thomas, chaotic female borg Foxhound Agent ----------,,#|{}|###### .........--,#----###### |...---....,,,,,,,,,,,, .%..| |...|#|...|,,########## +- ....|#|$...,,,,######## |@..---...|,,,,######## -%.......--,#,,,,,,#### ---------,,#,#,,,,,,,, ##,######,####---.-- #) ,,,,,,,,,,,###|._..| # ##########,,,,|....| #,,,,-<.... ####,------ [Thomas the Recruit] St12 Dx7 Co12 In14 Wi12 Ch5 FoxBorFemCha Dlvl:1 $0 HP16(21) Pw3(3) AC3 Exp1 T43 Latest messages This door is locked. (4x) In what direction? [47896321><] This door is locked. In what direction? [47896321><] As you kick the door, it crashes open! You see here 4 gold pieces {0}. There is a wall in the way! You hit the red growth. You are suddenly very hot! [-1 -> 20] You hit the red growth. You are suddenly very hot! [-2 -> 18] You kill the red growth! You are suddenly very hot! [-2 -> 16] There is a wall in the way! (7x) You hear some noises in the distance. There is a wall in the way! (4x) Really quit [yes/no]? Your inventory Weapons h - an uncursed +2 knife (weapon in hand) {2} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} j - a blessed +1 robe (being worn) {16} k - a blessed +0 pair of leather gloves {4} Comestibles e - 2 uncursed lembas wafers {2} f - 3 uncursed K-rations {3} g - 30 cursed asian pears {17} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Tools i - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24} Final attributes You have strayed Your alignment was -1 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 89% Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: occult spells (turn 719) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50875 Monster spawn increase reached its maximum at turn 89033 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 363630 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: dolgsman hunter (freq bonus 10) The monster species that spawned more often: noxious spore (freq bonus 12) The monster species that spawned more often: venom vortex (freq bonus 2) The monster species that spawned more often: Officer Kriminologist (freq bonus 6) The monster species that spawned more often: dutch keeper (freq bonus 6) The monster species that spawned more often: petty troll (freq bonus 6) The monster species that spawned more often: tree growth (freq bonus 12) The monster species that spawned more often: gonadic deva (freq bonus 48) The monster species that spawned more often: young rainbow dragon (freq bonus 12) The monster species that spawned more often: weregridbug (freq bonus 24) The monster species that spawned more often: hell knight (freq bonus 9) The monster species that spawned more often: elven turret (freq bonus 6) The monster species that spawned more often: stinging insect (freq bonus 9) The monster species that spawned more often: master mason (freq bonus 6) The monster species that spawned more often: crater growth (freq bonus 8) The monster species that spawned more often: chod sephirah (freq bonus 72) The monster species that spawned more often: karmic fungus (freq bonus 6) The monster species that spawned more often: blue-green warp fungus (freq bonus 36) The monster species that spawned more often: four-headed hydra (freq bonus 10) The monster species that spawned more often: poison cat (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 8) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster species that never randomly spawned: inertia warp patch The monster species that never randomly spawned: very old shimmering dragon The monster species that never randomly spawned: duah sephirah The monster species that never randomly spawned: deformed fish The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: scruffy looking hobbit The monster species that never randomly spawned: dungeon fern sprout The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: fungoid mold The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 44) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 20) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 52) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 20) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 29) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 3) Next attribute increase check would have come at turn 672 Strength training was 4 Dexterity training was 2 Wisdom training was 1 Constitution training was 2 You were level-drain resistant You were prevented from having warning (0) You were prevented from having stunnopathy (0) You were telepathic You were clairvoyant (83886080) You had infravision You had 1454 points of nutrition remaining You were stealthy You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor kicking boots (calf-leather sandals) elven cloak (faded pall) leather gloves (spacey gloves) robe (pink robe) Scrolls scroll of healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of mana (MAYBE PROTECT FROM SERIOUS STATUS) scroll of phase door (MONST DOT C AINT BIG ENOUGH) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (YET ANOTHER SCROLL LABEL) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 hidden kobolds (1 created) 0 gas clouds (1 created) a black rat a grid bug (2 created) a red growth 0 soldiers (1 created) 0 hata-hatas (2 created) 0 newts (1 created) 0 energy troves (1 created) 12 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye thomas the Foxhound Agent... You quit in The Dungeons of Doom on dungeon level 1 with 40 points, and 0 pieces of gold, after 43 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. You reached the 655th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 653 40 badnik-Ass-Bre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [16] 654 40 badnik-Aug-Ins-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [11] *655 40 thomas-Fox-Bor-Fem-Cha quit in The Dungeons of Doom on level 1. 16 [21] 656 38 flumpraxxa-Pri-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [19] 657 38 TestIgnore-Mah-Red-Mal-Neu escaped the dungeon [max level 1]. 28 [28]