stonewall, chaotic female droven Prostitute -.-+-- |._.r. |..$@| |..r.. |.:.r| |....| |....| ------ [Stonewall the Light Girl] St10 Dx5 Co9 In11 Wi3 Ch11 ProDroFemCha S0 Dlvl:1 $0 HP16(16) Pw14(14) AC12 MC0 Mov12 Xp1/0 Wt19/1050 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello stonewall, the droven Prostitute, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 inka shackle (weapon in hand) {8} b - an uncursed +1 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets (in quiver) {1} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 68% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 90% Ring drop chance was reduced to 83% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 119) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27973 Monster spawn increase reached its maximum at turn 70017 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3967341 The monster class that cannot be genocided was troll The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: cacodemon (freq bonus 10) The monster species that spawned more often: lich (freq bonus 4) The monster species that spawned more often: ghoul queen (freq bonus 16) The monster species that spawned more often: psychosocial subtrahend (freq bonus 8) The monster species that spawned more often: undead mind flayer (freq bonus 12) The monster species that spawned more often: stone rattlesnake (freq bonus 12) The monster species that spawned more often: tortured traitor (freq bonus 4) The monster species that spawned more often: cyan sentai (freq bonus 8) The monster species that spawned more often: arch-mind flayer (freq bonus 24) The monster species that spawned more often: hell master (freq bonus 8) The monster species that spawned more often: Sonja (freq bonus 84) The monster species that spawned more often: force wolf (freq bonus 2) The monster species that spawned more often: undead hyper doll (freq bonus 2) The monster species that spawned more often: armload philological (freq bonus 3) The monster species that spawned more often: moldy mushroom (freq bonus 24) The monster species that spawned more often: giant silver frog (freq bonus 4) The monster species that spawned more often: mysteriously replicate invidiously (freq bonus 16) The monster species that spawned more often: plague mouse (freq bonus 54) The monster species that spawned more often: kiri mochi (freq bonus 18) The monster species that spawned more often: siena fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster species that never randomly spawned: great white dragon The monster species that never randomly spawned: ten of diamonds The monster species that never randomly spawned: elven turret The monster species that never randomly spawned: handloom scuffled The monster species that never randomly spawned: Undead Kop The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: hepton The monster species that never randomly spawned: turbo chicken The monster species that never randomly spawned: black growth The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 19) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 3) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 19) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 12) Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having petrification resistance (0) You were prevented from having see invisible (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (401) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Scrolls scroll of healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of mana (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (CUTME) scroll of cure (NORBERT DUANE MICHAEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Prostitute... Since you quit, the score list will not be checked.