tencharmax, lawful male unicorn Paladin ------- -.....| ------ |.....| #####|....| |.....|,##,,,,.....| +@.....,,,,###|<...| |.....|,,%,, |..{.| |..>..|,## |....| ------- |....| ------ [Tencharma the Fighter of Law] St4 Dx10 Co10 In7 Wi10 Ch10 PalUniMalLaw Dlvl:1 $0 HP21(21) Pw21(21) AC-1 Exp1 T19 Bli Latest messages The little dog picks up 5 gold pieces {0}. Unknown command ' '. You stop. Your little dog is in the way! The little dog drops 5 gold pieces. Unknown command ' '. You see here 5 gold pieces {0}. The little dog picks up 5 gold pieces {0}. There is a wall in the way! (2x) You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) There is a wall in the way! That door is closed. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Off - you just blinded yourself! Autopickup: ON, for all objects. Autopickup: OFF. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {4} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - an uncursed spellbook of slow monster (4:3) {1} Rings i - an uncursed ring of warning {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 327 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22847 Monster spawn increase reached its maximum at turn 44968 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 401941 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: general (freq bonus 2) The monster species that spawned more often: jumping babelfish (freq bonus 2) The monster species that spawned more often: undead shapeshifter (freq bonus 12) The monster species that spawned more often: elven mage (freq bonus 4) The monster species that spawned more often: navi (freq bonus 2) The monster species that spawned more often: gas cloud (freq bonus 3) The monster species that spawned more often: sand hunter (freq bonus 3) The monster species that spawned more often: Nazgul (freq bonus 4) The monster species that spawned more often: death worm (freq bonus 8) The monster species that spawned more often: Evillan (freq bonus 8) The monster species that spawned more often: werebat (freq bonus 5) The monster species that spawned more often: electric rat (freq bonus 5) The monster species that spawned more often: soft force fungus (freq bonus 6) The monster species that spawned more often: tree lurker (freq bonus 2) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 12) The monster species that spawned more often: clay spore (freq bonus 5) The monster species that spawned more often: golden spore (freq bonus 6) The monster species that spawned more often: force imp (freq bonus 8) The monster species that spawned more often: minimalist (freq bonus 7) The monster species that spawned more often: dewgong (freq bonus 4) The monster species that never randomly spawned: wrinkled force fungus The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: hell locust The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: undead thalmor The monster species that never randomly spawned: ore-spore lichen The monster species that never randomly spawned: water spirit The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: magical girl The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 38) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 45) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 47) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 9) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Next attribute increase check would have come at turn 569 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were blinded (27) You were prevented from having shock resistance (0) You were prevented from having sickness resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You could jump You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 10% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (odd pair of gloves) low boots (walking shoes) Scrolls scroll of healing (BANDARCHOR GO HOME) scroll of mana (STATUS DISAPER WHEN RAIN) scroll of phase door (IGNORE SHELL BLOC RING) scroll of standard id (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of cure (FEELING MARKSMAN AMYLEIN) Spellbooks spellbook of slow monster (junethack) Rings ring of warning (diamond) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 lichens (1 created) a grid xorn 3 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well tencharmax the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 19 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. You reached the 139th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 137 4 Mekkis-Sha-Dra-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (undefined creature). - [18] 138 4 jiik-Lad-Cor-Mal-Neu quit in The Dungeons of Doom on level 1. 13 [15] *139 4 tencharmax-Pal-Uni-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 140 3 Lorskel-Wil-Iro-Mal-Neu quit in The Dungeons of Doom on level 1. 12 [12] 141 2 Nirol-Rog-Spe-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (man from mars). - [16]