¯§ÑckdÏ Player: swashberry Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-01-25.22:05:35.ttyrec Time: (1674684335) Wed Jan 25 22:05:35 2023 ¯§ÑchtBad syntax in OPTIONS in /dgldir/userdata/swashberry/swashberry.slashemrc: use_darkgray. Hit return to continue: ³§ÑcŽí ³§ÑcòöThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net ³§ÑcVóRestoring save file...³§ÑcÃö³§Ñc÷äSwashberry the Hatamoto St:18 Dx:18 Co:18 In:9 Wi:9 Ch:6 Lawful S:4 Dlvl:1 $:0 HP: 14(15)  Pw:2(2) AC:0 Xp:1/1 T:27 You return to level 1 in The Dungeons of Doom.--More--µ§Ñc¯-----|...||...|....||...|+.<.|---|-######@#######-------.-#|.......|#-.......||.......|---------µ§ÑcZSwashberry the Hatamoto St:18 Dx:18 Co:18 In:9 Wi:9 Ch:6 Lawful S:4 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(15) Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:0 Xp:1/1 T:27 Konnichi wa swashberry, the human Samurai, welcome back to SlashEM!¶§ÑcRö· Weapons a - a blessed +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 28 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) Scrolls f - a scroll labeled VELOX NEB Rings g - an obsidian ring(end) ¸§ÑcÅ|i-----|...||...|....||...|+.<.|---|-######@# 14(15)  Pw:2(2) AC:0 Xp:1/1 T:27 ¸§Ñcoˆ  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)ʧÑc8¼  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [true]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)ݧÑcö¦ „ a - tombstone [true]  b - toptenwin [false]  c - travel [false]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [swashberry]  role [Samurai]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Blinx]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [Agro]  msghistory [20]  pettype [cat]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)é§ÑcÀ)° a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [bag of sunflower seeds]  d - menustyle [traditional]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)û§Ñc‰ „ a - tombstone [true]  b - toptenwin [false]  c - travel [false]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [swashberry]  role [Samurai]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Blinx]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [Agro]  msghistory [20]  pettype [cat]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)ü§Ñc Ú  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [true]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4) ¨ÑcFh oSwashberry the Hatamoto St:18 Dx:18 Co:18 In:9 Wi:9 Ch:6 Lawful S:4 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(15) Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:0 Xp:1/1 T:27 -----|...||...|....||...|+.<.|---|-######@#######-------.-#|.......|#-.......||.......|---------¨Ñcîõ  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)¨Ñc‹þ+¨Ñc…ηSwashberry the Hatamoto St:18 Dx:18 Co:18 In:9 Wi:9 Ch:6 Lawful S:4 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(15) Pw:2(2) AC:0 Xp:1/1 T:27 -----|...||...|....||...|+.<.|---|-######@#######-------.-#|.......|#-.......||.......|---------¨Ñc¢9 p 14(15) Pw:2(2) AC:0 Xp:1/1 T:28 #@###¨ÑcŽ‚o 14(15) Pw:2(2) AC:0 Xp:1/1 T:29 #@##¨Ñc³œ o 14(15) Pw:2(2) AC:0 Xp:1/1 T:29 ##@##¨Ñcmm 15(15) Pw:2(2) AC:0 Xp:1/1 T:30 #@##¨Ñc øm 15(15) Pw:2(2) AC:0 Xp:1/1 T:31 ##@##¨ÑcGW p 15(15) Pw:2(2) AC:0 Xp:1/1 T:32 #@#####¨Ñc6s 15(15) Pw:2(2) AC:0 Xp:1/1 T:32 #####@##¨ÑcE_ 15(15) Pw:2(2) AC:0 Xp:1/1 T:33 ####@¨Ñc•ŒeThat door is closed. 15(15) Pw:2(2) AC:0 Xp:1/1 T:33 ¨Ñc] 3In what direction? [hykulnjb><] ¨Ñc­ ¨ÑcÑ­ The door opens.-¨Ñc® ® 15(15) Pw:2(2) AC:0 Xp:1/1 T:33 You hear a door open. 15(15) Pw:2(2) AC:0 Xp:1/1 T:34 ¨ÑcC¥  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)¨Ñc>1ÜSwashberry the Hatamoto St:18 Dx:18 Co:18 In:9 Wi:9 Ch:6 Lawful S:4 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:0 Xp:1/1 T:34 -----|...|#|...|####....|##|...|###@-.<.|#---|-###############-------.-#|.......|#-.......||.......|---------¨Ñc(Ï c 15(15) Pw:2(2) AC:0 Xp:1/1 T:34 ###@#¨Ñcäw 15(15) Pw:2(2) AC:0 Xp:1/1 T:35 ##@#####¨Ñc”k 15(15) Pw:2(2) AC:0 Xp:1/1 T:36 +@####¨Ñc´weThat door is closed. 15(15) Pw:2(2) AC:0 Xp:1/1 T:36 ¨ÑcïE3In what direction? [hykulnjb><] ¨ÑcY¨ÑcÝYŠThe door opens. 15(15) Pw:2(2) AC:0 Xp:1/1 T:36 ---|%#+...-----¨Ñcr v 15(15) Pw:2(2) AC:0 Xp:1/1 T:37 -.|@#-# ¨Ñc;d 15(15) Pw:2(2) AC:0 Xp:1/1 T:38 -@-##!¨ÑcãeY 15(15) Pw:2(2) AC:0 Xp:1/1 T:39 @.!¨Ñcµ@#!¨Ñcïg Things that are here: a tripe ration 31 gold pieces--More--#¨ÑcÉS‹---------- 15(15) Pw:2(2) AC:0 Xp:1/1 T:40 #¨Ñc‚e-There are several objects here.--More--$¨Ñcå CWhat kinds of thing do you want to pick up? [%$ aA:m] %¨Ñc, %%¨Ñc—) $&¨Ñcn[6Pick up a tripe ration? [ynaq] (y) '¨Ñc•î,yh - a tripe ration.--More--(¨Ñcá01Pick up 31 gold pieces? [yn#aq] (y) (¨Ñc A y(¨ÑcBAu31 gold pieces.35 31 15(15) Pw:2(2) AC:0 Xp:1/1 T:40 )¨ÑcwŒT 15(15) Pw:2(2) AC:0 Xp:1/1 T:41 .@*¨Ñc?¡‚There is a sink here. Use "q." to drink from it. 15(15) Pw:2(2) AC:0 Xp:1/1 T:41 +¨ÑcZŠ[ 15(15) Pw:2(2) AC:0 Xp:1/1 T:42 #@+¨ÑcÑò eThat door is closed. 15(15) Pw:2(2) AC:0 Xp:1/1 T:42 ,¨Ñc?Ô3In what direction? [hykulnjb><] ,¨Ñc^) ,¨Ñc­) wThe door opens. 15(15) Pw:2(2) AC:0 Xp:1/1 T:43 -d.¨ÑczBk 15(15) Pw:2(2) AC:0 Xp:1/1 T:43 #@.#./¨Ñc»ÃX 15(15) Pw:2(2) AC:0 Xp:1/1 T:44 @-#/¨Ñc‚ƒ ` 15(15) Pw:2(2) AC:0 Xp:1/1 T:45 ##@#0¨Ñcñûi 15(15) Pw:2(2) AC:0 Xp:1/1 T:45 ###@#1¨Ñc‰äj 15(15) Pw:2(2) AC:0 Xp:1/1 T:46 ###@#1¨Ñc‹? j 15(15) Pw:2(2) AC:0 Xp:1/1 T:47 ##@#2¨Ñc¨###@#2¨Ñcºh 15(15) Pw:2(2) AC:0 Xp:1/1 T:47 You hear a nearby zap.2¨ÑcägYou hear a clank. 15(15) Pw:2(2) AC:0 Xp:1/1 T:48 2¨ÑcuÑ r 15(15) Pw:2(2) AC:0 Xp:1/1 T:49 ##@#3¨ÑchÈ {You hear a nearby zap. You hear a clank. 15(15) Pw:2(2) AC:0 Xp:1/1 T:49 4¨Ñcqÿ .##@d4¨Ñc±ÿ ¨ 15(15) Pw:2(2) AC:0 Xp:1/1 T:49 The jackal misses. 15(15) Pw:2(2) AC:0 Xp:1/1 T:50 5¨ÑczP 5¨Ñc»P uYou kill the jackal!9  15(15) Pw:2(2) AC:0 Xp:1/2 T:50 %6¨ÑcS~0##@##6¨ÑcÅ~oYou see here a jackal corpse. 15(15) Pw:2(2) AC:0 Xp:1/2 T:51 7¨ÑcÔ½ 8What do you want to eat? [h or ?*,] 8¨Ñcpì1You don't have that object.--More--9¨Ñcæâ 2What do you want to eat? [h or ?*,] :¨Ñc T:¨ÑcGToThat is a silly thing to eat. 15(15) Pw:2(2) AC:0 Xp:1/2 T:51 ;¨Ñc¿8What do you want to eat? [h or ?*,] ;¨ÑcÙœ s eat what?  Comestibles a - a jackal corpse(end) <¨ÑcÀqº----------|.#.||...|#-...-#|...|What do you want to eat? [h or ?*,] =¨Ñcds eat what?  Comestibles a - a jackal corpse(end) >¨Ñc£.˜+----------|.#.||...|#-...-#|...|>¨Ñcº.7This jackal corpse tastes terrible!x>¨ÑcÂ.S 15(15) Pw:2(2) AC:0 Xp:1/2 T:51 --More-->¨Ñc>ü tYou stop eating the jackal corpse. 15(15) Pw:2(2) AC:0 Xp:1/2 T:52 @¨ÑcOP3You kill the spark bug!@¨ÑcxP2But wait...o--More--B¨Ñc§ 0The spark bug turns into a goblin!B¨ÑcÆ S 15(15) Pw:2(2) AC:0 Xp:1/2 T:52 --More--C¨ÑcÿeThe goblin zaps himself with a ceramic wand!The goblin changes!iC¨Ñc --More--E¨ÑcèÂtThe goblin turns into a blood imp! 15(15) Pw:2(2) AC:0 Xp:1/2 T:53 F¨ÑcƒxF¨Ñc˜x$You hit the blood imp.F¨ÑcÃx* 15(15) Pw:2(2) AC:0 Xp:1/2 T:53 The blood imp claws you! 11(15) Pw:2(2) AC:0 Xp:1/2 T:53 The blood imp bites! 0(15) Pw:2(2) AC:0 Xp:1/2 T:53 --More--I¨ÑcœYou die...I¨Ñc¼I¨Ñc--More--J¨ÑcZ.GDo you want your possessions identified? [ynq] (n) K¨ÑcTñ qK¨Ñchñ $ K¨Ñc¸C  K¨Ñc˜b