phial {2} an uncursed bandage {1} a cursed bandage {1} 11 uncursed pills {0} 8 uncursed phials {16} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 67% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29243 Monster spawn increase reached its maximum at turn 129345 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 986544 The monster class that cannot be genocided was lich The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: pwning tweaker (freq bonus 12) The monster species that spawned more often: insecteon (freq bonus 7) The monster species that spawned more often: vivid light (freq bonus 15) The monster species that spawned more often: RNG Kop (freq bonus 4) The monster species that spawned more often: lamb (freq bonus 12) The monster species that spawned more often: dependance scragging (freq bonus 14) The monster species that spawned more often: night orc (freq bonus 15) The monster species that spawned more often: siena stalk (freq bonus 12) The monster species that spawned more often: rogue captain (freq bonus 2) The monster species that spawned more often: gnome watcher (freq bonus 12) The monster species that spawned more often: metal fire ant (freq bonus 6) The monster species that spawned more often: tree patch (freq bonus 12) The monster species that spawned more often: b-type (freq bonus 6) The monster species that spawned more often: red koopa (freq bonus 6) The monster species that spawned more often: unreceptive scott (freq bonus 24) The monster species that spawned more often: non-criminal (freq bonus 12) The monster species that spawned more often: autohit slinger (freq bonus 8) The monster species that spawned more often: evasive GI trooper (freq bonus 8) The monster species that spawned more often: atomic turret (freq bonus 48) The monster species that spawned more often: immunizer (freq bonus 9) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: mourner spirit The monster species that never randomly spawned: dwarven chaos bearer The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: frenched noncoagulating eulogizing tacet The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: strict old woman The monster species that never randomly spawned: onanocter 2b The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: Firre The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 18) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 57) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 15) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 17) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 17) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 17) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 59) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 162) Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was -5 Wisdom training was 1 Constitution training was 6 You were poison resistant You were paralyzed (-3) You were prevented from having stunnopathy (0) You were prevented from having corrosivity (0) You had 1461 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could have safely prayed (33) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status vanish 1X LIMIT(0) surgery 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of mana (AQUE BRAGH) scroll of phase door (SPEE WORK WHEN TOUCH) scroll of standard id (COVERED VILE DISAPPER) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (THERE IS NO SPOON) * scroll of greater mana restoration (FUCK THE NOTELEPORT RULES) Spellbooks spellbook of healing (pink) spellbook of stone to flesh (venerable) spellbook of jumping (fading) Potions potion of healing (cloudy) potion of extra healing (green) Wands wand of sleep (fuzzy) wand of healing (elasthan) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 aes (1 created) 0 little dogs (1 created) 0 lichens (1 created) 0 water demons (2 created) 0 novice dark walls (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye thor the Goldminer... You turned to stone in The Dungeons of Doom on dungeon level 1 with 0 points, and 797 pieces of gold, after 49 moves. Killer: water demon You were level 1 with a maximum of 21 hit points when you turned to stone. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 116 4 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [15] 117 1 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (novice medium wall), while praying unsuccessfully. - [1] * 0 thor-Gol-Hrb-Mal-Cha turned to stone in The Dungeons of Doom on level 1. Petrified by a water demon. 1 [21]