thomasscot, lawful female developer Gamer ----- +..@| |x.d| +...| ---.- [Thomassco the Tetris Player] St7 Dx17 Co6 In13 Wi18 Ch5 GamDvpFemLaw Dlvl:1 $0 HP24(24) Pw27(27) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello thomasscot, welcome to SlashEMExtended! You are a lawful female developer Gamer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Amulets k - a cursed amulet of life saving (being worn) {1} Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {4} e - 2 blessed K-rations {2} f - 7 blessed candy bars {7} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of blank paper (0:4) {1} Rings h - an uncursed ring of invisibility {1} Wands g - an uncursed wand of good night (0:6) {1} Tools b - 13 blessed +0 spoons (in quiver) {13} i - an uncursed magic lamp {1} j - an uncursed blindfold {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: psi resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 89% Wand drop chance was reduced to 98% Potion drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26340 Monster spawn increase reached its maximum at turn 55995 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 211735 The monster class that cannot be genocided was xorn The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: goblin cop (freq bonus 8) The monster species that spawned more often: porter Olog-hai (freq bonus 10) The monster species that spawned more often: Greta's hugging boot (freq bonus 4) The monster species that spawned more often: onanocter 3c (freq bonus 3) The monster species that spawned more often: beige fungus (freq bonus 2) The monster species that spawned more often: borrowing cube (freq bonus 8) The monster species that spawned more often: invisible colony (freq bonus 4) The monster species that spawned more often: petty Uruk-hai (freq bonus 6) The monster species that spawned more often: domoxorn (freq bonus 6) The monster species that spawned more often: sailor (freq bonus 8) The monster species that spawned more often: colbran (freq bonus 6) The monster species that spawned more often: pink beetle (freq bonus 2) The monster species that spawned more often: master farting lady (freq bonus 10) The monster species that spawned more often: mysterious girl (freq bonus 4) The monster species that spawned more often: giant leech (freq bonus 6) The monster species that spawned more often: shadow spider (freq bonus 16) The monster species that spawned more often: klieau manticore (freq bonus 3) The monster species that spawned more often: The Shishigami (freq bonus 4) The monster species that spawned more often: mummified servant (freq bonus 4) The monster species that spawned more often: invisible warp patch (freq bonus 5) The monster species that never randomly spawned: pale force patch The monster species that never randomly spawned: least daemon The monster species that never randomly spawned: dangerous large eel The monster species that never randomly spawned: Anastasia's high heel The monster species that never randomly spawned: grenade launcher The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: amorphous force fungus The monster species that never randomly spawned: Haku, the River Dragon The monster species that never randomly spawned: sloppy sloth The monster species that never randomly spawned: novice warrior The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 2) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 72) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having psi resistance (0) You were prevented from having wonderlegs (0) You were telepathic You had 1500 points of nutrition remaining Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo You could not have safely prayed (302) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (key of air) Scrolls scroll of healing (HIT SHIFTLY AND GHOS WHEN USED) scroll of mana (SPRING NO HAPPEN) scroll of phase door (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of standard id (ASHPD) scroll of cure (01DOTE) Spellbooks spellbook of blank paper (plain) Rings ring of invisibility (hardened) Wands wand of good night (celestial) Tools magic lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 grid bugs (2 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye thomasscot the Gamer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 138 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] 139 1 bugsniper-Aci-War-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [17] * 0 thomasscot-Gam-Dvp-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24]