yY  Player: thomas Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-07-26.22:28:18.ttyrec Time: (1501108098) Wed Jul 26 22:28:18 2017 yY This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] yYhnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)yYш8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)yY{ , +Choosing Race Pick the race of your Foxhound Agent   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)yY[)+Use hybrid races? [yn] (n) yY;rnChoosing Gender Pick the gender of your borg Foxhound Agent  m - male f - female * - Random ! - Quit(end) yY ;+Choosing Alignment Pick the alignment of your female borg Foxhound Agent  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) yY b+yY}Ŀ_@r+@[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC3 Exp1 T1 It is written in the Book of The Patriots:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Patriots seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.yY}V[K  You, a newly trained Recruit, have been heralded from birth as the instrument of The Patriots. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Patriots!--More--yY Ŀ_@r+@yYuHello thomas, welcome to SlashEMExtended! You are a chaotic female borg Foxhound Agent.--More--yY] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--yYF Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--yY`% [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T1Be careful! New moon tonight.yYe  Weapons  h - an uncursed +2 knife (weapon in hand) {2}  Armor  a - a blessed +0 fedora (being worn) {2}  b - an uncursed +0 pair of kicking boots (being worn) {8}  c - a blessed +2 elven cloak (being worn) {4}  d - an uncursed +1 pair of leather gloves (being worn) {4}  j - a blessed +1 robe (being worn) {16}  k - a blessed +0 pair of leather gloves {4}  Comestibles  e - 2 uncursed lembas wafers {2}  f - 3 uncursed K-rations {3}  g - 30 cursed asian pears {17}  Scrolls  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  Tools  i - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24} (end) yY_[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC3 Exp1 T1Ŀ_@r+@yY Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) yYa_[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T1yYCount: 44yY6[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T1yYL:[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T1yYnUnknown command '^O'.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T1yY+ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false]  hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false] (1 of 6)yYh6 hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true] (2 of 6)yY  a - cursesgraphics [false]  b - DECgraphics [false]  c - eight_bit_tty [false]  d - extmenu [false]  e - help [true]  f - hilite_pet [true]  g - hitpointbar [true]  h - IBMgraphics [true]  i - ignintr [false]  j - invweight [true]  k - lit_corridor [true]  l - lootabc [false]  m - mail [true]  n - statuscolors [true]  o - menucolors [false]  p - menu_on_esc [true]  q - menu_glyphs [false]  r - missing_safety [true]  s - mon_polycontrol [false]  t - moreforced [true]  u - null [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 6)yYp)  a - pickup_cursed [false]  b - pokedex [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [false]  f - qwertz_layout [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showrealtime [false]  l - showscore [false]  m - showsym [true]  n - showdmg [true]  o - showweight [false]  p - showmc [false]  q - showmovement [false]  r - showlongstats [false]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false] (4 of 6)yY  a - tabcursesconfirm [false]  b - tech_description [true]  c - time [true]  d - timed_autosave [true]  e - quick_autosave [false]  f - tombstone [true]  g - toptenwin [false]  h - travel [true]  i - use_inverse [false]  j - verbose [true]   Compounds (selecting will prompt for new value):  name [thomas]  role [Foxhound Agent]  race [borg]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)] (5 of 6)yYf msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (6 of 6)yY +yY  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) yY +[?1l>[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC3 Exp1 T1Ŀ_@r+@yYThe door opens.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T2yY @<[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T2The black rat just misses![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T3yYhYou kill the black rat![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T3 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T4@yYY[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T4 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T5@@<#yY5U [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T5 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T6@@#[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T7@@#yY#[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T7 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T8##@#yYlThere is a wall in the way![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T8yY]]There is a wall in the way![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T8yY[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T8 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T9#@@yYv [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T9 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T10###)@#yYThere is a wall in the way![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T10yYh"%[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T11#@#yY [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T11 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T12##@yY9[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T12 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T13#@yYS [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T13 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T14@yY%[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T15Ŀ#;#############Ŀ############+########@########[38yYo%;5;1m####ٰ###################yY([Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T15 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T16;;@yY.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T16 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T17 ;;@yY*[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T17 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T18; ;@yYK This door is locked.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T18yY^5This door is locked.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T18yY+[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T19@yYuR There is a wall in the way![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T19yY$W There is a wall in the way![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T19yYIThere is a wall in the way![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T19yY<`[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T19 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T20 ;@yY This door is locked.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T20yYThis door is locked.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T20yYKThis door is locked.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T20yYeyThis door is locked.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T20yYJ4In what direction? [47896321><] yYJThis door is locked.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T20yY _4In what direction? [47896321><] yYF ,As you kick the door, it crashes open![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T20 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T21;$yY[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T21 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T22 @yY:[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T23@yY w[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T23 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T24@yYc @You see here 4 gold pieces {0}.[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T24 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T25yY[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T25 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T26@$yY5[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T27@%+yY[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T27 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T28@yY45 There is a wall in the way![Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T28yY&[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T28 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T29@yY[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T29 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T30@yYg[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T31@FyY [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T31 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T32@yY v[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T32 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T33@yY|[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T33 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T34@yY{[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T35@yYX }[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T35 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T36@yYF ~[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T36 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T37@yY}~[Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T37 [Thomas the Recruit ] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  21(21)  Pw 3(3)  AC3 Exp1 T38@yY@You hit the red growth.You are suddenly very hot![Thomas the Recrui t] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  20(21)  Pw 3(3)  AC3 Exp1 T38[-1 -> 20][Thomas the Recrui t] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  20(21)  Pw 3(3)  AC3 Exp1 T39yY sYou hit the red growth.You are suddenly very hot![Thomas the Recr uit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  18(21)  Pw 3(3)  AC3 Exp1 T39[-2 -> 18][Thomas the Recr uit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  18(21)  Pw 3(3)  AC3 Exp1 T39 [Thomas the Recr uit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  18(21)  Pw 3(3)  AC3 Exp1 T40yY!2You kill the red growth!%[Thomas the Recr uit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  18(21)  Pw 3(3)  AC3 Exp1 T40You are suddenly very hot![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T40[-2 -> 16][Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T40 [Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41yYNThere is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41yYThere is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41yY2PThere is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41yY There is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41yYThere is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41yYxThere is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41yY There is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41yY6@[Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T41You hear some noises in the distance.[Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T42yY;J [Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T43@yYܼThere is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T43yYThere is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T43yY There is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T43yYmThere is a wall in the way![Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T43yY Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) yYXo ############%######+######[Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha  16(21)  Pw 3(3)  AC3 Exp1 T43yY! Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) yYTz+############%######+###### Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) yYEf h+############%Really quit [yes/no]? yY yyY5eyYoBsyY[Thomas the Re  16(21)  Pw 3(3)Ŀ##############Ŀ%###########+#$########@yY5########%#####ٱ##############Ŀ#)###_############<####[Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha Dlvl:1 $0 HP 16(21)  Pw 3(3)  AC3 Exp1 T43Do you want your possessions identified? DYWYyYAPI? [ynq] (n) yY'n Weapons  h - an uncursed +2 knife (weapon in hand) {2}  Armor  a - a blessed +0 fedora (being worn) {2}  b - an uncursed +0 pair of kicking boots (being worn) {8}  c - a blessed +2 elven cloak (being worn) {4}  d - an uncursed +1 pair of leather gloves (being worn) {4}  j - a blessed +1 robe (being worn) {16}  k - a blessed +0 pair of leather gloves {4}  Comestibles  e - 2 uncursed lembas wafers {2}  f - 3 uncursed K-rations {3}  g - 30 cursed asian pears {17}  Scrolls  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  Tools  i - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24} (end) yYK+Ŀ##############Ŀ%###########+#$########@########%yY{#####ٱ##############Ŀ#)###_############<####[Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha Dlvl:1 $0 HP 16(21)  Pw 3(3)  AC3 Exp1 T43Do you want to see your attributes? [ynq] (n) yY:P nFinal Attributes: You had strayed. Your alignment was -1. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have this property extrinsically: stunnopathy. You could not have this property intrinsically: telepathy. Scroll identification only worked 100 times out of 175. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 20. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 144. Monsters only dropped their musable items with 97% chance. Scroll drop chance was reduced to 81%. Wand drop chance was reduced to 86%. Amulet drop chance was reduced to 60%. Potion drop chance was reduced to 89%. Monster deayYRP th drops spawned with only 92% chance. The following skill could not be trained at all: bare-handed combat. --More--yY The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: two-handed sword. The following skill was limited to basic proficiency: two-handed sword. The following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: occult spells (turn 719). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 50875. Monster spawn increase had reached its maximum at turn 89033. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 363630. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: rodent (freq bonus 1). The monster species that was spawned myY ore often: dolgsman hunter (freq bonus 10). The monster species that was spawned more often: noxious spore (freq bonus 12). The monster species that was spawned more often: venom vortex (freq bonus 2). The monster species that was spawned more often: Officer Kriminologist (freq bonus 6). The monster species that was spawned more often: dutch keeper (freq bonus 6). --More--yY (The monster species that was spawned more often: petty troll (freq bonus 6). The monster species that was spawned more often: tree growth (freq bonus 12). The monster species that was spawned more often: gonadic deva (freq bonus 48). The monster species that was spawned more often: young rainbow dragon (freq bonus 12). The monster species that was spawned more often: weregridbug (freq bonus 24). The monster species that was spawned more often: hell knight (freq bonus 9). The monster species that was spawned more often: elven turret (freq bonus 6). The monster species that was spawned more often: stinging insect (freq bonus 9).The monster species that was spawned more often: master mason (freq bonus 6). The monster species that was spawned more often: crater growth (freq bonus 8). The monster species that was spawned more often: chod sephirah (freq bonus 72). The monster species that was spawned more often: karmyYX(ic fungus (freq bonus 6). The monster species that was spawned more often: blue-green warp fungus (freq bonus 36). The monster species that was spawned more often: four-headed hydra (freq bonus 10). The monster species that was spawned more often: poison cat (freq bonus 6). The monster trait that was more common: monsters that revive after death (freq bonus 4). The monster trait that was more common: monsters that count as orc (freq bonus --More--yY 8).The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1). The monster trait that was more common: monsters that originate from Steamband (freq bonus 1). The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1). The monster trait that was more common: monsters that boast (freq bonus 1). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1). The monster trait that was more common: monsters that can lay eggs (freq bonus 2).The monster trait that was more common: monsters that can lay eggs (freq bonus 3).The monster species that was never randomly spawned: inertia warp patch. The monster species that was never randomly spawned: very old shimmering dragon. The monster species that was never randomly spawned: duah sephirah. The monster species that was never randomly spawnyY bed: deformed fish. The monster species that was never randomly spawned: baby voltigore. The monster species that was never randomly spawned: ribbon fish. The monster species that was never randomly spawned: scruffy looking hobbit. The monster species that was never randomly spawned: dungeon fern sprout. --More--yYThe monster species that was never randomly spawned: chloroform smasher. The monster species that was never randomly spawned: fungoid mold. The RNG hath decreed that this item was never generated: blindfold ((null)). The RNG hath decreed that this item was never generated: aklys (thonged club). The RNG hath decreed that this item was never generated: confusion stone (gray). The RNG hath decreed that this item was never generated: nexus field (talkative). The RNG hath decreed that this item was never generated: cloak of death (deadly cloak). The RNG hath decreed that this item was never generated: soft star ((null)). The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak). The RNG hath decreed that this item was never generated: wereform stone (gray). The RNG hath decreed that this item was never generated: worthless piece of green glass (green). The RNG hath yYGdecreed that this item was never generated: fire hook (beaked staff). The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 44). The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 10). --More--yYThe RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5). The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 20). The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8). The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8). The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 52). The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 20). The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 29). The RNG hath decreed that this item was generated more often: leyY*ather drum (drum, freq bonus 4). The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 8). The RNG hath decreed that this item was generated more often: enchant weapon --More--yY (DAIYEN FOOELS, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70). The RNG hath decreed that this item was always generated cursed: fur ((null)). The RNG hath decreed that this item was always generated cursed: flood tiyY de (TEKMAKMAYACON). The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves). The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield). The RNG hath decreed that this item was always generated cursed: dwarvish --More--yYĜbattle-axe (beaked axe). The RNG hath decreed that this item was always generated cursed: striking (ebony). The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield). The RNG hath decreed that this item was always generated cursed: homicide stone (gray). The RNG hath decreed that this item was always generated cursed: magic marker ((null)). The RNG hath decreed that this item was always generated cursed: cure freeze (snowy). The RNG hath decreed that this trap was always invisible: evil patch trap. The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 3). Next attribute increase check would have come at turn 672. Strength training was 4. Dexterity training was 2. Wisdom training was 1. Constitution training was 2. You were level-drain resistant. You were prevented from having warniyYܜpng (0). You were prevented from having stunnopathy (0). You were telepathic. --More--yYlYou were clairvoyant (83886080). You had infravision. You had 1454 points of nutrition remaining. You were stealthy. You could survive without air. You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (161). You survived. --More--yYj}Ŀ##############Ŀ%###########+#$########@########[3yY}}8;5;5m%#####ٱ##############Ŀ#)###_############<####[Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha Dlvl:1 $0 HP 16(21)  Pw 3(3)  AC3 Exp1 T43Do you want to see your discoveries? [ynq] (n) yY=`en Discoveries   Armor  kicking boots (calf-leather sandals)  elven cloak (faded pall)  leather gloves (spacey gloves)  robe (pink robe)  Scrolls  scroll of healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE)  scroll of mana (MAYBE PROTECT FROM SERIOUS STATUS)  scroll of phase door (MONST DOT C AINT BIG ENOUGH)  scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED)  scroll of cure (YET ANOTHER SCROLL LABEL)  Tools  red lightsaber (lightsaber)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) yY Ŀ##############Ŀ%###########+#$########@########[yY 38;5;1m%#####ٱ##############Ŀ#)###_############<####[Thomas the Re cruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha Dlvl:1 $0 HP 16(21)  Pw 3(3)  AC3 Exp1 T43Do you want an account of creatures vanquished? [ynq] (n) yY~n n Vanquished creatures:  0 ants (1 created) 0 hidden kobolds (1 created) 0 gas clouds (1 created) a black rat a grid bug (2 created) a red growth 0 soldiers (1 created) 0 hata-hatas (2 created) 0 newts (1 created) 0 energy troves (1 created)  12 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--yYέĿ##############Ŀ%###########+#$#####################ٱyY[1m#############Ŀ###_##########<####Do you want to see your conduct? [ynq] (n) yYM^ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 4 times. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--yYĿ##############Ŀ%###########+#$########@[38;5yY;5m########%#####ٱ##############ĿGoodbye thomas the Foxhound Agent... You quit in The Dungeons of Doom on dungeon level 1 with 40 points, and 0 pieces of gold, after 43 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--yY^ You reached the 655th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 653 40 badnik-Ass-Bre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [16] 654 40 badnik-Aug-Ins-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [11] 655 40 thomas-Fox-Bor-Fem-Cha quit in The Dungeons yYjof Doom   on level 1. 16 [21] 656 38 flumpraxxa-Pri-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [19] 657 38 TestIgnore-Mah-Red-Mal-Neu escaped the dungeon [max level 1]. 28 [28]