tencharmax, chaotic male borg Barbarian ----------+- |......f..@| |...<......| |..........| ------------ [Tencharma the Plunderer] St9 Dx11 Co14 In4 Wi7 Ch3 BarBorMalCha Dlvl:1 $0 HP21(21) Pw6(6) AC5 Exp1 T25 Latest messages Use hybrid races? [yn] (n) Hello tencharmax, welcome to SlashEMExtended! You are a chaotic male borg Barbarian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. There is a wall in the way! (10x) You stumble. You displaced your kitten. There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: cold resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 334 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: martial arts (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38630 Monster spawn increase reached its maximum at turn 78050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1567143 The monster class that cannot be genocided was worm The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: giant pygmy (freq bonus 4) The monster species that spawned more often: malfunctioning babelfish (freq bonus 5) The monster species that spawned more often: dwarf king permamimic (freq bonus 2) The monster species that spawned more often: snow impacter (freq bonus 3) The monster species that spawned more often: nonethical nurse (freq bonus 3) The monster species that spawned more often: razorfin fish (freq bonus 5) The monster species that spawned more often: naming dragon (freq bonus 3) The monster species that spawned more often: irresistible colony (freq bonus 2) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 6) The monster species that spawned more often: nonreflecting eye (freq bonus 14) The monster species that spawned more often: consumed fire boar (freq bonus 6) The monster species that spawned more often: high mold (freq bonus 2) The monster species that spawned more often: Baphomet (freq bonus 2) The monster species that spawned more often: psi laser (freq bonus 8) The monster species that spawned more often: immobile force fungus (freq bonus 14) The monster species that spawned more often: g-choice (freq bonus 16) The monster species that spawned more often: sky elf (freq bonus 8) The monster species that spawned more often: tree colony (freq bonus 8) The monster species that spawned more often: large kobold (freq bonus 3) The monster species that spawned more often: gnoll chieftain (freq bonus 4) The monster species that never randomly spawned: death ant The monster species that never randomly spawned: crobat The monster species that never randomly spawned: blue worm mass The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: gnome stalker The monster species that never randomly spawned: boobed mimic The monster species that never randomly spawned: null patch The monster species that never randomly spawned: creeping ruby gems The monster species that never randomly spawned: poison ivy wall The monster species that never randomly spawned: giant pee-colored mouse The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 10) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 4) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 16) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 192) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 10) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 80) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 5) Next attribute increase check would have come at turn 2000 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were level-drain resistant You were prevented from having cold resistance (0) You were prevented from having wonderlegs (0) You had infravision You had 1475 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set You could not have safely prayed (74) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (tight helmet) * skullcap (narrow helmet) * flack helmet (wide metal helm) * crystal helm (orange visored helmet) * mining helm (middle-earth helmet) * field helm (complete helmet) * helm of safeguard (hydra helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (runic gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (sputa boots) * boots of safeguard (mud boots) Scrolls scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of standard id (INQUE COMUS) scroll of cure (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye tencharmax the Barbarian...