stonewall, lawful female nordish Valkyrie }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}..}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}}}} .......................}}}}}}}..}}}}}}}}}}}}}}}}}} }}}}.}}}}}.........}}}}}..}}}}}}}}}}}}}}}}}} }}}}}}.......}}.}....}}}}}...}}}}}}}}} -}}}H....}.....}..}}}}.....}}}}}}}} -}}.....}}}}}}}}}}}}.....}}}}}}}} -}}.....}.}}}}}}}}.......}}}}}}} |}}.......}}}}}}........}}}}}}}} --}}......M@.....}......}}}...}} |}}......}}I}}}}}}.....}}}...}} --}}.a.a..}}}}}}}}}}..........}} |}}........}}}}}}}}}<.........}} -}}?........}}}}}}}}}}}}.......} -}}.....}}..}}}}}}}}}}}}}}...}.}} -}}}....}}}}.}}}}}}}}}}}}}}}..}}}}} }}}}}}...}}}}}..}}}}}}}}}}}}}}}..}}}}} }}}}.}}}}}.....}}}}...}}}}}}}}}}}}}}}}}}}}}} ...........!......?..........}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Stonewall the Fighter] St16 Dx14 Co18 In10 Wi10 Ch6 ValNorFemLaw Dlvl:5 $993 HP129(148) Pw43(43) AC4 Exp8 T2402 Brn Hld Latest messages You see here a bow {12}. H - a bow {12}. You hear some noises in the distance. You hear a distant squeak. You see here a scroll labeled CLONE MONSTER {1}. I - a scroll labeled CLONE MONSTER {1}. The gnome mummy claws you! [-5 -> 143] You hit the gnome mummy. The jumping babelfish bites you! [-7 -> 138] The jumping babelfish swings itself around you! The gnome mummy claws you! [-3 -> 135] You cannot escape from the jumping babelfish! (2x) The jumping babelfish bites you! [-6 -> 129] The jumping babelfish pulls you into the lava! You were burned! You burn to ashes... Your inventory Weapons b - 5 uncursed +0 daggers (wielded) {20} n - 52 uncursed +2 shuriken {26} r - the uncursed +0 sling named Sureshot {2} C - an uncursed +0 poured club {28} E - 9 uncursed +0 arrows {5} H - a cursed -1 bow {12} Armor c - an uncursed +3 small shield (being worn) {12} s - an uncursed +0 orcish helm {12} u - a cursed -1 scale mail {100} v - a heavily cursed -2 helm of detect monsters {20} y - an uncursed +0 dwarvish cloak {4} z - an uncursed +0 pair of iron shoes {20} G - an uncursed +0 chain mail {120} Comestibles d - 2 uncursed food rations {2} m - an uncursed tin of sewer rat meat {1} p - a blessed tin of runt meat {1} A - an uncursed tripe ration {1} Scrolls f - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of standard id {3} k - an uncursed scroll of remove curse {1} o - an uncursed scroll of identify {1} D - an uncursed scroll of healing {1} I - an uncursed scroll of consecration {1} Potions j - an uncursed potion of monster detection {1} q - an uncursed potion of full healing {1} w - an uncursed potion of see invisible {1} Rings l - an uncursed ring of stealth {1} Wands t - an uncursed wand of acid (0:0) {1} B - a blessed wand of striking (0:0) {1} Tools x - an uncursed mirror {1} F - an uncursed +0 pick-axe {32} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 90% Musable item generation frequency was reduced by 34% Amulet drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 32) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8980 Monster spawn increase reached its maximum at turn 65181 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 312624 The monster class that cannot be genocided was xorn The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: hydra turret (freq bonus 30) The monster species that spawned more often: enormous item trove (freq bonus 9) The monster species that spawned more often: giant red swarm ant (freq bonus 10) The monster species that spawned more often: roe deer (freq bonus 5) The monster species that spawned more often: Strygalldwir (freq bonus 4) The monster species that spawned more often: troglodyte (freq bonus 6) The monster species that spawned more often: pale warp patch (freq bonus 5) The monster species that spawned more often: young blood dragon (freq bonus 6) The monster species that spawned more often: system failure (freq bonus 8) The monster species that spawned more often: sloppy colony (freq bonus 6) The monster species that spawned more often: Rough Teresa (freq bonus 20) The monster species that spawned more often: deceiving warp patch (freq bonus 7) The monster species that spawned more often: ruby colony (freq bonus 4) The monster species that spawned more often: chaos beastman (freq bonus 8) The monster species that spawned more often: Isabel (freq bonus 8) The monster species that spawned more often: Iris's silver pump (freq bonus 3) The monster species that spawned more often: black force fungus (freq bonus 22) The monster species that spawned more often: selenite soldier (freq bonus 5) The monster species that spawned more often: Iris flax (freq bonus 8) The monster species that spawned more often: vacuum warp fungus (freq bonus 6) The monster species that never randomly spawned: orange mushroom The monster species that never randomly spawned: interhack horror The monster species that never randomly spawned: radiant warp patch The monster species that never randomly spawned: chloroform penetrator The monster species that never randomly spawned: indigo mold The monster species that never randomly spawned: water dolphin The monster species that never randomly spawned: arceus The monster species that never randomly spawned: Julietta The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: volcanic cattle The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 13) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 14) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 1) Next attribute increase check would have come at turn 4919 Strength training was 34 Dexterity training was 35 Wisdom training was 4 Constitution training was 22 You were cold resistant You were burned (31) You were prevented from having fire resistance (0) You were prevented from having keen memory (0) Your chance to block was 18% You had 1030 points of nutrition remaining You were stealthy You were held by a jumping babelfish You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 8X Prepared(0) berserk 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) concentrating 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (golden helmet) * skullcap (guzzle helmet) * flack helmet (black helmet) * crystal helm stone (gemmed helmet) * mining helm (red helmet) * field helm (tight helmet) * helm of safeguard (spinning helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (light gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (fleecy boots) * boots of safeguard (battle boots) helm of detect monsters (metal disk) Scrolls scroll of healing (IDNUM AIROLG TISNART CIS) scroll of mana (LIFE RISK JAM ALSO DAMAGED) scroll of phase door (WPROWADZIC BRAMY PIEKIELNE) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (CAO NI MA) scroll of remove curse (TRY HARD) scroll of identify (HIT SHIFTLY AND GHOS WHEN USED) scroll of consecration (CLONE MONSTER) Potions potion of monster detection (cloudy) potion of full healing (castor bean) potion of see invisible (liquid) Rings ring of stealth (jade) Wands wand of sleep (forked) wand of striking (paper) wand of acid (vajra rope) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 178 times You killed 70 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (14 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (19 of 20) shield [Basic] (max Master) (75 of 160) body armor [Unskilled] (max Expert) (11 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (12 of 20) petkeeping [Unskilled] (max Expert) (17 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (151 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel stonewall the Valkyrie...