# junethack swashberry ##################### # Gameplay Settings # ##################### OPTIONS = menustyle:combination,msg_window:combination OPTIONS = NOmouse_support,!travel,number_pad:0 OPTIONS = autoopen,NOautodig OPTIONS = runmode:crawl #OPTIONS = paranoid_confirm ??? OPTIONS = !cmdassist OPTIONS = sortloot:loot OPTIONS = autopickup,pickup_thrown,pickup_types:$"=/ OPTIONS = packorder:$)0/([%!?"=+*`_ OPTIONS = showbuc #OPTIONS = bones ## Autopickup Exceptions ## AUTOPICKUP_EXCEPTION = ">.*cursed.*" AUTOPICKUP_EXCEPTION = ">.*corpse.*" AUTOPICKUP_EXCEPTION = ">.*glob of .* (pudding|ooze|slime).*" AUTOPICKUP_EXCEPTION = ">.*rusty.*" AUTOPICKUP_EXCEPTION = ">.*corroded.*" AUTOPICKUP_EXCEPTION = ">.*rotted.*" AUTOPICKUP_EXCEPTION = ">.*burnt.*" AUTOPICKUP_EXCEPTION = ">.*partly eaten.*" AUTOPICKUP_EXCEPTION = ">.*worthless piece of .* glass.*" AUTOPICKUP_EXCEPTION = ">.*(rock).*" AUTOPICKUP_EXCEPTION = ">.*(luck|load)stone.*" ########################### # Birth, Death, and Taxes # ########################### OPTIONS = news,legacy,mail OPTIONS = tombstone,disclose:yi +a ng -v nc ## Character Creation ## #OPTIONS = race:human ##################### # Personal Settings # ##################### OPTIONS = gender:male OPTIONS = pettype:cat OPTIONS = catname:Blinx OPTIONS = horsename:Agro OPTIONS = fruit:jalapeƱo #################### # Display Settings # #################### #OPTIONS=symset:IBMGraphics #OPTIONS=roguesymset:RogueWindows OPTIONS=boulder:` # Note: See "Custom Symbols" section for further symbol settings OPTIONS = NOuse_darkgray OPTIONS = color OPTIONS = hilite_pet OPTIONS = showrace OPTIONS = dark_room,lit_corridor OPTIONS = hilite_obj_piles,hilite_hidden_stairs OPTIONS = time ## Trap Colors ## # Holding out some hope that someone will eventually support trap # colors again #TRAPCOLORS = 6 6 3 7 14 1 4 2 10 10 11 11 0 0 5 5 13 15 4 12 10 9 ## My rules for setting trap colors: ## 00 Black ..... Holes ## 01 Red ....... Explosive Traps (land mines) ## 02 Green ..... Gas Traps ## 03 Brown ..... Rock Trap ## 04 Blue ...... Object Traps (boulder trap, statue trap) ## 05 Magenta ... Teleport Traps ## 06 Cyan ...... Disarmable Traps (arrow, dart) ## 07 Gray ...... Squeaky Board ## 08 None ...... unused ## 09 Orange .... Polymorph ## 10 L Green ... Damage Traps (rust, fire, anti-magic) ## 11 Yellow .... [Spiked] Pit ## 12 L Blue .... Magic Traps ## 13 L Magenta . Portals ## 14 L Cyan .... Tool Traps (beartrap) ## 15 White ..... Webs ## Menucolors ## OPTIONS = menucolors # The general idea here is to make our menucolors as simple as possible. # You want these items to stand out in your inventory as much as # possible, so an abundance of colors can be distracting. I try not to # use fancy menucolors options that don't work in all terminals, such as # underline, for everyday concerns. # Damaged items # Display damaged items in black. Scrolls and spellbooks of blank paper # are shown in lite blue because of their usefulness. Enchanted items # are shown in green, and "must-have" items in bright green. # Note that if an item is blessed or cursed, or is an identified # artifact, that fact about it will take priority over its quality. MENUCOLOR=" (rusty|burnt|corroded|rotted)"=black MENUCOLOR=" partly eaten"=black MENUCOLOR=" diluted"=black # Handy items MENUCOLOR=" (unlabeled scroll|plain spellbook|blank paper)"=light blue MENUCOLOR=" magic marker"=light blue # The tools used to make handy items MENUCOLOR=" (clear potion|potion of water)"=light blue # Must-have items MENUCOLOR=" identify"=green&bold MENUCOLOR=" wishing"=green&bold # Shop (items you should pay for) MENUCOLOR=" \(unpaid, .+ zorkmids.*\)"=blue # BUC (taken and modified from ShivanHunter's RC file) # Red/Orange => Cursed items # (Light) Cyan => Blessed items # Yellow/Brown => (Un)holy water (different color because of its # usefulness) # Gray/White => Uncursed items # Inverted colors are used for items which are of critical importance # and should thus catch one's attention quickly. MENUCOLOR=" blessed"=cyan MENUCOLOR=" holy"=yellow MENUCOLOR=" cursed"=red MENUCOLOR=" unholy"=brown # Cursed items currently in use or readied MENUCOLOR=" cursed .+ \((being worn|wielded|weapon in hand)\)"=red&inverse MENUCOLOR=" cursed .+ \(embedded in your skin\)"=red&inverse MENUCOLOR=" cursed .+ \(wielded in other .*\)"=red&inverse MENUCOLOR=" cursed .+ \(alternate weapon; not wielded\)"=red&inverse MENUCOLOR=" cursed .+ \(in (quiver|quiver pouch)\)"=red&inverse MENUCOLOR=" cursed .+ \(at the ready\)"=red&inverse # Artifacts MENUCOLOR="the blessed"=light cyan MENUCOLOR="the uncursed"=white MENUCOLOR="the cursed"=orange # Quest items # These get their own colors. The cheap plastic imitation is displayed # in black to distinguish it from the real deal. Note that the Amulet # uses inverted colors because of its importance in the game. # Note: These menucolors WILL NOT help you identify these objects # in-game. MENUCOLOR="the.* Book of the Dead"=magenta MENUCOLOR="the.* Bell of Opening"=magenta MENUCOLOR="the.* Candleabrum of Invocation"=magenta MENUCOLOR="the.* Amulet of Yendor"=magenta&inverse MENUCOLOR="cheap plastic imitation of the Amulet of Yendor"=black&inverse ## Custom Symbols ## # Object Symbols # OBJECTS = 093 041 091 061 056 040 037 033 063 055 \ 047 036 042 096 048 095 046 # Effects # EFFECTS = 124 045 092 047 042 033 \ # Beams: |-\/*! 041 040 \ # Boomerang: )( 048 001 064 033 \ # Shield: 0\1@! 047 045 092 040 041 092 045 047 \ # Swallow: /-\()\-/ 092 124 047 045 032 045 047 124 092 # Explosion: \|/- -/|\ # Monsters # MONSTERS = 097 098 099 100 101 102 103 104 105 106 \ # abcdefghij 107 108 109 110 111 112 113 114 115 116 \ # klmnopqrst 117 118 119 120 015 122 065 066 067 068 \ # uvwx\fzABCD 069 070 108 072 073 074 075 076 077 078 \ # EFlHIJKLMN 079 080 081 082 083 084 085 086 087 088 \ # OPQRSTUVWX 089 090 064 032 071 038 059 058 126 093 # YZ@ G&;:~]