\q^  Player: stilljack Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-18.07:48:44.ttyrec Time: (1584517724) Wed Mar 18 07:48:44 2020 \q^$= cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...\q^0% \q^1& [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC9 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--`q^Ŀ`$@'G+[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC9 Exp1 T1Hello stilljack, the automatic Anachronounbinder, welcome back to SlashEMExtended!--More--aq^- [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T1The moon is waning tonight.7q^3In what direction? [hykulnjb><] 7q^R Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T19q^o:What do you want to wield? [- a or ?*] 9q^X0You don't have that object.--More--:q^vp:What do you want to wield? [- a or ?*] :q^`: Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T1;q^To3In what direction? [hykulnjb><] %@ Things that are here: a sling {2} a dented pot {4} a pair of fatal gloves {4}--More--iq^SaĿ`[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T11'jq^w  Pick up what?  Weapons (')') a - a sling {2} Armor ('[') b - a dented pot {4} c - a pair of fatal gloves {4}(end) lq^:+mq^+mq^J +nq^f Ŀ`$<%!@'+j - a sling {2}.k - a dented pot {4}.--More--oq^al - a pair of fatal gloves {4}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T11oq^: Unknown command ' '.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T11pq^ȗ;What do you want to wield? [- aj or ?*] qq^o Weapons a - an uncursed +1 rapier (weapon in hand) {12} j - a sling {2}(end) tq^AWĿ`Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T11uq^N8What do you want to wear? [kl or ?*] vq^7 x Armor k - a dented pot {4} l - a pair of fatal gloves {4}(end) xq^Y['+Ŀ`[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T11 Par You are putting on a pair of fatal gloves.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T11 Par '[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC9 Exp1 T12--More--yq^QYou finish your dressing maneuver.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC8 Exp1 T12zq^:n7What do you want to wear? [k or ?*] {q^AYou are now wearing a dented pot.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T13'%|q^b Weapons a - an uncursed +1 rapier (weapon in hand) {12} j - a sling {2} Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Potions c - an uncursed potion of oil (400) {0}(end) q^\6Ŀ`$'%!@+[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T13q^You stop. Roald Amundsen is in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T13 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T14<'q^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^ qĿ`$<%'@+[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T14q^"@You see here a sub-gnome corpse {650}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15!'q^3In what direction? [47896321><] q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^:You don't have anything to eat.--More--q^=[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^7y Unknown command ' '.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^ m - a sub-gnome corpse {650}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^_:You don't have anything to eat.--More--q^j[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^HUnknown command 'b'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^H. Weapons a - an uncursed +1 rapier (weapon in hand) {12} j - a sling {2} Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4} Comestibles m - a sub-gnome corpse {650} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Potions c - an uncursed potion of oil (400) {0}(end) q^!$ Ŀ`$<@!'+ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^> Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) q^+Ŀ`$<@!'+SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), produq^_cing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T15Ŀ`$<@!'+q^, Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) q^{ +Ŀ`$<@!'+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up q^  ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--q^^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aq^ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--q^!D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or sq^":pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--q^[W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tq^hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--q^ M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-q^ :w wipe wipe off your face --More--q^YTIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--q^Z[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T15Ŀ`$<@!'+q^'T Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) q^4+Ŀ`$<@!'+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up q^Y ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--q^s[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T15Ŀ`$<@!'+q^{Unknown command '`'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^ZUnknown command '''.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^ܩUnknown command '`'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^^ You are not wearing an amulet.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^QThere is nothing here to pick up.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15q^s [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T15 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T16'q^k Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^t +Ŀ`$<@!'+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) q^% Ŀ`$<@!'+ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^L +Ŀ`$<@!'+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) q^% +Ŀ`$<@!'+You are not standing on an altar.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T16q^1[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T16q^ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T16Ŀ`$<@!'+q^There appears to be no shopkeeper here to receive your payment.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T16q^4 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^Ŀ`$[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T16q^\ Unknown command ']'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T16q^*  Discoveries   Scrolls  scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST)  scroll of mana (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS  scroll of phase door (THERAPEUTIC PUSHES WITH THE BLOCK HEEL)  scroll of standard id (YASD GUARANTEED OR YOUR MONEY BACK)  scroll of cure (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE  scroll of heal other (SYMANTEC KILLS RANSOM ISDA)  * scroll of extra healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS)  * scroll of greater mana restoration (BELLA RAGAZZA FASCIU)  Potions  potion of oil (violet)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) q^^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T16Ŀ`$<@!'+q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T17'q^mReally save? [yn] (n) q^7n[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $0 HP 17(17)  Pw 7(7)  AC7 Exp1 T17Ŀ`$<@'!+q^F-You don't have anything to zap.--More--q^{[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T17q^You don't know any spells right now.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T17q^OI [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T17 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T18'q^u2What do you want to use or apply? [c or ?*] q^)6c - an uncursed potion of oil (400) {0}.--More--q^GNever mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T18q^28What do you want to drink? [c or ?*] q^Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T18q^. 9What do you want to drop? [a-m or ?*] q^8 Weapons a - an uncursed +1 rapier (weapon in hand) {12} j - a sling {2} Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4} Comestibles m - a sub-gnome corpse {650} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Potions c - an uncursed potion of oil (400) {0}(end) q^+Ŀ`$'<@!+You drop a sub-gnome corpse {650}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T18q^st Weapons a - an uncursed +1 rapier (weapon in hand) {12} j - a sling {2} Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} Potions c - an uncursed potion of oil (400) {0}(end) q^Ŀ`$'<@!+[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T18q^S You displaced Roald Amundsen.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T19@'%q^E [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T19 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T20@'q^6:@You see here 7 gold pieces {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T21'q^l7 gold pieces.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw 7 17(17)  Pw 7(7)  AC7 Exp1 T21q^- [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T21 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T22@%'q^M0[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T23@'q^@You see here a statue of a lichen {30}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T23 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T24'<q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T25`@'q^B[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T25 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T26@'q^*[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T27'@q^0 This door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T27q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T27 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T28%@'q^X[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T29@'q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T29 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T30'@q^ @You see here a yerba mate potion {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T31'q^n - a yerba mate potion {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T31q^(p [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T31 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T32'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T33<'@q^@[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T33Roald Amundsen picks up a sub-gnome corpse {650}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T34'q^$[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T35'@q^# There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T35q^ :You have no ammunition readied!--More--q^ 4What do you want to throw? [$aj or ?*] q^ Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T35q^mYou attack thin air.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T35 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T36'q^3In what direction? [47896321><] q^Kk As you kick the door, it crashes open![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T37'q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T37 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T38'@##q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T39@##q^+[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T39 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T40'@#q^ ![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T41@+##q^(BThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T41q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T41 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T42#'#@#q^ &In what direction? [47896321><]  q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T42 q^|% The door resists![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T43' q^gThe door opens.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T43 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T44' q^J[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T45'@k? q^ '@[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T45The kobold thrusts her crude dagger.--More-- q^8 Your leather armor deflects the kobold's attack.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T46 q^You miss the kobold.You hit the kobold.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T47q^u.You miss the kobold by more than 20 points.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T47--More--q^JZThe kobold thrusts her crude dagger.The kobold misses.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T48q^You kill the kobold![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T49%q^=@ Things that are here: a kobold corpse {400} a crude dagger {4}--More--q^Ŀ[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T50q^l Pick up what?  Weapons (')') a - a crude dagger {4} Comestibles ('%') b - a kobold corpse {400}(end) q^/IĿ`<[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T50q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T51%@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T52@q^e[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T53@q^P [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T54'@q^IM[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T55'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T56'@q^@ O@You see here a scroll labeled OWERED HITTING BY LOOK SOUP {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T57%'q^:o - a scroll labeled OWERED HITTING BY LOOK SOUP {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T57q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T58'@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T59@q^'[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T60@q^L[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T61@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T62@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T63@q^@ Things that are here: a kobold corpse {400} a crude dagger {4}--More--q^_Ŀ[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T64q^;[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T65@%#q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66##@#q^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66q^LThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66q^`MThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66q^/There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66 q^"  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) "q^H\ Ŀ`<#########@%##[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66#q^u2Specify unknown object by cursor? [ynq] (q) #q^qq[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66$q^T  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) %q^ +Ŀ`<#########@%##y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction unt%q^ il you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities%q^ .  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--*q^^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off a*q^ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--9q^{D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s9q^:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--Cq^DW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tCq^;Dhat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--Oq^ M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-Oq^ :w wipe wipe off your face --More--Uq^TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--Xq^{a[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $7 HP 17(17)  Pw 7(7)  AC7 Exp1 T66Ŀ`<#########@%##Xq^a_[32mZq^xThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66\q^7 cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--]q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $7 HP 17(17)  Pw 7(7)  AC7 Exp1 T66Ŀ`<#########@%##]q^;^q^7" Weapons a - an uncursed +1 rapier (weapon in hand) {12} Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) ^q^Ŀ`<[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66_q^b3" Weapons a - an uncursed +1 rapier (weapon in hand) {12} Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) `q^<Ŀ`<[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66`q^c2Specify unknown object by cursor? [ynq] (q) bq^?q[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66cq^MUnknown command '^J'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66dq^@Specify unknown object by cursor? [ynq] (q) fq^UyPlease move the cursor to an unknown object.--More--gq^W)(For instructions type a ?)hq^iq^Ziq^ jq^B kq^Qlq^|Mlq^% mq^,nq^nq^Rnq^47nq^W oq^loq^zO pq^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66pq^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66qq^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) sq^ZĿ`<##[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66tq^sThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66uq^^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66uq^ There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66vq^%  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) wq^/ZĿ`<##[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66wq^8There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T66yq^%[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T67@zq^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T68##@zq^6 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T69##@{q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T70'#@{q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T71###@'|q^1 $You displaced Roald Amundsen.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T72'@~q^k @Specify unknown object by cursor? [ynq] (q) q^4 UyPlease move the cursor to an unknown object.--More--q^# )(For instructions type a ?)q^% q^Done.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T72q^@Specify unknown object by cursor? [ynq] (q) q^x UyPlease move the cursor to an unknown object.--More--q^x)(For instructions type a ?)q^uq^| 7Unknown direction: '5' (aborted).--More--q^ Done.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T72q^GCYou displaced Roald Amundsen.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T73#@#q^ @Specify unknown object by cursor? [ynq] (q) q^q[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T73q^ @#[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T73You hear a door open.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T74q^E[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T75##@#q^mr [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T76#@q^"w[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T77`@q^R&7[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T78@#q^ަ ###@[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T78You hear some noises in the distance.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T79q^`< [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T80`@q^ƃ[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T81@#q^[ -[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T82#@#+q^L[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T83@$q^T ![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T84@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T85@q^L[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T86@q^;There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T86q^Jm@You see here 7 gold pieces {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T87q^ 7 gold pieces.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw 14 HP 17(17)  Pw 7(7)  AC7 Exp1 T87q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T88@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T89@q^iC[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T90@q^GThe door opens.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T91q^B [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T92@q^Z[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T93'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T94'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T95'@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T96'@q^!.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T97'@q^S [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T98'@q^~ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T99'@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T100@'q^UN[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T101@'q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T102@'q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T102 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T103'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T104'@#q^l[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T105@###q^#[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T106q^Q There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T106q^e[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T106 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T107@##q^W There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T107q^-There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T107q^{ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T108'@q^5 There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T108q^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T108q^>You find a secret door!--More--q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T109'+q^Nt This door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T109q^This door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T109q^ Unknown command ' '.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T109q^K:[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T110@q^M&In what direction? [47896321><] q^P WHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T110 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T111'q^B4In what direction? [47896321><] q^ix WHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T112'q^4In what direction? [47896321><] q^&WHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T113'q^:@4In what direction? [47896321><] q^rWHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T114'q^:&4In what direction? [47896321><] q^WHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T114 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T115'q^@Specify unknown object by cursor? [ynq] (q) q^$1 UyPlease move the cursor to an unknown object.--More--q^| )(For instructions type a ?)q^C Use [2468] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Type Space or Escape when you're done. --More--q^^|nĿ`###Ŀ`<q^q^W q^&z ' a golem (tame brain golem called Roald Amundsen) (base level 9) (male) Accessing Pokedex entry for brain golem...   Base statistics of this monster type:  Base level = 9, difficulty = 10, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison. No conveyed resistances. Big, not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is a valid polymorph form.  Attacks:  2d8, claw (punch, hit, etc.) - ordinary physical q^ez g 2d8, claw (punch, hit, etc.) - ordinary physical  --More--q^<Ŀ ` ### Ŀ`< # ####### #### ######## #'@##### ##+##^=~m #%Pick an object.q^> q^0@ a human or elf or you (automatic anachronounbinder called stilljack)  Accessing Pokedex entry for anachronounbinder...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical q^0l  1d6, uses weapon - ordinary physical  --More--q^Ŀ ` ### Ŀ`< # ####### #### ######## #'@##### ##+##^z1m #%Pick an object.q^j Done.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T115q^QThis door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T115q^0 This door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T115q^74In what direction? [47896321><] q^fWHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T116'q^^;What do you want to ready? [- j or ?*] q^Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T116q^;What do you want to ready? [- j or ?*] q^ڃ Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T116q^This door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T116q^`&4In what direction? [47896321><] q^5As you kick the door, it crashes open![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T117'#q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T118'@+q^ $ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T118 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T119'Ŀ@q^u[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T120'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T121'@q^AC [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T122'@q^&In what direction? [47896321><] q^WHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T122 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T123'q^ 84In what direction? [47896321><] q^4As you kick the door, it crashes open![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T124'q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T125@'q^~ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T126##@'#q^&! There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T126q^ There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T126q^WThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T126q^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T126q^*P There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T126q^ Unknown command ' '.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T126q^g[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T126 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T127#@'q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T128#@'q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T129#@'q^X[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T130##@'q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T130 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T131##@'q^qK [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T132##@'q^S [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T133#@'q^([Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T134##@'q^"There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T134q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T134 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T135##@'#q^T"[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T136#@'q^  [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T137###@'q^H There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T137q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T138#+@'#q^K(This door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T138q^2 This door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T138q^S3In what direction? [47896321><] q^WHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T138 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T139'q^%3In what direction? [47896321><] q^B2WHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T140'q^3In what direction? [47896321><] q^As you kick the door, it crashes open![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T141:'q^:@'">[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T141The newt bites you![Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T141[-1 -> 16][Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T142q^P~You kill the newt![Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T142 [Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T143?q^@@ZYou see here a scroll of standard id {0}.[Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T144'Zq^Sg - an uncursed scroll of standard id {0}.[Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T144q^z [Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T145'@q^ You destroy the kobold zombie![Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T146'q^| [Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T146 [Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T147'@q^W[Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T148'@q^۫ You stop. Roald Amundsen is in the way![Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T149"'q^.@You see here a lunate amulet {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T150'>q^]p - a lunate amulet {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T150q^ :What do you want to put on? [p or ?*] q^]p - a lunate amulet (being worn) {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T150 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T151'q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T152'q^E [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T153'q^!@You displaced Roald Amundsen.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T154'#@#q^"f [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T154 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T155'@#q^.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T156@'q^O[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T157#@>#q^/f 1[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T158#@'q^#[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T158 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T159@q^,[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T160|##@q^6,0[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T161@'q^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T161q^You cannot diagonally move out of a door![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T161q^You cannot diagonally move out of a door![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T161q^dThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T161q^>%[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T162@q^ z[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T162 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T163@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T164@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T165@q^23[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T166@q^7[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T166 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T167@q^Y[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T168@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169|@q^ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T169ĿĿ`Ŀ######|@##Ŀ`<####q^ ##################>######################Ŀ#Ŀ#^ a33m#%#######q^' 2Specify unknown object by cursor? [ynq] (q) q^SyPlease move the cursor to an unknown object.--More--q^9((For instructions type a ?)q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^\ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^X* ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169 q^$V Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^wĿ`###`<###########[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169 q^Y 2Specify unknown object by cursor? [ynq] (q)  q^ESyPlease move the cursor to an unknown object.--More-- q^((For instructions type a ?) q^U8 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^ ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169q^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^:Ŀ`###`<###########[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169q^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^P Ŀ`###`<###########[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^: ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169q^ Unknown command '^J'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169q^y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^~ Ŀ`###`<###########[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169q^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^U Ŀ`###`<###########[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T169q^e[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T170@q^T[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T170 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T171@q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T172@q^T [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T173@#q^W'[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T174@##q^^ P[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T174#@s`hThe spideroid bites you![Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T174[-1 -> 16][Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T175q^fw[Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T176Ŀ@hq^ You kill the spideroid![Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T177q^ [Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T178@hq^@You see here a statue of a hap snake {75}.[Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T178 [Stilljack the Hexorci st] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  16(17)  Pw 7(7)  AC7 Exp1 T179q^You kill the hobbit youngling![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T180q^1[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T181`@q^e{[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T182@q^4 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T182 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T183@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T184@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T185@q^ŕ[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T186@q^K [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T186 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T187'@q^( [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T188'@q^([Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T189'@q^a$[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T190#@'#q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T190 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T191#@'#q^ r[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T192#@'#q^K] n[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T193#@'#q^ a[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T194#@#q^t7[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T194 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T195#@#q^pZ[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T196+#@'#q^_[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T197@'q^K1[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T198@' q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T198 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T199@ q^pThis door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T199 q^ This door is locked.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T199"q^4In what direction? [47896321><] "q^dWHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T200X"q^ 4In what direction? [47896321><] "q^{WHAMMM!!![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T201#q^%4In what direction? [47896321><] #q^y -As you kick the door, it crashes open![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T202X#q^n[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T202 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203###@X$q^&cThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203$q^ There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203%q^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203%q^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203&q^*jThere is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^' Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T203ĿĿ`Ŀ######|##Ŀ`<####q^ ######################Ŀ#>##########@Ŀ#################`^ 6m#Ŀ###%X#############ĥq^  Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^VfĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^ } Amulets p - a lunate amulet (being worn) {0} Weapons a - an uncursed +1 rapier (weapon in hand) {12} j - a sling {2} Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 3 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} o - a scroll labeled OWERED HITTING BY LOOK SOUP {0} Potions c - an uncursed potion of oil (400) {0} n - a yerba mate potion {0}(end) q^ĿĿ`Ŀ######|##Ŀ`<######q^[m#################Ŀ#>#######################`#Ŀ#^m##%######### [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T203 q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^f&In what direction? [47896321><] q^ You see no door there.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^ Unknown command '^O'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^H 4In what direction? [47896321><] q^SYou see no door there.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T203ĿĿ`Ŀ######|##Ŀ`<####q^######################Ŀ#>##########@Ŀ#################`^2H#Ŀ###%X#############Ĵq^ Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^ʜ ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^ДĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^ Ŀ`###`<###########[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T203q^i(You find a secret passage!--More--q^c[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204Xq^TReally save? [yn] (n) q^n[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T204ĿĿ`Ŀ######|##Ŀ`<####^m#####################Ŀ#>##########@Ŀ#################q^`#Ŀ#ĿX##%#############q^uq^ What type of things do you want to take off?  a - All worn types b - Amulets ('"') c - Weapons (')') d - Armor ('[')(end) q^ĿĿ`Ŀ######|##Ŀ`<####[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^93 -What do you want to ready? [- j or ?*] q^Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^x You don't know any spells right now.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^ AYou don't have anything else to wear.--More--q^r [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^,What do you want to remove? [p or ?*] q^Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^ >What do you want to take off? [bkl or ?*] q^/Never mind.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^ 7(For instructions type a ?)q^ Done.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancq^юjing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--q^ILater, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scantq^3Jm one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--q^Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Haq^ߵirston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--q^uFWindows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASq^F0H V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--q^M[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T204ĿĿ`Ŀ######|##Ŀ`<####q^JN[31m#####################Ŀ#>##########@Ŀ#################^rN37m`#Ŀ#X##%#############q^N[33mq^ +Name an individual object? [ynq] (q) q^3q[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^You can't go up here.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^sYou can't go down here.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^7  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) q^+ĿĿ`Ŀ######|##Ŀ`<######q^#################Ŀ#>#####################`#Ŀ##q^ F[37m#%### Full Current Key Bindings List Directional keys:  7 8 9  \|/  4-.-6  /|\  1 2 3  < up  > down Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command --More--q^Zd^c break out of nethack (SIGINT) - force fight (same as above) 5 run (same as above) 0 inventory (as #inventory) Command keys: ^b steal from monsters ^d kick something ^l redraw screen ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^u remove all "I"s, remembered, unseen creatures from the level ^x show your attributes (intrinsic ones included in debug or explore mode) ^y polymorph at will " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands --More--q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T204ĿĿ`Ŀ######|##Ŀ`<####q^G#####################Ŀ#>##########@Ŀ#################^p1m`#Ŀ#X##%#############^>;68H Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T204q^FZ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) q^3+ĿĿ`Ŀ######|##Ŀ`<######q^3#################Ŀ#>#####################`#Ŀ##^4N31m#%### Full Current Key Bindings List Directional keys:  7 8 9  \|/  4-.-6  /|\  1 2 3  < up  > down Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command --More--q^ 2 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T204ĿĿ`Ŀ######|##Ŀ`<####q^'2 #####################Ŀ#>##########@Ŀ#################q^@2 [m`#Ŀ#X##%#############^M2 Cmq^F 3[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206##@#q^![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206 Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206q^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^W2Ŀ`###`<###########[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206q^ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--q^Y[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T206ĿĿ`Ŀ######|##Ŀ`<#####^MY1m##########@#############Ŀ#>##########Ŀ#################^tY6m`#Ŀ###%#############^YPmq^) Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)q^?[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T206ĿĿ`Ŀ######|##Ŀ`<#####^1m##########@#############Ŀ#>##########Ŀ###########^31m######`#Ŀ###%#############q^֝[ Armor b - an uncursed +0 leather armor (being worn) {60} k - a +0 dented pot (being worn) {4} l - a +0 pair of fatal gloves (being worn) {4}(end) q^ ĿĿ`Ŀ######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206q^ What type of object do you want an inventory of?  a - Amulets ('"') b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!')(end) q^P+ĿĿ`Ŀ######|##Ŀ`<######q^+#######[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206q^Ӟ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^PĿ`###`<###########[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206q^\  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)q^  +q^ #q^b  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7)q^L+ q^ a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7)+q^F# a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false] (4 of 7)/q^J.  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]  f - wallglyph [true]   Compounds (selecting will prompt for new value):  name [stilljack]  role [Anachronounbinder]  race [clockwork automaton]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] (5 of 7)2q^e+4q^  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (6 of 7)7q^D+;q^3 -Aq^' +Aq^  -Aq^I +Bq^  a - suppress_alert [(none)]  b - tileset [(none)]  c - autopickup exceptions (0 currently set) (7 of 7)Cq^8T Select run/travel display mode:  t - teleport r - run w - walk c - crawl(end) Hq^G#+---------.`......|-----######|.......||....,,#------,,,`,|....<..||...|#,##|.....,,,,#|.......|[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T206--------------------.`......||..........-----###Hq^#[6;63H###|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|,,#-.---------,,|...|#,,#|....|###,####-.-------#@##,,#,,,#|...|##,q^#m#|....|#,,,,##,##,#-----.----#,,,..>.|#,#-|----####,###,#-----.--|........|#,##---.-#,##,,##,##,,#|......|######|.....`..|#,---.----.--#,--|--------|.......,,,,,,.........|#,|Hq^#.........|#,.%........||......|######----------#,|.........|##|.........|--------#,|.........||.........|#,..........||.........|#-----#------|.........|-----------Jq^B ,What do you want to remove? [p or ?*] Kq^k( [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206Qq^ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [true]  b - autopickup [true]  c - autoopen [true] (1 of 7)Rq^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T206--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|,,#q^1m-.---------,,|...|#,,#|....|###,####-.-------#@##,,#,,,#|...|##,#|....|#,,,,##,##,#-----.----#,,,..>.|#,#-|----####,###,#-----.--|........|#,##---.-#,##,,##,##,,#|......q^31m|######|.....`..|#,---.----.--#,--|--------|.......,,,,,,.........|#,|.........|#,.%........||......|######----------#,|.........|##|.........|--------#,|.........||.........|#,..........||.........|#-----#------|....Rq^6.....|-----------Sq^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Tq^H+--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|-.---------,,|...|#,,#|....q^IH35m|###,####-.-------#,,#,,,#|...|##,#|....|#,,,,##,#-.----#,,,..>.|#,#-|----####,###,#.....|#,##---.-#,##,,##,##,,#..`..|#,---.----.--#,--|--------.....|#,|Tq^qH[m.........|#,.%........|------#,|.........|##|.........| SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/stilljack/slex/stilljack.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, classic_status, cursesgraphics, DECgraphics, eatingconfirm, eatingwalls, eight_bit_tty, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMTq^Hgraphics, ignintr, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, --More--Uq^softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, gmmode, supergmmode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, q^;Hhybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), --More--Vq^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T206--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|,,#q^72H-.---------,,|...|#,,#|....|###,####-.-------#@##,,#,,,#|...|##,#|....|#,,,,##,##,#-----.----#,,,..>.|#,#-|----####,###,#-----.--|........|#,##---.-#,##,,##,##,,#|......|Vq^e######|.....`..|#,---.----.--#,--|--------|.......,,,,,,.........|#,|.........|#,.%........||......|######----------#,|.........|##|.........|--------#,|.........||.........|#,..........||.........|#-----#------|Vq^.........|-----------Vq^y8 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Zq^!v+--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|-.---------,,|...|#,,#|....Zq^5v[m|###,####-.-------#,,#,,,#|...|##,#|....|#,,,,##,#-.----#,,,..>.|#,#-|----####,###,#.....|#,##---.-#,##,,##,##,,#..`..|#,---.----.--#,--|--------.....|#Zq^v,|.........|#,.%........|------#,|.........|##|.........|What command? \q^0 ^[ Cancel command[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206]q^zV  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) bq^+--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|-.---------,,|...|#,,#|.bq^...|###,####-.-------#,,#,,,#|...|##,#|....|#,,,,##,#-.----#,,,..>.|#,#-|----####,###,#.....|#,##---.-#,##,,##,##,,#..`..|#,---.----.--#,--|--------.....|#bq^',|.........|#,.%........|------#,|.........|##|.........|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the bq^6y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--cq^{ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T206--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|,,#q^ 2H-.---------,,|...|#,,#|....|###,####-.-------#@##,,#,,,#|...|##,#|....|#,,,,##,##,#-----.----#,,,..>.|#,#-|----####,###,#-----.--|........|#,##---.-#,##,,##,##,,#|......|cq^ [33m######|.....`..|#,---.----.--#,--|--------|.......,,,,,,.........|#,|.........|#,.%........||......|######----------#,|.........|##|.........|--------#,|.........||.........|#,..........||.........|#-----#------|.........|q^ m-----------dq^. Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) eq^y+--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|-.---------,,|...|#,,#|....eq^|###,####-.-------#,,#,,,#|...|##,#|....|#,,,,##,#-.----#,,,..>.|#,#-|----####,###,#.....|#,##---.-#,##,,##,##,,#..`..|#,---.----.--#,--|--------.....|#,|eq^:.........|#,.%........|------#,|.........|##|.........| Full Current Key Bindings List Directional keys:  7 8 9  \|/  4-.-6  /|\  1 2 3  < up  > down Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command --More--gq^68[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T206--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|,,#q^b81m-.---------,,|...|#,,#|....|###,####-.-------#@##,,#,,,#|...|##,#|....|#,,,,##,##,#-----.----#,,,..>.|#,#-|----####,###,#-----.--|........|#,##---.-#,##,,##,##,,#|......q^p831m|######|.....`..|#,---.----.--#,--|--------|.......,,,,,,.........|#,|.........|#,.%........||......|######----------#,|.........|##|.........|--------#,|.........||.........|#,..........||.........|#-----#------|.........gq^|8|-----------hq^ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--jq^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw Dlvl:1 $14 HP 17(17)  Pw 7(7)  AC7 Exp1 T206--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|,,#q^-2H-.---------,,|...|#,,#|....|###,####-.-------#@##,,#,,,#|...|##,#|....|#,,,,##,##,#-----.----#,,,..>.|#,#-|----####,###,#-----.--|........|#,##---.-#,##,,##,##,,#|......|jq^?[33m######|.....`..|#,---.----.--#,--|--------|.......,,,,,,.........|#,|.........|#,.%........||......|######----------#,|.........|##|.........|--------#,|.........||.........|#,..........||.........|#-----#------|.........|q^O9;68H-----------kq^ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) nq^+--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|-.---------,,|...|#,,#|....nq^,[m|###,####-.-------#,,#,,,#|...|##,#|....|#,,,,##,#-.----#,,,..>.|#,#-|----####,###,#.....|#,##---.-#,##,,##,##,,#..`..|#,---.----.--#,--|--------.....|#,|.nq^........|#,.%........|------#,|.........|##|.........|What command? oq^?g Followed by direction, move until you are near something[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206qq^Unknown command ' '.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T206rq^&[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T207###,@#,,sq^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T210----|.......?..+..##,@,,,,###,tq^C~[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T210 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T211-----....||.$.|..'.|...-@-#,,tq^b ||..@|----.--,,q - a finalized encrypted spellbook {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T212vq^; There is nothing here to pick up.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T212wq^V[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T213@.wq^ @.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T213You hear some noises in the distance.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T214xq^_;What do you want to read? [d-ioq or ?*] yq^w Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 3 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0} o - a scroll labeled OWERED HITTING BY LOOK SOUP {0} Spellbooks q - a finalized encrypted spellbook {0}(end) zq^ +--------------------.`......||..........-----######|.......||..|......|,#|....,,#------,,,`,|....<..||.........-,,|...|#,##|.....,,,,#|.......|-.---------,,|...|#,,#q^( 1m|....|###,####-.-------#,,#,,,#|...|##,#|....|#,,,,##,#-----.----#,,,..>.|#,#-|----####,###,#|........|#,##---.-#,##,,##,##,,#You notice you have no gold![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw 0 HP 17(17)  Pw 7(7)  AC7 Exp1 T214 Par zq^0 *The spellbook crumbles to dust!--More--|q^hu *Call an encrypted spellbook: ~q^ f~q^uq^Ucq^ kq^e [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T214 Par [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T215 Par [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T216 Par [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T217 Par [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T218 Par [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLawq^f %  17(17)  Pw 7(7)  AC7 Exp1 T218 Par '..'[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T219You can move again.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T219q^v X.@r - a scroll labeled NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM {0}.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T220'.q^~ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T221@.'.q^You miss it.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T222'.q^]You miss it.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T222 [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T223.'q^SYou hit it.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T223Roald Amundsen claws the spit golem.--More--q^ The spit golem is destroyed![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T224.q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T225.@'$q^y You displaced Roald Amundsen.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T226'.@q^Y.@16 gold pieces.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw 16 HP 17(17)  Pw 7(7)  AC7 Exp1 T227.'q^;3In what direction? [47896321><] q^F You see no door there.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T227q^ :You have no ammunition readied!--More--q^^4What do you want to throw? [$aj or ?*] q^'[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T227q^$s Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^>^ +---------.`......|###|.......|,,`,|....<..|,,,#|.......|##,####-.-------#,,,,##,# Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) q^f---------.`......|###|.......|-,,,`,|....<..|.,,,,#|.......|[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T227q^j[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T228.'@.q^~e [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T229@..'q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T229q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T229q^ Unknown command ' '.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T229q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T229q^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q^`---------.`......|###|.......|,,`,|....<..|,,,#|.......|##,####-.-------#,,,,##,#[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T229q^You displaced Roald Amundsen.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T230.'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T231.'@q^ڡ[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T232'..@q^V[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T233.'.@,,q^@! [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T234.'.@#q^There is a wall in the way![Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T234q^7| [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T235.',@,q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T236.,,@,q^; [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T237,,@,q^ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T238,,@,,q^°[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T239#,,@q^k[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T240,@,q^w[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T241,,,@q^\ [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T242,,@q^r [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T243,.@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T244'.@q^;[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T245.'.@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T246.'@,.q^z6[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T247.'@,q^5[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T248.'@,q^ZR [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T249,'@,q^r [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T250,'@,q^5[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T251,'@,q^C|[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T252,'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T253,'@q^[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T254,'@q^zo [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T255'..@q^  [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T256.'@q^ -What do you want to ready? [- j or ?*] q^p [Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T256q^j\Unknown command '^Q'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T256q^W[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T256q^̜[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T256q^ Unknown command '^Z'.[Stilljack the Hexorcist ] St10 Dx7 Co11 In13 Wi12 Ch8 AcuClkFemLaw  17(17)  Pw 7(7)  AC7 Exp1 T256q^ | *Really save? [yn] (n) q^VCySaving...Be seeing you...