stonewall, chaotic female droven Mahou Shoujo . .....| . ... -.- , @ , # -- ....| .... . .. |...<| [Stonewall the Schoolkid] St8 Dx4 Co8 In4 Wi9 Ch14 MahDroFemCha Dlvl:1 $5 HP19(19) Pw11(11) AC1 Exp1 T793 Cnf Bli Hal Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello stonewall, the droven Mahou Shoujo, welcome back to SlashEMExtended! The moon is waxing tonight. There is a wall in the way! (4x) You hear the footsteps of a guard on patrol. There is a wall in the way! You are not wearing any rings. There is a wall in the way! (3x) What do you want to ready? [- o or ?*] Never mind. Unknown command '^Q'. Autopickup: ON, for all objects. # suicide: unknown extended command. # Really quit [yes/no]? Your inventory Weapons o - a silver mace Armor a - a helm of sensory deprivation (being worn) b - a bar chain mail Comestibles g - a tin of kobold meat h - a tin of slimebesu i - a tin of aqua kobold meat p - a lembas wafer Scrolls j - 3 scrolls called health k - 3 scrolls labeled FIRE IN THE ASS HOLE l - 2 scrolls labeled GEHMA DOENER m - a scroll labeled NO TNILCYR ALLIK Spellbooks d - a crying spellbook e - a powered spellbook f - an opaque spellbook Wands c - a mithril wand Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 14 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 93% chance Musable item generation frequency was reduced by 38% Ring drop chance was reduced to 71% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 64% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: occult spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42745 Monster spawn increase reached its maximum at turn 124215 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 285048 The monster class that cannot be genocided was troll The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: flame atronach (freq bonus 3) The monster species that spawned more often: foul crow (freq bonus 4) The monster species that spawned more often: hellblade (freq bonus 3) The monster species that spawned more often: gunner (freq bonus 3) The monster species that spawned more often: domestic centaur (freq bonus 6) The monster species that spawned more often: sunbeam (freq bonus 6) The monster species that spawned more often: wonderful trove (freq bonus 4) The monster species that spawned more often: 9›HΒiÊЧ (freq bonus 4) The monster species that spawned more often: treasure bus (freq bonus 8) The monster species that spawned more often: hidden green slime (freq bonus 2) The monster species that spawned more often: super saiyan (freq bonus 16) The monster species that spawned more often: adult rainbow dragon (freq bonus 8) The monster species that spawned more often: artillery dragon (freq bonus 6) The monster species that spawned more often: binah sephirah (freq bonus 12) The monster species that spawned more often: ruby force fungus (freq bonus 9) The monster species that spawned more often: refugee (freq bonus 10) The monster species that spawned more often: mind flayer (freq bonus 14) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 5) The monster species that spawned more often: racer champion (freq bonus 3) The monster species that spawned more often: elder fire elemental (freq bonus 3) The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: Amy's brother his secret love The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: reaper colony The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: gray sentai The monster species that never randomly spawned: Lord Sultur The monster species that never randomly spawned: Cluser The monster species that never randomly spawned: creeping sapphire gems The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 31) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 22) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 32) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 19) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 1) Next attribute increase check would have come at turn 1096 Strength training was 0 Dexterity training was 0 Wisdom training was -50 Constitution training was 37 You were magic-protected You were hallucinating (20) You were confused (0) You had sensory deprivation. You were prevented from having shock resistance (0) You were prevented from having drain resistance (0) You had 707 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, VMS and Ebony Dark'ness Your deity was The Patriots You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 393% b - acid stream 4 matter 90% 393% c - dig 5 matter 95% 493% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of sensory deprivation (round helmet) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye stonewall the Mahou Shoujo...