tencharmax, chaotic female trapper Barbarian ------------ ##------------------------ |.>......`.| #,.......................| |..........| #,|................>.....|#|..........| ####,|.........@.............,|`.........| -----------------------,,,,-------------|----------,-).........| |..$........*..........,##,# ####,,,,,,,,,,,# ##-----|------ |.....................|###,# #,,,,,,,,#####,# #,,# |$...............$... #,# -.--.---## ##-|---------|-# |.................... ### |......| ###,............| |................... |......| #,,,|...........| |..........^....... |......|##,##|..<........| ------------------- |......|,,,# |...........| .......|,### -------.....| |......|,# ------- |......|,# |.......,# --------## [Tencharma the Bandit] St17 Dx11 Co19 In9 Wi7 Ch6 BarTrpFemCha Dlvl:3 $77 HP138(147) Pw76(76) AC6 Exp8 T1523 Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Hello tencharmax, the trapper Barbarian, welcome back to SlashEMExtended! The moon is waxing tonight. In what direction? [hykulnjb><] Autopickup: OFF. Autopickup: ON, for $ objects. # Really quit [yes/no]? c - an uncursed +0 ring mail (being worn) {100}. There is a wall in the way! Autopickup: OFF. Autopickup: ON, for $ objects. # Really quit [yes/no]? Your inventory Weapons a - an uncursed rusty +0 two-handed sword (alternate weapon; not wielded) {60} b - a blessed +0 axe (weapon in hand) {24} Armor c - an uncursed +0 ring mail (being worn) {100} v - an uncursed +0 orcish helm {12} y - an uncursed +0 pair of gauntlets of swimming {4} Comestibles n - an uncursed tin of goblin meat {1} q - an uncursed tin of kobold meat {1} u - an uncursed tripe ration {1} x - an uncursed partly eaten food ration {1} Scrolls f - 6 uncursed scrolls of healing {6} g - 5 uncursed scrolls of mana {5} h - 3 uncursed scrolls of phase door {3} i - 3 uncursed scrolls of standard id {3} j - an uncursed scroll of cure {1} k - a blessed scroll of enchant weapon {1} r - an uncursed scroll of enchant armor {1} t - a blessed scroll of enchant armor {1} w - an uncursed scroll of mass murder {1} Spellbooks s - an uncursed spellbook of nexus field (2:2) {1} Potions p - a blessed potion of oil {1} Rings o - an uncursed ring of protection from shape changers {1} Wands e - an uncursed wand of trap creation (0:0) {1} z - an uncursed wand of fire (0:4) {1} Tools l - an uncursed lock pick {1} m - an uncursed lock pick {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: stealth You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency was reduced by 9% Wand drop chance was reduced to 71% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: boomerang (turn 72) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13439 Monster spawn increase reached its maximum at turn 80279 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 542390 The monster class that cannot be genocided was lich The monster class that was spawned more often: elemental (freq bonus 6) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: petro colony (freq bonus 11) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 16) The monster species that spawned more often: sucker gremlin (freq bonus 16) The monster species that spawned more often: submachine nymph (freq bonus 16) The monster species that spawned more often: kalidah (freq bonus 16) The monster species that spawned more often: grey cyborg (freq bonus 26) The monster species that spawned more often: yuki-playa (freq bonus 9) The monster species that spawned more often: forest wolf (freq bonus 14) The monster species that spawned more often: short robotic gremlin (freq bonus 8) The monster species that spawned more often: quaakboep (freq bonus 14) The monster species that spawned more often: mutated snow ant (freq bonus 16) The monster species that spawned more often: locust (freq bonus 20) The monster species that spawned more often: toxic sphere (freq bonus 9) The monster species that spawned more often: wrathfire (freq bonus 16) The monster species that spawned more often: martian canister walker (freq bonus 14) The monster species that spawned more often: vlasta (freq bonus 8) The monster species that spawned more often: Nina (freq bonus 18) The monster species that spawned more often: vanishing point (freq bonus 24) The monster species that spawned more often: undead erdrick (freq bonus 26) The monster species that spawned more often: deceiving force fungus (freq bonus 11) The monster species that never randomly spawned: sheep skinned wolf The monster species that never randomly spawned: gnomish mana wizard The monster species that never randomly spawned: pile of monster coins The monster species that never randomly spawned: concrete elemental The monster species that never randomly spawned: Molek The monster species that never randomly spawned: elder stargazer The monster species that never randomly spawned: flaming bear on a bicycle The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: phasing hobbit wizard The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 13) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 10) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 5) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 5) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 5) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Next attribute increase check would have come at turn 1665 Strength training was 14 Dexterity training was 50 Wisdom training was 8 Constitution training was 7 You were poison resistant You were prevented from having stealth (0) You were prevented from having keen memory (0) You had 782 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) double thrownage 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (padded helmet) * skullcap (green bowel) * flack helmet (aluminium helmet) * crystal helm (frequent helmet) * mining helm (steel helmet) * field helm (etched helmet) * helm of safeguard (crested helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (polnish gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (roller boots) * boots of safeguard (nature boots) gauntlets of swimming (riding gloves) Scrolls scroll of healing (CHOP CAN BREAKED THE BARRIER) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (DEVIENEX COER) scroll of standard id (GENTLE PEEPTOE HIGH HEELS) scroll of cure (NOM STYL STUNT IS FLY STYL) scroll of enchant weapon (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of enchant armor (VOMIT TO MELT ENEMY) scroll of mass murder (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Spellbooks spellbook of nexus field (encased) Potions potion of gain level (hibiscus) potion of oil (soapy) Rings ring of protection from shape changers (oblivion) Wands wand of trap creation (wiry) wand of fire (metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 soldier ants 0 giant white ants (1 created) 3 jackals a little dog (2 created) a fluffy cat 0 dwarves (1 created) a graduate kobold 0 small kappas (1 created) 25 petit mimics 4 petit permamimics 8 mimics 2 small mimics a giant mimic a goblin (2 created) a mega goblin 0 Mordor orcs (1 created) a rock piercer a little wild pig 2 sewer rats (4 created) a hare 0 larvae (2 created) a grid bug 0 generic errors (2 created) 0 brown growths (1 created) a brown mushroom a brown colony a mean mold (2 created) 4 cyan stalks 0 intermediate gnomes (1 created) 0 mini jabberwocks (1 created) 0 green naga hatchlings (1 created) 2 kobold zombies an archer a zombie (2 created) 0 straw golems (1 created) 0 friendly adventurers (1 created) 2 weary pilgrims 0 item masters (1 created) 0 twens (1 created) 0 geckos (1 created) a pile of copper coins 22 floor grues (98 created) 0 drowzees (9 created) a dark grue (9 created) 0 fragment grues (1 created) a null 0 small turrets (45 created) 0 crude turrets (3 created) 0 stronger turrets (1 created) 0 arrow turrets (2 created) 0 dart turrets (1 created) a disintegration trove 264 creatures born. 95 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 117 times You killed 93 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (31 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (50 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (46 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (111 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye tencharmax the Barbarian... You quit in The Dungeons of Doom on dungeon level 3 with 6723 points, and 77 pieces of gold, after 1523 moves. Killer: quit You were level 8 with a maximum of 147 hit points when you quit. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 26 8301 Crawlhydra-Brd-Lyc-Mal-Law was poisoned in The Dungeons of Doom on level 7. Poisoned by a gray force fungus. 47 [98] 27 8034 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 7. Killed by a shotgun shell. - [81] *28 6723 tencharmax-Bar-Trp-Fem-Cha quit in The Dungeons of Doom on level 3 [max 4]. 138 [147] 29 5566 bugsniper-Ele-Dop-Mal-Law turned to stone in The Dungeons of Doom on level 3 [max 4]. Petrified by an orc-captain. 73 [74] 30 4574 hatham-Ice-Ame-Mal-Neu died in The Dungeons of Doom on level 4. Drowned in a moat by an electric eel. 50 [87]