c Player: swashberry Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-01-20.19:27:25.ttyrec Time: (1674242845) Fri Jan 20 19:27:25 2023 c,SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. cf,Hello swashberry, welcome to SporkHack!Create your character:ClassRaceGenderAlignmenta - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t + Tourist v - Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!%cla - Archeologist b - Barbarian c - Caveman h - Healer k ! Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN ! NeutralC - Chaotic q - quit* - reroll. - play!&c a - Archeologist b - Barbarian c - Caveman h - Healer k + Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL + LawfulN - NeutralC - Chaotic q - quit* - reroll. - play!+cm----- |...| |..`. |.u.| |@... -.--- +cnSwashberry the Gallant St:15 Dx:9 Co:11 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:1 $:0 HP:16(16) Pw:3(3) AC:0  Exp:1 T:1 It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us+cn2 all: Go bravely with Lugh!--More---cT -c nSalutations swashberry, welcome to SporkHack! You are a lawful male human Knight.--More--/cx  2c # 2c r3cide3cde3cP&In what direction? 4c{4c{You mount Agro.16(16) Pw:3(3) AC:0 Exp:1 T:2u<6c 6c sa - an uncursed +1 long sword (weapon in hand).16(16) Pw:3(3) AC:0 Exp:1 T:27cS Z Weapons a - ) an uncursed +1 long sword (weapon in hand) b - ) an uncursed +1 lance Armor c - [ an uncursed +0 plate mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 small shield (being worn) f - [ an uncursed +0 pair of leather gloves (being worn) Comestibles g - % 12 uncursed apples h - % 12 uncursed carrots(end) :c 16(16) Pw:3(3) AC:0 Exp:1 T:2;c0Pick an object.;c|c16(16) Pw:3(3) AC:0 Exp:1 T:4<u##>cE16(16) Pw:3(3) AC:0 Exp:1 T:5...........u#?c$ s16(16) Pw:3(3) AC:0 Exp:1 T:6##u#@cs16(16) Pw:3(3) AC:0 Exp:1 T:7##u#@cW6##u#@c16(16) Pw:3(3) AC:0 Exp:1 T:7You hear a distant squeak.16(16) Pw:3(3) AC:0 Exp:1 T:8@cy16(16) Pw:3(3) AC:0 Exp:1 T:9##u#AcOt16(16) Pw:3(3) AC:0 Exp:1 T:10##u#Act16(16) Pw:3(3) AC:0 Exp:1 T:11##u#Bc^t16(16) Pw:3(3) AC:0 Exp:1 T:12##u#Bc u16(16) Pw:3(3) AC:0 Exp:1 T:13##u#Ccٯu16(16) Pw:3(3) AC:0 Exp:1 T:14##u#Ccf u16(16) Pw:3(3) AC:0 Exp:1 T:15##u#Dcu16(16) Pw:3(3) AC:0 Exp:1 T:16##u#Dc u16(16) Pw:3(3) AC:0 Exp:1 T:17##u#Ecu16(16) Pw:3(3) AC:0 Exp:1 T:18##u#Ec8/ 16(16) Pw:3(3) AC:0 Exp:1 T:19###u#Fcڤ16(16) Pw:3(3) AC:0 Exp:1 T:20###u#..Gc=16(16) Pw:3(3) AC:0 Exp:1 T:21###u##....----Gco 16(16) Pw:3(3) AC:0 Exp:1 T:22#######u#$...>|---Ic16(16) Pw:3(3) AC:0 Exp:1 T:23###u##..Jcu16(16) Pw:3(3) AC:0 Exp:1 T:24#####------u....+.JcU16(16) Pw:3(3) AC:0 Exp:1 T:25#-#u|.Jcp16(16) Pw:3(3) AC:0 Exp:1 T:26##.u-Kcds.uKcs1416(16) Pw:3(3) AC:0 Exp:1 T:26$ - 14 gold pieces.16(16) Pw:3(3) AC:0 Exp:1 T:27Lc5#.uLc)An arrow shoots out at you!LcbAgro is hit by an arrow!16(16) Pw:3(3) AC:0 Exp:1 T:28Lc a16(16) Pw:3(3) AC:0 Exp:1 T:29^uMcN{An arrow shoots out at you! Agro is hit by an arrow!16(16) Pw:3(3) AC:0 Exp:1 T:29OcB r16(16) Pw:3(3) AC:0 Exp:1 T:30:.uPcR16(16) Pw:3(3) AC:0 Exp:1 T:31.uPcj The door opens.16(16) Pw:3(3) AC:0 Exp:1 T:32.:-Rc{`16(16) Pw:3(3) AC:0 Exp:1 T:33.uRc\s16(16) Pw:3(3) AC:0 Exp:1 T:34.:u.ScMS16(16) Pw:3(3) AC:0 Exp:1 T:35u.Tcua - an uncursed +1 long sword (weapon in hand).16(16) Pw:3(3) AC:0 Exp:1 T:35Tca TcCb iYou kill the newt!16(16) Pw:3(3) AC:0 Exp:1 T:36%Uc !u.UcU aYou see here a newt corpse.16(16) Pw:3(3) AC:0 Exp:1 T:37VcVcBXi - a newt corpse.16(16) Pw:3(3) AC:0 Exp:1 T:38Wc# 9What do you want to eat? [ghi or ?*] XcEXc 16(16) Pw:3(3) AC:0 Exp:1 T:38This newt corpse tastes terrible!16(16) Pw:3(3) AC:0 Exp:1 T:39 16(16) Pw:3(3) AC:0 Exp:1 T:40 16(16) Pw:3(3) AC:0 Exp:1 T:41XclYou finish eating the newt corpse.16(16) Pw:3(3) AC:0 Exp:1 T:42Yc>X16(16) Pw:3(3) AC:0 Exp:1 T:43.uYcL k16(16) Pw:3(3) AC:0 Exp:1 T:44:.uZc\16(16) Pw:3(3) AC:0 Exp:1 T:45u.ZcN .uZc 16(16) Pw:3(3) AC:0 Exp:1 T:45The newt misses.16(16) Pw:3(3) AC:0 Exp:1 T:46[cY [cCY gYou kill the newt!16(16) Pw:3(3) AC:0 Exp:1 T:47-\c5 16(16) Pw:3(3) AC:0 Exp:1 T:48#.u#]c_v16(16) Pw:3(3) AC:0 Exp:1 T:49d-u#_c 2You are empty handed.--More--`ca - an uncursed +1 long sword (alternate weapon; not wielded).16(16) Pw:3(3) AC:0 Exp:1 T:50dd`c~<What do you want to wield? [- ab or ?*] acA<ac<16(16) Pw:3(3) AC:0 Exp:1 T:50b - an uncursed +1 lance (weapon in hand).16(16) Pw:3(3) AC:0 Exp:1 T:51.ddbcqDu##.bcq16(16) Pw:3(3) AC:0 Exp:1 T:51The jackal is almost hit by an arrow!16(16) Pw:3(3) AC:0 Exp:1 T:52.dddc0 16(16) Pw:3(3) AC:0 Exp:1 T:53#.)du-#dec[nYou don't have anything to use or apply.16(16) Pw:3(3) AC:0 Exp:1 T:53ec (.uec 16(16) Pw:3(3) AC:0 Exp:1 T:53The jackal bites!14(16) Pw:3(3) AC:0 Exp:1 T:53 14(16) Pw:3(3) AC:0 Exp:1 T:54.dfcJl 1You joust the jackal!fcl 3You kill the jackal!%fcl 14(16) Pw:3(3) AC:0 Exp:1 T:54The jackal misses.14(16) Pw:3(3) AC:0 Exp:1 T:55hc~hc~"You miss the jackal.hc~14(16) Pw:3(3) AC:0 Exp:1 T:55The jackal misses Agro.Agro misses the jackal.--More--ic"a\Agro bites the jackal.14(16) Pw:3(3) AC:0 Exp:1 T:56jcO jcLO fYou kill the jackal!14(16) Pw:3(3) AC:0 Exp:1 T:57.lcj Za - an uncursed +1 long sword (weapon in hand).--More--mc b - an uncursed +1 lance (alternate weapon; not wielded).14(16) Pw:3(3) AC:0 Exp:1 T:58ocP!u.ocPcYou see here a jackal corpse.14(16) Pw:3(3) AC:0 Exp:1 T:59pc;pc;Zj - a jackal corpse.15(16) Pw:3(3) AC:0 Exp:1 T:60qc9What do you want to eat? [ghj or ?*] qc qc] O15(16) Pw:3(3) AC:0 Exp:1 T:60This jackal corpse tastes terrible!15(16) Pw:3(3) AC:0 Exp:1 T:61 15(16) Pw:3(3) AC:0 Exp:1 T:62 15(16) Pw:3(3) AC:0 Exp:1 T:63 15(16) Pw:3(3) AC:0 Exp:1 T:64 15(16) Pw:3(3) AC:0 Exp:1 T:65Satiated 15(16) Pw:3(3) AC:0 Exp:1 T:66Satiated 15(16) Pw:3(3) AC:0 Exp:1 T:67Satiated 15(16) Pw:3(3) AC:0 Exp:1 T:67Satiated--More--rcUuYou finish eating the jackal corpse.15(16) Pw:3(3) AC:0 Exp:1 T:68Satiatedsc-c15(16) Pw:3(3) AC:0 Exp:1 T:69Satiated.usc,:g15(16) Pw:3(3) AC:0 Exp:1 T:70Satiatedu.tc15(16) Pw:3(3) AC:0 Exp:1 T:71Satiated#.u#tcl15(16) Pw:3(3) AC:0 Exp:1 T:72Satiated-u#tc) 15(16) Pw:3(3) AC:0 Exp:1 T:73Satiated#u#.ucB15(16) Pw:3(3) AC:0 Exp:1 T:74Satiated###u#.uc 16(16) Pw:3(3) AC:0 Exp:1 T:75Satiated----...........7.###u#.vc>K16(16) Pw:3(3) AC:0 Exp:1 T:75SatiatedwcĶ<16(16) Pw:3(3) AC:0 Exp:1 T:76Satiated-#-.....|....+...|.##u#.wc_16(16) Pw:3(3) AC:0 Exp:1 T:77Satiated.......##u#.wcd16(16) Pw:3(3) AC:0 Exp:1 T:78Satiated##u#xc16(16) Pw:3(3) AC:0 Exp:1 T:79Satiated##u#xc` 16(16) Pw:3(3) AC:0 Exp:1 T:80Satiated|...|..###u#yc16(16) Pw:3(3) AC:0 Exp:1 T:81Satiated--.......%.##u#yc16(16) Pw:3(3) AC:0 Exp:1 T:82Satiated...............##u#yc716(16) Pw:3(3) AC:0 Exp:1 T:83Satiated.............###u#zc n16(16) Pw:3(3) AC:0 Exp:1 T:84Satiated##u{cH16(16) Pw:3(3) AC:0 Exp:1 T:85Satiated#u.....#{c16(16) Pw:3(3) AC:0 Exp:1 T:86Satiated#u###{c 16(16) Pw:3(3) AC:0 Exp:1 T:87Satiated....##u##|c716(16) Pw:3(3) AC:0 Exp:1 T:88Satiated...#....#......u#......#......#------|c 16(16) Pw:3(3) AC:0 Exp:1 T:89Satiated...#.#u#|-}cZu.}cgZeYou see here an egg.16(16) Pw:3(3) AC:0 Exp:1 T:90Satiated~c[~c\k - an egg.16(16) Pw:3(3) AC:0 Exp:1 T:91Satiatedc^}d16(16) Pw:3(3) AC:0 Exp:1 T:92Satiatedu.c ^16(16) Pw:3(3) AC:0 Exp:1 T:93Satiatedu.c ^16(16) Pw:3(3) AC:0 Exp:1 T:94Satiatedu.c]e16(16) Pw:3(3) AC:0 Exp:1 T:95Satiated.ucu.cl916(16) Pw:3(3) AC:0 Exp:1 T:95Satiated$ - 5 gold pieces.csYou see here a gray spellbook.16(16) Pw:3(3) AC:0 Exp:1 T:96Satiatedc c fl - a gray spellbook.16(16) Pw:3(3) AC:0 Exp:1 T:97Satiatedc!n16(16) Pw:3(3) AC:0 Exp:1 T:98Satiatedu.cFbThe door resists!16(16) Pw:3(3) AC:0 Exp:1 T:99Satiatedc c@ nThe door opens.16(16) Pw:3(3) AC:0 Exp:1 T:100Satiated-cJ16(16) Pw:3(3) AC:0 Exp:1 T:101Satiated##u.c16(16) Pw:3(3) AC:0 Exp:1 T:102Satiated...#.u-.c+16(16) Pw:3(3) AC:0 Exp:1 T:103Satiated###......#u......##.......c%16(16) Pw:3(3) AC:0 Exp:1 T:104Satiated.##u#.....##....##....c; ?16(16) Pw:3(3) AC:0 Exp:1 T:105Satiated||.......|......|.......u--------##.......##........c16(16) Pw:3(3) AC:0 Exp:1 T:106Satiated------|................*..|u##-#.........cj 16(16) Pw:3(3) AC:0 Exp:1 T:107Satiated---..|.|.||u.#.........c16(16) Pw:3(3) AC:0 Exp:1 T:108Satiatedu.........c16(16) Pw:3(3) AC:0 Exp:1 T:109Satiated.u........cAq16(16) Pw:3(3) AC:0 Exp:1 T:110Satiatedu..c6`q16(16) Pw:3(3) AC:0 Exp:1 T:111Satiatedu..cKp 16(16) Pw:3(3) AC:0 Exp:1 T:112Satiatedu...c 16(16) Pw:3(3) AC:0 Exp:1 T:113Satiatedu...c16(16) Pw:3(3) AC:0 Exp:1 T:114Satiatedu......cXQ ^16(16) Pw:3(3) AC:0 Exp:1 T:115Satiatedu.cv16(16) Pw:3(3) AC:0 Exp:1 T:116Satiated.#u#..-..cY16(16) Pw:3(3) AC:0 Exp:1 T:117Satiated........u.#.......cv16(16) Pw:3(3) AC:0 Exp:1 T:118Satiated...--.....##....#u.......#....-c 16(16) Pw:3(3) AC:0 Exp:1 T:119Satiated......#.u##.cX16(16) Pw:3(3) AC:0 Exp:1 T:120Satiated......------......+.?...u...|......|##......#-----cdn16(16) Pw:3(3) AC:0 Exp:1 T:121Satiatedu.##ct16(16) Pw:3(3) AC:0 Exp:1 T:122Satiatedu.-c^16(16) Pw:3(3) AC:0 Exp:1 T:123Satiatedu.c ^16(16) Pw:3(3) AC:0 Exp:1 T:124Satiatedu.cAu.cozYou see here a scroll labeled GARVEN DEH.16(16) Pw:3(3) AC:0 Exp:1 T:125Satiatedc- cg qm - a scroll labeled GARVEN DEH.16(16) Pw:3(3) AC:0 Exp:1 T:126Satiatedc,d16(16) Pw:3(3) AC:0 Exp:1 T:127Satiatedu.c . bThe door resists!16(16) Pw:3(3) AC:0 Exp:1 T:128SatiatedcS cmThe door opens.16(16) Pw:3(3) AC:0 Exp:1 T:129Satiated-c u16(16) Pw:3(3) AC:0 Exp:1 T:130Satiated#u.c˒16(16) Pw:3(3) AC:0 Exp:1 T:131Satiated#u-#....c=16(16) Pw:3(3) AC:0 Exp:1 T:132Satiated#......u.....###...c16(16) Pw:3(3) AC:0 Exp:1 T:133Satiated## .#... ..#u#...... .c?16(16) Pw:3(3) AC:0 Exp:1 T:134Satiated.#.u## .c16(16) Pw:3(3) AC:0 Exp:1 T:135Satiated.#.#u# .ckt 16(16) Pw:3(3) AC:0 Exp:1 T:136Satiated..##u# .c16(16) Pw:3(3) AC:0 Exp:1 T:137Satiated..#u## .c16(16) Pw:3(3) AC:0 Exp:1 T:138Satiated.#.u## .cz? 16(16) Pw:3(3) AC:0 Exp:1 T:139Satiated..u##...cw16(16) Pw:3(3) AC:0 Exp:1 T:140Satiated..#......uco16(16) Pw:3(3) AC:0 Exp:1 T:141Satiated..u#c 16(16) Pw:3(3) AC:0 Exp:1 T:142Satiated......u#cK.#u#c1D16(16) Pw:3(3) AC:0 Exp:1 T:142Satiatedc P.##u#c D16(16) Pw:3(3) AC:0 Exp:1 T:143Satiatedc##u#16(16) Pw:3(3) AC:0 Exp:1 T:144Satiatedc<##u#cD16(16) Pw:3(3) AC:0 Exp:1 T:145Satiatedcb=##u#cD16(16) Pw:3(3) AC:0 Exp:1 T:146Satiatedcs =##u#c D16(16) Pw:3(3) AC:0 Exp:1 T:147Satiatedc##u#16(16) Pw:3(3) AC:0 Exp:1 T:148SatiatedcY=##u#cD16(16) Pw:3(3) AC:0 Exp:1 T:149SatiatedcX##u#16(16) Pw:3(3) AC:0 Exp:1 T:150Satiatedc =##u#c< D16(16) Pw:3(3) AC:0 Exp:1 T:151Satiatedcr###u##c D16(16) Pw:3(3) AC:0 Exp:1 T:152Satiatedc?I 16(16) Pw:3(3) AC:0 Exp:1 T:153Satiatedc@ 16(16) Pw:3(3) AC:0 Exp:1 T:154Satiated##u#cOs16(16) Pw:3(3) AC:0 Exp:1 T:155Satiated# ..##u####c%#16(16) Pw:3(3) AC:0 Exp:1 T:156Satiated###u##cǍ 16(16) Pw:3(3) AC:0 Exp:1 T:157Satiated###u####c16(16) Pw:3(3) AC:0 Exp:1 T:158Satiated###u##cMa 16(16) Pw:3(3) AC:0 Exp:1 T:159##u##c+16(16) Pw:3(3) AC:0 Exp:1 T:160##u##cv16(16) Pw:3(3) AC:0 Exp:1 T:161##u#cpo 16(16) Pw:3(3) AC:0 Exp:1 T:162##u#...c16(16) Pw:3(3) AC:0 Exp:1 T:163##u#...c16(16) Pw:3(3) AC:0 Exp:1 T:164##u#....c 16(16) Pw:3(3) AC:0 Exp:1 T:165##u#....c٠16(16) Pw:3(3) AC:0 Exp:1 T:166###u##c<d16(16) Pw:3(3) AC:0 Exp:1 T:167##uc&16(16) Pw:3(3) AC:0 Exp:1 T:168.##u##c516(16) Pw:3(3) AC:0 Exp:1 T:169###.u###..##......c16(16) Pw:3(3) AC:0 Exp:1 T:170###......##......#u.......cX 16(16) Pw:3(3) AC:0 Exp:1 T:171...#.#u.c`16(16) Pw:3(3) AC:0 Exp:1 T:172##-ucz5S16(16) Pw:3(3) AC:0 Exp:1 T:173.ucS16(16) Pw:3(3) AC:0 Exp:1 T:174.uc S16(16) Pw:3(3) AC:0 Exp:1 T:175.ucS16(16) Pw:3(3) AC:0 Exp:1 T:176.uc&S16(16) Pw:3(3) AC:0 Exp:1 T:177.uceS16(16) Pw:3(3) AC:0 Exp:1 T:178.uc 16(16) Pw:3(3) AC:0 Exp:1 T:179...#u#.#cL%16(16) Pw:3(3) AC:0 Exp:1 T:180...##.......u.......#....#...c\16(16) Pw:3(3) AC:0 Exp:1 T:181##u##.##.......cߤ 16(16) Pw:3(3) AC:0 Exp:1 T:182.##u####c|16(16) Pw:3(3) AC:0 Exp:1 T:183#u###c^@16(16) Pw:3(3) AC:0 Exp:1 T:183ch16(16) Pw:3(3) AC:0 Exp:1 T:184---|.$%#u###c16(16) Pw:3(3) AC:0 Exp:1 T:185|..u-+--##c=4-u.##c=c3416(16) Pw:3(3) AC:0 Exp:1 T:185$ - 15 gold pieces.c+>eYou see here a food ration.16(16) Pw:3(3) AC:0 Exp:1 T:186cL cfXn - a food ration.16(16) Pw:3(3) AC:0 Exp:1 T:187cg )u.ch 916(16) Pw:3(3) AC:0 Exp:1 T:187$ - 5 gold pieces.Something is engraved here on the headstone.--More--c0wYou read: "I was somebody. Who, is no business of yours.".16(16) Pw:3(3) AC:0 Exp:1 T:188c}_16(16) Pw:3(3) AC:0 Exp:1 T:189|ucݡ}16(16) Pw:3(3) AC:0 Exp:1 T:190#u.#c` 16(16) Pw:3(3) AC:0 Exp:1 T:191.u.#c16(16) Pw:3(3) AC:0 Exp:1 T:192.#.ucG 16(16) Pw:3(3) AC:0 Exp:1 T:193.#u##csk16(16) Pw:3(3) AC:0 Exp:1 T:194#.##u##......cu* ,16(16) Pw:3(3) AC:0 Exp:1 T:195..####u#...............cr16(16) Pw:3(3) AC:0 Exp:1 T:196###u##.....c16(16) Pw:3(3) AC:0 Exp:1 T:197#u####.....c16(16) Pw:3(3) AC:0 Exp:1 T:198..##u###...............c16(16) Pw:3(3) AC:0 Exp:1 T:199#.u####......cFW16(16) Pw:3(3) AC:0 Exp:1 T:200.u###cz16(16) Pw:3(3) AC:0 Exp:1 T:201.#u#cc16(16) Pw:3(3) AC:0 Exp:1 T:202#.u#c ZThis door is locked.16(16) Pw:3(3) AC:0 Exp:1 T:202c= ceZThis door is locked.16(16) Pw:3(3) AC:0 Exp:1 T:202c7 # cE rcÓidec_ c`EYou dismount Agro.u@c`S16(16) Pw:3(3) AC:0 Exp:1 T:202Burdened--More--cJYour movements are slowed slightly because of your load.16(16) Pw:3(3) AC:0 Exp:1 T:204Burdened|.uc}16(16) Pw:3(3) AC:0 Exp:1 T:205Burdened@u.c&In what direction? c/ c/ eThis door is locked.16(16) Pw:3(3) AC:0 Exp:1 T:205BurdenedcC &In what direction? c'c'eThis door is locked.16(16) Pw:3(3) AC:0 Exp:1 T:205Burdenedcc&In what direction? cHh ch WHAMMM!!!16(16) Pw:3(3) AC:0 Exp:1 T:206Burdened.u.c &In what direction? cScZWHAMMM!!!16(16) Pw:3(3) AC:0 Exp:1 T:208Burdenedc3V&In what direction? ccZWHAMMM!!!16(16) Pw:3(3) AC:0 Exp:1 T:209BurdenedcD&In what direction? c c? yWHAMMM!!!16(16) Pw:3(3) AC:0 Exp:1 T:210Burdenedu.cV&In what direction? cc2WHAMMM!!!16(16) Pw:3(3) AC:0 Exp:1 T:212Burdened.u.c!&In what direction? c c" As you kick the door, it crashes open!16(16) Pw:3(3) AC:0 Exp:1 T:213Burdened.uc}y cyYou displaced Agro.16(16) Pw:3(3) AC:0 Exp:1 T:214Burdenedu@#c4@ 16(16) Pw:3(3) AC:0 Exp:1 T:216Burdened..u@c_# crcf idec &In what direction? c2c2PYou mount Agro..u#c216(16) Pw:3(3) AC:0 Exp:1 T:216Your movements are now unencumbered.16(16) Pw:3(3) AC:0 Exp:1 T:217co16(16) Pw:3(3) AC:0 Exp:1 T:218u.#cXL16(16) Pw:3(3) AC:0 Exp:1 T:219.u##c[R16(16) Pw:3(3) AC:0 Exp:1 T:220.uc[<16(16) Pw:3(3) AC:0 Exp:1 T:221.#u#cWA ua - an uncursed +1 long sword (weapon in hand).16(16) Pw:3(3) AC:0 Exp:1 T:221c,u16(16) Pw:3(3) AC:0 Exp:1 T:222..##u##c3A 16(16) Pw:3(3) AC:0 Exp:1 T:223##u##cvo16(16) Pw:3(3) AC:0 Exp:1 T:224####u##cԋ 16(16) Pw:3(3) AC:0 Exp:1 T:225###u###cky16(16) Pw:3(3) AC:0 Exp:1 T:226u+###cThe door opens.16(16) Pw:3(3) AC:0 Exp:1 T:227------------:....!..`...|-.............|............|-------------c 16(16) Pw:3(3) AC:0 Exp:1 T:228-|..##u:#|.-c> o16(16) Pw:3(3) AC:0 Exp:1 T:229-#-u-cnYou don't have anything to use or apply.16(16) Pw:3(3) AC:0 Exp:1 T:229c4  Coins $ - $ 39 gold pieces Weapons a - ) an uncursed +1 long sword (weapon in hand) b - ) an uncursed +1 lance (alternate weapon; not wielded) Armor c - [ an uncursed +0 plate mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 small shield (being worn) f - [ an uncursed +0 pair of leather gloves (being worn) Comestibles g - % 12 uncursed apples h - % 12 uncursed carrots k - % an egg n - % a food ration Scrolls m - ? a scroll labeled GARVEN DEH Spellbooks l - 7 a gray spellbook(end) c -------------|.......||.|||.......|#....#--------------|.......|###-.--#|......!..`...|##......*.|#####-u.:..........|###|.......|######|.............|#|........###-#-------###---------------#---------####.......|#####|........#######-.......|###############|.......|####---- K;6m#---#-#----#--##...)...-#############|.....>|-------- 16(16) Pw:3(3) AC:0 Exp:1 T:229cbq# cH prayc2`o c} uc$ c c c F16(16) Pw:3(3) AC:0 Exp:1 T:229c  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) c +----|.||#....#--------------###-.--#|......!..`...|#####-u.:..........|######|.............|###-#-------###---------------####.......|####|........####-.......|###|.......|#y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in dic܅ rection until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit endc  the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--cU O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an obc:U ject. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) --More--c(f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armcQor x xchange swap wielded and secondary weapons z zap zap a wand Z Zap cast a spell < up go up the stairs --More--'cS; > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold % rwield assign chosen ranged weapon + spells list the spells you know; also rearrange them if desired _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle t'cs; wo-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills --More--AcƆM-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick somethingAcS (usually a door) l loot loot a box on the floor --More--TcN name name an item or type of object u untrap untrap something (usually a trapped object)--More--UcZ Swashberry the Gallant St:15 Dx:9 Co:11 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:1 $:39 HP:16(16) Pw:3(3) AC:0  Exp:1 T:229-------------|.......||.|||.......|#....#----------------------|.......|###-.--#|......!..`...| -----##-.......##......*.|#####-u.:..........| |...|#|......|###|.......|######|.............| |..`.####.......##|........###-#-------###------Uc k--------- |...|--------#---------####.......|# |<...################|........## -.---#####-.......|# ##############################|.......|####----#---#-#----#--##...)...-#############|.....>|--------Zc'S# ZcgA versionZc ersionZc rsionZcuS sionZcionZcon[c&n[c NetHack version 0.6.5 Options compiled into this edition:  autopickup_exceptions, auto open doors, color, data file compression,  data librarian, debug mode, dungeon map overview patch, Elbereth,  experience points on status line, gold object in inventories,  insurance files for recovering from crashes, Keystone Kops, log file,  extended log file, menu colors via regular expressions, news file,  redo command, rogue level, saddles and riding, score on status line,  screen clipping, seduction, sinks, suspend command,  terminal info library, timed wait for display effects, tourists,  vision tables, walled mazes, record turns in xlogfile,  record conduct in xlogfile, record major achievements in xlogfile,  record real time in xlogfile,  record starting and ending time in xlogfile,  record initial gender in xlogfile, record initial alignment in xl[cogfile,  save and bones files accepted from versions 0.6.5 through 0.6.5,  basic NetHack features. Supported windowing systems: --More--bco traditional tty-based graphics, curses,  with a default of tty. --More--gcSwashberry the Gallant St:15 Dx:9 Co:11 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:1 $:39 HP:16(16) Pw:3(3) AC:0  Exp:1 T:229-------------|.......||.|||.......|#....#----------------------|.......|###-.--#|......!..`...| -----##-.......##......*.|#####-u.:..........| |...|#|......|###|.......|######|.............| |..`.####.......##|........###-#-------###------gck--------- |...|--------#---------####.......|# |<...################|........## -.---#####-.......|# ##############################|.......|####----#---#-#----#--##...)...-#############|.....>|--------icܯ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - checkpoint [true]  f - cmdassist [false]  g - color [true]  h - confirm [true]  i - cursesgraphics [true]  j - dark_room [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - guicolor [true]  p - help [true]  q - hilite_pet [true]  r - hilite_hidden_stairs [false] (1 of 4)mc,Swashberry the Gallant St:15 Dx:9 Co:11 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:1 $:39 HP:16(16) Pw:3(3) AC:0  Exp:1 T:229-------------|.......||.|||.......|#....#----------------------|.......|###-.--#|......!..`...| -----##-.......##......*.|#####-u.:..........| |...|#|......|###|.......|######|.............| |..`.####.......##|........###-#-------###------mc,k--------- |...|--------#---------####.......|# |<...################|........## -.---#####-.......|# ##############################|.......|####----#---#-#----#--##...)...-#############|.....>|--------tc# vcF16(16) Pw:3(3) AC:0 Exp:1 T:229wc+NetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and dewc+`bugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--cFLater, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0.  Headedcu by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special --More--cf individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3c:f 7.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; he later contributed the tiles to the DevTeam and tile support was then added to other platforms. --More--cw The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on that release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. That release of the game was dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. x ;1HDuring the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game added their own modifications to the game and made these "variants" publicly available: Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed --More--c! NetHack--. Working independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and with the help of Kevin Hugo, added more features. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Jac! net Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined --More--cZ$Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintacx$ined NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. --More--cMichael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. There is a NetHack web site maintained by Ken Lorber at http://www.nethack.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of cLthese miscreants in this, the list of Dungeoneers: --More--cTV  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin cV  Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner --More--c  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting c w Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--c DSwashberry the Gallant St:15 Dx:9 Co:11 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:1 $:39 HP:16(16) Pw:3(3) AC:0  Exp:1 T:229-------------|.......||.|||.......|#....#----------------------|.......|###-.--#|......!..`...| -----##-.......##......*.|#####-u.:..........| |...|#|......|###|.......|######|.............| |..`.####.......##|........###-#-------###------cLDk--------- |...|--------#---------####.......|# |<...################|........## -.---#####-.......|# ##############################|.......|####----#---#-#----#--##...)...-#############|.....>|--------cڹ@What type of object do you want an inventory of? [$)[%+?] c- I16(16) Pw:3(3) AC:0 Exp:1 T:229c] nYou don't have anything to use or apply.16(16) Pw:3(3) AC:0 Exp:1 T:229c3  Coins $ - $ 39 gold pieces Weapons a - ) an uncursed +1 long sword (weapon in hand) b - ) an uncursed +1 lance (alternate weapon; not wielded) Armor c - [ an uncursed +0 plate mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 small shield (being worn) f - [ an uncursed +0 pair of leather gloves (being worn) Comestibles g - % 12 uncursed apples h - % 12 uncursed carrots k - % an egg n - % a food ration Scrolls m - ? a scroll labeled GARVEN DEH Spellbooks l - 7 a gray spellbook(end) !cFu -------------|.......||.|||.......|#....#--------------|.......|###-.--#|......!..`...|##......*.|#####-u.:..........|###|.......|######|.............|#|........###-#-------###---------------#---------####.......|#####|........#######-.......|###############|.......|####----[38;5!ceu K;6m#---#-#----#--##...)...-#############|.....>|-------- 16(16) Pw:3(3) AC:0 Exp:1 T:229"c;RFb - an uncursed +1 lance (weapon in hand).--More--#ca - an uncursed +1 long sword (alternate weapon; not wielded).16(16) Pw:3(3) AC:0 Exp:1 T:230.:$c% $cLnYou don't have anything to use or apply.16(16) Pw:3(3) AC:0 Exp:1 T:230&c. &chaYou kill the newt!16(16) Pw:3(3) AC:0 Exp:1 T:231.*c1lXa - an uncursed +1 long sword (weapon in hand).--More--+c! b - an uncursed +1 lance (alternate weapon; not wielded).16(16) Pw:3(3) AC:0 Exp:1 T:232,cV X16(16) Pw:3(3) AC:0 Exp:1 T:233.u-cVR16(16) Pw:3(3) AC:0 Exp:1 T:234.u-cjR16(16) Pw:3(3) AC:0 Exp:1 T:235.u-c_ R16(16) Pw:3(3) AC:0 Exp:1 T:236.u.cR16(16) Pw:3(3) AC:0 Exp:1 T:237.u.c!u..c:aYou see here a cyan potion.16(16) Pw:3(3) AC:0 Exp:1 T:238/c /cΒ Xo - a cyan potion.16(16) Pw:3(3) AC:0 Exp:1 T:2390c X16(16) Pw:3(3) AC:0 Exp:1 T:240.u0c R16(16) Pw:3(3) AC:0 Exp:1 T:241.u1c.u1cȈjYou see here a statue of a grid bug.16(16) Pw:3(3) AC:0 Exp:1 T:242cEy16(16) Pw:3(3) AC:0 Exp:1 T:243#`uc~_ R16(16) Pw:3(3) AC:0 Exp:1 T:244.uc}R16(16) Pw:3(3) AC:0 Exp:1 T:245.uc# c namecH amecmecݘecD8Name an individual object? [ynq] (q) cY ;yWhat do you want to name? [$a-hk-o or ?*] c 4What do you want to name this lance? ctwcShc:ac4tc6 'c^ scv  cW tc'hcec c pc.ocڋicQncG tcH  c oczH fcc coacͺ c:lctac{nccc5ec c icB fc%  c yccoc uc c ccu}acnck't c)oa c:  p cp c8Dl c^O y cjT  c "i c+yt cm R16(16) Pw:3(3) AC:0 Exp:1 T:245 cެ Coins  $ - $ 39 gold pieces  Weapons  a - ) an uncursed +1 long sword (weapon in hand)  b - ) an uncursed +1 lance named what's the point of a lance if you can't appl  Armor  c - [ an uncursed +0 plate mail (being worn)  d - [ an uncursed +0 helmet (being worn)  e - [ an uncursed +0 small shield (being worn)  f - [ an uncursed +0 pair of leather gloves (being worn)  Comestibles  g - % 12 uncursed apples  h - % 12 uncursed carrots  k - % an egg  n - % a food ration  Potions  o - ! a cyan potion  Scrolls  m - ? a scroll labeled GARVEN DEH  Spellbooks  l - 7 a gray spellbook (end) c@Swashberry the Gallant St:15 Dx:9 Co:11 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:1 $:39 HP:16(16) Pw:3(3) AC:0  Exp:1 T:245-------------|.......||.|||.......|#....#------------#----------|.......|###-.--#|.........`..u| -----##-.......##......*.|#####-.............| |...|#|......|###|.......|######|.............| |..`.####.......##|........###-#-------###---------------cAb |...|--------#---------####.......|# |<...################|........## -.---#####-.......|# ##############################|.......|####----#---#-#----#--##...)...-#############|.....>|--------cY16(16) Pw:3(3) AC:0 Exp:1 T:246.uc߃S16(16) Pw:3(3) AC:0 Exp:1 T:247u.c S16(16) Pw:3(3) AC:0 Exp:1 T:248u.cF:u.A gush of water hits you!cw[Your armor rusts!16(16) Pw:3(3) AC:1 Exp:1 T:249cb16(16) Pw:3(3) AC:1 Exp:1 T:250u^cB'S16(16) Pw:3(3) AC:1 Exp:1 T:251u.crA gush of water hits you! Your armor rusts!16(16) Pw:3(3) AC:1 Exp:1 T:251cTY16(16) Pw:3(3) AC:1 Exp:1 T:252u.cˬ S16(16) Pw:3(3) AC:1 Exp:1 T:253u.c[1S16(16) Pw:3(3) AC:1 Exp:1 T:254u.cVS16(16) Pw:3(3) AC:1 Exp:1 T:255u.c! S16(16) Pw:3(3) AC:1 Exp:1 T:256u.cu S16(16) Pw:3(3) AC:1 Exp:1 T:257u.c d16(16) Pw:3(3) AC:1 Exp:1 T:258#u.c 16(16) Pw:3(3) AC:1 Exp:1 T:259.#u-#.c 16(16) Pw:3(3) AC:1 Exp:1 T:260...........#............u............##c)16(16) Pw:3(3) AC:1 Exp:1 T:261#####u#c<16(16) Pw:3(3) AC:1 Exp:1 T:262####u.##.......c:P+16(16) Pw:3(3) AC:1 Exp:1 T:263..##.....#......u#......##.....c}e16(16) Pw:3(3) AC:1 Exp:1 T:264.......#.......###.....#u.##...$.---c` 16(16) Pw:3(3) AC:1 Exp:1 T:265####u##...|---c/16(16) Pw:3(3) AC:1 Exp:1 T:266#+----##....|u{..|.ch| 16(16) Pw:3(3) AC:1 Exp:1 T:267-#|.#u|.ce=}16(16) Pw:3(3) AC:1 Exp:1 T:268-##.u-ci.uc4116(16) Pw:3(3) AC:1 Exp:1 T:268$ - 2 gold pieces.16(16) Pw:3(3) AC:1 Exp:1 T:269cC d16(16) Pw:3(3) AC:1 Exp:1 T:270u.c^16(16) Pw:3(3) AC:1 Exp:1 T:271u.ckXThe door resists!16(16) Pw:3(3) AC:1 Exp:1 T:272ccXThe door resists!16(16) Pw:3(3) AC:1 Exp:1 T:273ccXThe door resists!16(16) Pw:3(3) AC:1 Exp:1 T:274cckThe door opens.16(16) Pw:3(3) AC:1 Exp:1 T:275|cu\16(16) Pw:3(3) AC:1 Exp:1 T:276##u..c16(16) Pw:3(3) AC:1 Exp:1 T:277.......u|.......cO~ 16(16) Pw:3(3) AC:1 Exp:1 T:278#u#.........c916(16) Pw:3(3) AC:1 Exp:1 T:279.#u##........c9I16(16) Pw:3(3) AC:1 Exp:1 T:280.#u##.c] 16(16) Pw:3(3) AC:1 Exp:1 T:281.#u##.# c16(16) Pw:3(3) AC:1 Exp:1 T:282.#u##. c16(16) Pw:3(3) AC:1 Exp:1 T:283...##u##.#. cA 16(16) Pw:3(3) AC:1 Exp:1 T:284..u##.#...!cg 16(16) Pw:3(3) AC:1 Exp:1 T:285.u##...."c16(16) Pw:3(3) AC:1 Exp:1 T:286.#u.##"c}ZWhere do you want to travel to?(For instructions type a ?)#c:+#cJ A16(16) Pw:3(3) AC:1 Exp:1 T:286#cK q...u16(16) Pw:3(3) AC:1 Exp:1 T:286$c Tu.16(16) Pw:3(3) AC:1 Exp:1 T:287$cu.$cF916(16) Pw:3(3) AC:1 Exp:1 T:288$c u.$c 916(16) Pw:3(3) AC:1 Exp:1 T:289$cW Tu.16(16) Pw:3(3) AC:1 Exp:1 T:290%c[Tu.16(16) Pw:3(3) AC:1 Exp:1 T:291%ct~##u.16(16) Pw:3(3) AC:1 Exp:1 T:292%c ...#.u-.16(16) Pw:3(3) AC:1 Exp:1 T:293%c ! ###......#u......##.......16(16) Pw:3(3) AC:1 Exp:1 T:294&c###.##u#..##......16(16) Pw:3(3) AC:1 Exp:1 T:295&cE(.###u#16(16) Pw:3(3) AC:1 Exp:1 T:296&c$ ##u.##..16(16) Pw:3(3) AC:1 Exp:1 T:297'c###....u...16(16) Pw:3(3) AC:1 Exp:1 T:298'cfu##16(16) Pw:3(3) AC:1 Exp:1 T:299'c )#u-#'c 916(16) Pw:3(3) AC:1 Exp:1 T:300'ct% ".u'c% 916(16) Pw:3(3) AC:1 Exp:1 T:301(c> 16(16) Pw:3(3) AC:1 Exp:1 T:302)c6 ------+---|........|----+u.............|........|||........||........||........|----------)cI Swashberry the Gallant St:15 Dx:9 Co:11 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:2 $:41 HP:16(16) Pw:3(3) AC:1  Exp:1 T:302)c!= 16(16) Pw:3(3) AC:1 Exp:1 T:303*cy R16(16) Pw:3(3) AC:1 Exp:1 T:304<u+c?R16(16) Pw:3(3) AC:1 Exp:1 T:305.u+cZ R16(16) Pw:3(3) AC:1 Exp:1 T:306.u,c'R16(16) Pw:3(3) AC:1 Exp:1 T:307.u,cyu16(16) Pw:3(3) AC:1 Exp:1 T:308u....,c/ WThe door resists!16(16) Pw:3(3) AC:1 Exp:1 T:309-cHe -ceiThe door opens.16(16) Pw:3(3) AC:1 Exp:1 T:310|.cA16(16) Pw:3(3) AC:1 Exp:1 T:311##u.....cR+16(16) Pw:3(3) AC:1 Exp:1 T:312u|...................../c"#u#...................../c#916(16) Pw:3(3) AC:1 Exp:1 T:312/c$ u##......../c$ 916(16) Pw:3(3) AC:1 Exp:1 T:3130c= 16(16) Pw:3(3) AC:1 Exp:1 T:3141c Count: 301c16(16) Pw:3(3) AC:1 Exp:1 T:315 16(16) Pw:3(3) AC:1 Exp:1 T:316#2cAv16(16) Pw:3(3) AC:1 Exp:1 T:317#u##2cv16(16) Pw:3(3) AC:1 Exp:1 T:318#u##2c0 v16(16) Pw:3(3) AC:1 Exp:1 T:319#u##2c?v16(16) Pw:3(3) AC:1 Exp:1 T:320#u##3cav16(16) Pw:3(3) AC:1 Exp:1 T:321#u##3c v16(16) Pw:3(3) AC:1 Exp:1 T:322#u##4c-v16(16) Pw:3(3) AC:1 Exp:1 T:323#u##4cv16(16) Pw:3(3) AC:1 Exp:1 T:324#u##4cG v16(16) Pw:3(3) AC:1 Exp:1 T:325#u##5cv16(16) Pw:3(3) AC:1 Exp:1 T:326#u##5cyv16(16) Pw:3(3) AC:1 Exp:1 T:327#u##5c* v16(16) Pw:3(3) AC:1 Exp:1 T:328#u##6cv16(16) Pw:3(3) AC:1 Exp:1 T:329#u##6cv16(16) Pw:3(3) AC:1 Exp:1 T:330#u##6c v16(16) Pw:3(3) AC:1 Exp:1 T:331#u##7cCv16(16) Pw:3(3) AC:1 Exp:1 T:332#u##7czv16(16) Pw:3(3) AC:1 Exp:1 T:333#u##7c v16(16) Pw:3(3) AC:1 Exp:1 T:334#u##8cv16(16) Pw:3(3) AC:1 Exp:1 T:335#u##8c(v16(16) Pw:3(3) AC:1 Exp:1 T:336#u##8c0 v16(16) Pw:3(3) AC:1 Exp:1 T:337#u##9c16(16) Pw:3(3) AC:1 Exp:1 T:338#u###9ce16(16) Pw:3(3) AC:1 Exp:1 T:339u##:c16(16) Pw:3(3) AC:1 Exp:1 T:340#u#:cQ 16(16) Pw:3(3) AC:1 Exp:1 T:341###u###;cq16(16) Pw:3(3) AC:1 Exp:1 T:342##uc-~ Y16(16) Pw:3(3) AC:1 Exp:1 T:347u.?cSK16(16) Pw:3(3) AC:1 Exp:1 T:348..u##?c16(16) Pw:3(3) AC:1 Exp:1 T:349......|u@c316(16) Pw:3(3) AC:1 Exp:1 T:350......u#@c>16(16) Pw:3(3) AC:1 Exp:1 T:351u.|##@c< 16(16) Pw:3(3) AC:1 Exp:1 T:352#u#.Ac!q16(16) Pw:3(3) AC:1 Exp:1 T:353.u..Ac|& 16(16) Pw:3(3) AC:1 Exp:1 T:354..#...u...#Ac116(16) Pw:3(3) AC:1 Exp:1 T:355...#.#u#Bc16(16) Pw:3(3) AC:1 Exp:1 T:356##u#Bc` 16(16) Pw:3(3) AC:1 Exp:1 T:357##u#Bch16(16) Pw:3(3) AC:1 Exp:1 T:358##u#CcU16(16) Pw:3(3) AC:1 Exp:1 T:359##u#Cc16(16) Pw:3(3) AC:1 Exp:1 T:360##u#Cc 16(16) Pw:3(3) AC:1 Exp:1 T:361##u..#...--Dc"16(16) Pw:3(3) AC:1 Exp:1 T:362# ------# |{...u |.). ---Dc`. 16(16) Pw:3(3) AC:1 Exp:1 T:363-u#.||Ecr16(16) Pw:3(3) AC:1 Exp:1 T:364#u.#-EcTS16(16) Pw:3(3) AC:1 Exp:1 T:365u.Ec_ S16(16) Pw:3(3) AC:1 Exp:1 T:366u.Ec.uEc=fYou see here a two-handed sword.16(16) Pw:3(3) AC:1 Exp:1 T:367Hc[Ra16(16) Pw:3(3) AC:1 Exp:1 T:368)uHcL R16(16) Pw:3(3) AC:1 Exp:1 T:369.uIc,R16(16) Pw:3(3) AC:1 Exp:1 T:370.uIc316(16) Pw:3(3) AC:1 Exp:1 T:371..u##IcaD 16(16) Pw:3(3) AC:1 Exp:1 T:372....|uJcD16(16) Pw:3(3) AC:1 Exp:1 T:373....##u#KcfK16(16) Pw:3(3) AC:1 Exp:1 T:374.....###uKca 16(16) Pw:3(3) AC:1 Exp:1 T:375u###Lc'16(16) Pw:3(3) AC:1 Exp:1 T:376##u##Lc v16(16) Pw:3(3) AC:1 Exp:1 T:377##u#Mc[v16(16) Pw:3(3) AC:1 Exp:1 T:378##u#Mc9v16(16) Pw:3(3) AC:1 Exp:1 T:379##u#Mc3. v16(16) Pw:3(3) AC:1 Exp:1 T:380##u#Nc7v16(16) Pw:3(3) AC:1 Exp:1 T:381##u#Nc9v16(16) Pw:3(3) AC:1 Exp:1 T:382##u#Nc.] v16(16) Pw:3(3) AC:1 Exp:1 T:383##u#Nc v16(16) Pw:3(3) AC:1 Exp:1 T:384##u#Oc}16(16) Pw:3(3) AC:1 Exp:1 T:385###u#Ocd16(16) Pw:3(3) AC:1 Exp:1 T:386##uPck16(16) Pw:3(3) AC:1 Exp:1 T:387##u#Pc 16(16) Pw:3(3) AC:1 Exp:1 T:388u####Qc 16(16) Pw:3(3) AC:1 Exp:1 T:389##u##Qc:6##u#QcKm16(16) Pw:3(3) AC:1 Exp:1 T:390You hear the chime of a cash register.Qct 16(16) Pw:3(3) AC:1 Exp:1 T:391##u#+ScymYou hear the chime of a cash register.16(16) Pw:3(3) AC:1 Exp:1 T:391Sc;j16(16) Pw:3(3) AC:1 Exp:1 T:392##uTcgThe door opens.16(16) Pw:3(3) AC:1 Exp:1 T:393||.|..---Tc 16(16) Pw:3(3) AC:1 Exp:1 T:394#-u->....---Uc+\16(16) Pw:3(3) AC:1 Exp:1 T:395##|---u`.|.-cS16(16) Pw:3(3) AC:1 Exp:1 T:396.uc#S16(16) Pw:3(3) AC:1 Exp:1 T:397>uc)'..uc)kYou see here a statue of a grid bug.16(16) Pw:3(3) AC:1 Exp:1 T:398cKn16(16) Pw:3(3) AC:1 Exp:1 T:399`ucv+~16(16) Pw:3(3) AC:1 Exp:1 T:400#.u#c4 h16(16) Pw:3(3) AC:1 Exp:1 T:401..uco16(16) Pw:3(3) AC:1 Exp:1 T:402#..u....#c$ 16(16) Pw:3(3) AC:1 Exp:1 T:403#u#.#c16(16) Pw:3(3) AC:1 Exp:1 T:404#u##c 16(16) Pw:3(3) AC:1 Exp:1 T:405#u##c 16(16) Pw:3(3) AC:1 Exp:1 T:406#u##ce16(16) Pw:3(3) AC:1 Exp:1 T:407#u##cy16(16) Pw:3(3) AC:1 Exp:1 T:408##u##c, 16(16) Pw:3(3) AC:1 Exp:1 T:409---.....#u##cb 16(16) Pw:3(3) AC:1 Exp:1 T:410----+....|.....u|....[#------#c= 16(16) Pw:3(3) AC:1 Exp:1 T:411.....##....u###cr16(16) Pw:3(3) AC:1 Exp:1 T:412........#u####c' The door opens.16(16) Pw:3(3) AC:1 Exp:1 T:413.......-..........................cgX16(16) Pw:3(3) AC:1 Exp:1 T:414..............#..........u.......#.........c.16(16) Pw:3(3) AC:1 Exp:1 T:415.........##u#c?G 16(16) Pw:3(3) AC:1 Exp:1 T:416....###u#cc16(16) Pw:3(3) AC:1 Exp:1 T:417##u#c16(16) Pw:3(3) AC:1 Exp:1 T:418##u##ct16(16) Pw:3(3) AC:1 Exp:1 T:419##uc r16(16) Pw:3(3) AC:1 Exp:1 T:420#u#c7E###u#c8916(16) Pw:3(3) AC:1 Exp:1 T:420c+i =##u#c:i 916(16) Pw:3(3) AC:1 Exp:1 T:421c =##u#c 916(16) Pw:3(3) AC:1 Exp:1 T:422cJ=##u#cJ916(16) Pw:3(3) AC:1 Exp:1 T:423cL=##u#cL916(16) Pw:3(3) AC:1 Exp:1 T:424c(S =##u#cSS 916(16) Pw:3(3) AC:1 Exp:1 T:425cf=##u#cf916(16) Pw:3(3) AC:1 Exp:1 T:426c&=##u#c'916(16) Pw:3(3) AC:1 Exp:1 T:427cSV###u#cS916(16) Pw:3(3) AC:1 Exp:1 T:428cxd > 16(16) Pw:3(3) AC:1 Exp:1 T:429c16(16) Pw:3(3) AC:1 Exp:1 T:430#u##c16(16) Pw:3(3) AC:1 Exp:1 T:431#u###c@16(16) Pw:3(3) AC:1 Exp:1 T:432#u##c 16(16) Pw:3(3) AC:1 Exp:1 T:433#u##cw16(16) Pw:3(3) AC:1 Exp:1 T:434....##u##ce^ 16(16) Pw:3(3) AC:1 Exp:1 T:435............u..........#.....#....c2.#u#........c52916(16) Pw:3(3) AC:1 Exp:1 T:435cOK = 16(16) Pw:3(3) AC:1 Exp:1 T:436c" .##u#.##..16(16) Pw:3(3) AC:1 Exp:1 T:436cE( = 16(16) Pw:3(3) AC:1 Exp:1 T:437c!16(16) Pw:3(3) AC:1 Exp:1 T:438............###........u##-.-c'16(16) Pw:3(3) AC:1 Exp:1 T:439####u##.-cA 16(16) Pw:3(3) AC:1 Exp:1 T:440###{.|u!|--cJY16(16) Pw:3(3) AC:1 Exp:1 T:441...$.#|.#u-cv16(16) Pw:3(3) AC:1 Exp:1 T:442.|##-uc ^16(16) Pw:3(3) AC:1 Exp:1 T:443-.uc@.uc@cYou see here a clear potion.16(16) Pw:3(3) AC:1 Exp:1 T:444ccZp - a clear potion.16(16) Pw:3(3) AC:1 Exp:1 T:445cG e16(16) Pw:3(3) AC:1 Exp:1 T:446u.c -u{c 139 HP:16(16) Pw:3(3) AC:1 Exp:1 T:446$ - 41 gold pieces.16(16) Pw:3(3) AC:1 Exp:1 T:447ct16(16) Pw:3(3) AC:1 Exp:1 T:448.......u.c-c 16(16) Pw:3(3) AC:1 Exp:1 T:449.#u...cy16(16) Pw:3(3) AC:1 Exp:1 T:450.#u.......c16(16) Pw:3(3) AC:1 Exp:1 T:451.##u......ci 16(16) Pw:3(3) AC:1 Exp:1 T:452.#.u..c R16(16) Pw:3(3) AC:1 Exp:1 T:453.ucR16(16) Pw:3(3) AC:1 Exp:1 T:454.uc16(16) Pw:3(3) AC:1 Exp:1 T:455.u##.c 16(16) Pw:3(3) AC:1 Exp:1 T:456.u.....c516(16) Pw:3(3) AC:1 Exp:1 T:457.........#..u#c16(16) Pw:3(3) AC:1 Exp:1 T:458.##u#c16(16) Pw:3(3) AC:1 Exp:1 T:459##u##c> t16(16) Pw:3(3) AC:1 Exp:1 T:460##ucG 16(16) Pw:3(3) AC:1 Exp:1 T:461#u##c 16(16) Pw:3(3) AC:1 Exp:1 T:462###u##-K-c 16(16) Pw:3(3) AC:1 Exp:1 T:463###u##)-cV16(16) Pw:3(3) AC:1 Exp:1 T:464------#[))))|##))))))[|u))))))|-------cN---.)[#|.#u-"Salutations, swashberry! Welcome to Lerignac's antique weapons outlet!" --More--c: "Will you please leave Agro outside?"16(16) Pw:3(3) AC:1 Exp:1 T:465cf#16(16) Pw:3(3) AC:1 Exp:1 T:466.#.u-cIn what direction? cctThe door closes.16(16) Pw:3(3) AC:1 Exp:1 T:467+.c78# c rc idec cͅ QYou dismount Agro.@uc S16(16) Pw:3(3) AC:1 Exp:1 T:467Burdened--More--c Your movements are slowed slightly because of your load.16(16) Pw:3(3) AC:1 Exp:1 T:468Burdenedu#cx16(16) Pw:3(3) AC:1 Exp:1 T:469Burdened#u@cm0 }The door resists!16(16) Pw:3(3) AC:1 Exp:1 T:471Burdened##c c[ The door opens.16(16) Pw:3(3) AC:1 Exp:1 T:472Burdenedu-.cEL.#K#@c7F"Salutations, swashberry! Welcome again to Lerignac's antique weapons outlet!"16(16) Pw:3(3) AC:1 Exp:1 T:473Burdeneduc 16(16) Pw:3(3) AC:1 Exp:1 T:475Burdened-|##u@c bPardon me, Agro.16(16) Pw:3(3) AC:1 Exp:1 T:476Burdenedc cE bPardon me, Agro.16(16) Pw:3(3) AC:1 Exp:1 T:477BurdenedccoPardon me, Agro.16(16) Pw:3(3) AC:1 Exp:1 T:479Burdened-c 'In what direction? c;cX<oThe door closes.16(16) Pw:3(3) AC:1 Exp:1 T:480Burdened+ccbAutopickup: OFF.16(16) Pw:3(3) AC:1 Exp:1 T:480Burdenedc$.@cQYou see here a two-handed sword (34 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:481Burdened.KcRqc{qa - an uncursed +1 long sword (weapon in hand).16(16) Pw:3(3) AC:1 Exp:1 T:481Burdenedck8@)clYou see here a bow (40 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:483BurdenedK)cb8@)cDczYou see here a long sword (10 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:484Burdenedc -)@c# You see here a leather armor (4 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:485BurdenedK.c1g5[@cgYou see here a dagger (10 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:487Burdened.Kc@5)@c@You see here a bow (40 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:488BurdenedK.c-)@cMxYou see here a crossbow (27 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:489Burdenedc58@)cYou see here a bow (40 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:491Burdened.Kct{ 8@)c{ You see here a pair of jungle boots (44 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:492Burdenedcz-[@cuYou see here 6 darts (12 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:493BurdenedcU5)@ctYou see here a spear (2 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:495Burdenedc5)@cYou see here a bow (40 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:496BurdenedK.c)@You see here an orcish spear (2 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:497Burdenedc~8@)cYou see here a trident (4 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:499Burdened.KcQ78@)c7wYou see here 10 arrows (20 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:500Burdenedc'-)@c(~You see here 6 crossbow bolts (12 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:501Burdenedc5)@cCvYou see here a halberd (7 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:503Burdenedc]M"For you, esteemed sir; only 7 for this halberd."cz--More--ci You have a little trouble lifting q - a halberd (unpaid, 7 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:504Burdenedcw ,.@c You see here 10 arrows (20 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:505BurdenedK.c % -)@cm% wYou see here 11 arrows (22 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:507BurdenedcW8@)cWYou see here a bronze plate mail (267 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:508Burdened)Kc<@[c2tYou see here a spear (2 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:509Burdenedcd.@)c~You see here 6 crossbow bolts (12 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:511Burdenedc .@)c wYou see here 10 arrows (20 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:512BurdenedcF.@)cuYou see here 6 darts (12 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:513Burdenedc.@)c^You see here a pair of jungle boots (44 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:515BurdenedcTa .@[ca |You see here a leather armor (4 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:516Burdenedc.@[c6zYou see here a long sword (10 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:517Burdenedcne"For you, most gracious sir; only 10 for this long sword."--More--caYou have a little trouble lifting r - a long sword (unpaid, 10 zorkmids).16(16) Pw:3(3) AC:1 Exp:1 T:519BurdenedcctYou don't have anything to put on.16(16) Pw:3(3) AC:1 Exp:1 T:519BurdenedcG>/Itemized billing? [yn] (n) c  nc 216(16) Pw:3(3) AC:1 Exp:1 T:519BurdenedYou bought a halberd for 7 gold pieces.216(16) Pw:3(3) AC:1 Exp:1 T:519Burdened--More--c0 HYou bought a long sword for 10 gold pieces.--More--c4"Thank you for shopping in Lerignac's antique weapons outlet!"16(16) Pw:3(3) AC:1 Exp:1 T:520Burdenedc16(16) Pw:3(3) AC:1 Exp:1 T:521Burdened.@K.c016(16) Pw:3(3) AC:1 Exp:1 T:523BurdenedK)@cF cThe door resists!16(16) Pw:3(3) AC:1 Exp:1 T:524BurdenedccmuThe door opens.16(16) Pw:3(3) AC:1 Exp:1 T:525Burdeneduch c 9You stop. Agro is in the way!-c 16(16) Pw:3(3) AC:1 Exp:1 T:526BurdenedYou hear some noises.16(16) Pw:3(3) AC:1 Exp:1 T:527Burdenedcd 16(16) Pw:3(3) AC:1 Exp:1 T:528Burdened#u@.cU # c rcidecm'In what direction? co co Your rusty armor is too stiff to be able to mount Agro.16(16) Pw:3(3) AC:1 Exp:1 T:528Burdenedc^ c^ Pardon me, Agro.16(16) Pw:3(3) AC:1 Exp:1 T:529Burdenedu#cH16(16) Pw:3(3) AC:1 Exp:1 T:531Burdened..##.@-c2In what direction? ccacThe door resists!16(16) Pw:3(3) AC:1 Exp:1 T:532BurdenedcK'In what direction? c-cThe door closes.16(16) Pw:3(3) AC:1 Exp:1 T:533Burdened.+.cy 16(16) Pw:3(3) AC:1 Exp:1 T:535Burdened##@#c16(16) Pw:3(3) AC:1 Exp:1 T:536Burdened##@###c 16(16) Pw:3(3) AC:1 Exp:1 T:537Burdened#u@###c16(16) Pw:3(3) AC:1 Exp:1 T:539Burdened#@####clwb - an uncursed +1 lance named what's the point of a lance if you can't apply it (weapon in hand).--More--c& c8'a - an uncursed +1 long sword (alternate weapon; not wielded).16(16) Pw:3(3) AC:1 Exp:1 T:540Burdenedc>What do you want to wield? [- abqr or ?*] c 4 Weapons  a - ) an uncursed +1 long sword (alternate weapon; not wielded)  b - ) an uncursed +1 lance named what's the point of a lance if you can't appl  q - ) a halberd  r - ) a long sword (end) c +------|....|#.....|###########################|....|#-------------|---#-|--.-#+......|........|-----########|.......##-<........######.....##|....[###|........|##|...|##------##|........|####|.{.|####|........|##-...|@###|........|#-----###---------- -------###---------c-##|..[[))))| |{.....#######################|.))))).[| |.)...|#-|---.-##+.)))))))| -----|-#############|.>.`.|#----------###|......#-------cBSwashberry the Gallant St:15 Dx:9 Co:11 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:2 $:122 HP:16(16) Pw:3(3) AC:1  Exp:1 T:540BurdenedYou cannot wield a two-handed weapon while wearing a shield.16(16) Pw:3(3) AC:1 Exp:1 T:540BurdenedccթnNot wearing any accessories.16(16) Pw:3(3) AC:1 Exp:1 T:540Burdenedc?What do you want to take off? [cdef or ?*] c5X Armor c - [ an uncursed rusty +0 plate mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 small shield (being worn) f - [ an uncursed +0 pair of leather gloves (being worn)(end) cz+#######################-------------|---+......|........|----- c{16(16) Pw:3(3) AC:1 Exp:1 T:540BurdenedYou were wearing an uncursed +0 small shield.16(16) Pw:3(3) AC:2 Exp:1 T:541Burdened c8What do you want to wear? [e or ?*] cM c` ]Never mind.16(16) Pw:3(3) AC:2 Exp:1 T:541Burdenedc[d>What do you want to wield? [- abqr or ?*] c c 16(16) Pw:3(3) AC:2 Exp:1 T:541Burdenedq - a halberd (weapon in hands).16(16) Pw:3(3) AC:2 Exp:1 T:543BurdenedcZa - an uncursed +1 long sword (weapon in hand).--More--c_q - a halberd (alternate weapon; not wielded).16(16) Pw:3(3) AC:2 Exp:1 T:544BurdenedcZ 16(16) Pw:3(3) AC:2 Exp:1 T:545Burdened#@###c%16(16) Pw:3(3) AC:2 Exp:1 T:547Burdened.#@##cV 16(16) Pw:3(3) AC:2 Exp:1 T:548Burdened.........@...#..#..c>16(16) Pw:3(3) AC:2 Exp:1 T:549Burdened........#@#.c5x16(16) Pw:3(3) AC:2 Exp:1 T:551Burdened.......@#.#.c 16(16) Pw:3(3) AC:2 Exp:1 T:552Burdened........#@#.cZ[i16(16) Pw:3(3) AC:2 Exp:1 T:553Burdened.@ct 16(16) Pw:3(3) AC:2 Exp:1 T:555Burdened.u{@cj16(16) Pw:3(3) AC:2 Exp:1 T:556Burdened.@u..ch@.There's some graffiti on the floor here.--More--cd You read: "^r clven c|oa| ?rctects agai?s? magic.".16(16) Pw:3(3) AC:2 Exp:1 T:557Burdenedu{cQ{16(16) Pw:3(3) AC:2 Exp:1 T:559Burdened........#@...u..cF .#@u......cF i16(16) Pw:3(3) AC:2 Exp:1 T:560BurdenedYou hear bubbling water.cc 16(16) Pw:3(3) AC:2 Exp:1 T:561Burdened.#@u..#. c16(16) Pw:3(3) AC:2 Exp:1 T:563Burdened.#@##u.. c 16(16) Pw:3(3) AC:2 Exp:1 T:564Burdened.#@##..!cu16(16) Pw:3(3) AC:2 Exp:1 T:565Burdened.#@##.##..!c 16(16) Pw:3(3) AC:2 Exp:1 T:567Burdened.@u#........"c16(16) Pw:3(3) AC:2 Exp:1 T:568Burdened.@##.u............."cgn 16(16) Pw:3(3) AC:2 Exp:1 T:569Burdened@u##..#c16(16) Pw:3(3) AC:2 Exp:1 T:571Burdened.u@..#cN #cN You displaced Agro.16(16) Pw:3(3) AC:2 Exp:1 T:572Burdened@.u$cY16(16) Pw:3(3) AC:2 Exp:1 T:573Burdened@..u$c$16(16) Pw:3(3) AC:2 Exp:1 T:575Burdenedu@....%cLY16(16) Pw:3(3) AC:2 Exp:1 T:576Burdened.@.u%cڽ16(16) Pw:3(3) AC:2 Exp:1 T:577Burdened@...u&ce=16(16) Pw:3(3) AC:2 Exp:1 T:579Burdened@.u..&c 16(16) Pw:3(3) AC:2 Exp:1 T:580Burdened#@<u.#...'c16(16) Pw:3(3) AC:2 Exp:1 T:581Burdened.@-u.#..............'cs 16(16) Pw:3(3) AC:2 Exp:1 T:583Burdened...........##<.........#@.......##.........(cī16(16) Pw:3(3) AC:2 Exp:1 T:584Burdened...........@#.....####(czq 16(16) Pw:3(3) AC:2 Exp:1 T:585Burdened.|@#.|#-)cKD16(16) Pw:3(3) AC:2 Exp:1 T:587Burdened-@.##-)c‘.@)cnYou see here a leather cloak.16(16) Pw:3(3) AC:2 Exp:1 T:588Burdened.c.q16(16) Pw:3(3) AC:2 Exp:1 T:589Burdened@[/c]f16(16) Pw:3(3) AC:2 Exp:1 T:591Burdenedu/c9q16(16) Pw:3(3) AC:2 Exp:1 T:592Burdenedu..0cjyl16(16) Pw:3(3) AC:2 Exp:1 T:593Burdened.u0c16(16) Pw:3(3) AC:2 Exp:1 T:595Burdenedu..[0c q16(16) Pw:3(3) AC:2 Exp:1 T:596Burdened.u1cm16(16) Pw:3(3) AC:2 Exp:1 T:597Burdened.u1cOn16(16) Pw:3(3) AC:2 Exp:1 T:599Burdened.[u2cL(u.2c^8 16(16) Pw:3(3) AC:2 Exp:1 T:600BurdenedYou feel clumsy!16(16) Pw:3(3) AC:2 Exp:1 T:600BurdenedYou haven't been working on reflexes lately.--More--3cV You feel tough!3cg 2 16(16) Pw:3(3) AC:2 Exp:1 T:600BurdenedYou must be leading a healthy life-style.5c? #.@5c? You see here a leather cloak.16(16) Pw:3(3) AC:2 Exp:1 T:601Burdened.u6czl 6clYou have a little trouble lifting s - a leather cloak.16(16) Pw:3(3) AC:2 Exp:1 T:603Burdenedu..7c-?16(16) Pw:3(3) AC:2 Exp:1 T:604Burdened..@u7cw16(16) Pw:3(3) AC:2 Exp:1 T:605Burdened@u.7c%16(16) Pw:3(3) AC:2 Exp:1 T:607Burdened.u@...8c*16(16) Pw:3(3) AC:2 Exp:1 T:608Burdened@.u8c The door opens.16(16) Pw:3(3) AC:2 Exp:1 T:609Burdened-u.9c n#@...#.u9c v16(16) Pw:3(3) AC:2 Exp:1 T:611BurdenedYou hear someone cursing shoplifters.9c 16(16) Pw:3(3) AC:2 Exp:1 T:612Burdened@-F.u...;c16(16) Pw:3(3) AC:2 Exp:1 T:613Burdened#......@........cb >crF a fungus or mold (lichen)16(16) Pw:3(3) AC:2 Exp:1 T:613Burdened?c_ ?cvYou kill the lichen!16(16) Pw:3(3) AC:2 Exp:1 T:615Burdened%?cL [.#@#F.?cM nYou see here a lichen corpse.16(16) Pw:3(3) AC:2 Exp:1 T:616BurdenedAc AcYou have a little trouble lifting t - a lichen corpse.16(16) Pw:3(3) AC:2 Exp:1 T:617BurdeneduBcD BcEYou miss the lichen.16(16) Pw:3(3) AC:2 Exp:1 T:619Burdened#-.uCcܼ Cc(yYou kill the lichen!16(16) Pw:3(3) AC:2 Exp:1 T:620Burdened%Cc( 16(16) Pw:3(3) AC:2 Exp:1 T:621Burdened#.@u#Dcb..#@#DcYou see here a lichen corpse.16(16) Pw:3(3) AC:2 Exp:1 T:623Burdened#uEc]%.##u@.#%........7...------Ect%16(16) Pw:3(3) AC:2 Exp:1 T:623BurdenedAgro eats a lichen corpse.16(16) Pw:3(3) AC:2 Exp:1 T:624BurdenedFca416(16) Pw:3(3) AC:2 Exp:1 T:625Burdened#-------#|.....{@|.....|....|...-Fcw 16(16) Pw:3(3) AC:2 Exp:1 T:627Burdened.-u@#.|......Gc+16(16) Pw:3(3) AC:2 Exp:1 T:628Burdenedu#@.#|.|--Hc&16(16) Pw:3(3) AC:2 Exp:1 T:629Burdened.@uHc|I +{@HcI You see here a banana.16(16) Pw:3(3) AC:2 Exp:1 T:631Burdened..u.Jc >There is a banana here; eat it? [ynq] (n) Kc, yKc#-This banana is delicious!16(16) Pw:3(3) AC:2 Exp:1 T:632Burdened.uLca16(16) Pw:3(3) AC:2 Exp:1 T:633Burdened..@uLcS) Lcj) OYou displaced Agro.u@Lc) You see here a dark green spellbook.16(16) Pw:3(3) AC:2 Exp:1 T:635Burdenedu..Nc16(16) Pw:3(3) AC:2 Exp:1 T:636Burdened.u@Oc&@.Oc316(16) Pw:3(3) AC:2 Exp:1 T:636BurdenedAgro picks up a dark green spellbook.16(16) Pw:3(3) AC:2 Exp:1 T:637BurdenedOcl$ 16(16) Pw:3(3) AC:2 Exp:1 T:639Burdenedu@...PcT16(16) Pw:3(3) AC:2 Exp:1 T:640Burdened.@.u.Qc#16(16) Pw:3(3) AC:2 Exp:1 T:641Burdened#@....u....Qc$N#.....@..Qcq16(16) Pw:3(3) AC:2 Exp:1 T:641BurdenedAgro drops a dark green spellbook.16(16) Pw:3(3) AC:2 Exp:1 T:643Burdened.7u.Rc16(16) Pw:3(3) AC:2 Exp:1 T:644Burdened..@uSc0What do you want to drop? [$a-hk-t or ?*] Sc1P Coins  $ - $ 122 gold pieces  Weapons  a - ) an uncursed +1 long sword (weapon in hand)  b - ) an uncursed +1 lance named what's the point of a lance if you can't appl  q - ) a halberd (alternate weapon; not wielded)  r - ) a long sword  Armor  c - [ an uncursed rusty +0 plate mail (being worn)  d - [ an uncursed +0 helmet (being worn)  e - [ an uncursed +0 small shield  f - [ an uncursed +0 pair of leather gloves (being worn)  s - [ a leather cloak  Comestibles  g - % 12 uncursed apples  h - % 12 uncursed carrots  k - % an egg  n - % a food ration  t - % a lichen corpse  Potions  o - ! a cyan potion  ScPPMp - ! a clear potion  Scrolls (1 of 2)TcA m - ? a scroll labeled GARVEN DEH  Spellbooks  l - 7 a gray spellbook (2 of 2)Vc  +------|....|#.....|###########################|....|#--------------|---#-|--.-##-......||........|-----###########|.......##-<........######.....####|......|###|........|##|...|##-------.-#--------##|........|####|.{.|##|.....7..###|........|##-...|##|......@|##|........|#-----###----------VcG)[m -------#|....u..|##----------##|..[[))))| |{.....#|.......|######################|.))))).[| |.)...|---------#-|---.-##+.)))))))| -----|-#############|.>.`.|#----------###|......#-------Vc;Swashberry the Gallant St:15 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:2 $:122 HP:16(16) Pw:3(3) AC:2  Exp:1 T:644BurdenedYou drop a gray spellbook.16(16) Pw:3(3) AC:2 Exp:1 T:645Burdened.uWc[{16(16) Pw:3(3) AC:2 Exp:1 T:647Burdened@7.uWc)( 16(16) Pw:3(3) AC:2 Exp:1 T:648Burdened#@.......u.Wc216(16) Pw:3(3) AC:2 Exp:1 T:649Burdened##@................Xc16(16) Pw:3(3) AC:2 Exp:1 T:651Burdened@#..Yc16(16) Pw:3(3) AC:2 Exp:1 T:652Burdened#@#.....\c516(16) Pw:3(3) AC:2 Exp:1 T:653Burdened##@###^c16(16) Pw:3(3) AC:2 Exp:1 T:655Burdened###@##u^c,, 16(16) Pw:3(3) AC:2 Exp:1 T:656Burdened##@u........_cXN # `cc`ckhat`cC5Talk to whom? (in what direction) `c `cI Agro whickers.16(16) Pw:3(3) AC:2 Exp:1 T:657Burdened.uac 16(16) Pw:3(3) AC:2 Exp:1 T:659Burdened###@.....u7..........cc16(16) Pw:3(3) AC:2 Exp:1 T:660Burdened#.#....@#...u.fc716(16) Pw:3(3) AC:2 Exp:1 T:661Burdened#@..............gcJ16(16) Pw:3(3) AC:2 Exp:1 T:663Burdened.##@#.#............gc 16(16) Pw:3(3) AC:2 Exp:1 T:664Burdened#.@###.hc&16(16) Pw:3(3) AC:2 Exp:1 T:665Burdened@....##.....#...icy16(16) Pw:3(3) AC:2 Exp:1 T:667Burdenedu@#....icu~16(16) Pw:3(3) AC:2 Exp:1 T:668Burdened#-@#ic>; a16(16) Pw:3(3) AC:2 Exp:1 T:669Burdened.@jca16(16) Pw:3(3) AC:2 Exp:1 T:671Burdened.@jc!Ua16(16) Pw:3(3) AC:2 Exp:1 T:672Burdened.@jch16(16) Pw:3(3) AC:2 Exp:1 T:673Burdened.@kc.@kc=16(16) Pw:3(3) AC:2 Exp:1 T:673BurdenedYou hear some noises in the distance.16(16) Pw:3(3) AC:2 Exp:1 T:675BurdenedkcD 16(16) Pw:3(3) AC:2 Exp:1 T:676Burdened.@##lcr16(16) Pw:3(3) AC:2 Exp:1 T:677Burdened@.##mc\Wb16(16) Pw:3(3) AC:2 Exp:1 T:679Burdened@.mc b16(16) Pw:3(3) AC:2 Exp:1 T:680Burdened@.ncmyl16(16) Pw:3(3) AC:2 Exp:1 T:681Burdened@.nc{b16(16) Pw:3(3) AC:2 Exp:1 T:683Burdened@.nc b16(16) Pw:3(3) AC:2 Exp:1 T:684Burdened@.oc |16(16) Pw:3(3) AC:2 Exp:1 T:685Burdened#@.#ocL16(16) Pw:3(3) AC:2 Exp:1 T:687Burdened@-#....ocS 16(16) Pw:3(3) AC:2 Exp:1 T:688Burdened#....u@.....#...pc16(16) Pw:3(3) AC:2 Exp:1 T:689Burdened#.##@#pc 16(16) Pw:3(3) AC:2 Exp:1 T:691Burdened.###@.#.............qc16(16) Pw:3(3) AC:2 Exp:1 T:692Burdened.##@#.#.............qcF16(16) Pw:3(3) AC:2 Exp:1 T:693Burdened#.@u##rc*16(16) Pw:3(3) AC:2 Exp:1 T:695Burdened@....###.....#...rc& 16(16) Pw:3(3) AC:2 Exp:1 T:696Burdened#@#....sc16(16) Pw:3(3) AC:2 Exp:1 T:697Burdened#u@#sc16(16) Pw:3(3) AC:2 Exp:1 T:699Burdened-.@usc 16(16) Pw:3(3) AC:2 Exp:1 T:700Burdened.@.u.tc&16(16) Pw:3(3) AC:2 Exp:1 T:701Burdened.@.utc916(16) Pw:3(3) AC:2 Exp:1 T:703Burdened.@...utcoBm16(16) Pw:3(3) AC:2 Exp:1 T:704Burdened.@.ucp16(16) Pw:3(3) AC:2 Exp:1 T:705Burdened.@u#ucR 16(16) Pw:3(3) AC:2 Exp:1 T:707Burdened................#........@##vcW16(16) Pw:3(3) AC:2 Exp:1 T:708Burdened..........#..#@#vcf- 16(16) Pw:3(3) AC:2 Exp:1 T:709Burdened...###@#wc-16(16) Pw:3(3) AC:2 Exp:1 T:711Burdened##@#wc 16(16) Pw:3(3) AC:2 Exp:1 T:712Burdened##@#xc16(16) Pw:3(3) AC:2 Exp:1 T:713Burdened##@#xc3 16(16) Pw:3(3) AC:2 Exp:1 T:715Burdened##@#yc16(16) Pw:3(3) AC:2 Exp:1 T:716Burdened##@.#yc 16(16) Pw:3(3) AC:2 Exp:1 T:717Burdened#..F.#....@zcq16(16) Pw:3(3) AC:2 Exp:1 T:719Burdened#@.#zc c16(16) Pw:3(3) AC:2 Exp:1 T:720Burdened@.{cdfYou miss the lichen.16(16) Pw:3(3) AC:2 Exp:1 T:721Burdened|c|cfYou miss the lichen.16(16) Pw:3(3) AC:2 Exp:1 T:723Burdened}ci16(16) Pw:3(3) AC:2 Exp:1 T:724Burdened@.}c 16(16) Pw:3(3) AC:2 Exp:1 T:725BurdenedF`@.~cc16(16) Pw:3(3) AC:2 Exp:1 T:727Burdened@.~c# b16(16) Pw:3(3) AC:2 Exp:1 T:728Burdened.@~cӣL16(16) Pw:3(3) AC:2 Exp:1 T:729BurdenedcL16(16) Pw:3(3) AC:2 Exp:1 T:731BurdenedcJ b16(16) Pw:3(3) AC:2 Exp:1 T:732Burdened.@c${16(16) Pw:3(3) AC:2 Exp:1 T:733Burdened.@ucKw16(16) Pw:3(3) AC:2 Exp:1 T:735Burdened.u@.cB9 c9 TYou displaced Agro.u@.c9 k16(16) Pw:3(3) AC:2 Exp:1 T:735BurdenedAgro hits the lichen.c9 The lichen is killed!16(16) Pw:3(3) AC:2 Exp:1 T:736Burdened%c8Ru`@.cs16(16) Pw:3(3) AC:2 Exp:1 T:736BurdenedAgro eats a lichen corpse.16(16) Pw:3(3) AC:2 Exp:1 T:737Burdenedci16(16) Pw:3(3) AC:2 Exp:1 T:739Burdened@.ca16(16) Pw:3(3) AC:2 Exp:1 T:740Burdened@..uc 'You fall down the stairs.--More--cV-----------.%...*....-|.........||.........|..........||.........||..u@.....|-----------ckSwashberry the Gallant St:15 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:3 $:122 HP:15(16) Pw:3(3) AC:2  Exp:1 T:740Burdenedci 15(16) Pw:3(3) AC:2 Exp:1 T:741Burdenedu.c# 15(16) Pw:3(3) AC:2 Exp:1 T:743Burdenedu...@<c15(16) Pw:3(3) AC:2 Exp:1 T:744Burdenedu.||.....@|.cύ15(16) Pw:3(3) AC:2 Exp:1 T:745Burdened.u.@.....c\15(16) Pw:3(3) AC:2 Exp:1 T:747Burdened.@..uc,$%@.c$You see here a tin.15(16) Pw:3(3) AC:2 Exp:1 T:748Burdenedu..c c#You have a little trouble lifting u - a tin.15(16) Pw:3(3) AC:2 Exp:1 T:749Burdened.uc16(16) Pw:3(3) AC:2 Exp:1 T:751Burdened#@.......cT16(16) Pw:3(3) AC:2 Exp:1 T:752Burdened#@.....................cr16(16) Pw:3(3) AC:2 Exp:1 T:753Burdened#@#..........c*16(16) Pw:3(3) AC:2 Exp:1 T:755Burdened#@##....c'J}16(16) Pw:3(3) AC:2 Exp:1 T:756Burdened#@##.c }16(16) Pw:3(3) AC:2 Exp:1 T:757Burdened#@##.c}16(16) Pw:3(3) AC:2 Exp:1 T:759Burdened#@##.c16(16) Pw:3(3) AC:2 Exp:1 T:760Burdened#@###.cY16(16) Pw:3(3) AC:2 Exp:1 T:761Burdened@##b.c] 16(16) Pw:3(3) AC:2 Exp:1 T:763Burdened#@#u..c16(16) Pw:3(3) AC:2 Exp:1 T:764Burdened##@#.#.ct16(16) Pw:3(3) AC:2 Exp:1 T:765Burdened##@#.ct16(16) Pw:3(3) AC:2 Exp:1 T:767Burdened##@u.cq cq You displaced Agro.16(16) Pw:3(3) AC:2 Exp:1 T:768Burdened##@#.cD##@#....c͘16(16) Pw:3(3) AC:2 Exp:1 T:768BurdenedYou hear some noises.16(16) Pw:3(3) AC:2 Exp:1 T:769Burdenedc _##@..........c 16(16) Pw:3(3) AC:2 Exp:1 T:769BurdenedYou hear some noises in the distance.16(16) Pw:3(3) AC:2 Exp:1 T:771Burdenedc16(16) Pw:3(3) AC:2 Exp:1 T:772Burdened##@....................c916(16) Pw:3(3) AC:2 Exp:1 T:773Burdened#.@....cgi16(16) Pw:3(3) AC:2 Exp:1 T:775Burdened.@c&16(16) Pw:3(3) AC:2 Exp:1 T:776Burdened......#@cM16(16) Pw:3(3) AC:2 Exp:1 T:777Burdened.......#@.....c 16(16) Pw:3(3) AC:2 Exp:1 T:779Burdened........#@#...c~16(16) Pw:3(3) AC:2 Exp:1 T:780Burdened....#@##....c 16(16) Pw:3(3) AC:2 Exp:1 T:781Burdened.:@##.chP!You miss the gecko.cP16(16) Pw:3(3) AC:2 Exp:1 T:781BurdenedThe gecko misses.16(16) Pw:3(3) AC:2 Exp:1 T:783Burdeneduct c1t 2You kill the gecko!#c{t 26(26) Pw:13(13) AC:2 Exp:2 T:783BurdenedWelcome to experience level 2.26(26) Pw:13(13) AC:2 Exp:2 T:784Burdenedu..c&26(26) Pw:13(13) AC:2 Exp:2 T:785Burdened.#@##u..c 26(26) Pw:13(13) AC:2 Exp:2 T:787Burdened..#@##...--c"26(26) Pw:13(13) AC:2 Exp:2 T:788Burdened.#.#@##%#.-c 26(26) Pw:13(13) AC:2 Exp:2 T:789Burdened--....@##>.-cg26(26) Pw:13(13) AC:2 Exp:2 T:791Burdened---....|.@##.|.-cmI26(26) Pw:13(13) AC:2 Exp:2 T:792Burdened-|#@.##-cj e26(26) Pw:13(13) AC:2 Exp:2 T:793Burdened@.cz;..........@czYou see here 2 tins.26(26) Pw:13(13) AC:2 Exp:2 T:795Burdeneducj>c>You have a little trouble lifting v - 2 tins.26(26) Pw:13(13) AC:2 Exp:2 T:796Burdened.u.cZ26(26) Pw:13(13) AC:2 Exp:2 T:797Burdened@u..........>cN26(26) Pw:13(13) AC:2 Exp:2 T:797Burdenedcb 26(26) Pw:13(13) AC:2 Exp:2 T:799Burdenedu@............c|26(26) Pw:13(13) AC:2 Exp:2 T:800Burdened#@.u..c` 26(26) Pw:13(13) AC:2 Exp:2 T:801Burdened#@..#......cU26(26) Pw:13(13) AC:2 Exp:2 T:803Burdened@#.u..ci26(26) Pw:13(13) AC:2 Exp:2 T:804Burdenedu@#..c26(26) Pw:13(13) AC:2 Exp:2 T:805Burdened#u....@...##.c;R 26(26) Pw:13(13) AC:2 Exp:2 T:807Burdened## ------u |......#@ |...## |c 26(26) Pw:13(13) AC:2 Exp:2 T:808Burdened#@##.#.(|c26(26) Pw:13(13) AC:2 Exp:2 T:809Burdened-@##.|#(._F... -----c<26(26) Pw:13(13) AC:2 Exp:2 T:811Burdened.#@|.|--cPmj26(26) Pw:13(13) AC:2 Exp:2 T:812Burdened.@c GWhat kinds of thing do you want to drop? [$)[%?! UXaim] c ]XcI*k - an egg? [ynaq] (n) c|=nm - a scroll labeled GARVEN DEH? [ynaq] (n) cr@HyA scroll labeled GARVEN DEH lands on the altar.--More--cE +n - a food ration? [ynaq] (n) ch::yA food ration lands on the altar.--More--c+o - a cyan potion? [ynaq] (n) c~:yA cyan potion lands on the altar.--More--c ,p - a clear potion? [ynaq] (n) cvg ;yA clear potion lands on the altar.--More--cBGq - a halberd (alternate weapon; not wielded)? [ynaq] (n) c6yA halberd lands on the altar.--More--c *r - a long sword? [ynaq] (n) cCQ9yA long sword lands on the altar.--More--c-s - a leather cloak? [ynaq] (n) c> <yA leather cloak lands on the altar.--More--c -t - a lichen corpse? [ynaq] (n) cƪ'nu - a tin? [ynaq] (n) c2yA tin lands on the altar.--More--cnf%v - 2 tins? [yn#aq] (n) c 1y2 tins land on the altar.c1hThat was all.26(26) Pw:13(13) AC:2 Exp:2 T:812--More--clYour movements are now unencumbered.26(26) Pw:13(13) AC:2 Exp:2 T:813c:There are several objects here.--More--czy HWhat kinds of thing do you want to pick up? [%[)!? aA:m] cc mc  Pick up what?  Weapons (')') a - ) an uncursed halberd b - ) an uncursed long sword Armor ('[') c - [ an uncursed leather cloak Comestibles ('%') d - % an uncursed food ration e - % an uncursed tin f - % 2 uncursed tins Potions ('!') g - ! an uncursed clear potion h - ! an uncursed cyan potion Scrolls ('?') i - ? an uncursed scroll labeled GARVEN DEH(end) cy+cѰ+c^e+ct +c +c>7+c+cC+cd]+cQ------*....-.....|.....|.....|.....|.....|------You have a little trouble lifting q - an uncursed halberd.--More--cYYou have a little trouble lifting r - an uncursed long sword.--More--cT \You have a little trouble lifting s - an uncursed leather cloak.--More--c|ZYou have a little trouble lifting n - an uncursed food ration.--More--c37 RYou have a little trouble lifting u - an uncursed tin.--More--c`RYou have a little trouble lifting v - 2 uncursed tins.--More--cDj [You have a little trouble lifting p - an uncursed clear potion.--More--c=ZYou have a little trouble lifting o - an uncursed cyan potion.--More--cYYou have a little trouble lifting m - an uncursed scroll labeled GARVEN DEH.cʝ]26(26) Pw:13(13) AC:2 Exp:2 T:813Burdened --More--c Your movements are slowed slightly because of your load.26(26) Pw:13(13) AC:2 Exp:2 T:814Burdened.uc>You are empty handed.--More--cra - an uncursed +1 long sword (alternate weapon; not wielded).26(26) Pw:13(13) AC:2 Exp:2 T:816Burdened(.uc=What do you want to wield? [- abqr or ?*] czc,{26(26) Pw:13(13) AC:2 Exp:2 T:816Burdenedq - an uncursed halberd (weapon in hands).26(26) Pw:13(13) AC:2 Exp:2 T:817Burdenedu..co *_@c 26(26) Pw:13(13) AC:2 Exp:2 T:817BurdenedAgro picks up a large box.Agro misses the red mold.c --More--cF'Agro is suddenly very hot!cpAgro misses the red mold.26(26) Pw:13(13) AC:2 Exp:2 T:818BurdenedcC.u@.c26(26) Pw:13(13) AC:2 Exp:2 T:819BurdenedAgro drops a large box.26(26) Pw:13(13) AC:2 Exp:2 T:820Burdened(u(co?What do you want to use or apply? [q or ?*] cncn26(26) Pw:13(13) AC:2 Exp:2 T:820BurdenedWhere do you want to hit?(For instructions type a ?)cc:cQ c3R You kill the red mold!26(26) Pw:13(13) AC:2 Exp:2 T:821Burdened..ucK$@.cYou see here a large box.26(26) Pw:13(13) AC:2 Exp:2 T:822Burdened.ucB6# c\lootcFootcZ otc tcAThere is a large box here, loot it? [ynq] (q) c yc oHmmm, it seems to be locked.26(26) Pw:13(13) AC:2 Exp:2 T:822Burdenedc[ c\}q - an uncursed halberd (weapon in hands).26(26) Pw:13(13) AC:2 Exp:2 T:822Burdenedc Xa - an uncursed +1 long sword (weapon in hand).--More--caq - an uncursed halberd (alternate weapon; not wielded).26(26) Pw:13(13) AC:2 Exp:2 T:824Burdenedu.c # c- forcecorcec5rcec cecAHThere is a large box here, force its lock? [ynq] (q) c ycMNYou force your long sword into a crack and pry.26(26) Pw:13(13) AC:2 Exp:2 T:825Burdened 26(26) Pw:13(13) AC:2 Exp:2 T:826Burdened 26(26) Pw:13(13) AC:2 Exp:2 T:828Burdened..u.._--More--c[You succeed in forcing the lock.26(26) Pw:13(13) AC:2 Exp:2 T:829Burdened..uc3# c lootc) ootcotc5XtcYAThere is a large box here, loot it? [ynq] (q) c7/`yYou carefully open the large box...You trigger a trap!--More--cc c2d You are jolted by a surge of electricity!18(26) Pw:13(13) AC:2 Exp:2 T:829Burdened 18(26) Pw:13(13) AC:2 Exp:2 T:830Burdened.uc, # cz\lootc'ootcotc)Utc AThere is a large box here, loot it? [ynq] (q) c5:dyYou carefully open the large box...The large box is empty.--More--c9Do you wish to put something in? [ynqm] (n) cBQn18(26) Pw:13(13) AC:2 Exp:2 T:830Burdenedce5@(ceYou see here a whistle.18(26) Pw:13(13) AC:2 Exp:2 T:832Burdened..u.cw18(26) Pw:13(13) AC:2 Exp:2 T:833Burdened(@_uc @.c[You see here a whistle.18(26) Pw:13(13) AC:2 Exp:2 T:834Burdenedu.c c6 You have a little trouble lifting w - a whistle.19(26) Pw:13(13) AC:2 Exp:2 T:836Burdened.u..c? 19(26) Pw:13(13) AC:2 Exp:2 T:837Burdenedu@(c19(26) Pw:13(13) AC:2 Exp:2 T:838Burdened..@uc2"1What do you want to drop? [$a-hkm-w or ?*] c>c19(26) Pw:13(13) AC:2 Exp:2 T:838BurdenedA whistle lands on the altar.19(26) Pw:13(13) AC:2 Exp:2 T:840Burdenedu.cD cYou have a little trouble lifting w - an uncursed whistle.19(26) Pw:13(13) AC:2 Exp:2 T:841Burdenedu..c@What do you want to use or apply? [qw or ?*] c c 19(26) Pw:13(13) AC:2 Exp:2 T:841BurdenedYou produce a high whistling sound.19(26) Pw:13(13) AC:2 Exp:2 T:842Burdenedc 19(26) Pw:13(13) AC:2 Exp:2 T:844Burdened@.._u(c719(26) Pw:13(13) AC:2 Exp:2 T:845Burdened@#..u.c"19(26) Pw:13(13) AC:2 Exp:2 T:846Burdened.@#.#...(..cQu20(26) Pw:13(13) AC:2 Exp:2 T:848Burdened.....u##....@#..##c˫}You are carrying too much to get through.20(26) Pw:13(13) AC:2 Exp:2 T:848Burdenedcl 20(26) Pw:13(13) AC:2 Exp:2 T:849Burdened.#####@##c; 20(26) Pw:13(13) AC:2 Exp:2 T:850Burdened##u@#cAms20(26) Pw:13(13) AC:2 Exp:2 T:852Burdened###@#c$ g20(26) Pw:13(13) AC:2 Exp:2 T:853Burdened##@#cg20(26) Pw:13(13) AC:2 Exp:2 T:854Burdened##@#cjWz20(26) Pw:13(13) AC:2 Exp:2 T:856Burdened#u@#cf 20(26) Pw:13(13) AC:2 Exp:2 T:857Burdened#u@:c0vYou kill the gecko!21(26) Pw:13(13) AC:2 Exp:2 T:858Burdened%c. @###@#c You see here a gecko corpse.21(26) Pw:13(13) AC:2 Exp:2 T:860BurdeneducPQDThere is a gecko corpse here; eat it? [ynq] (n) c ycP This gecko corpse tastes terrible!21(26) Pw:13(13) AC:2 Exp:2 T:861Burdened 21(26) Pw:13(13) AC:2 Exp:2 T:862Burdened 21(26) Pw:13(13) AC:2 Exp:2 T:864Burdened#--More--c2wYou finish eating the gecko corpse.21(26) Pw:13(13) AC:2 Exp:2 T:865Burdenedck21(26) Pw:13(13) AC:2 Exp:2 T:866Burdened##@c8N21(26) Pw:13(13) AC:2 Exp:2 T:866Burdenedcw 21(26) Pw:13(13) AC:2 Exp:2 T:868Burdened#@#cK22(26) Pw:13(13) AC:2 Exp:2 T:869Burdened.......##@###c 22(26) Pw:13(13) AC:2 Exp:2 T:870Burdened....#....@...........#.#c<22(26) Pw:13(13) AC:2 Exp:2 T:872Burdened...#@#rr..c\ 22(26) Pw:13(13) AC:2 Exp:2 T:873Burdened.#.##@#rr..#.c]22(26) Pw:13(13) AC:2 Exp:2 T:874Burdened..##@#r...c 22(26) Pw:13(13) AC:2 Exp:2 T:876Burdened.##@%..cX K.##@r.cX /You see here an acid blob corpse.c.Y 22(26) Pw:13(13) AC:2 Exp:2 T:876BurdenedThe giant rat misses.22(26) Pw:13(13) AC:2 Exp:2 T:877Burdenedrc c$ 4You kill the giant rat!%cs Esquire 31(35) Pw:20(20) AC:2 Exp:3 T:877BurdenedWelcome to experience level 3.31(35) Pw:20(20) AC:2 Exp:3 T:878Burdened.cyl....#%@#....c ztYou see here a giant rat corpse.31(35) Pw:20(20) AC:2 Exp:3 T:880Burdenedc} 31(35) Pw:20(20) AC:2 Exp:3 T:881Burdened........%@...cj32(35) Pw:20(20) AC:2 Exp:3 T:882Burdened.......#@....c:32(35) Pw:20(20) AC:2 Exp:3 T:884Burdened.#u@cx32(35) Pw:20(20) AC:2 Exp:3 T:885Burdened.u@c32(35) Pw:20(20) AC:2 Exp:3 T:886Burdened..@.uc132(35) Pw:20(20) AC:2 Exp:3 T:888Burdenedu@..c 32(35) Pw:20(20) AC:2 Exp:3 T:889Burdened..@uc,32(35) Pw:20(20) AC:2 Exp:3 T:890Burdened@.....u.c33(35) Pw:20(20) AC:2 Exp:3 T:892Burdened@u.... c5 33(35) Pw:20(20) AC:2 Exp:3 T:893Burdened@u.. c cKYou displaced Agro.33(35) Pw:20(20) AC:2 Exp:3 T:894Burdened.@u c_33(35) Pw:20(20) AC:2 Exp:3 T:896Burdenedu@#.#.... cx33(35) Pw:20(20) AC:2 Exp:3 T:897Burdened.u@.................... cz!33(35) Pw:20(20) AC:2 Exp:3 T:898Burdened.......-u........@......#...... c 34(35) Pw:20(20) AC:2 Exp:3 T:900Burdened.#u@# c34(35) Pw:20(20) AC:2 Exp:3 T:901Burdened#u@## cW34(35) Pw:20(20) AC:2 Exp:3 T:902Burdened#u@##c34(35) Pw:20(20) AC:2 Exp:3 T:904Burdened##u#@+cN34(35) Pw:20(20) AC:2 Exp:3 T:904BurdenedcBThe door opens.34(35) Pw:20(20) AC:2 Exp:3 T:905Burdened---#..|-.>$|...---c]34(35) Pw:20(20) AC:2 Exp:3 T:906Burdened-#|.#@|*-cB34(35) Pw:20(20) AC:2 Exp:3 T:908Burdened-##u@-c_.@c `You see here a yellowish brown gem.35(35) Pw:20(20) AC:2 Exp:3 T:909Burdened-uc(35(35) Pw:20(20) AC:2 Exp:3 T:910Burdened.>*@uc&@.ckYou see here 15 gold pieces.35(35) Pw:20(20) AC:2 Exp:3 T:912Burdenedu>.cUc*V3735(35) Pw:20(20) AC:2 Exp:3 T:912BurdenedYou have a little trouble lifting $ - 15 gold pieces.35(35) Pw:20(20) AC:2 Exp:3 T:913Burdened.>uctctAutopickup: ON, for $"=/ objects, with some exceptions.35(35) Pw:20(20) AC:2 Exp:3 T:913Burdenedch 35(35) Pw:20(20) AC:2 Exp:3 T:914Burdenedu#.@#cD 35(35) Pw:20(20) AC:2 Exp:3 T:916Burdened....#.@c35(35) Pw:20(20) AC:2 Exp:3 T:917Burdened#.@.#c 35(35) Pw:20(20) AC:2 Exp:3 T:918Burdened#@#.#cn35(35) Pw:20(20) AC:2 Exp:3 T:920Burdenedu@##c9 c: You displaced Agro.35(35) Pw:20(20) AC:2 Exp:3 T:921Burdened#@u#c}35(35) Pw:20(20) AC:2 Exp:3 T:922Burdened---.....##@u#c 35(35) Pw:20(20) AC:2 Exp:3 T:924Burdened-....@u##cfc gYou displaced Agro.35(35) Pw:20(20) AC:2 Exp:3 T:925Burdened.#.#@#uc35(35) Pw:20(20) AC:2 Exp:3 T:926Burdened.@.|#u..|#|cD35(35) Pw:20(20) AC:2 Exp:3 T:928Burdened|.#@##|......----cJ 35(35) Pw:20(20) AC:2 Exp:3 T:929Burdened-#.@#||.--cWc35(35) Pw:20(20) AC:2 Exp:3 T:930Burdened.@c!35(35) Pw:20(20) AC:2 Exp:3 T:932Burdened@u.cM 35(35) Pw:20(20) AC:2 Exp:3 T:933Burdenedu.@#...c35(35) Pw:20(20) AC:2 Exp:3 T:934Burdened..u.@#........cZ35(35) Pw:20(20) AC:2 Exp:3 T:936Burdened..u@#r.c235(35) Pw:20(20) AC:2 Exp:3 T:937Burdened##@#..#cCd35(35) Pw:20(20) AC:2 Exp:3 T:938Burdened##@cM35(35) Pw:20(20) AC:2 Exp:3 T:938Burdenedcc...#@##c35(35) Pw:20(20) AC:2 Exp:3 T:939BurdenedYou hear some noises in the distance.35(35) Pw:20(20) AC:2 Exp:3 T:940Burdened c,35(35) Pw:20(20) AC:2 Exp:3 T:941Burdened####@## c 35(35) Pw:20(20) AC:2 Exp:3 T:942Burdened####@###!c35(35) Pw:20(20) AC:2 Exp:3 T:944Burdened###..#...@"c35(35) Pw:20(20) AC:2 Exp:3 T:945Burdened.......u#@##"c1 35(35) Pw:20(20) AC:2 Exp:3 T:946Burdened.%u..@-##c35(35) Pw:20(20) AC:2 Exp:3 T:948Burdened.@.u#c 35(35) Pw:20(20) AC:2 Exp:3 T:949Burdened@.-$cACount: 10$c^ 35(35) Pw:20(20) AC:2 Exp:3 T:950Burdened 35(35) Pw:20(20) AC:2 Exp:3 T:952Burdened 35(35) Pw:20(20) AC:2 Exp:3 T:953Burdened 35(35) Pw:20(20) AC:2 Exp:3 T:954Burdened 35(35) Pw:20(20) AC:2 Exp:3 T:956Burdened 35(35) Pw:20(20) AC:2 Exp:3 T:957Burdened+u%cgThis door is locked.35(35) Pw:20(20) AC:2 Exp:3 T:957Burdened'c*&In what direction? 'cQ['c[WHAMMM!!!35(35) Pw:20(20) AC:2 Exp:3 T:958Burdenedu..(c &In what direction? )c)cAs you kick the door, it crashes open!35(35) Pw:20(20) AC:2 Exp:3 T:960Burdenedu..*cf35(35) Pw:20(20) AC:2 Exp:3 T:961Burdened%u@#*c)135(35) Pw:20(20) AC:2 Exp:3 T:962Burdened....u@#.#...+c.|#|.........|###|...|## |...._|##------#|...<.....|#-.>Yc[38;5;4m.|######` |.(...|#########-----------|*...# ------------Swashberry the Esquire St:15 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:3 $:137 HP:35(35) Pw:20(20) AC:2  Exp:3 T:997BurdenedIn what direction? ZcZcThe kitten devours an uncursed food ration.35(35) Pw:20(20) AC:2 Exp:3 T:998Burdened.fu\cu5(For instructions type a ?)]c5U]c,?What do you want to call the kitten? Blinx^c B_c _c S35(35) Pw:20(20) AC:2 Exp:3 T:998Burdened`cwV #@.`c^W 35(35) Pw:20(20) AC:2 Exp:3 T:998BurdenedAgro picks up a giant rat corpse.35(35) Pw:20(20) AC:2 Exp:3 T:1000Burdened..f...ubc 35(35) Pw:20(20) AC:2 Exp:3 T:1001Burdenedf#@..#u..cc 35(35) Pw:20(20) AC:2 Exp:3 T:1002Burdened...#@........dc35(35) Pw:20(20) AC:2 Exp:3 T:1004Burdened..#@##dcdB35(35) Pw:20(20) AC:2 Exp:3 T:1005Burdened#..##@#ec 35(35) Pw:20(20) AC:2 Exp:3 T:1006Burdened....###@#fc35(35) Pw:20(20) AC:2 Exp:3 T:1008Burdened##@#fc 35(35) Pw:20(20) AC:2 Exp:3 T:1009Burdened##@#fc35(35) Pw:20(20) AC:2 Exp:3 T:1010Burdened##@.#gc$35(35) Pw:20(20) AC:2 Exp:3 T:1012Burdened...#..#.@cD$35(35) Pw:20(20) AC:2 Exp:3 T:1013Burdened...#..@..c35(35) Pw:20(20) AC:2 Exp:3 T:1014Burdened#@#.#c35(35) Pw:20(20) AC:2 Exp:3 T:1016Burdened#@##c35(35) Pw:20(20) AC:2 Exp:3 T:1017Burdenedf@##c. c / You displaced Blinx.35(35) Pw:20(20) AC:2 Exp:3 T:1018Burdened....u#@##cu cYou displaced Agro.35(35) Pw:20(20) AC:2 Exp:3 T:1020Burdened...@##c\ 35(35) Pw:20(20) AC:2 Exp:3 T:1021Burdened...#@#c`35(35) Pw:20(20) AC:2 Exp:3 T:1022Burdened....###@#c"435(35) Pw:20(20) AC:2 Exp:3 T:1024Burdened##@uczPardon me, Agro.35(35) Pw:20(20) AC:2 Exp:3 T:1025Burdened#cO35(35) Pw:20(20) AC:2 Exp:3 T:1026Burdened##@#c35(35) Pw:20(20) AC:2 Exp:3 T:1028Burdened##@fu#c{You stop. Agro is in the way!35(35) Pw:20(20) AC:2 Exp:3 T:1029Burdened..cv 35(35) Pw:20(20) AC:2 Exp:3 T:1030Burdened.f.#.u.#..@cL 35(35) Pw:20(20) AC:2 Exp:3 T:1032Burdened..u>@#.f.#c"35(35) Pw:20(20) AC:2 Exp:3 T:1033Burdenedu.@f..c'You fall down the stairs.--More--c$v...f@u...c%Swashberry the Esquire St:15 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Gnomish Mines:4 $:137 HP:33(35) Pw:20(20) AC:2  Exp:3 T:1033Burdenedc&Sf..uc&33(35) Pw:20(20) AC:2 Exp:3 T:1034BurdenedYou are beginning to feel hungry.33(35) Pw:20(20) AC:2 Exp:3 T:1034Hungry BurdenedcC) Coins  $ - $ 137 gold pieces  Weapons  a - ) an uncursed +1 long sword (weapon in hand)  b - ) an uncursed +1 lance named what's the point of a lance if you can't appl  q - ) an uncursed halberd (alternate weapon; not wielded)  r - ) an uncursed long sword  Tools  w - ( an uncursed whistle  Armor  c - [ an uncursed rusty +0 plate mail (being worn)  d - [ an uncursed +0 helmet (being worn)  e - [ an uncursed +0 small shield  f - [ an uncursed +0 pair of leather gloves (being worn)  s - [ an uncursed leather cloak  Comestibles  g - % 12 uncursed apples  h - % 12 uncursed carrots  k - % an egg  t - % a lichen corpse  cq)xu - % an uncursed tin  v - % 2 uncursed tins  Potions (1 of 2)c_  o - ! an uncursed cyan potion  p - ! an uncursed clear potion  Scrolls  m - ? an uncursed scroll labeled GARVEN DEH (2 of 2)c 8Swashberry the Esquire St:15 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Gnomish Mines:4 $:137 HP:33(35) Pw:20(20) AC:2  Exp:3 T:1034Hungry Burdenedf...@..u.c{ +What do you want to wear? [es or ?*] c7 Armor e - [ an uncursed +0 small shield s - [ an uncursed leather cloak(end) cLI B+cJ Y33(35) Pw:20(20) AC:2 Exp:3 T:1034Hungry BurdenedYou are now wearing a small shield.34(35) Pw:20(20) AC:2 Exp:3 T:1035Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1036Hungry Burdened..u..c3P34(35) Pw:20(20) AC:1 Exp:3 T:1036Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1037Hungry Burdened....<u.f@....c @34(35) Pw:20(20) AC:1 Exp:3 T:1037Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1038Hungry Burdened....u..@.-.-c K 34(35) Pw:20(20) AC:1 Exp:3 T:1038Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1039Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1040Hungry Burdened......@---cc 34(35) Pw:20(20) AC:1 Exp:3 T:1041Hungry Burdened....@f.-c[- 34(35) Pw:20(20) AC:1 Exp:3 T:1041Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1042Hungry Burdened....@..f...cx}34(35) Pw:20(20) AC:1 Exp:3 T:1042Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1043Hungry Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1044Hungry Burdened......u.@.--c 35(35) Pw:20(20) AC:1 Exp:3 T:1044Hungry Burdened.....@u-cuYou hear some noises.35(35) Pw:20(20) AC:1 Exp:3 T:1045Hungry Burdenedc635(35) Pw:20(20) AC:1 Exp:3 T:1045Hungry Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1046Hungry Burdened....f@[...uc7.G..@... Things that are here: a gnomish helm a pair of gnomish boots an aklys a yellow gem--More--cӓhu.c35(35) Pw:20(20) AC:1 Exp:3 T:1047Hungry BurdenedAgro misses the gnome lord.Agro bites the gnome lord.--More--c0-The gnome lord wields an aklys!c0AThe gnome lord swings his aklys.--More--cThe gnome lord hits!27(35) Pw:20(20) AC:1 Exp:3 T:1047Hungry BurdenedAgro hits the gnome lord.--More--c8{Agro misses the gnome lord.27(35) Pw:20(20) AC:1 Exp:3 T:1048Hungry Burdenedc'27(35) Pw:20(20) AC:1 Exp:3 T:1049Hungry Burdened....GG.@.---c`f[...@.-cs 27(35) Pw:20(20) AC:1 Exp:3 T:1049Hungry BurdenedAgro hits the gnome.Agro misses the gnome.--More--c9G1The gnome swings his aklys at Agro.crG7The gnome misses Agro.--More--c|w )The gnome swings his aklys.cw kThe gnome hits!18(35) Pw:20(20) AC:1 Exp:3 T:1049Hungry BurdenedccC )c c  CYou are hit by a dagger..)c S 16(35) Pw:20(20) AC:1 Exp:3 T:1049Hungry Burdenedc @c2--More--c4The arrow hits the gnome.)c'o16(35) Pw:20(20) AC:1 Exp:3 T:1050Hungry BurdenedGccYou kill the gnome!16(35) Pw:20(20) AC:1 Exp:3 T:1051Hungry Burdened.f.cAThe arrow misses Blinx.)c --More--c]You are almost hit by an arrow.f)cr m 16(35) Pw:20(20) AC:1 Exp:3 T:1052Hungry Burdened@cR..u.*@-.f|cS16(35) Pw:20(20) AC:1 Exp:3 T:1052Hungry BurdenedBlinx picks up a very rusty arrow.17(35) Pw:20(20) AC:1 Exp:3 T:1053Hungry Burdened)fc...u@.f.c.17(35) Pw:20(20) AC:1 Exp:3 T:1053Hungry BurdenedYou hear rumbling in the distance.c.)c"RYou are almost hit by an arrow..)c--More--cIThe arrow hits Blinx.@)c^v17(35) Pw:20(20) AC:1 Exp:3 T:1054Hungry BurdenedfcLo.%.@f..c717(35) Pw:20(20) AC:1 Exp:3 T:1054Hungry BurdenedBlinx eats a gnome corpse.17(35) Pw:20(20) AC:1 Exp:3 T:1055Hungry Burdened 17(35) Pw:20(20) AC:1 Exp:3 T:1056Hungry BurdeneducYX...@....cY Things that are here: a gnome corpse a gnomish helm a bow 2 very rusty arrows--More--cƤ17(35) Pw:20(20) AC:1 Exp:3 T:1057Hungry Burdened.c'Yy...%@...c}Y17(35) Pw:20(20) AC:1 Exp:3 T:1057Hungry BurdenedYou hear some noises.17(35) Pw:20(20) AC:1 Exp:3 T:1058Hungry Burdenedc$o17(35) Pw:20(20) AC:1 Exp:3 T:1060Hungry Burdened...@...[.cZ17(35) Pw:20(20) AC:1 Exp:3 T:1061Hungry Burdened...@...c18(35) Pw:20(20) AC:1 Exp:3 T:1062Hungry Burdened...@....cEj 18(35) Pw:20(20) AC:1 Exp:3 T:1064Hungry Burdened...@....c18(35) Pw:20(20) AC:1 Exp:3 T:1065Hungry Burdened...@....cs 18(35) Pw:20(20) AC:1 Exp:3 T:1066Hungry Burdened...@....cw18(35) Pw:20(20) AC:1 Exp:3 T:1068Hungry Burdened...@....c@ 18(35) Pw:20(20) AC:1 Exp:3 T:1069Hungry Burdened...@....c18(35) Pw:20(20) AC:1 Exp:3 T:1070Hungry Burdened---@....c19(35) Pw:20(20) AC:1 Exp:3 T:1072Hungry Burdened...@...c%K 19(35) Pw:20(20) AC:1 Exp:3 T:1073Hungry Burdened...@...c 19(35) Pw:20(20) AC:1 Exp:3 T:1074Hungry Burdened.--@.......c_19(35) Pw:20(20) AC:1 Exp:3 T:1076Hungry Burdened.@...Z.c19(35) Pw:20(20) AC:1 Exp:3 T:1077Hungry Burdened..|@....c G...@.Z.c 19(35) Pw:20(20) AC:1 Exp:3 T:1077Hungry BurdenedThe orc zombie misses.19(35) Pw:20(20) AC:1 Exp:3 T:1078Hungry Burdenedc- 1You hit the orc zombie!c- The orc zombie turns to flee!20(35) Pw:20(20) AC:1 Exp:3 T:1080Hungry Burdened.c 20(35) Pw:20(20) AC:1 Exp:3 T:1081Hungry Burdened|..|@-.....c_20(35) Pw:20(20) AC:1 Exp:3 T:1082Hungry Burdened---@..c 3-.@c 20(35) Pw:20(20) AC:1 Exp:3 T:1083Hungry BurdenedYou hear rumbling in the distance.cY Y20(35) Pw:20(20) AC:1 Exp:3 T:1084Hungry Burdenedc 20(35) Pw:20(20) AC:1 Exp:3 T:1085Hungry Burdened.@..c?20(35) Pw:20(20) AC:1 Exp:3 T:1086Hungry Burdened....@....cF 20(35) Pw:20(20) AC:1 Exp:3 T:1088Hungry Burdened.-..@...cs"21(35) Pw:20(20) AC:1 Exp:3 T:1089Hungry Burdened-..@-..c( Y21(35) Pw:20(20) AC:1 Exp:3 T:1089Hungry Burdenedc21(35) Pw:20(20) AC:1 Exp:3 T:1090Hungry Burdened..-.@-.(.c R..@..-c xYou see here a small bag.21(35) Pw:20(20) AC:1 Exp:3 T:1092Hungry BurdenedcOn# clootct ootc/( otc+ tcAThere is a small bag here, loot it? [ynq] (q) c dyYou carefully open the small bag...The small bag is empty.--More--c 9Do you wish to put something in? [ynqm] (n) c]q21(35) Pw:20(20) AC:1 Exp:3 T:1092Hungry Burdenedc c You have a little trouble lifting x - a small bag.21(35) Pw:20(20) AC:1 Exp:3 T:1093Hungry BurdenedcM .-..@|.-cM 21(35) Pw:20(20) AC:1 Exp:3 T:1093Hungry BurdenedYou hear rumbling in the distance.cM Y21(35) Pw:20(20) AC:1 Exp:3 T:1094Hungry Burdenedc221(35) Pw:20(20) AC:1 Exp:3 T:1096Hungry Burdened....@..-c21(35) Pw:20(20) AC:1 Exp:3 T:1097Hungry Burdened....f@u..cB622(35) Pw:20(20) AC:1 Exp:3 T:1098Hungry Burdened....-.@..-.c .-..@|.-cK 22(35) Pw:20(20) AC:1 Exp:3 T:1099Hungry BurdenedYou hear crashing rock.22(35) Pw:20(20) AC:1 Exp:3 T:1100Hungry Burdenedc1 22(35) Pw:20(20) AC:1 Exp:3 T:1101Hungry Burdened.@...cO22(35) Pw:20(20) AC:1 Exp:3 T:1102Hungry Burdened...-.@....c_22(35) Pw:20(20) AC:1 Exp:3 T:1104Hungry Burdened.-..@|..c 22(35) Pw:20(20) AC:1 Exp:3 T:1105Hungry Burdened.@...c&22(35) Pw:20(20) AC:1 Exp:3 T:1106Hungry Burdened....@... c23(35) Pw:20(20) AC:1 Exp:3 T:1108Hungry Burdened....@... c 23(35) Pw:20(20) AC:1 Exp:3 T:1109Hungry Burdened---@.... c23(35) Pw:20(20) AC:1 Exp:3 T:1110Hungry Burdened-.@-.. cd23(35) Pw:20(20) AC:1 Exp:3 T:1112Hungry Burdened..-.@-... cX 23(35) Pw:20(20) AC:1 Exp:3 T:1113Hungry Burdened...-.@.... c(23(35) Pw:20(20) AC:1 Exp:3 T:1114Hungry Burdened.-..@... c24(35) Pw:20(20) AC:1 Exp:3 T:1116Hungry Burdened-..@...f.c24(35) Pw:20(20) AC:1 Exp:3 T:1117Hungry Burdened-..@|...|c} 24(35) Pw:20(20) AC:1 Exp:3 T:1118Hungry Burdened.u@f.|cE24(35) Pw:20(20) AC:1 Exp:3 T:1120Hungry Burdened..f..@.u|c c You displaced Agro.24(35) Pw:20(20) AC:1 Exp:3 T:1121Hungry Burdened...u@---cL 24(35) Pw:20(20) AC:1 Exp:3 T:1122Hungry Burdened...u@...c224(35) Pw:20(20) AC:1 Exp:3 T:1124Hungry Burdened........@.u.c 25(35) Pw:20(20) AC:1 Exp:3 T:1125Hungry Burdened.....@.u|c c You displaced Agro.25(35) Pw:20(20) AC:1 Exp:3 T:1126Hungry Burdened.....@---c25(35) Pw:20(20) AC:1 Exp:3 T:1128Hungry Burdened..f-@u-c` 25(35) Pw:20(20) AC:1 Exp:3 T:1129Hungry Burdened--.|@.-u.c^,25(35) Pw:20(20) AC:1 Exp:3 T:1130Hungry Burdened...@f.u.c 25(35) Pw:20(20) AC:1 Exp:3 T:1132Hungry Burdened.u.|@..|.....cN25(35) Pw:20(20) AC:1 Exp:3 T:1133Hungry Burdened....@......cƙ26(35) Pw:20(20) AC:1 Exp:3 T:1134Hungry Burdened......-@.---c26(35) Pw:20(20) AC:1 Exp:3 T:1136Hungry Burdened.u.|@..-.c 26(35) Pw:20(20) AC:1 Exp:3 T:1137Hungry Burdened.u..@......cxC26(35) Pw:20(20) AC:1 Exp:3 T:1138Hungry Burdened.....u.-@.---cc&Z26(35) Pw:20(20) AC:1 Exp:3 T:1138Hungry Burdenedc26(35) Pw:20(20) AC:1 Exp:3 T:1140Hungry Burdened...-@u.-.ckz26(35) Pw:20(20) AC:1 Exp:3 T:1141Hungry Burdened.u..@..-...c1 26(35) Pw:20(20) AC:1 Exp:3 T:1142Hungry Burdened....@u... c& 27(35) Pw:20(20) AC:1 Exp:3 T:1144Hungry Burdened.......u@.--!cТ27(35) Pw:20(20) AC:1 Exp:3 T:1145Hungry Burdened......u@---"c"cVYou displaced Agro.27(35) Pw:20(20) AC:1 Exp:3 T:1146Hungry Burdened)u..@.-#c!27(35) Pw:20(20) AC:1 Exp:3 T:1148Hungry Burdened...@...$cD27(35) Pw:20(20) AC:1 Exp:3 T:1149Hungry Burdened.....@.--$cb 27(35) Pw:20(20) AC:1 Exp:3 T:1150Hungry Burdened......@.-&cTiZ27(35) Pw:20(20) AC:1 Exp:3 T:1150Hungry Burdened'c28(35) Pw:20(20) AC:1 Exp:3 T:1152Hungry Burdened....@)(cR....@-(cMYou see here a very rusty arrow.28(35) Pw:20(20) AC:1 Exp:3 T:1153Hungry Burdened)c`F...@))c28(35) Pw:20(20) AC:1 Exp:3 T:1153Hungry BurdenedYou hear crashing rock.You hear rumbling in the distance.)cZ28(35) Pw:20(20) AC:1 Exp:3 T:1154Hungry Burdened*c 28(35) Pw:20(20) AC:1 Exp:3 T:1156Hungry Burdened.u[@.+c./[...@.... Things that are here: a gnomish helm 3 daggers--More--,c----|..|28(35) Pw:20(20) AC:1 Exp:3 T:1157Hungry Burdened-ct28(35) Pw:20(20) AC:1 Exp:3 T:1158Hungry Burdened..@..[..-cP t....@.....-cP vYou see here an aklys.28(35) Pw:20(20) AC:1 Exp:3 T:1160Hungry Burdened.c29(35) Pw:20(20) AC:1 Exp:3 T:1161Hungry Burdened....@..)..../cX29(35) Pw:20(20) AC:1 Exp:3 T:1162Hungry Burdened...@.../c 29(35) Pw:20(20) AC:1 Exp:3 T:1164Hungry Burdened...@....0cB 29(35) Pw:20(20) AC:1 Exp:3 T:1165Hungry Burdened[...@....0c4S29(35) Pw:20(20) AC:1 Exp:3 T:1166Hungry Burdened...@....1c$29(35) Pw:20(20) AC:1 Exp:3 T:1168Hungry Burdened....@[f...2c^hr.......@....2chYou see here a gnomish helm.29(35) Pw:20(20) AC:1 Exp:3 T:1169Hungry Burdenedf..3ce+30(35) Pw:20(20) AC:1 Exp:3 T:1170Hungry Burdened....@...[....3cZ30(35) Pw:20(20) AC:1 Exp:3 T:1172Hungry Burdened....@......3c30(35) Pw:20(20) AC:1 Exp:3 T:1173Hungry Burdened-.@.-.....4c~'30(35) Pw:20(20) AC:1 Exp:3 T:1174Hungry Burdened-.@..-.5cQ30(35) Pw:20(20) AC:1 Exp:3 T:1176Hungry Burdened-.@..-.5c` 30(35) Pw:20(20) AC:1 Exp:3 T:1177Hungry Burdened-.@..-6cu30(35) Pw:20(20) AC:1 Exp:3 T:1178Hungry Burdened-.@..-6cV-.@..-6cb)4 31(35) Pw:20(20) AC:1 Exp:3 T:1179Hungry BurdenedYou are beginning to feel weak.31(35) Pw:20(20) AC:1 Exp:3 T:1179Weak Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1180Weak Burdened6c(31(35) Pw:20(20) AC:1 Exp:3 T:1181Weak Burdened-.@..-8c4 .What do you want to eat? [ghkt-v or ?*] 8c H Comestibles g - % 12 uncursed apples h - % 12 uncursed carrots k - % an egg t - % a lichen corpse u - % an uncursed tin v - % 2 uncursed tins(end) =c+----|..||..-------------....--@.............--------.........|........--=c[31(35) Pw:20(20) AC:1 Exp:3 T:1181Weak BurdenedThis lichen corpse tastes terrible!31(35) Pw:20(20) AC:1 Exp:3 T:1182Hungry Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1184Hungry Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1185Burdened 5 31(35) Pw:20(20) AC:1 Exp:3 T:1185Burdened--More-->cA xYou finish eating the lichen corpse.31(35) Pw:20(20) AC:1 Exp:3 T:1186Burdened@cl32(35) Pw:20(20) AC:1 Exp:3 T:1188Burdened-.@..-@c32(35) Pw:20(20) AC:1 Exp:3 T:1189Burdened-.@..-@c:32(35) Pw:20(20) AC:1 Exp:3 T:1190Burdened-.@..-Ac{u32(35) Pw:20(20) AC:1 Exp:3 T:1192Burdened-.@..-Ac32(35) Pw:20(20) AC:1 Exp:3 T:1193Burdened-.@..-Bc32(35) Pw:20(20) AC:1 Exp:3 T:1193Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1194Burdened-.@..-BcpS32(35) Pw:20(20) AC:1 Exp:3 T:1195Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1196Burdened-.@..-Cc33(35) Pw:20(20) AC:1 Exp:3 T:1197Burdened-.@..-Cc7 33(35) Pw:20(20) AC:1 Exp:3 T:1197Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1198Burdened-.@...Dc\33(35) Pw:20(20) AC:1 Exp:3 T:1199Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1200Burdened-.@...Dct33(35) Pw:20(20) AC:1 Exp:3 T:1201Burdened-.@u..Ect=33(35) Pw:20(20) AC:1 Exp:3 T:1201Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1202Burdened-.@....Ec^ E33(35) Pw:20(20) AC:1 Exp:3 T:1202Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1203Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1204Burdened-.@...u.Fc'33(35) Pw:20(20) AC:1 Exp:3 T:1204Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1205Burdened..@u....Fc 233(35) Pw:20(20) AC:1 Exp:3 T:1205Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1206Burdened-.@u...Gc :34(35) Pw:20(20) AC:1 Exp:3 T:1206Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1207Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1208Burdened---@.u...HcH34(35) Pw:20(20) AC:1 Exp:3 T:1208Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1209Burdened-..@...uHc4 34(35) Pw:20(20) AC:1 Exp:3 T:1209Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1210Burdened-..@..^u.JcwPick an object.JckJcU Jcg i^ a trap (hole)34(35) Pw:20(20) AC:1 Exp:3 T:1210BurdenedKc D34(35) Pw:20(20) AC:1 Exp:3 T:1210Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1211Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1212Burdened-.@..-..Lc!! 34(35) Pw:20(20) AC:1 Exp:3 T:1212Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1213Burdened-.@..-.McP34(35) Pw:20(20) AC:1 Exp:3 T:1213Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1214Burdened-.@..-Mc '34(35) Pw:20(20) AC:1 Exp:3 T:1214Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1215Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1216Burdened-.@..-Nc8135(35) Pw:20(20) AC:1 Exp:3 T:1216Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1217Burdened-*@..-Nc> V-.@..-Nc> You see here a white gem.35(35) Pw:20(20) AC:1 Exp:3 T:1217Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1218BurdenedOc_*35(35) Pw:20(20) AC:1 Exp:3 T:1218Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1219Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1220Burdened-.@*.-OcX:35(35) Pw:20(20) AC:1 Exp:3 T:1220Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1221Burdened-.@.-Pc535(35) Pw:20(20) AC:1 Exp:3 T:1221Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1222Burdened-.@..-Pc+ '35(35) Pw:20(20) AC:1 Exp:3 T:1222Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1223Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1224Burdened-.@..-Qc35(35) Pw:20(20) AC:1 Exp:3 T:1224Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1225Burdened-.@..-Qc V-.@..-QcW 35(35) Pw:20(20) AC:1 Exp:3 T:1225BurdenedYou hear a distant squeak.35(35) Pw:20(20) AC:1 Exp:3 T:1226BurdenedRc35(35) Pw:20(20) AC:1 Exp:3 T:1226Burdened..@..-Rc<35(35) Pw:20(20) AC:1 Exp:3 T:1227BurdenedYou are beginning to feel hungry.35(35) Pw:20(20) AC:1 Exp:3 T:1227Hungry Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1228Hungry BurdenedZSc[ ScYou miss the orc zombie.35(35) Pw:20(20) AC:1 Exp:3 T:1228Hungry Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1229Hungry BurdeneduScln Scn $You hit the orc zombie!Scn 35(35) Pw:20(20) AC:1 Exp:3 T:1229Hungry BurdenedThe orc zombie hits!32(35) Pw:20(20) AC:1 Exp:3 T:1229Hungry Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1230Hungry BurdenedUc] Uc].You destroy the orc zombie!32(35) Pw:20(20) AC:1 Exp:3 T:1230Hungry Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1231Hungry Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1232Hungry Burdened%.Uc0 U..@..-Uc~ You see here an orc corpse.32(35) Pw:20(20) AC:1 Exp:3 T:1232Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1233Hungry BurdenedVco` 33(35) Pw:20(20) AC:1 Exp:3 T:1233Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1234Hungry Burdened..|@u.Wcs33(35) Pw:20(20) AC:1 Exp:3 T:1234Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1235Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1236Hungry Burdened---u@..%.Xc+ 33(35) Pw:20(20) AC:1 Exp:3 T:1236Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1237Hungry Burdened...-@u|.Yc633(35) Pw:20(20) AC:1 Exp:3 T:1237Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1238Hungry Burdened--.@.-u..Zc{U33(35) Pw:20(20) AC:1 Exp:3 T:1238Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1239Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1240Hungry Burdened-.@....Zc33(35) Pw:20(20) AC:1 Exp:3 T:1240Hungry Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1241Hungry Burdened..@f..[c] 33(35) Pw:20(20) AC:1 Exp:3 T:1241Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1242Hungry Burdened-.@...f[cn34(35) Pw:20(20) AC:1 Exp:3 T:1243Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1244Hungry Burdened---@....\cG|-..@u.f..\c34(35) Pw:20(20) AC:1 Exp:3 T:1244Hungry BurdenedBlinx picks up a wand.34(35) Pw:20(20) AC:1 Exp:3 T:1245Hungry Burdenedf.\cs \cDYou displaced Blinx.34(35) Pw:20(20) AC:1 Exp:3 T:1245Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1246Hungry Burdened-..@...u.]cA34(35) Pw:20(20) AC:1 Exp:3 T:1247Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1248Hungry Burdened-.@..-u..^ck34(35) Pw:20(20) AC:1 Exp:3 T:1249Hungry Burdened-.@u.-.._ce934(35) Pw:20(20) AC:1 Exp:3 T:1249Hungry Burdened 34(35) Pw:20(20) AC:1 Exp:3 T:1250Hungry Burdened-.@u.-._c35(35) Pw:20(20) AC:1 Exp:3 T:1251Hungry Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1252Hungry Burdened-.@u.-`csz35(35) Pw:20(20) AC:1 Exp:3 T:1253Hungry Burdened-.@u.-`cu~35(35) Pw:20(20) AC:1 Exp:3 T:1253Hungry Burdened 35(35) Pw:20(20) AC:1 Exp:3 T:1254Hungry Burdened..@u.facB..@...acF35(35) Pw:20(20) AC:1 Exp:3 T:1254Hungry BurdenedThe kitten misses.uAgro misses the kitten.acQ'Agro misses the kitten.acXa35(35) Pw:20(20) AC:1 Exp:3 T:1255Hungry Burdened--More--cc.rThe kitten bites!32(35) Pw:20(20) AC:1 Exp:3 T:1255Hungry BurdenedAgro misses the kitten.ccFr6Agro misses the kitten.--More--ccX4 The kitten bites!27(35) Pw:20(20) AC:1 Exp:3 T:1255Hungry Burdened 27(35) Pw:20(20) AC:1 Exp:3 T:1256Hungry Burdeneddc dc You hit the kitten.dc  27(35) Pw:20(20) AC:1 Exp:3 T:1256Hungry BurdenedThe kitten bites!21(35) Pw:20(20) AC:1 Exp:3 T:1256Hungry BurdenedAgro misses the kitten.--More--fc1"Agro bites the kitten.fc1yThe kitten misses Agro.21(35) Pw:20(20) AC:1 Exp:3 T:1257Hungry Burdenedgc@ R..@..-gc 21(35) Pw:20(20) AC:1 Exp:3 T:1257Hungry BurdenedThe kitten bites!16(35) Pw:20(20) AC:1 Exp:3 T:1257Hungry BurdenedYou hear some noises.gc =The kitten is killed!.--More--ic}You hear crashing rock.16(35) Pw:20(20) AC:1 Exp:3 T:1258Hungry Burdenedujcgj17(35) Pw:20(20) AC:1 Exp:3 T:1260Hungry Burdened|. |@.. -.kc17(35) Pw:20(20) AC:1 Exp:3 T:1261Hungry Burdened--.@.u.kc 17(35) Pw:20(20) AC:1 Exp:3 T:1262Hungry Burdened..@f.u.lc 17(35) Pw:20(20) AC:1 Exp:3 T:1263Hungry Burdened 17(35) Pw:20(20) AC:1 Exp:3 T:1264Hungry Burdened---@u......mc17(35) Pw:20(20) AC:1 Exp:3 T:1265Hungry Burdenedu.|.@...mc17(35) Pw:20(20) AC:1 Exp:3 T:1265Hungry Burdened 17(35) Pw:20(20) AC:1 Exp:3 T:1266Hungry Burdened-.@u...ncX17(35) Pw:20(20) AC:1 Exp:3 T:1266Hungry Burdenednc@nc(A You displaced Agro.17(35) Pw:20(20) AC:1 Exp:3 T:1267Hungry Burdened 17(35) Pw:20(20) AC:1 Exp:3 T:1268Hungry Burdened..@.f.nc,18(35) Pw:20(20) AC:1 Exp:3 T:1269Hungry Burdened.....u@/.oc V...@..ocm You have a little trouble lifting y - a jeweled wand.18(35) Pw:20(20) AC:1 Exp:3 T:1269Hungry Burdened 18(35) Pw:20(20) AC:1 Exp:3 T:1270Hungry BurdeneduqcILBWhat do you want to write with? [- abqry or ?*] rc&rc=&18(35) Pw:20(20) AC:1 Exp:3 T:1270Hungry BurdenedYou write in the dust with a jeweled wand.--More--rc;What do you want to write in the dust here? scu Esc ltcxbtcretcrtcy(etcv ttc huc uc'The bugs on the floor speed up!18(35) Pw:20(20) AC:1 Exp:3 T:1271Hungry Burdened 18(35) Pw:20(20) AC:1 Exp:3 T:1272Hungry Burdened.vc? # wc=|namewcamewcmewcewc07Name an individual object? [ynq] (q) xc=nWhat do you want to call? [c-fmopsw-y or ?*] yce  Wands y - / a jeweled wand Tools w - ( an uncursed whistle x - ( a small bag Armor c - [ an uncursed rusty +0 plate mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 small shield (being worn) f - [ an uncursed +0 pair of leather gloves (being worn) s - [ an uncursed leather cloak Potions o - ! an uncursed cyan potion p - ! an uncursed clear potion Scrolls m - ? an uncursed scroll labeled GARVEN DEH(end) |c+------|..|.|---|..----.---------------.-----------------------....--%.......*....................................---------------^........---------------.........|........--...[....---..........|.......-.------............|..--................-----[1|cR5;57H....)...--...........|.[.....----.|........|.....[.--------.|.....|.<............------....|Call a jeweled wand: |c@ h|c8a}cs}cft}c3e~c7 ~cʱ[~c jcDec|wceclcec}U dcƨ]c^18(35) Pw:20(20) AC:1 Exp:3 T:1272Hungry Burdenedc18(35) Pw:20(20) AC:1 Exp:3 T:1273Hungry Burdened..@.cKq 18(35) Pw:20(20) AC:1 Exp:3 T:1273Hungry Burdened 18(35) Pw:20(20) AC:1 Exp:3 T:1274Hungry Burdened..@.cM5What do you want to use or apply? [qwxy or ?*] cS c #18(35) Pw:20(20) AC:1 Exp:3 T:1274Hungry BurdenedYou produce a high whistling sound.18(35) Pw:20(20) AC:1 Exp:3 T:1275Hungry Burdened 18(35) Pw:20(20) AC:1 Exp:3 T:1276Hungry Burdenedc 18(35) Pw:20(20) AC:1 Exp:3 T:1277Hungry Burdenedu@..ccXYou displaced Agro..@u.cESomething is written here in the dust.--More--c You read: "Elbe?et?".18(35) Pw:20(20) AC:1 Exp:3 T:1277Hungry Burdened 19(35) Pw:20(20) AC:1 Exp:3 T:1278Hungry Burdenedc cYou displaced Agro.19(35) Pw:20(20) AC:1 Exp:3 T:1279Hungry Burdened 19(35) Pw:20(20) AC:1 Exp:3 T:1280Hungry Burdened.u@.cgBWhat do you want to use or apply? [qwxy or ?*] cI$ c$ 19(35) Pw:20(20) AC:1 Exp:3 T:1280Hungry BurdenedYou produce a high whistling sound.19(35) Pw:20(20) AC:1 Exp:3 T:1281Hungry Burdenedc؝19(35) Pw:20(20) AC:1 Exp:3 T:1281Hungry Burdened 19(35) Pw:20(20) AC:1 Exp:3 T:1282Hungry Burdened.u@.cL 19(35) Pw:20(20) AC:1 Exp:3 T:1283Hungry Burdened 19(35) Pw:20(20) AC:1 Exp:3 T:1284Hungry Burdened.u@..c}19(35) Pw:20(20) AC:1 Exp:3 T:1285Hungry Burdened..@.u.c 19(35) Pw:20(20) AC:1 Exp:3 T:1285Hungry Burdened 19(35) Pw:20(20) AC:1 Exp:3 T:1286Hungry Burdened..@..u.ck 20(35) Pw:20(20) AC:1 Exp:3 T:1287Hungry Burdened 20(35) Pw:20(20) AC:1 Exp:3 T:1288Hungry Burdened...@....uc20(35) Pw:20(20) AC:1 Exp:3 T:1288Hungry Burdened 20(35) Pw:20(20) AC:1 Exp:3 T:1289Hungry Burdened..@u...cOYou stop. Agro is in the way!20(35) Pw:20(20) AC:1 Exp:3 T:1289Hungry Burdened 20(35) Pw:20(20) AC:1 Exp:3 T:1290Hungry Burdened.cS =20(35) Pw:20(20) AC:1 Exp:3 T:1290Hungry Burdened 20(35) Pw:20(20) AC:1 Exp:3 T:1291Hungry Burdened 20(35) Pw:20(20) AC:1 Exp:3 T:1292Hungry Burdened..@..c!20(35) Pw:20(20) AC:1 Exp:3 T:1292Hungry Burdened 20(35) Pw:20(20) AC:1 Exp:3 T:1293Hungry Burdened...@..c 20(35) Pw:20(20) AC:1 Exp:3 T:1293Hungry Burdened 20(35) Pw:20(20) AC:1 Exp:3 T:1294Hungry Burdened..@u..cJ^20(35) Pw:20(20) AC:1 Exp:3 T:1294Hungry Burdened...@..c^You hear some noises in the distance.20(35) Pw:20(20) AC:1 Exp:3 T:1295Hungry Burdened 21(35) Pw:20(20) AC:1 Exp:3 T:1296Hungry Burdened..ucU21(35) Pw:20(20) AC:1 Exp:3 T:1296Hungry Burdened 21(35) Pw:20(20) AC:1 Exp:3 T:1297Hungry Burdened...u.@%-c21(35) Pw:20(20) AC:1 Exp:3 T:1298Hungry Burdened...@u.cE \21(35) Pw:20(20) AC:1 Exp:3 T:1298Hungry Burdened 21(35) Pw:20(20) AC:1 Exp:3 T:1299Hungry Burdened 21(35) Pw:20(20) AC:1 Exp:3 T:1300Hungry Burdened.@.u...co21(35) Pw:20(20) AC:1 Exp:3 T:1300Hungry Burdened 21(35) Pw:20(20) AC:1 Exp:3 T:1301Hungry Burdened.@u...c̱ 21(35) Pw:20(20) AC:1 Exp:3 T:1302Hungry Burdened.@u...c:Q21(35) Pw:20(20) AC:1 Exp:3 T:1302Hungry Burdened 21(35) Pw:20(20) AC:1 Exp:3 T:1303Hungry Burdened 21(35) Pw:20(20) AC:1 Exp:3 T:1304Hungry Burdened....u@---c c You displaced Agro.21(35) Pw:20(20) AC:1 Exp:3 T:1304Hungry Burdened 22(35) Pw:20(20) AC:1 Exp:3 T:1305Hungry Burdened.u..@..cFz22(35) Pw:20(20) AC:1 Exp:3 T:1306Hungry Burdened.u...@..-cX22(35) Pw:20(20) AC:1 Exp:3 T:1306Hungry Burdened 22(35) Pw:20(20) AC:1 Exp:3 T:1307Hungry Burdened 22(35) Pw:20(20) AC:1 Exp:3 T:1308Hungry Burdened....u@---c p 22(35) Pw:20(20) AC:1 Exp:3 T:1308Hungry Burdened 22(35) Pw:20(20) AC:1 Exp:3 T:1309Hungry Burdened.u..@..-.c"22(35) Pw:20(20) AC:1 Exp:3 T:1310Hungry Burdened...@u.-.cG:22(35) Pw:20(20) AC:1 Exp:3 T:1310Hungry Burdened 22(35) Pw:20(20) AC:1 Exp:3 T:1311Hungry Burdened 22(35) Pw:20(20) AC:1 Exp:3 T:1312Hungry Burdened.@...cY 22(35) Pw:20(20) AC:1 Exp:3 T:1312Hungry Burdened.@...cY You hear some noises in the distance.22(35) Pw:20(20) AC:1 Exp:3 T:1313Hungry BurdenedcR23(35) Pw:20(20) AC:1 Exp:3 T:1314Hungry Burdened.@..c^ ].@..Something is written here in the dust.c You read: "e?ct".23(35) Pw:20(20) AC:1 Exp:3 T:1314Hungry Burdened 23(35) Pw:20(20) AC:1 Exp:3 T:1316Hungry Burdenedc>=23(35) Pw:20(20) AC:1 Exp:3 T:1317Hungry Burdened..@...cL23(35) Pw:20(20) AC:1 Exp:3 T:1318Hungry Burdened.....@...c# 23(35) Pw:20(20) AC:1 Exp:3 T:1320Hungry Burdened..@.|.cX23(35) Pw:20(20) AC:1 Exp:3 T:1320Hungry Burdenedc"23(35) Pw:20(20) AC:1 Exp:3 T:1321Hungry Burdened....@---c23(35) Pw:20(20) AC:1 Exp:3 T:1322Hungry Burdened.@.-c!b24(35) Pw:20(20) AC:1 Exp:3 T:1324Hungry Burdened...u@..cf24(35) Pw:20(20) AC:1 Exp:3 T:1325Hungry Burdened.-.u@|-c24(35) Pw:20(20) AC:1 Exp:3 T:1326Hungry Burdened.u@-..c24(35) Pw:20(20) AC:1 Exp:3 T:1328Hungry Burdened...@..--c You are carrying too much to get through.24(35) Pw:20(20) AC:1 Exp:3 T:1328Hungry Burdenedc24(35) Pw:20(20) AC:1 Exp:3 T:1329Hungry Burdened-.@u..cXPardon me, Agro.24(35) Pw:20(20) AC:1 Exp:3 T:1330Hungry Burdened.uc25(35) Pw:20(20) AC:1 Exp:3 T:1332Hungry Burdened.-..@|f-cbQYou stop. Blinx is in the way!25(35) Pw:20(20) AC:1 Exp:3 T:1333Hungry Burdened.cJ&25(35) Pw:20(20) AC:1 Exp:3 T:1334Hungry Burdened..@.cf5What do you want to use or apply? [qwxy or ?*] cec25(35) Pw:20(20) AC:1 Exp:3 T:1334Hungry BurdenedYou produce a high whistling sound.25(35) Pw:20(20) AC:1 Exp:3 T:1336Hungry Burdenedc:_25(35) Pw:20(20) AC:1 Exp:3 T:1337Hungry Burdenedc 25(35) Pw:20(20) AC:1 Exp:3 T:1338Hungry Burdened@....c25(35) Pw:20(20) AC:1 Exp:3 T:1340Hungry Burdened.@..ucd26(35) Pw:20(20) AC:1 Exp:3 T:1341Hungry Burdened@u...cx 5What do you want to use or apply? [qwxy or ?*] cc{26(35) Pw:20(20) AC:1 Exp:3 T:1341Hungry BurdenedYou don't have that object.--More--c ;What do you want to use or apply? [qwxy or ?*] cc26(35) Pw:20(20) AC:1 Exp:3 T:1341Hungry BurdenedYou produce a high whistling sound.26(35) Pw:20(20) AC:1 Exp:3 T:1342Hungry Burdenedu.c c8Pardon me, Agro.fcR26(35) Pw:20(20) AC:1 Exp:3 T:1343Hungry BurdenedBlinx drops a very burnt gnomish helm.26(35) Pw:20(20) AC:1 Exp:3 T:1344Hungry Burdenedc# c rcXA idec?%In what direction? c#c2Your rusty armor is too stiff to be able to mount Agro.26(35) Pw:20(20) AC:1 Exp:3 T:1344Hungry BurdenedcZ cnPardon me, Agro.26(35) Pw:20(20) AC:1 Exp:3 T:1345Hungry Burdenedc8 cnPardon me, Agro.26(35) Pw:20(20) AC:1 Exp:3 T:1346Hungry Burdenedcsb ccPardon me, Agro.26(35) Pw:20(20) AC:1 Exp:3 T:1348Hungry Burdened.[c 26(35) Pw:20(20) AC:1 Exp:3 T:1349Hungry Burdened..@.c9V27(35) Pw:20(20) AC:1 Exp:3 T:1350Hungry Burdenedu.@...c5What do you want to use or apply? [qwxy or ?*] c-c-27(35) Pw:20(20) AC:1 Exp:3 T:1350Hungry BurdenedYou produce a high whistling sound.27(35) Pw:20(20) AC:1 Exp:3 T:1352Hungry Burdened.fcTe27(35) Pw:20(20) AC:1 Exp:3 T:1353Hungry Burdened..u@...c27(35) Pw:20(20) AC:1 Exp:3 T:1354Hungry Burdened...u@..cEW27(35) Pw:20(20) AC:1 Exp:3 T:1356Hungry Burdenedu..@..f...c...@..Something is written here in the dust.cAYou read: "c ?".27(35) Pw:20(20) AC:1 Exp:3 T:1357Hungry Burdeneduca27(35) Pw:20(20) AC:1 Exp:3 T:1358Hungry Burdened.u@.c28(35) Pw:20(20) AC:1 Exp:3 T:1360Hungry Burdened.u@.ca28(35) Pw:20(20) AC:1 Exp:3 T:1361Hungry Burdened.u@..c=Z5What do you want to use or apply? [qwxy or ?*] cV cBW 28(35) Pw:20(20) AC:1 Exp:3 T:1361Hungry BurdenedYou produce a high whistling sound.28(35) Pw:20(20) AC:1 Exp:3 T:1362Hungry BurdenedcU28(35) Pw:20(20) AC:1 Exp:3 T:1364Hungry Burdened..@u..c,cjYou displaced Agro...@.u.c4 28(35) Pw:20(20) AC:1 Exp:3 T:1365Hungry BurdenedYou are beginning to feel weak.28(35) Pw:20(20) AC:1 Exp:3 T:1365Weak Burdenedc :What do you want to eat? [ghkuv or ?*] c Comestibles g - % 12 uncursed apples h - % 12 uncursed carrots k - % an egg u - % an uncursed tin v - % 2 uncursed tins(end) c̦ N+----|..||..-------------....--..............--------.........|cF 28(35) Pw:20(20) AC:1 Exp:3 T:1365Weak BurdenedIt is not so easy to open this tin.28(35) Pw:20(20) AC:1 Exp:3 T:1366Weak Burdenedu.--More--cYou hear some noises in the distance.29(35) Pw:20(20) AC:1 Exp:3 T:1368Weak Burdened 29(35) Pw:20(20) AC:1 Exp:3 T:1369Weak Burdened 29(35) Pw:20(20) AC:1 Exp:3 T:1370Weak Burdened 29(35) Pw:20(20) AC:1 Exp:3 T:1372Weak Burdened 29(35) Pw:20(20) AC:1 Exp:3 T:1373Weak Burdened 29(35) Pw:20(20) AC:1 Exp:3 T:1374Weak Burdened 29(35) Pw:20(20) AC:1 Exp:3 T:1376Weak Burdened 30(35) Pw:20(20) AC:1 Exp:3 T:1377Weak Burdened 30(35) Pw:20(20) AC:1 Exp:3 T:1378Weak Burdened 30(35) Pw:20(20) AC:1 Exp:3 T:1380Weak Burdened 30(35) Pw:20(20) AC:1 Exp:3 T:1381Weak Burdened 30(35) Pw:20(20) AC:1 Exp:3 T:1382Weak Burdened 30(35) Pcw:20(20) AC:1 Exp:3 T:1384Weak Burdened 30(35) Pw:20(20) AC:1 Exp:3 T:1385Weak Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1386Weak Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1388Weak Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1389Weak Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1390Weak Burdened.....c31(35) Pw:20(20) AC:1 Exp:3 T:1391Weak BurdenedYou hear crashing rock.31(35) Pw:20(20) AC:1 Exp:3 T:1392Weak Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1393Weak Burdened 31(35) Pw:20(20) AC:1 Exp:3 T:1394Weak Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1396Weak Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1397Weak Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1398Weak Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1400Weak Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1401Weak Burdened 32(35) Pw:20(20) AC:1 Exp:3 T:1402Weak Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1404Weak Burdened 33(35) Pw:20(20) AC:1 Exp:3 T:1405Weak Burdened 33(35) Pw:20(20c]) AC:1 Exp:3 T:1406Weak Burdened.....--More--c:_ SYou succeed in opening the tin.It smells like newts.--More--c7M Eat it? [yn] (n) c0y1yYou consume pickled newt.cyYou feel a mild buzz.33(35) Pw:21(21) AC:1 Exp:3 T:1408Weak Burdenedfu.c33(35) Pw:21(21) AC:1 Exp:3 T:1409Weak Burdened..u@....c±33(35) Pw:21(21) AC:1 Exp:3 T:1410Weak Burdened.u@...c 33(35) Pw:21(21) AC:1 Exp:3 T:1412Weak Burdened..@u..ccYou stop. Agro is in the way!34(35) Pw:21(21) AC:1 Exp:3 T:1413Weak Burdened.c34(35) Pw:21(21) AC:1 Exp:3 T:1414Weak Burdened...@..c34(35) Pw:21(21) AC:1 Exp:3 T:1416Weak Burdened..@...c034(35) Pw:21(21) AC:1 Exp:3 T:1417Weak Burdened..u@..%c0)<....@.c)You see here an orc corpse.34(35) Pw:21(21) AC:1 Exp:3 T:1417Weak Burdened 34(35) Pw:21(21) AC:1 Exp:3 T:1418Weak Burdenedc 35(35) Pw:21(21) AC:1 Exp:3 T:1433Weak Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1434Weak Burdened.u@.c 35(35) Pw:21(21) AC:1 Exp:3 T:1435Weak Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1436Weak Burdened.u@.c:h35(35) Pw:21(21) AC:1 Exp:3 T:1437Weak Burdened.u@..c35(35) Pw:21(21) AC:1 Exp:3 T:1437Weak Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1438Weak Burdened..@.u.cX\..u@....c`X35(35) Pw:21(21) AC:1 Exp:3 T:1439Weak BurdenedYou hear crashing rock.35(35) Pw:21(21) AC:1 Exp:3 T:1440Weak Burdenedc!35(35) Pw:21(21) AC:1 Exp:3 T:1441Weak Burdened..@..u.c035(35) Pw:21(21) AC:1 Exp:3 T:1441Weak Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1442Weak Burdened..@...u.cb35(35) Pw:21(21) AC:1 Exp:3 T:1443Weak Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1444Weak Burdened...@u....cg5What do you want to use or apply? [qwxy or ?*] cBcGC35(35) Pw:21(21) AC:1 Exp:3 T:1444Weak BurdenedYou produce a high whistling sound.35(35) Pw:21(21) AC:1 Exp:3 T:1445Weak Burdened.fc$35(35) Pw:21(21) AC:1 Exp:3 T:1445Weak Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1446Weak Burdened.....f@u...c35(35) Pw:21(21) AC:1 Exp:3 T:1448Weak Burdened.........^!..-....@...c35(35) Pw:21(21) AC:1 Exp:3 T:1449Weak Burdened...-..|@.-..cC: Z35(35) Pw:21(21) AC:1 Exp:3 T:1449Weak Burdenedc35(35) Pw:21(21) AC:1 Exp:3 T:1450Weak Burdened...@.).cQw 35(35) Pw:21(21) AC:1 Exp:3 T:1452Weak Burdened.-...@.[.c35(35) Pw:21(21) AC:1 Exp:3 T:1453Weak Burdened-..@..c \..@....c 35(35) Pw:21(21) AC:1 Exp:3 T:1454Weak BurdenedYou faint from lack of food.35(35) Pw:21(21) AC:1 Exp:3 T:1454Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1456Fainted Burdenedc|  35(35) Pw:21(21) AC:1 Exp:3 T:1457Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1458Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1460Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1461Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1462Fainted Burdenedc }35(35) Pw:21(21) AC:1 Exp:3 T:1463Fainted BurdenedYou regain consciousness.c a35(35) Pw:21(21) AC:1 Exp:3 T:1464FaintingBurdened--More--cYou faint from lack of food.35(35) Pw:21(21) AC:1 Exp:3 T:1464Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1465Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1466Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1468Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1469Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1470Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1472Fainted Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1473Fainted Burdenedc35(35) Pw:21(21) AC:1 Exp:3 T:1474Fainted BurdenedYou regain consciousness.35(35) Pw:21(21) AC:1 Exp:3 T:1474FaintingBurdenedc;# cprayc raycX aycѧ yc#<Are you sure you want to pray? [yn] (n) c 4yYou begin praying to Lugh.cܼ You are surrounded by a shimmering light.35(35) Pw:21(21) AC:1 Exp:3 T:1476FaintingBurdened.u35(35) Pw:21(21) AC:1 Exp:3 T:1476FaintingBurdened--More--c 3Agro drops a dagger.)c 35(35) Pw:21(21) AC:1 Exp:3 T:1477FaintingBurdenedYou finish your prayer.--More--c1You feel that Lugh is well-pleased.c5 35(35) Pw:21(21) AC:1 Exp:3 T:1477FaintingBurdenedYour stomach feels content.35(35) Pw:21(21) AC:1 Exp:3 T:1477BurdenedcF 35(35) Pw:21(21) AC:1 Exp:3 T:1478Burdened..@...cK_..@...uc35(35) Pw:21(21) AC:1 Exp:3 T:1479BurdenedYou hear some noises in the distance.35(35) Pw:21(21) AC:1 Exp:3 T:1480Burdened..cACWhat do you want to use or apply? [qwxy or ?*] cG_c_35(35) Pw:21(21) AC:1 Exp:3 T:1480BurdenedYou produce a high whistling sound.35(35) Pw:21(21) AC:1 Exp:3 T:1481Burdeneducl&35(35) Pw:21(21) AC:1 Exp:3 T:1482Burdened...@u...cK35(35) Pw:21(21) AC:1 Exp:3 T:1484Burdened...@....c:35(35) Pw:21(21) AC:1 Exp:3 T:1485Burdened...@....c|35(35) Pw:21(21) AC:1 Exp:3 T:1485Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1486Burdened..@....cɋ 35(35) Pw:21(21) AC:1 Exp:3 T:1487Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1488Burdened...@....cιe35(35) Pw:21(21) AC:1 Exp:3 T:1489Burdeneduc-----|....####-----------#....|#------########.....*....-####|....######.....|#|.........|##|...|## -------#|....|#|.........|##|...-### |......###|.....#####%%#..........|#-----#-----# |.....|##|..>.|#|.........|###|.u.|## |...._|##------#|...<.....|#-.@.|#c%m#####` |.(...|#########-----------|*...# ------------Swashberry the Esquire St:15 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:3 $:137 HP:35(35) Pw:21(21) AC:1  Exp:3 T:1489Burdenedcn 35(35) Pw:21(21) AC:1 Exp:3 T:1490Burdened.uc9 x35(35) Pw:21(21) AC:1 Exp:3 T:1492Burdened..uc]m35(35) Pw:21(21) AC:1 Exp:3 T:1493Burdened.uc2'You fall down the stairs.--More--c ---- --..|------- |...--------.------|..| |.................|---|..---- --..-----.....--..---------------.-----------------------....--|....|---.---|.%.......*....................................------.---------------------^........---------------.........|-ԩ 8;5;4m...|..^!........--[--.-..-...[....---..........|.......-.------............|..--.................------....)...--...........||.[.....----.|........|........---..[.--------.|.....|.@........c .)..------....|........)[.*.--|...---..........))|--..|-.-----------------Swashberry the Esquire St:15 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Gnomish Mines:4 $:137 HP:34(35) Pw:21(21) AC:1  Exp:3 T:1493Burdened 35(35) Pw:21(21) AC:1 Exp:3 T:1494Burdenedce 35(35) Pw:21(21) AC:1 Exp:3 T:1496Burdened.[..@..<....c P...@...c 4835(35) Pw:21(21) AC:1 Exp:3 T:1496BurdenedYou have a little trouble lifting $ - 11 gold pieces.--More--cۨAThere are several more objects here.--More--ct ?Click! You trigger a rolling boulder trap!`cb ct wYou are hit by a boulder!`.27(35) Pw:21(21) AC:1 Exp:3 T:1496Burdenedc`@cezS27(35) Pw:21(21) AC:1 Exp:3 T:1497Burdened.cdAThere is a rolling boulder trap here.--More--cJ  Things that are here: a dwarvish cloak a pair of iron shoes a very rusty dwarvish short sword an axe a dwarvish roundshield a dwarvish iron helm a blue gem--More--c-----|..||..--------------------....--.....................---------------.........|........--27(35) Pw:21(21) AC:1 Exp:3 T:1497Burdenedcr -There are several objects here.--More--cmFWhat kinds of thing do you want to pick up? [[)* aA:m] c[c 9Pick up a dwarvish cloak? [ynaq] (y) c:;nPick up a pair of iron shoes? [ynaq] (y) c=nPick up a dwarvish roundshield? [ynaq] (y) cWyYou have a little trouble lifting z - a dwarvish roundshield.--More--c5`7Pick up a dwarvish iron helm? [ynaq] (y) cJ 3yA - a dwarvish iron helm.cq V27(35) Pw:21(21) AC:1 Exp:3 T:1497Stressed--More--c You rebalance your load. Movement is difficult.27(35) Pw:21(21) AC:1 Exp:3 T:1499Stressedcҩ X Armor c - [ an uncursed rusty +0 plate mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 small shield (being worn) f - [ an uncursed +0 pair of leather gloves (being worn)(end) cJ$------|..|.|---|..----.---------------.-----------------------....--%.......*....................................--27(35) Pw:21(21) AC:1 Exp:3 T:1499Stressed ct6What do you want to drop? [$a-hkmo-sv-zA or ?*]  c cs27(35) Pw:21(21) AC:1 Exp:3 T:1499StressedYou drop a dwarvish iron helm. cV27(35) Pw:21(21) AC:1 Exp:3 T:1499Burdened--More-- c=Your movements are only slowed slightly by your load.27(35) Pw:21(21) AC:1 Exp:3 T:1499Burdened 27(35) Pw:21(21) AC:1 Exp:3 T:1500Burdenedc27(35) Pw:21(21) AC:1 Exp:3 T:1502Burdened--..@..[....c> 28(35) Pw:21(21) AC:1 Exp:3 T:1503Burdened...@..c 5What do you want to use or apply? [qwxy or ?*] cC c^D 28(35) Pw:21(21) AC:1 Exp:3 T:1503BurdenedYou produce a high whistling sound.28(35) Pw:21(21) AC:1 Exp:3 T:1504Burdenedcݸ28(35) Pw:21(21) AC:1 Exp:3 T:1506Burdened|..@|.-c O28(35) Pw:21(21) AC:1 Exp:3 T:1506BurdenedcN28(35) Pw:21(21) AC:1 Exp:3 T:1507Burdened---@...c 28(35) Pw:21(21) AC:1 Exp:3 T:1508Burdened-@..c28(35) Pw:21(21) AC:1 Exp:3 T:1510Burdened...@...c+ 28(35) Pw:21(21) AC:1 Exp:3 T:1511Burdened...@....c 28(35) Pw:21(21) AC:1 Exp:3 T:1511Burdened 29(35) Pw:21(21) AC:1 Exp:3 T:1512Burdened..@....cyz29(35) Pw:21(21) AC:1 Exp:3 T:1513Burdened 29(35) Pw:21(21) AC:1 Exp:3 T:1514Burdened..|@...cPR29(35) Pw:21(21) AC:1 Exp:3 T:1515Burdened..-@....c#29(35) Pw:21(21) AC:1 Exp:3 T:1515Burdened 29(35) Pw:21(21) AC:1 Exp:3 T:1516Burdened-.@..cy29(35) Pw:21(21) AC:1 Exp:3 T:1517Burdened 29(35) Pw:21(21) AC:1 Exp:3 T:1518Burdened-..@....cT29(35) Pw:21(21) AC:1 Exp:3 T:1519Burdened...@....c 29(35) Pw:21(21) AC:1 Exp:3 T:1519Burdened 29(35) Pw:21(21) AC:1 Exp:3 T:1520Burdened..@....c_30(35) Pw:21(21) AC:1 Exp:3 T:1521Burdened 30(35) Pw:21(21) AC:1 Exp:3 T:1522Burdened..@....c d 30(35) Pw:21(21) AC:1 Exp:3 T:1523Burdened.--@....cE@ 30(35) Pw:21(21) AC:1 Exp:3 T:1523Burdened 30(35) Pw:21(21) AC:1 Exp:3 T:1524Burdened.-..@..c( 30(35) Pw:21(21) AC:1 Exp:3 T:1525Burdened 30(35) Pw:21(21) AC:1 Exp:3 T:1526Burdened..@...cn30(35) Pw:21(21) AC:1 Exp:3 T:1527Burdened...@......cԍ30(35) Pw:21(21) AC:1 Exp:3 T:1527Burdened 30(35) Pw:21(21) AC:1 Exp:3 T:1528Burdened...@.....cK30(35) Pw:21(21) AC:1 Exp:3 T:1529Burdened 31(35) Pw:21(21) AC:1 Exp:3 T:1530Burdened....@......c\31(35) Pw:21(21) AC:1 Exp:3 T:1531Burdened....@.......c31(35) Pw:21(21) AC:1 Exp:3 T:1531Burdened 31(35) Pw:21(21) AC:1 Exp:3 T:1532Burdened..@.......c< 31(35) Pw:21(21) AC:1 Exp:3 T:1533Burdened 31(35) Pw:21(21) AC:1 Exp:3 T:1534Burdened.....@.-..c'.31(35) Pw:21(21) AC:1 Exp:3 T:1535Burdened....@|..cK31(35) Pw:21(21) AC:1 Exp:3 T:1535Burdened 31(35) Pw:21(21) AC:1 Exp:3 T:1536Burdened....@|..c`5What do you want to use or apply? [qwxy or ?*] cpc31(35) Pw:21(21) AC:1 Exp:3 T:1536BurdenedYou produce a high whistling sound.31(35) Pw:21(21) AC:1 Exp:3 T:1537Burdened 31(35) Pw:21(21) AC:1 Exp:3 T:1538Burdenedc 32(35) Pw:21(21) AC:1 Exp:3 T:1539Burdened....@.... c32(35) Pw:21(21) AC:1 Exp:3 T:1539Burdened 32(35) Pw:21(21) AC:1 Exp:3 T:1540Burdened.......@.... c32(35) Pw:21(21) AC:1 Exp:3 T:1541Burdened 32(35) Pw:21(21) AC:1 Exp:3 T:1542Burdened.....f.@.---!c 32(35) Pw:21(21) AC:1 Exp:3 T:1543Burdened.....@.."c/32(35) Pw:21(21) AC:1 Exp:3 T:1543Burdened 32(35) Pw:21(21) AC:1 Exp:3 T:1544Burdened......@.---"cKO32(35) Pw:21(21) AC:1 Exp:3 T:1544Burdened#ckM...@..#c32(35) Pw:21(21) AC:1 Exp:3 T:1545BurdenedYou hear crashing rock.32(35) Pw:21(21) AC:1 Exp:3 T:1546Burdened$c32(35) Pw:21(21) AC:1 Exp:3 T:1547Burdened....f.@.-..$c}32(35) Pw:21(21) AC:1 Exp:3 T:1547Burdened 33(35) Pw:21(21) AC:1 Exp:3 T:1548Burdened.....@`...&c?With great effort you move the boulder.33(35) Pw:21(21) AC:1 Exp:3 T:1549Burdened 33(35) Pw:21(21) AC:1 Exp:3 T:1550Burdened..f...@`..'cT 33(35) Pw:21(21) AC:1 Exp:3 T:1551Burdened.......@...(c233(35) Pw:21(21) AC:1 Exp:3 T:1551Burdened 33(35) Pw:21(21) AC:1 Exp:3 T:1552Burdened......@....(c 5What do you want to use or apply? [qwxy or ?*] (c (c (33(35) Pw:21(21) AC:1 Exp:3 T:1552BurdenedYou produce a high whistling sound.33(35) Pw:21(21) AC:1 Exp:3 T:1553Burdened 33(35) Pw:21(21) AC:1 Exp:3 T:1554Burdened..f)cat )cw -----|....####-----------#....|#------########.....*....-####|....######.....|#|.........|##|...|## -------#|....|#|.........|##|...-### |......###|.....#####%%#..........|#-----#-----# |.....|##|..>.|#|.........|###|..f|## |...._|##------#|...<.....|#-.@.|#[13)c w ;59H#####` |.(...|#########-----------|*..u# ------------Swashberry the Esquire St:15 Dx:8 Co:12 In:9 Wi:14 Ch:18 Lawful Dungeons of Doom:3 $:148 HP:33(35) Pw:21(21) AC:1  Exp:3 T:1554Burdened)cax 33(35) Pw:21(21) AC:1 Exp:3 T:1555Burdened..f.,c z33(35) Pw:21(21) AC:1 Exp:3 T:1556Burdened@f.-cq=34(35) Pw:21(21) AC:1 Exp:3 T:1558Burdened##@.f*-c 5What do you want to use or apply? [qwxy or ?*] .c).cC*34(35) Pw:21(21) AC:1 Exp:3 T:1558BurdenedYou produce a high whistling sound.34(35) Pw:21(21) AC:1 Exp:3 T:1559Burdened.f>/ca/caPardon me, Blinx.34(35) Pw:21(21) AC:1 Exp:3 T:1560Burdened.f/c 34(35) Pw:21(21) AC:1 Exp:3 T:1562Burdened#f#-@>*.u0c34(35) Pw:21(21) AC:1 Exp:3 T:1563Burdenedf..@.u.0cO 34(35) Pw:21(21) AC:1 Exp:3 T:1564Burdenedf.@>u.1cK{35(35) Pw:21(21) AC:1 Exp:3 T:1566Burdened#.#@.uf.2cTR35(35) Pw:21(21) AC:1 Exp:3 T:1567Burdened#.@f.>*2c* 35(35) Pw:21(21) AC:1 Exp:3 T:1568Burdened##@..f-.3c<{#@f###3c< 5 35(35) Pw:21(21) AC:1 Exp:3 T:1569BurdenedYou feel wise!35(35) Pw:21(21) AC:1 Exp:3 T:1569BurdenedYou must have been very observant.You feel tough!3c<`3 35(35) Pw:21(21) AC:1 Exp:3 T:1569Burdened--More--5c0You must be leading a healthy life-style.35(35) Pw:21(21) AC:1 Exp:3 T:1570Burdened#f6cB35(35) Pw:21(21) AC:1 Exp:3 T:1571Burdened#@###...7ce35(35) Pw:21(21) AC:1 Exp:3 T:1572Burdened.#@##7cz 35(35) Pw:21(21) AC:1 Exp:3 T:1574Burdened.......@........#......#......8cӣ35(35) Pw:21(21) AC:1 Exp:3 T:1575Burdened@f.#...................8c 35(35) Pw:21(21) AC:1 Exp:3 T:1576Burdened@f##....9c35(35) Pw:21(21) AC:1 Exp:3 T:1578Burdened@.-.f9c 35(35) Pw:21(21) AC:1 Exp:3 T:1579Burdened@...f:c8w35(35) Pw:21(21) AC:1 Exp:3 T:1580Burdened.@.f;cW35(35) Pw:21(21) AC:1 Exp:3 T:1582Burdened.@f...;c5What do you want to use or apply? [qwxy or ?*] ;c=;c35(35) Pw:21(21) AC:1 Exp:3 T:1582BurdenedYou produce a high whistling sound.35(35) Pw:21(21) AC:1 Exp:3 T:1583Burdenedu-.f.c/35(35) Pw:21(21) AC:1 Exp:3 T:1590Burdened.#@.u..f...>cd 35(35) Pw:21(21) AC:1 Exp:3 T:1591Burdened.......#@...u...?c35(35) Pw:21(21) AC:1 Exp:3 T:1592Burdened........#@#....?cK 5What do you want to use or apply? [qwxy or ?*] ?c ?c 35(35) Pw:21(21) AC:1 Exp:3 T:1592BurdenedYou produce a high whistling sound.35(35) Pw:21(21) AC:1 Exp:3 T:1594Burdened#fu@c35(35) Pw:21(21) AC:1 Exp:3 T:1595Burdened....#@##....@cR35(35) Pw:21(21) AC:1 Exp:3 T:1596Burdened.#@##.AcP35(35) Pw:21(21) AC:1 Exp:3 T:1598Burdened.#@##...Ac 35(35) Pw:21(21) AC:1 Exp:3 T:1599Burdened..#@##.f..Bc35(35) Pw:21(21) AC:1 Exp:3 T:1600Burdened.#.#@##..#.Bc 35(35) Pw:21(21) AC:1 Exp:3 T:1602Burdened...@##f..Cckd5What do you want to use or apply? [qwxy or ?*] Cc*Cc{35(35) Pw:21(21) AC:1 Exp:3 T:1602BurdenedYou produce a high whistling sound.u.35(35) Pw:21(21) AC:1 Exp:3 T:1603Burdened--More--DcS4You hear the chime of a cash register.Ecf35(35) Pw:21(21) AC:1 Exp:3 T:1604Burdened.....@u#..Ec˵ 35(35) Pw:21(21) AC:1 Exp:3 T:1606Burdened#@.#u#Fc35(35) Pw:21(21) AC:1 Exp:3 T:1607Burdened@.u.Gc 35(35) Pw:21(21) AC:1 Exp:3 T:1608Burdened@uf>Hc 35(35) Pw:21(21) AC:1 Exp:3 T:1610Burdenedu@...f...........Ic35(35) Pw:21(21) AC:1 Exp:3 T:1611Burdened#@uf...Ic 35(35) Pw:21(21) AC:1 Exp:3 T:1612Burdened#@u..#......Jc35(35) Pw:21(21) AC:1 Exp:3 T:1614Burdened#u.....@...##.JcU 35(35) Pw:21(21) AC:1 Exp:3 T:1615Burdened##u.....#@...(#Kc7|35(35) Pw:21(21) AC:1 Exp:3 T:1616Burdened#@##.#..Kc635(35) Pw:21(21) AC:1 Exp:3 T:1618Burdened@##.......KcF~35(35) Pw:21(21) AC:1 Exp:3 T:1619Burdened.#@.Lcgk35(35) Pw:21(21) AC:1 Exp:3 T:1620Burdened.@Lc)IWhat kinds of thing do you want to drop? [$)[%?!(/ UXaim] McXMc *k - an egg? [ynaq] (n) Nc/ -nx - a small bag? [ynaq] (n) OckL 8yA small bag lands on the altar.--More--Pcy;y - a wand called haste [jeweled]? [ynaq] (n) Qcc JyA wand called haste [jeweled] lands on the altar.--More--Rc'4z - a dwarvish roundshield? [ynaq] (n) Sc|ByA dwarvish roundshield lands on the altar.Sc}That was all.35(35) Pw:21(21) AC:1 Exp:3 T:1622BurdenedufVc:There are several objects here.--More--Vcg1FWhat kinds of thing do you want to pick up? [[/( aA:m] Wch`mWc @ Pick up what?  Wands ('/') a - / an uncursed wand called haste [jeweled] Tools ('(') b - ( an uncursed small bag Armor ('[') c - [ an uncursed dwarvish roundshield(end) Xc( +Xc +Xc& +ZcUH-----|....####--------#....|#..*....-####|....####.......|##|...|##.......|##|...-###You have a little trouble lifting y - an uncursed wand called haste [jeweled]. --More--Zcjk You have a little trouble lifting x - an uncursed small bag.--More--[cYou have a little trouble lifting z - an uncursed dwarvish roundshield.35(35) Pw:21(21) AC:1 Exp:3 T:1623Burdened.u.f]cKBWhat do you want to use or apply? [qwxy or ?*] ]c]cm35(35) Pw:21(21) AC:1 Exp:3 T:1623BurdenedYour small bag is empty.--More--^c9Do you wish to put something in? [ynqm] (n) _cqNyWhat kinds of thing do you want to put in? [$)[%?!(/ aAim] `c.m`cO Put in what?   Coins ('$')  $ - $ 148 gold pieces  Weapons (')')  a - ) an uncursed +1 long sword (weapon in hand)  b - ) an uncursed +1 lance named what's the point of a lance if you can't appl  q - ) an uncursed halberd (alternate weapon; not wielded)  r - ) an uncursed long sword  Wands ('/')  y - / an uncursed wand called haste [jeweled]  Tools ('(')  w - ( an uncursed whistle  x - ( an uncursed small bag  Armor ('[')  c - [ an uncursed rusty +0 plate mail (being worn)  d - [ an uncursed +0 helmet (being worn)  e - [ an uncursed +0 small shield (being worn)  f - [ an uncursed +0 pair of leather gloves (being worn)  s - [ an uncursed leather cloak  z `cP- [ an uncursed dwarvish roundshield  Comestibles ('%')  g - % 12 uncursed apples (1 of 2)dcYN+dc"<+hc+jca +qc+qc+scR v h - % 12 uncursed carrots  k - % an egg  v - % 2 uncursed tins  Potions ('!')  o - ! an uncursed cyan potion  p - ! an uncursed clear potion  Scrolls ('?')  m - ? an uncursed scroll labeled GARVEN DEH (2 of 2)zc$ -----|....####-----------#....|#------########.....*....-####|....######.....|#|.........|##|...|## -------#|....|#|.........|##|...-### |......###|.....########..........|#-----#-----# |....u|(#|..>.|#|.........|###|...|## |....@|##------#|...<.....|#-.>.|######zc< ` |....f|#########-----------|*...# ------------Swashberry the Esquire St:15 Dx:8 Co:13 In:9 Wi:15 Ch:18 Lawful Dungeons of Doom:3 $:0 HP:35(35) Pw:21(21) AC:1  Exp:3 T:1623BurdenedYou put 148 gold pieces into the small bag.35(35) Pw:21(21) AC:1 Exp:3 T:1623BurdenedzcE --More--cYou aren't going to be able to wedge an uncursed +1 lance named what's the point of a lance if you can't apply it in there.--More--c 35(35) Pw:21(21) AC:1 Exp:3 T:1624Burdenedf.c1What do you want to take off? [cdef or ?*] cX Armor c - [ an uncursed rusty +0 plate mail (being worn) d - [ an uncursed +0 helmet (being worn) e - [ an uncursed +0 small shield (being worn) f - [ an uncursed +0 pair of leather gloves (being worn)(end) c\+-----|....####-----------#....|#cu\35(35) Pw:21(21) AC:1 Exp:3 T:1624BurdenedYou were wearing an uncursed +0 small shield.35(35) Pw:21(21) AC:2 Exp:3 T:1626Burdenedf....uc\ 9What do you want to wear? [esz or ?*] c1c235(35) Pw:21(21) AC:2 Exp:3 T:1626BurdenedYou are now wearing a dwarvish roundshield.35(35) Pw:21(21) AC:0 Exp:3 T:1627Burdenedf..c>What do you want to take off? [cdfz or ?*] c&c35(35) Pw:21(21) AC:0 Exp:3 T:1627BurdenedYou were wearing an uncursed +0 dwarvish roundshield.35(35) Pw:21(21) AC:2 Exp:3 T:1628Burdened.cN9What do you want to wear? [esz or ?*] cg cֈ 35(35) Pw:21(21) AC:2 Exp:3 T:1628BurdenedYou are now wearing a small shield.35(35) Pw:21(21) AC:1 Exp:3 T:1630Burdenedu..cK>What do you want to take off? [cdef or ?*] cc35(35) Pw:21(21) AC:1 Exp:3 T:1630BurdenedYou were wearing an uncursed +0 small shield.35(35) Pw:21(21) AC:2 Exp:3 T:1631Burdenedu..cw9What do you want to wear? [esz or ?*] c c# 35(35) Pw:21(21) AC:2 Exp:3 T:1631BurdenedYou are now wearing a dwarvish roundshield.35(35) Pw:21(21) AC:0 Exp:3 T:1632Burdened.uc  Weapons  a - ) an uncursed +1 long sword (weapon in hand)  b - ) an uncursed +1 lance named what's the point of a lance if you can't appl  q - ) an uncursed halberd (alternate weapon; not wielded)  r - ) an uncursed long sword  Wands  y - / an uncursed wand called haste [jeweled]  Tools  w - ( an uncursed whistle  x - ( an uncursed small bag  Armor  c - [ an uncursed rusty +0 plate mail (being worn)  d - [ an uncursed +0 helmet (being worn)  e - [ an uncursed +0 small shield  f - [ an uncursed +0 pair of leather gloves (being worn)  s - [ an uncursed leather cloak  z - [ an uncursed +0 dwarvish roundshield (being worn)  Comestibles  g - % 12 uncursed apples c h - % 12 uncursed carrots  k - % an egg  v - % 2 uncursed tins  Potions (1 of 2)cVSwashberry the Esquire St:15 Dx:8 Co:13 In:9 Wi:15 Ch:18 Lawful Dungeons of Doom:3 $:0 HP:35(35) Pw:21(21) AC:0  Exp:3 T:1632Burdened-----|....####-----------#....|#------########.....*....-####|....######.....|#|.........|##|...|## -------#|....|#|.........|##|...-### |......###|.....########..........|#-----#-----# |....u|(#|..>.|#|.........|###|...|## |...cWJ.@|##------#|...<.....|#-.>.|######` |.....|#########-----------|*...# ------------cSp35(35) Pw:21(21) AC:0 Exp:3 T:1634Burdened..u@._c" 35(35) Pw:21(21) AC:0 Exp:3 T:1635Burdenedu@..cZ35(35) Pw:21(21) AC:0 Exp:3 T:1636Burdened..@fu.c6 c You displaced Blinx.35(35) Pw:21(21) AC:0 Exp:3 T:1638Burdenedf.u@#........c 35(35) Pw:21(21) AC:0 Exp:3 T:1639Burdened#..u@#.#..c35(35) Pw:21(21) AC:0 Exp:3 T:1640Burdened##@.....##u...#c~ 35(35) Pw:21(21) AC:0 Exp:3 T:1642Burdenedu@....#...##.c 35(35) Pw:21(21) AC:0 Exp:3 T:1643Burdened##@#b.....cz35(35) Pw:21(21) AC:0 Exp:3 T:1644Burdened#.@.c /f.@c o35(35) Pw:21(21) AC:0 Exp:3 T:1644BurdenedBlinx misses the acid blob.c 35(35) Pw:21(21) AC:0 Exp:3 T:1645BurdenedBlinx bites the acid blob.--More--c tThe acid blob is killed!35(35) Pw:21(21) AC:0 Exp:3 T:1646Burdened.c35(35) Pw:21(21) AC:0 Exp:3 T:1647Burdened...f@ce 35(35) Pw:21(21) AC:0 Exp:3 T:1648Burdened..f@.........c35(35) Pw:21(21) AC:0 Exp:3 T:1650Burdened#..@#>f#c235(35) Pw:21(21) AC:0 Exp:3 T:1651Burdened....f..@#..c] 35(35) Pw:21(21) AC:0 Exp:3 T:1652Burdened..#.f@#.c%835(35) Pw:21(21) AC:0 Exp:3 T:1654Burdened.#.##@#.#.c 35(35) Pw:21(21) AC:0 Exp:3 T:1655Burdened..##@#..ck35(35) Pw:21(21) AC:0 Exp:3 T:1656Burdened.##@#.c 35(35) Pw:21(21) AC:0 Exp:3 T:1658Burdened..u##@#.cL35(35) Pw:21(21) AC:0 Exp:3 T:1659Burdened.....##@#....c35(35) Pw:21(21) AC:0 Exp:3 T:1660Burdened........##@...c 35(35) Pw:21(21) AC:0 Exp:3 T:1662Burdened.......##@....cq35(35) Pw:21(21) AC:0 Exp:3 T:1663Burdened.#.@c e35(35) Pw:21(21) AC:0 Exp:3 T:1664Burdened.@cM35(35) Pw:21(21) AC:0 Exp:3 T:1666Burdened......u@c< 35(35) Pw:21(21) AC:0 Exp:3 T:1667Burdened.f..u@c% 35(35) Pw:21(21) AC:0 Exp:3 T:1668Burdened.u@f.<c;w 35(35) Pw:21(21) AC:0 Exp:3 T:1670Burdenedu....@...f..cSR35(35) Pw:21(21) AC:0 Exp:3 T:1671Burdened@u......f.ct35(35) Pw:21(21) AC:0 Exp:3 T:1672Burdened.u.....#@f.cȈ35(35) Pw:21(21) AC:0 Exp:3 T:1674Burdened.......#@..f.....c 35(35) Pw:21(21) AC:0 Exp:3 T:1675Burdened........#@#u.f...c-35(35) Pw:21(21) AC:0 Exp:3 T:1676Burdened....#@u#......c 35(35) Pw:21(21) AC:0 Exp:3 T:1678Burdened.#@##f.c35(35) Pw:21(21) AC:0 Exp:3 T:1679Burdened.#@u#..cT35(35) Pw:21(21) AC:0 Exp:3 T:1680Burdened..#@u#..c< 35(35) Pw:21(21) AC:0 Exp:3 T:1682Burdened.#.#@##.#.c~-35(35) Pw:21(21) AC:0 Exp:3 T:1683Burdened...@##.c 35(35) Pw:21(21) AC:0 Exp:3 T:1684Burdened.....@##..c^35(35) Pw:21(21) AC:0 Exp:3 T:1686Burdened#@.##c35(35) Pw:21(21) AC:0 Exp:3 T:1687Burdened@..fc!, 35(35) Pw:21(21) AC:0 Exp:3 T:1688Burdened@.u.fcm35(35) Pw:21(21) AC:0 Exp:3 T:1690Burdened@....cO 35(35) Pw:21(21) AC:0 Exp:3 T:1691Burdened..........@ca35(35) Pw:21(21) AC:0 Exp:3 T:1691Burdened 35(35) Pw:21(21) AC:0 Exp:3 T:1692Burdened.@c35(35) Pw:21(21) AC:0 Exp:3 T:1693Burdened 35(35) Pw:21(21) AC:0 Exp:3 T:1694Burdenedc O35(35) Pw:21(21) AC:0 Exp:3 T:1695Burdenedc(35(35) Pw:21(21) AC:0 Exp:3 T:1695Burdened 35(35) Pw:21(21) AC:0 Exp:3 T:1696BurdenedcB 5What do you want to use or apply? [qwxy or ?*] cAcA,35(35) Pw:21(21) AC:0 Exp:3 T:1696BurdenedYou produce a high whistling sound.35(35) Pw:21(21) AC:0 Exp:3 T:1697Burdened 35(35) Pw:21(21) AC:0 Exp:3 T:1698Burdenedu..cvCWhat do you want to use or apply? [qwxy or ?*] cc35(35) Pw:21(21) AC:0 Exp:3 T:1698BurdenedYou produce a high whistling sound.35(35) Pw:21(21) AC:0 Exp:3 T:1699Burdened.ucs35(35) Pw:21(21) AC:0 Exp:3 T:1699Burdened 35(35) Pw:21(21) AC:0 Exp:3 T:1700Burdened@....f.....uc' 35(35) Pw:21(21) AC:0 Exp:3 T:1702Burdenedku@#..>#c......u@#..c35(35) Pw:21(21) AC:0 Exp:3 T:1702BurdenedAgro misses the large kobold.Agro misses the large kobold.35(35) Pw:21(21) AC:0 Exp:3 T:1703Burdenedc: c: a - an uncursed +1 long sword (weapon in hand).35(35) Pw:21(21) AC:0 Exp:3 T:1703BurdenedcPcP=You kill the large kobold!)c&Q37(37) Pw:33(33) AC:0 Exp:4 T:1703BurdenedWelcome to experience level 4.37(37) Pw:33(33) AC:0 Exp:4 T:1704Burdenedu.c'37(37) Pw:33(33) AC:0 Exp:4 T:1706Burdened....).@##.u.c5What do you want to use or apply? [qwxy or ?*] cc37(37) Pw:33(33) AC:0 Exp:4 T:1706BurdenedYou produce a high whistling sound.37(37) Pw:33(33) AC:0 Exp:4 T:1707Burdenedfc037(37) Pw:33(33) AC:0 Exp:4 T:1708Burdened.....u@#f..#.c:37(37) Pw:33(33) AC:0 Exp:4 T:1710Burdened...#@#...c 37(37) Pw:33(33) AC:0 Exp:4 T:1711Burdened..##@#.#.c*37(37) Pw:33(33) AC:0 Exp:4 T:1712Burdened...##@#..c37(37) Pw:33(33) AC:0 Exp:4 T:1714Burdened.#u@#.c37(37) Pw:33(33) AC:0 Exp:4 T:1715Burdened.#u@#.ct 37(37) Pw:33(33) AC:0 Exp:4 T:1716Burdened....#u@#f....cS5What do you want to use or apply? [qwxy or ?*] cV c@W 37(37) Pw:33(33) AC:0 Exp:4 T:1716BurdenedYou produce a high whistling sound.37(37) Pw:33(33) AC:0 Exp:4 T:1718BurdenedcccYou displaced Agro.37(37) Pw:33(33) AC:0 Exp:4 T:1719Burdened....#@u#....ck 37(37) Pw:33(33) AC:0 Exp:4 T:1720Burdened.#@u#.cA37(37) Pw:33(33) AC:0 Exp:4 T:1722Burdened.#@##.c 5What do you want to use or apply? [qwxy or ?*] cJ c 37(37) Pw:33(33) AC:0 Exp:4 T:1722BurdenedYou produce a high whistling sound.37(37) Pw:33(33) AC:0 Exp:4 T:1723Burdened.cƧ37(37) Pw:33(33) AC:0 Exp:4 T:1724Burdened..#@u#..ca?37(37) Pw:33(33) AC:0 Exp:4 T:1726Burdened..#@u#.#.c37(37) Pw:33(33) AC:0 Exp:4 T:1727Burdened..u.@##.cs 37(37) Pw:33(33) AC:0 Exp:4 T:1728Burdened....).@u#..cF&w37(37) Pw:33(33) AC:0 Exp:4 T:1730Burdened@.##cEo37(37) Pw:33(33) AC:0 Exp:4 T:1731Burdened@f.cJ37(37) Pw:33(33) AC:0 Exp:4 T:1732Burdened@..fc 37(37) Pw:33(33) AC:0 Exp:4 T:1734Burdenedf.@u>.c37(37) Pw:33(33) AC:0 Exp:4 T:1735Burdened.f............@uc37(37) Pw:33(33) AC:0 Exp:4 T:1736Burdenedf..u.c37(37) Pw:33(33) AC:0 Exp:4 T:1738Burdened...fc37(37) Pw:33(33) AC:0 Exp:4 T:1739Burdeneduf..c  c3 'You fall down the stairs.--More--cψ ----....||.@u-.........-|f%|....||..---c Swashberry the Esquire St:15 Dx:8 Co:13 In:9 Wi:15 Ch:18 Lawful Dungeons of Doom:4 $:0 HP:35(37) Pw:33(33) AC:0  Exp:4 T:1739Burdenedc l 35(37) Pw:33(33) AC:0 Exp:4 T:1740Burdened.fc Really save? [yn] (n) cëycҫSaving...cdc cBe seeing you...