stonewall, chaotic female droven Assassin ----------- ----------####### |.+++]+++]+ |....<....,,,,,,`## |+++++.?++] |........|######,,| |.+.+$+++++. ####|........-,## #### |+?.+.+++++.|#,,,.........|,,# |+++++++?++.-,,##|........|#,# |+++++.+?]+.|## |........|#,# ------------ ----------#,# #,# #K# ,@` #@# [Stonewall the Whetblade] St18/04 Dx9 Co9 In16 Wi6 Ch4 AssDroFemCha Dlvl:4 $69 HP33(33) Pw26(26) AC5 Exp3 T1006 Latest messages Your limbs have turned to stone. You finish your prayer. You feel that Ivins is displeased. Unknown command ' '. Pick an object. K a Keystone Kop (Keystone Kop) (base level 1) (male) Accessing Pokedex entry for Keystone Kop... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 10, alignment 9. Very slow (6). Normal generation in large groups, with frequency 12. No resistances. No conveyed resistances. Genocidable. This monster is always male. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical Pick an object. @ a human or elf (drunkard) (base level 0) (male) Accessing Pokedex entry for drunkard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d1, uses weapon - ordinary physical In what direction? [hykulnjb><] The dark elven arrow misses the drunkard. The drunkard picks up an uncursed +2 dark elven arrow {1}. The drunkard hits you! [-1 -> 31] You have turned to stone. Unknown command ' '. What do you want to read? [i-loprw or ?*] As you read the scroll, it disappears. You feel healthier! The drunkard just misses! You are a statue. Your inventory Weapons a - an uncursed burnt +1 dark elven bow (weapon in hands) {12} b - 48 uncursed +2 dark elven arrows (in quiver) {24} c - 2 uncursed rotted +1 dark elven daggers (alternate weapon; not wielded) {8} n - 22 uncursed rusty +0 arrows {11} Armor d - an uncursed rotted +1 leather armor {60} e - an uncursed rotted +0 leather cloak (being worn) {7} m - an uncursed +0 ring mail (being worn) {100} t - an uncursed +0 orcish helm (being worn) {12} Comestibles f - 4 uncursed rotted food rations {4} q - an uncursed food ration {1} x - an uncursed lembas wafer {1} Scrolls i - 5 uncursed scrolls of healing {3} j - 4 uncursed burnt scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} o - an uncursed burnt scroll of enchant weapon {1} r - a cursed scroll of healing {1} Spellbooks p - an uncursed burnt spellbook of identify (2:2) {1} Potions g - 2 uncursed rotted potions of paralysis {2} h - an uncursed burnt diluted potion of sleeping {1} u - an uncursed potion of gain energy {1} y - a blessed potion of fruit juice {1} Rings w - an uncursed ring of levitation {1} Tools s - 6 uncursed tallow candles {3} v - a blessed oil lamp {1} Final attributes You have sinned Your alignment was -6 Your max alignment was 14 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 90 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 70% Wand drop chance was reduced to 80% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74810 Monster spawn increase reached its maximum at turn 103002 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1016328 The monster class that cannot be genocided was elemental The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: baby plain dragon (freq bonus 28) The monster species that spawned more often: whispering spirit (freq bonus 22) The monster species that spawned more often: rifed sephirah (freq bonus 5) The monster species that spawned more often: female assassin (freq bonus 14) The monster species that spawned more often: amnesia monster (freq bonus 10) The monster species that spawned more often: field mouse (freq bonus 3) The monster species that spawned more often: gnome rogue leader (freq bonus 4) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 10) The monster species that spawned more often: night tiger (freq bonus 10) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 5) The monster species that spawned more often: continent centaur (freq bonus 7) The monster species that spawned more often: mornungol (freq bonus 10) The monster species that spawned more often: master mystic (freq bonus 36) The monster species that spawned more often: young man (freq bonus 12) The monster species that spawned more often: glabrezu (freq bonus 9) The monster species that spawned more often: ego frost giant (freq bonus 3) The monster species that spawned more often: Inge (freq bonus 14) The monster species that spawned more often: sepia growth (freq bonus 12) The monster species that spawned more often: gang guy (freq bonus 3) The monster species that spawned more often: cave viper (freq bonus 24) The monster species that never randomly spawned: piercebeak The monster species that never randomly spawned: evil starseer The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: Holy Planetar The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: bhut The monster species that never randomly spawned: water hulk The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: time fungus The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 33) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 12) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 16) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 20) Next attribute increase check would have come at turn 4653 Strength training was -1 Dexterity training was -3 Wisdom training was 6 Constitution training was 26 You were paralyzed (-3) You were prevented from having reflection (0) You were prevented from drunken boxing (0) You had 893 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (332) You are dead Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 93% Techniques known in the end Name Level Status cutthroat 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven dagger (black runed dagger) * dark elven short sword (black runed short sword) Armor orcish helm (iron skull cap) Scrolls scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of phase door (TO MENY SHOTING TO BE AVOID) scroll of standard id (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of cure (ENEMATZU MEMALEZU) scroll of antimatter (IUSTIO QUE PIS) scroll of enchant weapon (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of identify (japanese) Potions potion of paralysis (brown) potion of sleeping (topaz) potion of gain energy (gray) potion of fruit juice (sizzling) Rings ring of levitation (rhodonite) Tools tallow candle (candle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 3 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (35 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Assassin...