rcx  Player: swashberry Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-01-19.23:59:46.ttyrec Time: (1674172786) Thu Jan 19 23:59:46 2023 rcЂ NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. rc UShall I pick a male character's race, role and alignment for you? [ynaq] tc? n name: swashberry  role: choosing now  race: not yet specified  gender: male  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman h - a Healer k - a Knight m - a Monk p - a Priest r - a Rogue R - a Ranger s - a Samurai t - a Tourist w - a Wizard * + Random  / - Pick race first " - Pick another gender first [ - Pick alignment first q - Quit(end) cqs+ name: swashberry  role: Archeologist  race: choosing now  gender: male  alignment: not yet specified Pick a race or species  h - human d - dwarf g - gnome * + Random  ? - Pick another role first " - Pick another gender first [ - Pick alignment first q - Quit(end) c5Z 8+ name: swashberry  role: Archeologist  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) c + name: swashberry  role: Archeologist  race: human  gender: male  alignment: lawful Is this ok? [ynq]  swashberry, lawful male human Archeologist  y + Yes; start game n - No; choose role again q - Quit(end) cZcQk---------........||...._..+|.......||......@||......f||.......|---------ckSwashberry the Digger St:16 Dx:13 Co:11 In:13 Wi:18 Ch:7 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1 T:1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake@E6H of us all: Go bravely with Quetzalcoatl!--More--c---------........||...._..+|.......||......@||......f||.......|---------c)lHello swashberry, welcome to NetHack! You are a lawful male human Archeologist.--More--c Swashberry the Digger St:16 Dx:13 Co:11 In:13 Wi:18 Ch:7 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1 T:1cZPick an object.civ cv 8tame kitten called Blinx <27,6>cFFf a cat or other feline (tame kitten called Blinx)cH T:2@<cz s T:3@.f.cܻ :There is an altar to Camaxtli (neutral) here.c1# cM'tc errainc rraincraincMaincinc ncv  View which?  a + known map without monsters, objects, and traps b - known map without monsters and objects c - known map without monsters(end) cei--.|.+.|<|c<Y T:4@f..cA T:5@f_c| Y T:6f@..cdd T:7@f..cx: T:8#@.f.#.....cIe - an uncursed +0 pick-axe (weapon in hand).--More--c~ ha - an uncursed +2 bullwhip (alternate weapon; not wielded).f.c  T:9.......@......#.......................cJc#.#@#cyr T:10##@#cD S##@#cs T:11##@#cC v T:12##@##cX[ T:13##@#cE###@##c7n T:14##@#ckX###@#cv T:15##@#c]Gv T:16##@#c##@..#..[----c  T:17----#|...|#|>.@+|cJdM-#.#@-cdDYou see here a splint mail. T:18cIT T:19@[cH T:20..@cq rThe door opens. T:21.-fcx T:22#.#@.f[c| T:23...@-f.cC  T:24#@..f-..cs T:25#@f#.c| c#@f#cWy T:26#@##cb y T:27#@##cQ3y T:28#@##c \#@##czx T:29#@##c8  T:30.##@##cT[#@##cX 6 T:31@#c T:32----.$..#@##cٴ----|....||......@|.......|#|.......##--------c| r T:33-@.##|-c@.cJ $:2$ - 2 gold pieces.@cW> T:34.@c\ T:35.@##c5 T:36..................@.......f#cѻ T:37....#f#@#c@Hs T:38##@#c W###@#cʶ V##@#c v T:39##@#c V##@#c7 v T:40##@#cA v T:41##@#cn V##@#cw  T:42##@#.c # T:43c v T:44##..@.cnt T:45...#f@c*' 3##-@cL)9 T:46.@cL^ T:47@f.c,  T:48#.@#-fcx T:49#...@.f..c #@#.#..c+Iy T:50#@##cS  T:51#@f#c_] z T:52##@##czD#@##c e T:53##@###c o T:54#@##cn T:55#@f##c } T:56#@f#cĘ`#@f#c| T:57#@f#c^ T:58#.@f#c T:59f@......#......#.......................c.Y T:60#f#@....c>1W T:61.f@c?f@..c 8 T:62.@cVj T:63.f.@.cOo t T:64...@fcj T:65.f.@.coThe door opens. T:66f_-c.f.@##..c T:67.-@.............cBg  T:68...........f#......@....#..c T:69....-#f@#cuy T:70#f@#cs T:71##@#cϫ | T:72#f@##c(\#f@#c W T:73#@fc~ T:74##f@#c ~ T:75##f@#c~ T:76#f@##cǣ | T:77#f@#c'W T:78#@fc T:79#f#@#cw T:80###@#cg  T:81#f@#+cA#f@cvO "This door is locked.cFWhat do you want to use or apply? [ae-i or ?*] cF'BIn what direction do you want to dig? [hyulnjb>] ccüaYou start chopping at the door. T:82#cC T:83fcC T:84fcC T:85fc< T:86#cC T:87fcC T:88fc$< T:89#ca----...|d....|.....?.......|------You break through the door.f.cd T:90---...#|df@|.-cڐ U-|##.@-c PThe fox bites! HP:10fc $.@c >Blinx misses the fox. T:91c˥U..fd@c>Blinx misses the fox. T:92cI.fd@c.@cJ:You see here a scroll labeled ETAOIN SHRDLU.cT5Blinx bites the fox.--More--cjKThe fox is killed! T:93%c c: bj - a scroll labeled ETAOIN SHRDLU..f@cE *Blinx eats a fox corpse.c? T:94.@cpT T:95#.@#c  T:96....#.@.c T:97...##.....@#....#.c Coins $ - 2 gold pieces Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) Tools e - an uncursed +0 pick-axe (weapon in hand) f - an uncursed tinning kit (0:78) h - an empty uncursed sack i - an uncursed oil lamp Armor b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 4 uncursed food rations Scrolls j - a scroll labeled ETAOIN SHRDLU Gems/Stones g - an uncursed touchstone(end) cq---------#........|#|...._..-##|.......|##|......<|##|.......|##|.......|##---------#############----###...|##-------->...##|......|##..[|#|......|#@#----#........#|......|c#@###..#......c?| T:98##@###cc t T:99@####c T:100####@##cg###@###c T:101###@####cO#|@#.....|#----##c=  T:102##@##....##cF@#####c3q T:103.###@##cUo.-#.@##ci  T:104----@...|#|....|##....|.......cUG_#.#@||..-coP HP:11 T:105.@cI B T:106.@c?l T:107...#@c|b T:108..........#@.c q c T:109..#@#c# 7..##@cp T:110..........##@cR T:111..#.@c .@c ` T:112.@##c y......@c)8 T:113.............#@#c9V  T:114........##@#cj= T:115##@#c, @ T:116##@`cPmWith great effort you move the boulder. T:117##@`cFWhat do you want to use or apply? [ae-i or ?*]  c m c@mJa - an uncursed +2 bullwhip (weapon in hand).--More-- c' Je - an uncursed +0 pick-axe (alternate weapon; not wielded).--More-- c^$In what direction?  c  cA/Snap! T:118 c FWhat do you want to use or apply? [ae-i or ?*]  c<' $In what direction?  c c /Snap! T:119c##@#cB L HP:12 T:120#@##c> T:121#@##cm| T:122........#@##cd  T:123............@##c7@.##c0F T:124@.c B T:125.@c-` T:126.@##c.............@#cKx  T:127........##@#c = T:128##@#cHI= T:129##@#c; T:130##@c& 8What do you want to use or apply? [ae-i or ?*] cTcJe - an uncursed +0 pick-axe (weapon in hand).--More--cJa - an uncursed +2 bullwhip (alternate weapon; not wielded).--More--c5 BIn what direction do you want to dig? [ykulnjb>] cmc(nEYou start digging downward. T:131c3n$ T:132c:n$ T:133cin$ T:134cn.You dig a pit in the ground.ceFWhat do you want to use or apply? [ae-i or ?*] c c Ja - an uncursed +2 bullwhip (weapon in hand).--More--cpVJe - an uncursed +0 pick-axe (alternate weapon; not wielded).--More--cs $In what direction? c@c1@6You wrap your bullwhip around a boulder.c9@TThe bullwhip slips free. HP:13 T:135c~ FWhat do you want to use or apply? [ae-i or ?*] cL$In what direction? cc6You wrap your bullwhip around a boulder.cŒ*The bullwhip slips free.c FWhat do you want to use or apply? [ae-i or ?*] c$In what direction? c c EYou wrap your bullwhip around a boulder.--More--c?TYou yank yourself out of the pit!#^@#c@EYou see here a boulder. T:136 c &`@#"c0\The boulder fills a pit. T:137#@##"cRa'##@##c= T:138##@#$c= T:139##@#$c##@#%c5= T:140##@#%c 2##@#d%c 8The fox bites! HP:11'cxFWhat do you want to use or apply? [ae-i or ?*] 'ct 'c Je - an uncursed +0 pick-axe (weapon in hand).--More--(c; Ja - an uncursed +2 bullwhip (alternate weapon; not wielded).--More--)c@In what direction do you want to dig? [ykujb>] *c#m*c6mQYou kill the fox! T:141!+c?##@#+c EYou see here a pink potion. T:142,cʹ,c Nk - a pink potion. T:143@-c@-cM E T:144##@#.c2 T:145####@##...--.c  T:146####@#....---/ci####-@-|...|...---/c# T:147##-.----------@.........|.......|-------0c : T:148.@1c&.@1c!F T:149..@1c  HP:12 T:150##@.............2c T:151#@..........2cm  T:152##@##.....3c< T:153##@###....3c##@#####..4c T:154x@#####..4c tYou kill the grid bug! T:155#f5c  T:156-----............#@###6cZg  T:157-....@###7cp T:158--------........|......|....$|...|...|-@-##7c}||..|....|......-........x@----------.-#8c0E T:159@.9c%@.9c $:4$ - 2 gold pieces. T:160@x.f.:c/,c@.xf.;c>@.;cTBBlinx bites the grid bug. T:161;cn Y@.xf.;cn &Blinx bites the grid bug.;cn MThe grid bug is killed! T:162.cQ] T:166@.f.>c b T:167f@...>c T:168...#@.f?cJ T:169..............#@-f.@cd T:170.............#.#@#f.@c  T:171........#@..........##-............Ac G T:172@##Bc;Count: 10Bc _ T:173#fBc +Bc oYou find a hidden door. T:174##Cc/7 Ccw7The door opens. T:175...x-f....Dcw@##.#..........Dc# The grid bug bites!DcOoYou get zapped! HP:12  T:176fEc8 Ecy`You kill the grid bug! T:177.fEc  T:178@-#...Fc : T:179@.Fc h HP:13 T:180@.fGca##@..-Gcya  T:181#@........Hc T:182#@##............Hc5 `@##Ic]imWith great effort you move the boulder. T:183`@##Ic EWhat do you want to use or apply? [ae-i or ?*] Jc_` AIn what direction do you want to dig? [hykunjb>] Kc Kc؏DYou start digging downward. T:184Kc# T:185Kc# T:186Kc*-You dig a pit in the ground.LcEWhat do you want to use or apply? [ae-i or ?*] LcDLLc|LIa - an uncursed +2 bullwhip (weapon in hand).--More--Mc Je - an uncursed +0 pick-axe (alternate weapon; not wielded).--More--NcX#In what direction? Oc( Oc>5You wrap your bullwhip around a boulder.OcqEThe bullwhip slips free. T:187PcuEWhat do you want to use or apply? [ae-i or ?*] Pc>#In what direction? Qc QcDYou wrap your bullwhip around a boulder.--More--RcHdYou yank yourself out of the pit!F@^#RcDYou see here a boulder. T:188TcEWhat do you want to use or apply? [ae-i or ?*] Tcv Tc Ie - an uncursed +0 pick-axe (weapon in hand).--More--Uc Ja - an uncursed +2 bullwhip (alternate weapon; not wielded).--More--Vc@In what direction do you want to dig? [ykunjb>] Vc3 VcE!You miss the lichen.Wc;o Wcpo NYou kill the lichen! T:189#XcG A T:190#@`Yc^!>The boulder fills a pit.##@#YcK C T:191#@##Zc= T:192#@##Zck = T:193#@##[cݓ= T:194#@##[c6L #@##\c!< T:195@##]c_`Count: 30]c ) T:196]c F T:197 T:198]c # T:199]c # T:200]c # T:201]c # T:202]c # T:203]c # T:204]c # T:205]c# # T:206]c* # T:207]c1 # T:208]c8 # T:209]ce # T:210]cn F T:211 T:212]cu # T:213]c| # T:214]c # T:215]c F T:216 T:217]c # T:218acZWhere do you want to travel to?(For instructions type a '?')acZ` ac` 4staircase down <18,15>ccsWccW1neutral altar <25,3>dc` dc "#@#dcs ##@#dc < T:219##@#dcc ##@#dcۇ < T:220##@#dcP < T:221##@#dc ##@#dc, < T:222##@#dc < T:223##@#dc a##@#............dch  T:224##@.......dc T T:225f@dc You swap places with Blinx.###.#..dcU  T:226..f...@....##..........dc i T:227#..##@dc n T:228.##@###dcf r T:229##@###dcÌ  T:230###@#....##dc  T:231##....@###dcd e#####@###dc w T:232##@#dc  T:233####@##....dc  T:234#####@.#... T:235...##.....##o....@. T:236....#@#. T:237#.o@.# T:238@. T:239@.f. T:240@.f. T:241@.f. T:242The goblin hits! HP:10  T:243fdc .gcޚFWhat do you want to use or apply? [ae-i or ?*] gcgc"Ja - an uncursed +2 bullwhip (weapon in hand).--More--hcdJe - an uncursed +0 pick-axe (alternate weapon; not wielded).--More--icPB$In what direction? icic(9You flick your bullwhip towards the goblin.icipYou kill the goblin! T:244..fkcGw T:245:@..flc Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [false]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [false] (1 of 5)cmn a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [false]  p - lit_corridor [true]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)c a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [true]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [true]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)c name [swashberry]  role [Archeologist]  race [human]  gender [male]  align [lawful]  catname [Blinx]  dogname [Trivia Time]  horsename [Agro]  msghistory [20]  pettype [cat]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [yi na -v ng yc +o]  d - fruit [pepper]  e - menustyle [traditional]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$)0/([%!?"=+*`_]  j - paranoid_confirmation [Confirm quit attack Remove]  k - pickup_burden [stressed]  l - pickup_types [$"=/%]c (4 of 5)c a - pile_limit [2]  b - runmode [crawl]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [map]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(11 currently set)]  m - menu colors [(27 currently set)]  n - message types [(87 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)cO+c+c6 name [swashberry]  role [Archeologist]  race [human]  gender [male]  align [lawful]  catname [Blinx]  dogname [Trivia Time]  horsename [Agro]  msghistory [20]  pettype [cat]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [yi na -v ng yc +o]  d - fruit [pepper]  e - menustyle [traditional]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$)0/([%!?"=+*`_]  j - paranoid_confirmation [Confirm quit attack Remove]  k - pickup_burden [stressed]  l - pickup_types [$"=/%]cK6 (4 of 5)c +c +cA Actions requiring extra confirmation:  C + for "yes" confirmations, require "no" to reject q + yes vs y to quit or to enter explore mode d - yes vs y to die (explore mode or debug mode) a + yes vs y to attack a peaceful monster w - yes vs y to break a wand via (a)pply e - yes vs y to continue eating after first bite when satiated W - yes vs y to change form when lycanthropy is controllable p - y to pray (supersedes old "prayconfirm" option) R + always pick from inventory for Remove and Takeoff(end) cSY+1cC ---------#........|#|...._..-#--------------##|.......|#|............|##|......<|#############|............|###|.......|#-.----|............|##|.......|##.....-##|............|##---------##|....|###-............|###########|....|-----------.--####|....|#########.....1c |# Select encumbrance level:  u - unencumbered b - burdened s - stressed n - strained t - overtaxed l - overloaded(end) DcGh+--------------|............|######|............|-.----|............|#.....-##|............|#|....|###-............|------------------#........||.......|#|...._..-#--------------|........##|.......|#|............||.......|##|......<|#############|............||.......|###|.......|#-.----|............|---------Dcch##|.......|##.....-##|............|##---------##|....|###-............|###########|....|-----------.--####|....|#########.....|######---.--####-----########################|...|##--------#########|>...##|......|########-..[|#|......|###--.---.-------------#:@...fDchM..#|.............||......||.............|-----------------------Swashberry the Digger St:16 Dx:13 Co:11 In:13 Wi:18 Ch:7 Lawful Dlvl:1 $:4 HP:10(13) Pw:2(2) AC:9 Xp:1 T:245Set pile_limit to what? Ec' 1Fc- Select run/travel display mode:  t - teleport r - run w - walk c - crawl(end) PcA+--------------|............|######|............|-.----|............|Rc5zYou kill the newt! T:246%f.Uc?##@.Uc*There is a broken door here.Uc1jThere is an object here. T:247f.WcFThere is a newt corpse here; eat it? [ynq] (n) XcjxXcxOThis newt corpse tastes okay.f.XcxC T:248f.XcxJ T:249f.XcxZYou finish eating the newt corpse..fZc Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [false]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [false] (1 of 5)Zc\  a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [false]  p - lit_corridor [true]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)ZcJ a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [true]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [true]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)[c$  name [swashberry]  role [Archeologist]  race [human]  gender [male]  align [lawful]  catname [Blinx]  dogname [Trivia Time]  horsename [Agro]  msghistory [20]  pettype [cat]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [yi na -v ng yc +o]  d - fruit [pepper]  e - menustyle [traditional]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$)0/([%!?"=+*`_]  j - paranoid_confirmation [Confirm quit attack pray Remove]  k - pickup_burden [unencumbered]  l - pickup_types [cC  [$"=/%] (4 of 5)]c  a - pile_limit [1]  b - runmode [crawl]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [map]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(11 currently set)]  m - menu colors [(27 currently set)]  n - message types [(87 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)_c[+`cF&------------------#........||.......|#|...._..-#--------------|........##|.......|#|............||.......|##|......<|#############|............||.......|###|.......|#-.----|............|---------##|.......|##.....-##|............|##---------##|....|###-............|###########|....|-----------.--####|....|#[`c_&13;16H########.....|######---.--####-----########################|...|##--------#########|>...##|......|########-..[|#|......|###--.---.-------------#@f......#|.............||......||.............|-----------------------Swashberry the Digger St:16 Dx:13 Co:11 In:13 Wi:18 Ch:7 Lawful Dlvl:1 $:4 HP:10(13) Pw:2(2) AC:9 Xp:1 T:249Set pile_limit to what? `cq 2acvbc T:250....@..bc  T:251#...@.....#f..........cc T:252#@##.....ccf]##@##dc y T:253#@##ecW[Where do you want to travel to?(For instructions type a '?')ececRc#@##ec]#@###ec T:254##@## HP:11 T:255ec^#@##ecK[#@##ecy T:256#@###ecZ#@##ecv T:257#@##ec$ T:258....#@##ec[ T:259..........@......#....#..ec| T:260.@#.............ecK@-##..ec: T:261@.ec@.ec< T:262  T:263gc֙:There is an altar to Camaxtli (neutral) here.hclTWhat kinds of thing do you want to drop? [$)[%(*?! BUXaim] hc>XickEj - a scroll labeled ETAOIN SHRDLU? [ynaq] (n) jc6GA scroll labeled ETAOIN SHRDLU lands on the altar.--More--kcs.k - a pink potion? [ynaq] (n) lc>olcTo.A pink potion lands on the altar.lcoThat was all.lcA:There are several objects here.--More--mc JWhat kinds of thing do you want to pick up? [!? aA:mU] oc9y!oc[?pcoBPick up an uncursed pink potion? [ynaq] (y) qc(1k - an uncursed pink potion.--More--rcMPick up an uncursed scroll labeled ETAOIN SHRDLU? [ynaq] (y) sc=scyhj - an uncursed scroll labeled ETAOIN SHRDLU. T:264@tcaF T:265_@tc> @.uc#: T:266@.vcD T:267@.vc,  T:268#@#.....wcS T:269@....................xc9#......@.....#.....xcl HP:12 T:270#.#@dxcQ _You kill the fox!%Welcome to experience level 2.--More--zcHG HP:14(15) Pw:12(12) AC:9 Xp:2 T:270{c!S##@#{c_CYou see here a fox corpse. T:271|c*DThere is a fox corpse here; eat it? [ynq] (n) |c |c hThis fox corpse tastes okay. T:272 T:273|c w T:274 HP:15 T:275 T:276|c: 2You finish eating the fox corpse.~cy T:277##@#~c4 T##@#c w T:278##@##c\ T:279##@#c4 E###@##cI4 OYou hear some noises in the distance. T:280cVco T:281##@#ck c T:282#@##c!qf T:283##@###c(T#@##c7z T:284#@###cäw T:285#@##cPv T:286#@##c Y#@##c(} T:287#.@##cE@......#....f..#.......................ckm T:288#.@#....c&O.@[fcDU T:289You hear the footsteps of a guard on patrol.cb^U.@f.cL : T:290@.c'@.cZXBlinx picks up an iron skull cap.f_cd~Blinx drops an iron skull cap. T:291[fc<7f_c F T:292.fcF T:293f.crM T:294.fc 43f.c t#@.#....ctBlinx picks up an iron skull cap. T:295.fc>, T:296@..f_...................cՀ T:297#......@.....#.....c@......#f.....#.......................cU T:298You hear the footsteps of a guard on patrol.cEW#.@#....cE[Blinx drops an iron skull cap.f[cj*.@cHYou see here an iron skull cap. T:299c c@l - an iron skull cap..@c^ T:300f.@cx` T:301.f..@c4 i T:302...@fcd T:303f.@.c< 0What do you want to drop? [$a-l or ?*] cW cW jAn iron skull cap lands on the altar. T:304.fcȓ cl - an uncursed iron skull cap. T:305.@fcpK6What do you want to remove? [*] cNever mind.c ?What do you want to take off? [bc or ?*] c Armor b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn)(end) cTY+--------------c~You were wearing an uncursed +0 fedora. T:306.f.c;What do you want to wear? [cl or ?*] cv;f..cf T:307You finish your dressing maneuver. AC:8cEWhat do you want to use or apply? [ae-i or ?*] cCYour sack is empty. Do what with it? [:irs q] (q) cPWhat kinds of thing do you want to put in? [$)[%(*?! aAimBU] c[cBWPut in: b - a blessed +0 leather jacket (being worn)? [ynaq] (n) cKO6c - an uncursed +0 fedora? [ynaq] (n) c-B cJB :You put an uncursed +0 fedora into the sack.--More--cGKl - an uncursed +0 iron skull cap (being worn)? [ynaq] (n) c,f.cG@ T:308@_c< e T:309.@.fc/p T:310@.f..c e T:311@.f_c T:312#@.f.#....c|  T:313.f......@......#.......................cE#  T:314#.#@#cfS##@#c  s T:315##@#c@.8What do you want to use or apply? [ae-i or ?*] cgcIe - an uncursed +0 pick-axe (weapon in hand).--More--cJa - an uncursed +2 bullwhip (alternate weapon; not wielded).--More--c @In what direction do you want to dig? [hyulnb>] c c You start digging.cD# T:316cN} T:317# T:318fcUB T:319fc]; T:320#ch#You succeed in cutting away some rock.fcS= T:321@#c 8What do you want to use or apply? [ae-i or ?*] cҟ?In what direction do you want to dig? [hykjb>] cfW cWmYou start digging. T:322#fcW T:323f# T:324#fcWX T:325#fc X T:326f## T:327#fcXX T:328f#cKX#You succeed in cutting away some rock. T:329f#c1!^##@f###cڨ T:330#f#@#cQ w T:331####@#cv T:332##@#c V##@#cWw T:333##@#cM`w T:334##@#c w T:335##@#cU;~ T:336#f@#c  T:337##@#.cV##..@.ce T:338...f#@c| S T:339##-@caE T:340@.c #fc%You descend the stairs.--More--c6 '----#|F...|(...#@$f.|----#|..)|...|..|---c6 Swashberry the Digger St:16 Dx:13 Co:11 In:13 Wi:18 Ch:7 Lawful Dlvl:2 $:4 HP:15(15) Pw:12(12) AC:8 Xp:2 T:340cg7  T:341c j-##.@#||.--c۸ J $:7$ - 3 gold pieces.@c (Blinx bites the lichen.c MThe lichen is killed! T:342<cfW..f.@c8.@You see here 8 crossbow bolts. T:343f.cQP.f@)c t T:344..@..fcm##@.#f..czB  T:345#@.......c@{ T:346|..#@#.c w T:347.#.#@###cIG T:348.@##cwo T:349----....|@##-cG T:350-@.#c4+.@.c/ @.c 0 >You see here a chest. T:351c# clootcF ootca otcXtc}p@There is a chest here, loot it? [ynq] (q) c Jc"J-Hmmm, it turns out to be locked.c# c forcecm orcecMy rcec5NThere is a locked chest here; force its lock? [ynq] (q) cVqcqtYou start bashing it with your pick-axe. T:352 T:353cq# T:354cq# T:355cqF T:356 T:357cq# T:358c r# T:359cr# T:360cCrB T:361fcLrF T:362f.cSr. T:363.cZr# T:364car# T:365chr# T:366corF T:367f.crB T:368.fcr--More--c<You succeed in forcing the lock.--More--c HIn fact, you've totally destroyed the chest.--More--cx&You see a flagon shatter!c8A food ration is pulped!--More--c%rEYou see a carafe shatter!f.cM Things that are here: a milky potion 43 gold pieces a copper wand--More--c @----cy_ -There are several objects here.--More--cqKLWhat kinds of thing do you want to pick up? [!$/ aA:mUX] cp! !c+' $c.S/cg 9Pick up a milky potion? [ynaq] (y) c(m - a milky potion.--More--c4Pick up 43 gold pieces? [yn#aq] (y) cc_ $:50 HP:15(15) Pw:12(12) AC:8 Xp:2 T:368$ - 43 gold pieces.--More--c|2Pick up a copper wand? [ynaq] (y) c c kn - a copper wand. T:369@.fcDWhat do you want to write with? [- agn or ?*] cc?This copper wand is a wand of fire!--More--c:You burn into the floor with a wand of fire.--More--cAWhat do you want to burn into the floor here? cEcj^lc9bc ec$ rc- ectcKhc c4 aFlames fly from the wand. T:370f.c  T:371f@......c <f..@cC T:372@#.cN^ g.f.@#....cr T:373.f#@#.c  T:374.#f@#d.#c T:375...##f.@##.......c:( T:376...#@f###.......coQd#@f#.#c.M T:377@##.c* Pick an object.cBc`'doorway <43,4>c!c1c9#jackal <42,4>c` 4d a dog or other canine (jackal)cMA@##....ccSThe jackal bites! HP:13  T:378c! +.#@c! :The jackal bites! HP:11c FWhat do you want to use or apply? [ae-in or ?*] c;In what direction do you want to dig? [l>] cG c<##@# c T:406#@#### c'a#@####!c~^##@###!cX HP:14 T:407You hear water falling on coins.!c2  T:408#@###c4.You hear water falling on coins.#cO ~ T:409#@##$c$' T:410.#@###$c? T:411f.@...##%cF T:412<.f#..@#%c$ T:413.##@##%c f###@##&ct b T:414.###@#&cq n T:415##.@#'c T:416|.#|@...|#..|##-+-'cKP  T:417---.>|..|...|.##@#|.-(c! HP:15 T:418--|.|.|#.@-)c9 T:419.@)cy b T:420..f@*c!This door is locked.*cf .This door is locked.+c".This door is locked.,ch FWhat do you want to use or apply? [ae-in or ?*] ,c5?In what direction do you want to dig? [ulnjb>] -c_ -c` nYou start chopping at the door. T:421f.-cX` M T:422.f.-cb` M T:423.f.-cj` F T:424.f-cr` M T:425f.-cy` M T:426#f-c` F T:427.f-c` .-c` lYou break through the door. T:428..f.c | T:429.f@##/c.....f@#/c 7  T:430...........f@#0c- T:431..###@##0c b T:432#f@1cnI8##@f2c6c T:433##@###2c. @##3cn T:434#@###3c E####@#4c= T:435##@#4c@ | T:436##f@#.5c>##f@5ci T:437#-@-...6cu T:438##f@...[c T:439.-..@..f.[cU  T:440-..@|.f|\cpO N..@.f|]cC2f@]cCfYou swap places with Blinx. T:441..---]cY9e T:442...@.-^cYy  T:443...@..-^c Y...@..-_c  T:444.f..@..-_cV y  T:445|..@..-`cH6|..@.`c- m T:446---@...acr /.@..ac9  T:447..#..#@.bc`#@...bc] z T:448#@##cc~| T:449###@##dcz T:450#@##gcQ { T:451##@##gc`~ T:452##@####hc\#@##hc { T:453#@###ich^##@###icy T:454#@##ic( x T:455#@##jc e.#@###jc0c  T:456.@...#..#....kc׏c T:457@.##..kcF : T:458@.lc *....@lc T:459##@.#.lc1 T:460#...#...@..#.....mc I..##.#@#mcERv T:461##@#mc< w T:462##@#nc@/y T:463##@##nc [ T:464##@oc9What do you want to use or apply? [ae-in or ?*] pc]AIn what direction do you want to dig? [kulnjb>] qcLqcEYou start digging downward. T:465qc$ T:466qc$ T:467qc$ T:468qc{You dig a pit in the ground. T:469#frc GWhat do you want to use or apply? [ae-in or ?*] scsc(Ja - an uncursed +2 bullwhip (weapon in hand).--More--tc^wJe - an uncursed +0 pick-axe (alternate weapon; not wielded).--More--uc$In what direction? ucʩucݩEYou wrap your bullwhip around a boulder.--More--vce`You yank yourself out of the pit!##^@#vcEYou see here a boulder. T:470wc^ B T:471`@#xc2sThe boulder fills a pit. T:472f@##ycS# zcK\czcLhatzcp9Talk to whom? (in what direction) zczc +Blinx purrs.#{cL d T:473f#@##|c :@f|c You swap places with Blinx. T:474##f#}c T:475#@f##}cEi z T:476#@##~cy T:477#@##~c={..##.@##cP T:478#....#@..##cw T:479.#.#@###c+ +.@##c=T T:480....@##c@.#cF : T:481@.c{\ T:482@....c~ T:483#@.f#.c|i.#@.f..cV o T:484.@#..cCount: 30cS T:485f.cF T:486.fc0#c:OYou find a hidden passage. T:487..cF T:488.#@##f#..cbC ` T:489#@##...ck T:490Z@##fc1You hit the gnome zombie..c'|The gnome zombie hits! HP:8(15) Pw:12(12) AC:8 Xp:2 T:490  T:491c cpYou destroy the gnome zombie! T:492%fc'#@##cXYou see here a gnome corpse. T:493#cjJ T:494#@f#c S HP:9 T:495#@#%c:RU T:496##@##c6#@##c+/ T:497||........k..#@ |##...c K T:498#@###cD T:499#@f#c)D T:500#@f#cO= T:501#@##cl T:502--.#@## .--cSZ-$#@##.-cm i T:503-.#@##.-cwi T:504-.#@##.-c i T:505-.#@##.-cM-.#@##.-c_  HP:10(15) Pw:12(12) AC:8 Xp:2 T:506-.#@##.+cOQ-.#@##.-cq T:507-.@##.-cm T:508-.|@##.|-cEW T:509-@.#-c%@.c7 : T:510@.ce T:511@.f.c ;@.f.cɦ\ T:512@.f.cJ\ T:513@.f.c c T:514@...fcd@.cw $:53$ - 3 gold pieces.@f.c&jD T:515.@c12R T:516...@fc*f@cKmYou swap places with Blinx. HP:11 T:517f.c-XZ T:518.f.@c 4.f.@c>!This door is locked.cL .This door is locked.cU )In what direction? c: c[ !This door is locked.c@FWhat do you want to use or apply? [ae-in or ?*] cOcIe - an uncursed +0 pick-axe (weapon in hand).--More--cJa - an uncursed +2 bullwhip (alternate weapon; not wielded).--More--cD =In what direction do you want to dig? [njb>] c ccYou start chopping at the door. T:519.fc D T:520.fc)D T:521.fc1H T:522f..c8G T:523.fc?A T:524f.cyu.You break through the door. T:525f.cd  T:526......f..@#c: ................@#cH  T:527..f#@#cY HP:12 T:528...#f@##cQ A#f@c)t T:529...#@#cP  T:530##@f#... |..|(.---c,f#-@-......|.{.|----c T:531## --f-- |@+ccu_ T:532f.@cs .@c lYou see here a large box. T:533.fc# clootc ootc otc tcDThere is a large box here, loot it? [ynq] (q) c c. -Hmmm, it turns out to be locked.c:Vf.(@c In what direction? c cTHUD!cYnYou break open the lock! T:534.fc $@.c_WYou see here a broken large box..fcm# crlootcootc= otc tcKThere is a broken large box here, loot it? [ynq] (q) c5 8You carefully open the large box...--More--c;Do what with the large box? [:oibrs q] (q) cL e Contents of the large box:  9 gold pieces--More--c%-----|..>|Do what with the large box? [:oibrs q] (q) cPFWhat kinds of thing do you want to take out? [$mU] cf $c̆;Take out: 9 gold pieces? [yn#aq] (n) cn c 9 $:62$ - 9 gold pieces.c :That was all. T:535c_O.f(@c:\ T:536.f.@c+ \ T:537.f.@cN&There is a fountain here.cV.@{fcbe T:538@f.c !This door is locked.c .This door is locked.ck.This door is locked.c FWhat do you want to use or apply? [ae-in or ?*] cݢ?In what direction do you want to dig? [ykuln>] cM c vYou start chopping at the door. HP:13 T:539f.c  T:540f. T:541f.c S T:542f..c L T:543.fc p.You break through the door. T:544.fcCA z T:545f@#.#cbo.f@...cw  T:546....#....@.#crN T:547..#f@##c0C#f@#ci I T:548###@#c{w6##@##cw< T:549fc_  HP:14 T:550#f@#+c C##f@c The door opens. T:551-------.......|-........|.......|--------c T:552-#|.f@|.-c%p T:553-##-@-c R T:554f.@c+_ T:555-f.@c V T:556.f.@c j T:557....@fcf T:558f.@.cp Y T:559.f.@cu& Y@..fc) T:560#@.........f..c HP:15 T:561#@...f.........c 9##@#f..cz T:562#@##..c,} T:563#@...cz y T:564#@##cFP.@###c!  T:565$..-@-##c: b....@.-.#c: L $:65$ - 3 gold pieces.@cz } T:566|.|@..-cP Q T:567|..@.c@0j T:568---@...c4 W T:569-.@..cw T:570-..@...cg T:571-..@|.-cڝR T:572.@..|c< m T:573...@.-c]h T:574..@f.c T:575...@#.f#c} T:576..-@.c T:577f#@#c T:578-##@#c1V##@#c z T:579##@###cw T:580##@#c @##c T:581###@##c} z T:582####@#c[#@cS w T:583##@#cz T:584###@##cX##@##c _ T:585###@cV Count: 30cx* T:586c)xE  T:587fc1x+c8xFYou find a hidden door.#fc%WckWThe door opens. T:588|..|f#.{.h|-......------c\  T:589-.---.......#|.h.#@-cx~--|.|h#.#-@c-E  T:590@.cv% T:591@..hfc&\# cָccc hatc 9Talk to whom? (in what direction) ccFcThe hobbit asks you about the One Ring.-fc?  T:592@.f.cr##@..fc)v  T:593@.........cd}#@#..........c|3You hear some noises in the distance.cXThe hobbit is killed! T:594)c  T:595##@##......cV T:596#@##cm::#@##cU T:597##@#cC$E T:598##@#cj  T:599###@f.......ce#f#@............c/O T:600##.@c0 .@cb T:601f.@c#  T:602...f.#@#c  T:603........f@cq..#..@.....fcٚ T:604#@f.#cd Pick an object.c9OcMOcTO#wall <38,16>cc8dark part of a room <37,16>cP c2P ;dark part of a room <36,16>cZ c 2a sling <36,17>ccC) \Where do you want to travel to?(For instructions type a '?')cgcYh3staircase down <60,2>cpce##@##cH\#@###cY T:605###@##c##@#c<= T:606##@#c= T:607##@#c##@#c= T:608##@#cU##@#c= T:609##@#c= T:610##@#c= T:611##@#cX= T:612##@#cr T:613###@##c T:614##@####c T:615##@#####@##c{ T:616#@###c^##@###c T:617##@###c T:618###@###c8e.@...#..##cc T:619.......##@#.c& T:620..@#.@. T:621@. T:622@. T:623c' # T:624cA@ T:625>@co @ T:626.@c3f@ T:627.@c C.@fcXX T:628.@f.c4 j T:629@f..cHtx T:630@..f.c s T:631@#f.cs T:632@.f.c6s T:633@.f#c F T:634f.cJ%L T:635f.cL T:636.fca+f.c]? T:637.fc %You descend the stairs.--More--c& ---------|.......||........|..@....||...f...+--+---.--c' Swashberry the Digger St:16 Dx:13 Co:11 In:13 Wi:18 Ch:7 Lawful Dlvl:3 $:65 HP:15(15) Pw:12(12) AC:8 Xp:2 T:637c8( (f. cReally save? [yn] (n)  cms  csSaving... cu"Be seeing you...