stonewall, chaotic female droven Assassin ---------- #|...<....| ,......)..| #|M.......| |@........ -.-------- [Stonewall the Dark Brotherhood Initiate] St10 Dx15 Co7 In8 Wi3 Ch5 AssDroFemCha Dlvl:3 $30 HP-4(16) Pw10(10) AC5 Exp1 T149 Latest messages You stop. Wiesbek the Thief is in the way! There is nothing here to pick up. Wiesbek the Thief picks up 5 gold pieces {0}. You see here a stalking lichen corpse {20}. Wiesbek the Thief drops 5 gold pieces. You see here a mace {12}. Wiesbek the Thief eats a stalking lichen corpse {20}. You see here 5 gold pieces {0}. 5 gold pieces. You miss the ettin mummy. The ettin mummy misses. (2x) You hear the chime of a cash register. In what direction? [hykulnjb><] The dark elven arrow hits the ettin mummy! The ettin mummy claws you! The ettin mummy rips into your breast with maniacal fervor! [-4 -> 12] [-8 -> 4] The ettin mummy claws you! You die... Your inventory Weapons f - an uncursed +1 dark elven bow (weapon in hands) {12} g - 49 uncursed +2 dark elven arrows (in quiver) {25} h - 2 uncursed +1 dark elven daggers (alternate weapon; not wielded) {8} Armor i - an uncursed +1 leather armor (being worn) {60} j - an uncursed +0 leather cloak (being worn) {7} Comestibles k - 4 uncursed food rations {4} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions l - an uncursed potion of paralysis {1} m - an uncursed potion of sleeping {1} Rings a - an uncursed ring of invisibility (on right hand) {1} b - an uncursed ring of invisibility {1} c - an uncursed ring of invisibility {1} d - an uncursed ring of invisibility {1} e - an uncursed ring of invisibility {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 65 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 90% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: club (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32635 Monster spawn increase reached its maximum at turn 67186 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3137280 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: nautilus steersman (freq bonus 5) The monster species that spawned more often: shimmering draconian (freq bonus 6) The monster species that spawned more often: summoned fire golem (freq bonus 14) The monster species that spawned more often: large harpy (freq bonus 8) The monster species that spawned more often: nitric acid cloud (freq bonus 5) The monster species that spawned more often: special warp fungus (freq bonus 3) The monster species that spawned more often: humanoid dryad (freq bonus 6) The monster species that spawned more often: spike urchin (freq bonus 5) The monster species that spawned more often: hobbit lord (freq bonus 5) The monster species that spawned more often: correct bull (freq bonus 5) The monster species that spawned more often: dwarven elite guardian (freq bonus 10) The monster species that spawned more often: chasme (freq bonus 4) The monster species that spawned more often: black warp fungus (freq bonus 8) The monster species that spawned more often: six of clubs (freq bonus 10) The monster species that spawned more often: undead fungus (freq bonus 16) The monster species that spawned more often: tin golem (freq bonus 5) The monster species that spawned more often: sound turret (freq bonus 12) The monster species that spawned more often: Njusha's sweet sandal (freq bonus 24) The monster species that spawned more often: phasing frost giant (freq bonus 6) The monster species that spawned more often: carnivorous ape (freq bonus 15) The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: fleeing annoyer The monster species that never randomly spawned: amnesia spore The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: squeezer nymph The monster species that never randomly spawned: false warp fungus The monster species that never randomly spawned: thick jumping jellyfish The monster species that never randomly spawned: Nils The monster species that never randomly spawned: semi-novice priest The monster species that never randomly spawned: lesser black reaver The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 7) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 20) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 3) Next attribute increase check would have come at turn 753 Strength training was 4 Dexterity training was 2 Wisdom training was 1 Constitution training was 11 You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You had 1341 points of nutrition remaining You were invisible You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (541) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven dagger (black runed dagger) * dark elven short sword (black runed short sword) Scrolls scroll of healing (STRESS PRESSING TO VERY BOOSTING) scroll of mana (YOU WILL DIE A SLOW SLOW DEATH) scroll of phase door (YOU AINT GETTING OUT OF HERE ALIVE) scroll of standard id (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of cure (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) Potions potion of paralysis (cooling) potion of sleeping (iridescent) Rings ring of invisibility (chrysoberyl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (22 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Assassin...