stonewall, lawful female elven Priestess --- |.- ---- |..---- |..| |.....----.------ G |..- |.---............ |I.. --.| ------......- .%. I -..- ...----..| -.--^--- .M.. II.| [.......-- |......|-- --@. I.I-| ....----- |......|.--- -.. I II..| ......-- ..I-- ..%.<.| ...| `...^....| [......- ...----- [Stonewall the Adept] St9 Dx14 Co10 In6 Wi13 Ch7 PriElfFemLaw Min:4 $34 HP-8(58) Pw106(112) AC0 Exp6 T1333 Hld Latest messages You are being crushed. [-5 -> 27] You are being crushed. [-6 -> 21] You are being crushed. [-4 -> 17] You are being crushed. [-3 -> 14] Your elven shield blocks the dcss mummy's attack. You are being crushed. [-6 -> 8] Warning: HP low! You are being crushed. [-4 -> 4] Warning: HP low! You are being crushed. [-3 -> 1] Warning: HP low! You are being crushed. You die... Your inventory Amulets H - an uncursed amulet of ESP (being worn) {1} Weapons a - a blessed +0 mace (weapon in hand) {12} r - an uncursed +0 boomerang {1} v - an uncursed +0 spear {12} x - an uncursed +0 jagged star {48} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 elven shield (being worn) {20} q - an uncursed +0 pair of elven boots (being worn) {8} E - a cursed -2 gnomish helm {1} F - an uncursed +0 pair of gnomish boots {4} J - an uncursed +0 dwarvish cloak {4} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls k - 3 uncursed scrolls of healing {2} l - 5 uncursed scrolls of mana {5} m - 2 uncursed scrolls of phase door {1} o - an uncursed scroll of cure {1} t - a cursed scroll of root password detection {1} y - an uncursed scroll of teleportation {1} G - an uncursed scroll of identify {1} Spellbooks g - a blessed spellbook of healing (2:6) {1} h - a blessed spellbook of sleep (0:5) {1} Potions d - 4 potions of holy water {4} B - 2 uncursed potions of fruit juice {2} C - an uncursed potion of see invisible {1} Rings p - an uncursed ring of sustain ability (on right hand) {1} u - an uncursed ring of teleport control (on left hand) {1} D - an uncursed -3 ring of gain wisdom {1} Wands A - an uncursed wand of charging (0:4) {1} Tools j - an uncursed wooden harp {1} w - an uncursed expensive camera (0:39) {1} z - an uncursed +0 red lightsaber {24} I - an uncursed mirror {1} Gems s - an uncursed +0 worthless piece of teal glass {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: improved vision You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 276 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 95% chance Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14541 Monster spawn increase reached its maximum at turn 47032 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 118170 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: imp or minor demon (freq bonus 5) The monster species that spawned more often: skunk (freq bonus 20) The monster species that spawned more often: silver fox (freq bonus 18) The monster species that spawned more often: cerulean fungus (freq bonus 16) The monster species that spawned more often: tunnel queen (freq bonus 7) The monster species that spawned more often: mature spirit (freq bonus 7) The monster species that spawned more often: arrogance (freq bonus 12) The monster species that spawned more often: heart of wolverine (freq bonus 12) The monster species that spawned more often: dark naga hatchling (freq bonus 11) The monster species that spawned more often: werepiercer (freq bonus 9) The monster species that spawned more often: Miss Darkmoon (freq bonus 36) The monster species that spawned more often: gore force fungus (freq bonus 14) The monster species that spawned more often: green hulk (freq bonus 11) The monster species that spawned more often: werelocust (freq bonus 18) The monster species that spawned more often: hidden mushroom (freq bonus 12) The monster species that spawned more often: citric acid cloud (freq bonus 7) The monster species that spawned more often: warty patch (freq bonus 16) The monster species that spawned more often: red warp patch (freq bonus 9) The monster species that spawned more often: sadistic girl (freq bonus 9) The monster species that spawned more often: blade urchin (freq bonus 8) The monster species that spawned more often: black archer (freq bonus 24) The monster species that never randomly spawned: Teddy Ruxpin The monster species that never randomly spawned: sustainer The monster species that never randomly spawned: taker patch The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: decayed colony The monster species that never randomly spawned: stinking dog The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: superruby The monster species that never randomly spawned: soldier The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 20) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 44) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 30) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 73) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 4) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 5) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 10) Next attribute increase check would have come at turn 1922 Strength training was 40 Dexterity training was 16 Wisdom training was 8 Constitution training was 27 You were sleep resistant You were prevented from having clairvoyance (0) You were prevented from having a sight bonus (0) Your chance to block was 36% You saw invisible You were telepathic You had infravision You had 1442 points of nutrition remaining You were stealthy You had teleport control You were held by a four-tentacle hententmon You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Bill Gates You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 92% b - sleep 2 enchant 0% 87% Techniques known in the end Name Level Status turn undead 6X LIMIT(0) blessing 6X LIMIT(0) spirituality check 6X LIMIT(0) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of ESP (mysterious) Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (black robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (living boots) * elven cloak (faded pall) gnomish helm (little red hat) gnomish boots (little black boots) dwarvish cloak (hooded cloak) Scrolls scroll of identify (EDGE PROTECTION) scroll of healing (KO BATE) scroll of mana (ASHPD) scroll of phase door (FAGEYUDUD) scroll of standard id (GO AWAY) scroll of cure (ONA DYSHIT BOLSHE VY UMERET) scroll of root password detection (DZIEWCZYNKA ZAMOCZENIA) scroll of teleportation (GNOZAB) Spellbooks spellbook of healing (stained) spellbook of sleep (plaid) Potions * potion of water (clear) potion of gain level (plaid) potion of fruit juice (vermillion) potion of see invisible (raspberry) Rings ring of sustain ability (quartzite) ring of teleport control (osmium) ring of gain wisdom (oblivion) Wands wand of charging (stubby-necked) Tools wooden harp (harp) red lightsaber (lightsaber) mirror (looking glass) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 giant ticks (1 created) 0 cocks (1 created) 2 pack foxes a kitten 0 hobbit merchants (1 created) a dwarf a dwarf lord (2 created) a kobold a whnas a cave kobold 2 butchers a goblin (2 created) a silky anteater 3 sewer rats 0 tiny lurkers (1 created) a crawling worm mass (3 created) 3 larvae (7 created) 0 armored larvae (2 created) 0 maggots (1 created) a dung worm (2 created) a large bat an emu a lichen 0 spore lichens (1 created) a blue force patch 0 blink patches (1 created) 2 shriekers (1 created) 2 sub-gnomes 2 gnomes 0 intermediate gnomes (1 created) a gnome lord (3 created) 0 group gnome lords (1 created) 2 gnomish wizards 0 Keystone Kops (1 created) 0 mummies (2 created) 0 dcss mummies (1 created) 0 mini rust monsters (1 created) 3 grid xorns 0 controllers (1 created) an orc zombie 2 dwarf zombies (5 created) a human zombie (2 created) a human adventurer a human 0 item masters (1 created) a twen a floor grue 0 novice dark walls (1 created) 0 cold troves (1 created) 79 creatures born. 45 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 70 times You killed 37 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Basic] (max Master) (36 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (13 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (88 of 160) morning star [Unskilled] (max Expert) (1 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Priestess... You died in The Gnomish Mines on dungeon level 4 with 2011 points, and 34 pieces of gold, after 1333 moves. Killer: a monster (four-tentacle hententmon) You were level 6 with a maximum of 58 hit points when you died. You reached the 105th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 103 2112 Nirol-Bul-Inc-Mal-Law was poisoned in The Dungeons of Doom on level 4 [max 5]. Poisoned by a gray growth. 62 [62] 104 2053 Nirol-Mus-Clk-Fem-Law quit in The Dungeons of Doom on level 3 [max 4]. 46 [90] *105 2011 stonewall-Pri-Elf-Fem-Law died in The Gnomish Mines * on level 4. Killed by a monster (four-tentacle hententmon). - [58] 106 1991 ProzacElf-Sai-Nul-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (undead acid mage called bugsniper). - [59] 107 1910 BendOver-Kni-Dwa-Mal-Neu turned to stone in The Dungeons of Doom on level 2. Petrified by a monster (meduquasit). - [67]