\is  Player: swashberry Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-06-01.23:57:59.ttyrec Time: (1559433479) Sat Jun 1 23:57:59 2019 \ notdNethack, Copyright 2017-2019  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Restoring save file...--More--\U ---------- |{..|||..-# |...||...|# |...||...|# |....#####....|# --.-------######################@## --------|--##----------# |.........|#####.........|# |..{.......######|........|## |......<..|#`##|......^.|## |..........##\U ##|.........## -----------#|........|####`|.........###----------Swashberry the Troglodyte St:18/03 Dx:10 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:1 $:13 HP: 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:131Hello swashberry, the human Caveman, welcome back to notdNetHack!--More-- \ ,Be careful! New moon tonight.\j Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)\hY+\Swashberry the Troglodyte St:18/03 Dx:10 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:1 $:13 HP: 13(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:131---------- |{ ||| -# | || |# | || |# | .#####. |# --.-------######################@## --------|--##----------# | |#####. |# | { .######| |## | < |#`##| ^ |## | .####| .## -----------#| |####`| .###----------\ _ 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:132#@##\ӿ_ 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:133#@##\z_ 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:134`@##\, With great effort you move the boulder. 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:135`@##\eXYou hear a monster behind the boulder.I--More--\Perhaps that's why you cannot move it. 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:135\B\OZWhere do you want to travel to?(For instructions type a ?)\\! \\!\1 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:135#@# 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:135"\  14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:136##@# 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:136"\  14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:137##@# 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:137"\  15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:138##@# 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:138#\RZ  15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:139###@## 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:139#\b  15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:140###@# 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:140#\ #\' You hear some noises in the distance. 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:141###@## 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:141#\F  15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:142##@## 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:142$\*,  15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:143##@.##....... 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:143$\Q  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:144...............##.......##.......@#.....#.... 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:144$\Ҙ .@#.## 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:145%\g@. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:146%\̽g@. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:147%\O\@. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:148%\.% \@. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:149&\"\@. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:150&\e\@. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:151&\ \@. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:152&\#@.    16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:153'\U  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:154(\{ ##@.      16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:154)\U  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:155)\@ ###@#       16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:155)\ Wg  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:156f#+\=t#@#### 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:156+\ V  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:157#/\hd##@## 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:157/\Ρ^  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:158f2\tU##@ 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:1582\ij ^  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:159f3\ g 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:160f#8\ X 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:160\uPardon me, Pangur Ban. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:161#\Fm 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:162f@##\nYou stop. Pangur Ban is in the way!#1  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:163Your leg feels somewhat better. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:163\ n 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:164#@###\K| 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:165#f##@##\  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:166####f@..................k.....\o 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:167##f@....................\ǁ  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:168#.@k.....\  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)\+\Q Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:1 $:13 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:168---------- |{..|||..-# |...||...|# |...||...|# |....#####....|# --.-------########################`####### --------|--##----------# |.........|#####.@.......|# |..{.......######|......k.|## |......<[\Q m..|#`##|......^.|## |..........####|.........## -----------#|........|####`|.........###----------\ʛ Pick an object.\| \I\d\*\\ \PXk a kobold (kobold, a small humanoid) Accessing entry for kobold...  Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 10. MR = 0. Alignment -2. Very slow (6). Normal generation, with frequency 1. Resists poison. No conveyed resistances. Movement: moves normally. Thinking: eats meat, eats veggies, usually hostile, likes equipment. Vision: scent, normal vision, infravision. Mechanics: tracks you, valid polymorph form. Attacks: 1d4 weapon - physical; --More--\ܛSwashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:1 $:13 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:168---------- |{..|||..-# |...||...|# |...||...|# |....#####....|# --.-------########################`####### --------|--##----------# |.........|#####.@.......|# |..{.......######|......k.|## |......<[\38;5;0m..|#`##|......^.|## |..........####|.........## -----------#|........|####`|.........###----------\&6 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:169f.@\o  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:170.f..@k.\;/ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:171.f.@\ 2.f.@\O  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:171The kobold thrusts his small short sword.The kobold hits! 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:171  11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:172.f\TYou kill the kobold! 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:173.)f\ $.@\sn Things that are here: a small short sword a vulgar polearm--More--\eO 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:174f..\-There are several objects here.--More--\~ 6Pick up a small short sword? [ynaq] (y) \27nPick up a vulgar polearm? [ynaq] (y) \ yh - a vulgar polearm. 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:175.f\"  12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:176f)@.\X 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:177.f.@\c  12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:178.)f^.#@##\FS 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:179..........f#........#........@#.......##\ۘz 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:180...............##......f#.......@#\ix  13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:181...................f#......#@#.....###\PsO 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:182...........#....###.....#@`\Qu  13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:183......................#@#...###\7+ 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:184...........#f#.....#@#\  13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:185##f@#.......##\c 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:186###f`.......##@\'  14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:187###@f\  14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:188###@........##f\De  14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:189#@##f#........##\m  14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:190###f#@#\ 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:191##f@#\K 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:192###@#\t8 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:193##@#\' 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:194#f@#\X  15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:195#f@#\,##@k 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:195The kobold thrusts her small short sword.The kobold hits! 10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:195  10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:196f \IYou kill the kobold! 10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:197#% \##@#i - a kobold corpse.You see here a small short sword. 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:198f#\~;What do you want to drop? [$a-i or ?*] #\%#\,You drop a kobold corpse. 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:199$\ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)%\R4 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [false]  g - role_obj_names [true]  h - obscure_role_obj_names [false]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [false]  r - menucolors [true]  s - menu_glyphs [false]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)%\y a - paranoid_quit [false]  b - paranoid_remove [false]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [false]  l - showbuc [false]  m - showexp [false]  n - show_obj_sym [true]  o - showrace [true]  p - showrealtime [false]  q - showscore [false]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false] (3 of 5)%\ u a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [false]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [swashberry]  role [Caveman]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Pangur Ban]  dogname [Hachiko]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Agro] (4 of 5)&\p'h msghistory [20]  pettype [cat]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [yi na -v ng yc]  d - fruit [bag of Five Guys]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [traditional]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$)0/([%!?"=+*`_]  k - pickup_burden [stressed]  l - pickup_types [$"=/%]  m - runmode [crawl]  n - scores [3 top/0 around]  o - sortloot [loot]  p - suppress_alert [(none)]  q - autopickup exceptions (11 currently set) (5 of 5)+\ t +-\ Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) .\y8 N+ List of autopickup exceptions  Never pickup " (luck|load)stone.*" " (rock).*" " worthless piece of .* glass.*" " partly eaten.*" " burnt.*" " rotted.*" " corroded.*" " rusty.*" " glob of .* (pudding|ooze|slime).*" " corpse.*" " cursed.*"(end) @\W| Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) B\ +Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:1 $:13 HP: 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:199---------- |{..|||..-# |...||...|# |...||...|# |....#####....|# --.-------########################`####### --------|--##----------# |.........|#####.........|# |..{.......######\ C|.....)..|## |......<..|#`##|......^.|### |..........####|.........##### -----------#|........|########`######f@##`|.........####`###----------G\\ 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:200#%@#H\} 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:201#@#I\.' 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:202##@#I\:  11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:203###@#J\ 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:204+##@##L\D 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:205#@###L\f This door is locked. 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:205N\ך  Weapons a - a +1 wooden spear (weapon in hand) b - a +2 sling (alternate weapon; not wielded) f - a broadsword h - a vulgar polearm Armor e - an uncursed +0 leather armor (being worn) Amulets g - a concave amulet Gems c - 12 uncursed flint stones (in quiver) d - 28 uncursed rocks(end) S\ ###-# 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:205S\y In what direction? T\^WHAMMM!!! 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:206#U\'In what direction? U\3WHAMMM!!! 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:207V\%'In what direction? V\WHAMMM!!! 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:208f#W\ 'In what direction? W\ F FAs you kick the door, it shatters to pieces! 12(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:209-+---.....|......f+........#--------X\ 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:210---...>|#@f#-X\_  13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:211-|#@.##\> Weapons a - a +1 wooden spear (weapon in hand) b - a +2 sling (alternate weapon; not wielded) f - a broadsword h - a vulgar polearm Armor e - an uncursed +0 leather armor (being worn) Amulets g - a concave amulet Gems c - 12 uncursed flint stones (in quiver) d - 28 uncursed rocks(end) \`/###-#-+------- 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:211\  13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:212@f.\)g 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:213f@..\R 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:214f@..\ 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:215>@.f\  14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:216f@...\ 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:217.@.f\#~ The door opens. 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:218-f.\ 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:219##@.f.\7  14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:220...#.@-f..\j 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:220\ ( 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:221#......@.....##f......\7j 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:221\ 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:222#.f#@#-..##\[ 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:223.#f#@##\+  15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:224#@###f#\ 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:225#f@####\`  15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:226##@#f#\ 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:227.#@f##\d 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:228#.@###..##\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:229#@.....#.....##......\^ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:230f@#....\(. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:231#@#f......#......\H  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:232#@##.........\: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:233#@##\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:234#@f#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:235#@f#\r 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:236#@##\H 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:237#@##\Q 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:238----.....#@f#\ % 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:239--....|..$.@...).f-----#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:240.|@f.|#-\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:241-@f##-\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:242@..\@.35 gold pieces.48 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:243f\2.@You see here a flail. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:244.f.\S 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:245@).f\dL 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:246@..f\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:247##@.f.#\k 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:248#....@.....#....#\Z 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:249#.#...@f...##\v' 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:250....#....#f...@##\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:251.......##f.##@#\D]  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:252.........##@f###\@ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:253........#f#@#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:254###@#\:P 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:255##@##\t 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:256#f@#\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:257#f@#\o 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:258###@##\j- 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:259##@##\s j 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:259\L  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:260f@###\InYou displaced Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:261##@###\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:262#@f#\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:263#@f#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:264#@###\+ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:265##@##\i: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:266........#@#f#\," 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:267........##f@###\E  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:268####f@#\TM  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:269##f@#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:270##@#\a 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:271##@#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:272#f@#\4  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:273#f@#\, 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:274##@\Tj 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:274\Count: 30\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:275  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:276  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:277  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:278  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:279  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:280  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:281  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:282  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:283  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:284f#\} 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:285##@f#........\&( 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:286##f###@.##.......\h j 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:286\7 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:287..###......f......@....###....\j 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:287\ uYou displaced Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:288..###......@......#f....###....\DvYou displaced Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:289..###......f#......@....###....\de 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:290......##.....##......#f@#.....###\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:291...###@#.#\" 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:292.......##@#.#f#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:293...........#f@#.##\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:294###@#.f#\y 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:295###@.##f\[  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:296#f@####........##\x 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:297##f#@#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:298#f#@#\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:299##f@#\d3  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:300#f@#\m 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:301#f@#\W 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:302#f@#\v  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:303#f@\dY##@#i - a kobold corpse.You see here a small short sword. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:304#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:305#)@#\N 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:306#@#\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:307##@#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:308##f@#\l Weapons a - a +1 wooden spear (weapon in hand) b - a +2 sling (alternate weapon; not wielded) f - a broadsword h - a vulgar polearm Armor e - an uncursed +0 leather armor (being worn) Comestibles i - a kobold corpse Amulets g - a concave amulet Gems c - 12 uncursed flint stones (in quiver) d - 28 uncursed rocks(end) \Q!-------#......|#|......###...)..|###-------###################-###-+-------|###........||######|......>|# 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:308\y-What do you want to drop? [$a-i or ?*] \You drop a kobold corpse. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:309#\X Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)\ 4 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [false]  g - role_obj_names [true]  h - obscure_role_obj_names [false]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [false]  r - menucolors [true]  s - menu_glyphs [false]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)\  a - paranoid_quit [false]  b - paranoid_remove [false]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [false]  l - showbuc [false]  m - showexp [false]  n - show_obj_sym [true]  o - showrace [true]  p - showrealtime [false]  q - showscore [false]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false] (3 of 5)\0u a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [false]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [swashberry]  role [Caveman]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Pangur Ban]  dogname [Hachiko]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Agro] (4 of 5)\h msghistory [20]  pettype [cat]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [yi na -v ng yc]  d - fruit [bag of Five Guys]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [traditional]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$)0/([%!?"=+*`_]  k - pickup_burden [stressed]  l - pickup_types [$"=/%]  m - runmode [crawl]  n - scores [3 top/0 around]  o - sortloot [loot]  p - suppress_alert [(none)]  q - autopickup exceptions (11 currently set) (5 of 5)\2+\---------- |{..|||..-#------- |...||...|##......| |...||...|##|......# |....#####....|###...)..|# --.-------###-------#####################################`######### --------|--##----------###-+------- |.........|#####.[38;5\*;0m........|###........| |..{.......######|.....)..|######|......>|# |......<..|#`##|......^.|####-........## |..........####|.........#####---------# -----------#|........|########`#######)###@##`|.........####`###----------Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:1 $:48 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:309New pickup_types: [$)0/([%!?"\9=+*`_ am] ($"=/%) \$\t) "\=\/\ p 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:309\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:310#f@\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:311.......##@%f \B  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:312..........#......@### \HO 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:313..###@## \F  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:314.#f@# \G 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:315.#f@# \ S.#f@# 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:315Pangur Ban drops a small short sword. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:316) \] 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:317.#@# \  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:318##@# \ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:319##@# \1  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:320##@#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:321##@`\OaWith great effort you move the boulder. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:322#f@`\_ You displaced Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:323#@f\#@## 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:323\n#@## 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:324\#@## 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:325\ #@## 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:326\.@## 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:327\.#@##You see here a small short sword. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:329\R 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:330.#@f#\pm 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:331.#@#)\ (  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:332..##@f##\L6j 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:332\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:333.##.....@......###\Ӗ  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:334---------@#.x..._....|#.##\ ##@## 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:334\H##@#x. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:335\!##@#. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:336\*A ##@# 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:337\%##@#| 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:338\3\##@#. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:339\g  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:340fx\You kill the grid bug! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:341##\##@x. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:341\L!The grid bug bites!You get zapped! 15(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:341  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:342f\K+You kill the grid bug! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:343#\ ##@#. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:343\##@#. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:344\aH##@#. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:345\ag##@#.| 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:346\ ##@#.... 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:347 \.##@........|..|--- 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:348 \g  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:349 \߉ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:350-.#f@|.......(......------!\Ơ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:351#f@|.|.--"\4 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:352.f.@."\J  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:353.f@#\EL 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:354f.@#\$[.@You see here a chest. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:355.f$\6G # %\c loot%\2>There is a chest here, loot it? [ynq] (q) &\yHmmm, it seems to be locked. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:355)\+ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:356.f.(@)\1In what direction? *\zTHUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:357.f+\'In what direction? +\ THUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:358f.,\Ɋ'In what direction? -\ _THUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:359.f0\%Pardon me, Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:360(f.1\'In what direction? 1\> THUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:361.f3\1'In what direction? 3\ETHUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:362f..4\ V'In what direction? 5\THUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:363f.6\'In what direction? 7\THUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:364f.8\'In what direction? 8\^ THUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:365.f:\,Pardon me, Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:366(.f;\'In what direction? ;\@0THUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:367f.<\i 'In what direction? =\ j 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:367?\GXPardon me, Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:368(.f@\'In what direction? @\ THUD! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:369f.B\('In what direction? B\+0 THUD!You break open the lock! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:370f(.D\@.You see here a chest. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:371f.E\# E\ "lootE\ ootF\jotF\tF\I>There is a chest here, loot it? [ynq] (q) G\ð^yYou carefully open the chest...The chest is empty.--More--O\:Do you wish to put something in? [ynqm] (n) P\nn 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:371Q\!You displaced Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:372f@.(R\.You displaced Pangur Ban. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:373@.fR\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:374@.f(S\u=What kinds of thing do you want to drop? [$)*[" UXaim] U\XU\1f - a broadsword? [ynaq] (n) V\f:yA broadsword lands on the altar.--More--W\/g - a concave amulet? [ynaq] (n) X\VTyThere is a black flash as a concave amulet hits the altar.--More--Y\= /h - a vulgar polearm? [ynaq] (n) Z\ yA vulgar polearm lands on the altar.That was all. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:375.f\\i" ;There are several objects here.--More--]\5 DWhat kinds of thing do you want to pick up? [)" aA:m] ^\ m_\Km Pick up what?  Weapons (')') a - an uncursed broadsword b - an uncursed vulgar polearm Amulets ('"') c - a cursed concave amulet(end) \.+\ +\t Of - an uncursed broadsword.h - an uncursed vulgar polearm. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:376f..\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:377@"f.\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:378@.f..\m 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:379@.f.\W - 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:380#@f..............\2 n 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:381#d@f......................\[@f.... 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:381The jackal misses Pangur Ban.Pangur Ban bites the jackal.--More--\~m The jackal is killed! 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:382%\Y##@#........You see here a jackal corpse. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:383#f\Cy 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:384#%@#.\;  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:385--.|..|...$...##@#\" 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:386........@##\'8 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:387--..............#@#\)8 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:388--------........|.......|......|.........-@-###\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:389..||...@..|-----.----##\ @.85 gold pieces.133 HP: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:390\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:391@.\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:392@.\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:393@.\w 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:394@.\4 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:395@.\H  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:396@.f\@ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:397.##@.f.\؍" 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:398.......#.@.f...\49 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:399............@.........#.................\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:400##@#....\% 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:401##@###....\Y 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:402-----------|...........@|.....#|##....\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:403#@#.\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:404#@##.#.|\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:405#@##..{.\_  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:406@##.........------\~ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:407-@##.|....%..-.--\-  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:408@.#|.|--\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:409.@\{ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:410.@\  .@You see here a food ration. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:411\j - a food ration. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:412\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:413@.\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:414@.\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:415@.\- 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:416f@.\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:417.f{@\z 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:418..@f.\{  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:419f..@\W 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:420.........f.@##\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:421.....................f@#\¯5 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:422.........f#@##\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:423....####@#\r* 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:424.......#f#@##\i 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:425.##f#@\lu 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:426##@f#\ 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:427#@f#\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:428#@##\  16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:429#@##\y 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:430#@f#\,: 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:431@f#\AEIn what direction? \~\nThe door opens. 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:432f|d....\Y^#@.......... 16(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:432The fox bites! 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:432  14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:433f#\5@You miss the fox. 14(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:433The fox bites! 13(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:433#fThe fox bites! 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:433  11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:434f#\54\5You miss the fox. 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:434The fox misses. 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:435\. You miss the fox. 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:435The fox bites! 9(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:435  9(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:436##\O 9(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:437@fd...........\2P *You displaced Pangur Ban.f@#.... 9(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:437The fox misses Pangur Ban.--More--\<Pangur Ban bites the fox.The fox is killed! 10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:438#f\ 10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:439@##|f....\p  10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:440#@..f.........\  10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:441##|@.....f.o\<4Pick an object.\҆ \\Y\{\'\% \b o an orc (goblin, a small humanoid) Accessing entry for goblin...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 10. MR = 0. Alignment -3. Very slow (6). Normal generation, with frequency 2. No resistances. No conveyed resistances. Movement: moves normally.  Thinking: eats meat, eats veggies, likes equipment.  Vision: good low light vision.  Mechanics: valid polymorph form.  Attacks: 1d4 weapon - physical; --More--\r-----------------------------||..-#-------|...........#####...........||...|##......||..........|#|..........||...|##|......#|..{.......|###|..........|....|###...)..|#|..........|#...........|-----###-------#-------.----|..........|########------.-----####[\10;54H##################%#########`####################----------###-|--------.--------- 10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:441\h 10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:442.@of>.\n  10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:443.@f.\ .@ 10(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:443The goblin wields a small short sword!.fPangur Ban bites the goblin.--More--\+3The goblin is killed! 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:444[\ :.@ 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:444Pangur Ban moves only reluctantly. 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:445.f\> 11(16)  Pw: 2(2)  Br:6 AC:8 Exp:1 T:446[..@f\  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)\h+\gSwashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:1 $:133 HP: 11(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:446---------------------------------- |{ ||| -#-------| .#####. | | || |##. || |#| | | || |##| .#| { |###| | | .#####. |###. ) |#| |#. | --.-------###-------#-------.----| |##########------.-----###########################%############`################## --------|--##----------#[\gKC##-|--------.--------- | |#####. |###......[.|###############. " | | { .######| ) |######|.....@f|#| | | < |#`##| ^ |####-........####)#######`. | | .####| .#####---------#| ( | -----------#| |########`#######)###%#| |#`| .####`###---------------------\P Weapons a - a +1 wooden spear (weapon in hand) b - a +2 sling (alternate weapon; not wielded) f - an uncursed broadsword h - an uncursed vulgar polearm Armor e - an uncursed +0 leather armor (being worn) Comestibles j - a food ration Gems c - 12 uncursed flint stones (in quiver) d - 28 uncursed rocks(end) \])-------------------------------| .#####. |#. || |#| |#| .#| { |###| |##. ) |#| |#. |##-------#-------.----| |#######------.-----###################%##############-###-|--------.--------- 11(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:446 \{@. Things that are here: a small skull cap a small crude dagger a small short sword--More--"\f#\eP 11(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:448[@f.*\ Weapons a - a +1 wooden spear (weapon in hand) b - a +2 sling (alternate weapon; not wielded) f - an uncursed broadsword h - an uncursed vulgar polearm Armor e - an uncursed +0 leather armor (being worn) Comestibles j - a food ration Gems c - 12 uncursed flint stones (in quiver) d - 28 uncursed rocks(end) E\P)-------------------------------| .#####. |#. || |#| |#| .#| { |###| |##. ) |#| |#. |##-------#-------.----| |#######------.-----###################%##############-###-|--------.--------- 11(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:448E\B BNote: Please use #quit if you wish to exit the game.--More--G\9What do you want to ready? [- bcdfh or ?*] G\8 d - 28 uncursed rocks (in quiver). 11(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:448J\J\-------.-|.....f.||.....@[|..%..)..+---------Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:2 $:133 HP: 11(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:448  11(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:449.fL\S<@You see here a banded mail. 12(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:450.f.M\" | 12(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:451.f@[N\:<@You see here a mace. 12(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:452f.O\ް?@)A trap door opens up under you!--More--Q\-----------|.@.......||.f.......||......<..||.........-|.........|-------.---Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:3 $:133 HP: 12(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:452  12(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:453.fS\Yp  12(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:454.@.f.T\>j 12(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:455f.@U\1l 13(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:456..f.@U\ q 13(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:457..f@W\!p 13(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:458...f@W\2 13(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:459  .f@###X\  13(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:460       . f@#Y\~  13(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:461   . ..#f##@##..Z\K% 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:462   .#####@f#.....---Z\  14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:463     #f#@## .[\}  14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:464 ###@f / ..---\\ 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:465#f#-@-..........+..!......--------\\  14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:466##-----.------|...@f....||...||]\=.@k - a crystal wand. 14(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:467.f^\~EWhat do you want to write with? [- a-dfhk or ?*] `\9 >You write in the dust with your fingers.--More--`\j :What do you want to write in the dust here? a\+Ea\E la\6 ba\ eb\UIrb\eb\tb\hb\ s 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:468f.c\W7What do you want to write with? [- a-dfhk or ?*] d\ EDo you want to add to the current engraving? [ynq] (y) e\ QyYou add to the writing in the dust with a crystal wand.--More--g\&{GWhat do you want to add to the writing in the dust here? i\+:j\5-j\5)k\XThe bugs on the floor stop moving! 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:469f.l\K # m\namem\amem\,mem\_em\  What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries (end) p\T +-----------| || || < || -What do you want to call? [cdek or ?*] q\D#Call a crystal wand: ~\23(~\pl~\F  ~\[s\Kl\be\/e\7p\ \p o\N r\  \ d\ɚe\na\4t\ h\i )\ \x[\4 c\ r\By\ԟs\ :t\a\ql\]\^ 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:469\)2v 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:470...f@\ You displaced Pangur Ban. 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:471f@.\1} 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:472.f.@.\+ @.You see here a clear potion. 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:473.f\ l - a clear potion. 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:474f..\h~ 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:475f@..\?(p 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:476.@.f\u} 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:477.@.f\ 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:478##@ .  . .f\  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:479#@.   f  . \ 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:480.##@#.. . \M 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:481.......#@####. \  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:482... ###@###   \   .@###  16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:482)\PuxYou are hit by a dagger.#) 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:482\oFW  15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:483@\g 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:484..............................@#)##\ 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:485......@.##\e e 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:486@.\1l 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:487@.\^ -------|.....||.....||...`.||@..o.||.....||......--------------.-| || <[|. % ^) +---------Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:2 $:133 HP: 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:487 16(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:487The goblin throws a small crude dagger!)\1 ).\--More--\@You are hit by a small crude dagger.). 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:487\$ _  15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:488@\S EWhat do you want to use or apply? [$acdhk or ?*] \You don't have anything to attach to your spear. 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:489\m 15(16) Pw: 2(2) Br:6 AC:8 Exp:1 T:490)@o.\IYou kill the goblin!% 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:490Welcome to experience level 2. 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:491\#.@You see here a goblin corpse. 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:492\ +Pick an object.\g\2q. a ghost or a doorway or the floor of a room or ice or grass (floor of a room) --More--\ Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:2 $:133 HP: 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:492-------|.....||.....||...`.||).@..||.....||......--------------.-| || <[|. % ^) +---------\Pick an object.\\S ` a boulder or statue (statue of a fox)--More--\Rl 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:492\E {You see here a goblin corpse. 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:492\ll 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:493%@\ l 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:494.+@\-v 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:495   .@#\]  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:496     .@#\o 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:497  #@#\\g 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:498 ##@#\5! g 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:499 ##@#\'g 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:500 ##@#\^ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:501##@#\^ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:502##@#\N g 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:503###@#\`9s 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:504@ ##\In what direction? What a strange direction!Never mind. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:504\ The door opens. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:505---..|.....-.....|------\  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:506---...|.:#@#-\z 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:507-|#-@#\Pick an object.\K\ \\d : a lizard (newt, a tiny snouted animal) Accessing entry for newt...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 8. MR = 0. Alignment 0. Very slow (6). Normal generation, with frequency 5. No resistances. No conveyed resistances. Movement: swims, survives underwater.  Thinking: animal-like, eats meat, usually hostile.  Vision: normal vision.  Mechanics: valid polymorph form.  Attacks: 1d2 bite - physical; --More--\I5 W---- | |------- ` ||.....|% ||..:... |#-@....| .#########----------- 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:507\8 .@ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:507The newt bites! 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:507  22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:508\9~You miss the newt. 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:509\ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)\4 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [false]  g - role_obj_names [true]  h - obscure_role_obj_names [false]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [false]  r - menucolors [true]  s - menu_glyphs [false]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)\\ a - paranoid_quit [false]  b - paranoid_remove [false]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [false]  l - showbuc [false]  m - showexp [false]  n - show_obj_sym [true]  o - showrace [true]  p - showrealtime [false]  q - showscore [false]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false] (3 of 5)\4 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [false]  g - role_obj_names [true]  h - obscure_role_obj_names [false]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [false]  r - menucolors [true]  s - menu_glyphs [false]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)\t+\ +\  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [false]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)\- 4 a + hilite_zombie [true]  b + zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [false]  g - role_obj_names [true]  h - obscure_role_obj_names [false]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [false]  r - menucolors [true]  s - menu_glyphs [false]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)\  +\_ a - paranoid_quit [false]  b - paranoid_remove [false]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [false]  l - showbuc [false]  m - showexp [false]  n - show_obj_sym [true]  o - showrace [true]  p - showrealtime [false]  q - showscore [false]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false] (3 of 5)\+ u a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [false]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [swashberry]  role [Caveman]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [Pangur Ban]  dogname [Hachiko]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Agro] (4 of 5)\g msghistory [20]  pettype [cat]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [yi na -v ng yc]  d - fruit [bag of Five Guys]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [traditional]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$)0/([%!?"=+*`_]  k - pickup_burden [stressed]  l - pickup_types [$"=/]  m - runmode [crawl]  n - scores [3 top/0 around]  o - sortloot [loot]  p - suppress_alert [(none)]  q - autopickup exceptions (11 currently set) (5 of 5) \ Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:2 $:133 HP: 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:509-------| || |-------| ` ||.....||) % ||..:...| |#-.@...|| .#########---------------------.-| || <[|. % ^) +---------\ eyYou kill the newt! 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:510.\Wa 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:511.@\ e 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:512@.\ [ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:513.@\] 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:514.@#\:r 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:515 .@# \kzw 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:516 #@ \5X 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:516\$Count: 30\Y^  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:517  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:518  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:519#\xu 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:520 ##@# \e} 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:521 ###@# \ t 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:522 ##@ \ { 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:523##@ #\5y 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:524#@####\@9| 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:525##+@###\Zm o 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:526@###\The door opens. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:527--------.......|-........|.......|.....|...|.|--\  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:528-|.##@#|..............-.----\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:529-#-@||.|.--\.p a 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:530.@\a 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:531.@\ a 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:532.@\b 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:533.@\  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:534 . @#\i  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:535         .@#\u 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:536        #@#\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:537  ##@##..\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:538      ##@##...--- \ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:539###@##$ -!\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:540###@ .--!\´  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:541##-@-....|....---"\C 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:542##--.------|@=...|...--"\W .@5 gold pieces.8 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:543#\a 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:544.@$\\  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:545.@$\@.m - a steel ring. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:546&\a 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:547.@&\?S [ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:548.@&\>[ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:549.@'\Gi 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:550.#@#'\| n  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:551+ .@(\W  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:552# @ #)\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:553#@# #*\"{ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:554#@##+\D { 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:555#@##,\ { 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:556#@##-\"S{ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:557#@##.\{ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:558#@##/\c{ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:559#@##/\3) { 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:560#@##/\2r 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:561@##0\The door opens. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:562|..|-...|----0\p 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:563--.|..|..|...|.#@-1\c 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:564---..|.|.|#-@#2\Fm 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:565e@.2\ d 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:566@.3\P Pick an object.3\m4\O4\I Le an eye, sphere, or auton (gas spore, a small thing) Accessing entry for gas spore...  Base statistics of this monster type: Base level = 1. Difficulty = 2. AC = 10. MR = 0. Alignment 0. Almost immobile (3). Normal generation, with frequency 1. No resistances. Leaves no corpse. Movement: flies, floats, is breathless, survives underwater. Thinking: mindless, usually hostile. Vision: infravision. Mechanics: valid polymorph form. Attacks: 4d6 on death - physical; --More--6\ Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:2 $:138 HP: 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:566---------------| |...|-------##- ||e..|| |#| ||...|| |-------###| ||@..|| ` || |#| ||...||) % || .#####| |#-...|| |#- |---.------#-----| .#########-------##-------########-------.-##| |###| <[|---.-------#. % ^) +| |#---------| .#-----------7\~  Weapons a - a +1 wooden spear (weapon in hand) b - a +2 sling (alternate weapon; not wielded) f - an uncursed broadsword h - an uncursed vulgar polearm Wands k - a wand called (sleep or death) [crystal] Armor e - an uncursed +0 leather armor (being worn) Comestibles j - a food ration Potions l - a clear potion Rings m - a steel ring Gems c - 12 uncursed flint stones d - 28 uncursed rocks (in quiver)(end) 9\ B C---------------| |...|##- ||e..|#| ||...|---###| ||@..| |#| ||...| .#####| |#-...| |---.------#--------##########-------.-##| |###| <[|---.-------#. % ^) +| |#---------| .#  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:566:\vK7What do you want to use or apply? [$acdhk or ?*] :\ A vYou now wield an uncursed vulgar polearm.Where do you want to hit?--More-->\{ ((For instructions type a ?)?\x @\4@\_SYou kill the gas spore!.-\| |\-/@\N t 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:567..|..|..C\ =What do you want to wield? [- abfh or ?*] C\͍a - a +1 wooden spear (weapon in hand). 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:568D\j 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:569@.D\lAl 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:570.@.E\ d 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:571@.E\1 { 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:572#@.   E\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:573#@.     F\LWi 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:574#@# F\" i 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:575@## F\WW 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:575G\ Count: 30H\=D 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:576  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:577  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:578  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:579  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:580  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:581  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:582  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:583  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:584  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:585  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:586  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:587  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:588 \mD4;18H 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:589  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:590  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:591  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:592  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:593  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:594  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:595  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:596  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:597  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:598  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:599  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:600  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:601  23(23)H\D Pw: 8(8) Br:6 AC:8 Exp:2 T:602  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:603  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:604  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:605I\M XWhere do you want to travel to?(For instructions type a ?)K\ ] 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:605L\%bi 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:606#@#.L\ i 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:607##@.M\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:608##@.........M\& 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:609#.@....M\tEZ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:610.@N\hZ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:611.@N\TCount: 30O\_ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:612  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:613  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:614  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:615  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:616  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:617  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:618  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:619  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:620  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:621  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:622  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:623  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:624 \w4;18H 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:625  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:626  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:627  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:628  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:629  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:630  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:631  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:632  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:633  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:634  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:635  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:636  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:637  23(23)O\ Pw: 8(8) Br:6 AC:8 Exp:2 T:638  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:639  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:640  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:641P\:a 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:642.@P\. a 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:643.@Q\ Count: 30R\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:644  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:645  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:646  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:647  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:648  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:649  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:650  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:651  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:652  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:653  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:654  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:655  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:656 \4;18H 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:657  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:658  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:659  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:660  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:661  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:662  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:663  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:664  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:665  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:666  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:667  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:668  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:669  23(23)R\ Pw: 8(8) Br:6 AC:8 Exp:2 T:670  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:671  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:672  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:673S\c a 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:674.@T\5b 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:675.@T\x Count: 30U\ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:676  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:677  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:678+V\F pThe door opens. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:679-X\x4 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:680   .@##X\  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:681     -@Y\^  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:682...... #@#Z\ Y     ##@d 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:682The fox bites! 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:682  21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:683Z\{You miss the fox. 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:683The fox bites! 20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:683The fox bites! 19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:683  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:684[\{:You miss the fox. 19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:684The fox bites! 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:684  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:685\\k :You miss the fox. 19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:685The fox bites! 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:685  16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:686]\a:You miss the fox. 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:686The fox bites! 13(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:686  13(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:687^\You kill the fox! 13(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:688#_\V~ 13(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:689##@#`\Ejx 14(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:690##@#`\^ x 14(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:691##@#a\ x 14(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:692##@#b\z 14(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:693##@.b\  X 14(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:693c\  14(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:694#.......#.....@...d\f+d 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:695#.@d\$8 .@You see here a bag of Five Guys. 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:696--More--e\H 4You hear the chime of a cash register.f\n - a bag of Five Guys. 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:697g\. a 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:698.@i\e 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:699@.i\ }.@You see here a mace. 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:700k\s 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:701@)k\H |<@You see here a banded mail. 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:702l\j 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:703@[l\a}---------------------------------- |{ ||| -#-------| .#####. | | || |##. || |#| | | || |##| .#| { |###| | | .#####. |###. ) |#| |#. | --.-------###-------#-------.----| |##########------.-----###########################%############`################## --------|--##----------###-|--------.--------- | |#####. |###......[.|###############. " | | { .######l\t}| ) |######|......@|#| | | < |#`##| ^ |####-........####)#######`. | | .####| .#####---------#| ( | -----------#| |########`#######)###%#| |#`| .####`###---------------------Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:1 $:138 HP: 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:703  16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:704n\ ZWhere do you want to travel to?(For instructions type a ?)o\z-Can't find dungeon feature '_'.p\1w -Can't find dungeon feature '_'.q\r\r\gr\r\r\~ r\Ur\ r\~r\r\@ r\ r\ r\ r\ r\ r\8r\ls\*s\Ts\] t\t\=Hu\  16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:704>#@## 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:704u\FO  17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:705  ## @ .## 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:705u\}  17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:706@#........# ## 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:706v\~p  17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:707##@## 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:707v\[  17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:708##@# 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:708v\  17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:709##@# 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:709v\  18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:710##@# 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:710w\  18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:711##@# 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:711w\ )w\n=You are almost hit by a small crude dagger.)#w\nZ 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:712@~\hWhere do you want to travel to?(For instructions type a ?)~\E 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:712#)@#. 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:712~\i{  18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:713#@#. 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:713\m  18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:714##@o. 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:714\  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:715  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:715\61You miss the goblin. 19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:715The goblin hits! 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:715  15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:716\G =You are beginning to feel hungry.--More--\  15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:716 Hungry You kill the goblin! 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:717 Hungry #\Y hWhere do you want to travel to?(For instructions type a ?)\ 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:717 Hungry ##@#. 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:717 Hungry \ 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:718 Hungry ##@#. 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:718 Hungry \  15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:719 Hungry ##@#. 15(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:719 Hungry \m 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:720 Hungry ##@#.... 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:720 Hungry \ 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:721 Hungry ##@.......... 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:721 Hungry \  16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:722 Hungry ##@............. 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:722 Hungry \A  16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:723 Hungry #.@.. 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:723 Hungry \0 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:724 Hungry .@ 16(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:724 Hungry \Q 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:725 Hungry .@ 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:725 Hungry \  17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:726 Hungry .@ 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:726 Hungry \ 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:727 Hungry .@ 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:727 Hungry \g 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:728 Hungry \n @What kinds of thing do you want to drop? [$)*[%/!= UXaim] \X\` 2j - a food ration? [ynaq] (n) \@ Knk - a wand called (sleep or death) [crystal]? [ynaq] (n) \[VyA wand called (sleep or death) [crystal] lands on the altar.--More--\P-l - a clear potion? [ynaq] (n) \<yA clear potion lands on the altar.--More--\0+m - a steel ring? [ynaq] (n) \PyThere is a black flash as a steel ring hits the altar.--More--\w 1n - a bag of Five Guys? [ynaq] (n) \yA bag of Five Guys lands on the altar.That was all. 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:729 Hungry \rR ;There are several objects here.--More--\ GWhat kinds of thing do you want to pick up? [%=!/" aA:m] \+m\  Pick up what?  Wands ('/') a - an uncursed wand called (sleep or death) [crystal] Comestibles ('%') b - an uncursed bag of Five Guys Potions ('!') c - an uncursed clear potion Amulets ('"') d - a cursed concave amulet Rings ('=') e - a cursed steel ring(end) \W+\,+\+\9 L-------------------------------| .#####. |#. || |#| |#| .#| { |###| |##. ) |#| |#. |##-------#-------.----| |#######------.-----###################%###`##################---------###-|--------.---------k - an uncursed wand called (sleep or death) [crystal].--More--\ n - an uncursed bag of Five Guys.l - an uncursed clear potion. 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:730 Hungry \ There is an altar to Anshar (chaotic) here.  Things that are here: a cursed steel ring a cursed concave amulet--More--\g h-------------------------------| .#####. |#. || |#| |#| .#| { |###| | 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:730 Hungry \&ZZWhere do you want to travel to?(For instructions type a ?)\{ \:  18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:730 Hungry @= 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:730 Hungry \,  18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:731 Hungry @. 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:731 Hungry \  18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:732 Hungry @. 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:732 Hungry \0 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:733 Hungry @. 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:733 Hungry \Y 18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:734 Hungry #@.   18(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:734 Hungry \ʍ  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:735 Hungry #@.     19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:735 Hungry \~ 19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:736 Hungry #@#     19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:736 Hungry \Dz 19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:737 Hungry #@##   19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:737 Hungry \  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:738 Hungry #@##  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:738 Hungry \  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:739 Hungry #@##  19(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:739 Hungry \ 20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:740 Hungry #@##  20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:740 Hungry \ 20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:741 Hungry #@##  20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:741 Hungry \B  20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:742 Hungry @##  20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:742 Hungry \ 20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:743 Hungry #@##  20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:743 Hungry \s* 20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:744 Hungry #@)# 20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:744 Hungry \T 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:745 Hungry #@# 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:745 Hungry \-  21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:746 Hungry #@## 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:746 Hungry \ 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:747 Hungry #@## 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:747 Hungry \R 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:748 Hungry #@### 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:748 Hungry \  21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:749 Hungry ##  @.## 21(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:749 Hungry \  22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:750 Hungry ......##......#......@## 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:750 Hungry \- 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:751 Hungry @#.## 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:751 Hungry \tg 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:752 Hungry \---------------| |###. |-------##- || || |#| || || |-------###| || || ` || |#| || ||) % || .#####| |#- -#| |#- |---.------#-----#| .#########-------###-------###########-------.-###|.......|####|.....@[|---.-------#....^)..+| |#---------| .#-----------Swashberry the Troglodyte St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:2 $:138 HP: 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:752 Hungry  22(23) Pw: \ή>8(8) Br:6 AC:8 Exp:2 T:753 Hungry \5 ZWhere do you want to travel to?(For instructions type a ?)\V-Can't find dungeon feature '>'.\\ \ \DT \vh =Unknown direction: 't' (use hjkl or .).\ \Z\,n\\W\Dk\<\tM\\Hf\ \7 \i \t \5$ \d\\%!\6\F\ \~\%j\\Ku\z4\ \\)L \ \{ \H \ \^@\\<\\\5\2L\ \I\\1}\\\ \a\F\+v\K\;\H 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:753 Hungry @< 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:753 Hungry \J-  22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:754 Hungry @. 22(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:754 Hungry \W  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:755 Hungry .@ 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:755 Hungry \Oo@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:756 Hungry \so@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:757 Hungry \g x#@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:758 Hungry \# @ .   23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:759 Hungry \V#@#  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:760 Hungry \#@## 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:761 Hungry \h7 #@## 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:762 Hungry \&#@## 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:763 Hungry \Q#@## 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:764 Hungry \K .........#@## 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:765 Hungry \[     ..@## 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:766 Hungry \zd.........@# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:767 Hungry \....@-## 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:768 Hungry \ o@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:769 Hungry \o@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:770 Hungry \   #@.# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:771 Hungry \     @- 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:772 Hungry \/ ......# @# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:773 Hungry \L,    # #@# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:774 Hungry \T##@# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:775 Hungry \ ##@# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:776 Hungry \: ##@# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:777 Hungry \##@# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:778 Hungry \##@# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:779 Hungry \I1 ##@# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:780 Hungry \'##@.# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:781 Hungry \[]#.........#........@  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:782 Hungry \՟@#.# 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:783 Hungry \ o@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:784 Hungry \o@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:785 Hungry \Ko@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:786 Hungry \ o@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:787 Hungry \K/o@. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:788 Hungry \##@.   23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:789 Hungry \S#@.     23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:790 Hungry \D ##@#.  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:791 Hungry \ۇ##@### . 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:792 Hungry \?p 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:793 Hungry x\oYou kill the grid bug! 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:794 Hungry #\hWhere do you want to travel to?(For instructions type a ?)\" T 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:794 Hungry ............xd@###   23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:794 Hungry \CThe coyote just misses! 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:795 Hungry x.  ##@  23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:795 Hungry \y 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:796 Hungry .d\ jYou miss the coyote. 23(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:796 Hungry The coyote bites! 20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:796 Hungry  20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:797 Hungry \_xYou miss the coyote. 20(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:797 Hungry The coyote bites! 17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:797 Hungry  17(23) Pw: 8(8) Br:6 AC:8 Exp:2 T:798 Hungry \Q You kill the coyote!%Abrigine St:18/03 Dx:1 Co:18 In:9 Wi:8 Ch:8 Lawful   25(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:798 Hungry Welcome to experience level 3. 25(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:799 Hungry d\tYou miss the coyote. 25(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:799 Hungry The coyote misses. 25(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:800 Hungry \You kill the coyote! 25(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:801 Hungry x%\j ..#@#.You see here a coyote corpse. 26(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:802 Hungry .x\EThere is a coyote corpse here; eat it? [ynq] (n) \DyThis coyote corpse tastes terrible! 26(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:803 Hungry .x--More--\ You stop eating the coyote corpse. 26(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:804 Hungry \F You miss the grid bug. 26(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:804 Hungry The grid bug bites!You get zapped! 25(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:804 Hungry  25(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:805 Hungry \.You kill the grid bug! 26(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:806 Hungry #\|RThere is a partly eaten coyote corpse here; eat it? [ynq] (n) \S yYou resume your meal. 26(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:807 Hungry  26(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:808 Hungry  26(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:809 Hungry  27(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:810  27(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:811  27(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:812  27(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:813  27(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:814  27(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:814You finish eating the coyote corpse. 28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:815\hWhere do you want to travel to?(For instructions type a ?)\  28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:815..#@###  28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:815\܍  28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:816.........@## 28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:816\  28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:817.....................@## 28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:817\  28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:818.@....# 28(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:818\$  29(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:819@. 29(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:819\'  29(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:820@. 29(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:820\T  29(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:821@. 29(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:821\6|  29(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:822@. 29(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:822\S  30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:823#@.   30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:823\n  30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:824 #@-#     30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:824\@   30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:825 # @ ##    30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:825\  30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:826####@# 30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:826\'  30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:827###@## 30(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:827\  31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:828##.#.....#@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:828\ .##@##. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:829\ w.#@##. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:830\w.@##. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:831\#q.@##. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:832\Y f.#@ 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:833\?^@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:834\r^@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:835\^@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:836\v ^@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:837\i#@.# 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:838\V{  @-# 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:839\Z ..# .....#@ 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:840\  #.#@## 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:841\?   #@## 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:842\[Ha#@## 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:843\F j.#@## 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:844\gj.#@## 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:845\݆j.#@## 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:846\ˢYou hear the chime of a cash register...@## 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:847\ ..............@## 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:848\x....@.# 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:849\i@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:850\ ^@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:851\U"^@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:852\f@. 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:853\O<W  31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:854\w 8-----------|.........||.........||......@..||.........-|.........|-------.---#)#########------.-------| || |+ |--------------Swashberry the Aborigine St:18/03 Dx:11 Co:18 In:9 Wi:8 Ch:8 Lawful  Dlvl:3 $:138 HP: 31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:854  31(31) Pw: 12(12) Br:6 AC:8 Exp:3 T:855k\eN Really save? [yn] (n) k\k ?ySaving...Be seeing you...