starfox01, chaotic male elven Druid --------- |..<....| |@......| |.......| .B......| ---.----- . . . . . . . --- [Starfox01 the Fire Tower Caster] St6 Dx12 Co7 In9 Wi5 Ch8 DrdElfMalCha+SN Dlvl:1 $0 HP9(9) Pw20(20) AC10 Exp1 T9 Latest messages Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello starfox01, welcome to SlashEMExtended! You are a chaotic male suxxor null elven Druid. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You displaced Nevermore. You miss the lichen. Nevermore bites the lichen. Nevermore claws the lichen. The lichen is killed! You displaced Nevermore. You see here a lichen corpse {20}. f - a lichen corpse {20}. What do you want to eat? [f or ?*] This lichen corpse tastes terrible! You finish eating the lichen corpse. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 91% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63190 Monster spawn increase reached its maximum at turn 107305 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2350152 The monster class that cannot be genocided was dragon The monster class that was spawned more often: lizard (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: stand user (freq bonus 5) The monster species that spawned more often: crunchy mushroom (freq bonus 6) The monster species that spawned more often: skeleton kobold (freq bonus 3) The monster species that spawned more often: bacterioid turret (freq bonus 4) The monster species that spawned more often: giant bear (freq bonus 4) The monster species that spawned more often: Lou (freq bonus 4) The monster species that spawned more often: priestess (freq bonus 5) The monster species that spawned more often: wrinkled patch (freq bonus 6) The monster species that spawned more often: Sing (freq bonus 7) The monster species that spawned more often: scrawny cat (freq bonus 3) The monster species that spawned more often: Solar Boss (freq bonus 3) The monster species that spawned more often: Gunter (freq bonus 4) The monster species that spawned more often: world-ending horror (freq bonus 8) The monster species that spawned more often: spell turret (freq bonus 4) The monster species that spawned more often: Nakoruru (freq bonus 16) The monster species that spawned more often: silent watcher (freq bonus 4) The monster species that spawned more often: amphitheatre (freq bonus 6) The monster species that spawned more often: gehenna hound (freq bonus 12) The monster species that spawned more often: Unicorn of Amber (freq bonus 3) The monster species that spawned more often: dryad (freq bonus 8) The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: siren The monster species that never randomly spawned: bullywug warrior The monster species that never randomly spawned: earth demon The monster species that never randomly spawned: spike fungus The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: silver stalk The monster species that never randomly spawned: leocrotta The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 38) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 39) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 23) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 99) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 2) Next attribute increase check would have come at turn 258 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1692 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 grid bugs (2 created) 0 ravens (1 created) a lichen 0 normal frogs (1 created) 0 novice light walls (1 created) 1 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye starfox01 the Druid... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 9 moves. Killer: quit You were level 1 with a maximum of 9 hit points when you quit. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 4174574 Janszobar-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (invisible demonic bladewitch), while flinching. - [403] 742 1 Janszobar-Wiz-Bas-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15] 743 1 Andy-Dol-Clk-Fem-Law escaped the dungeon [max level 1]. 17 [17] * 0 starfox01-Drd-Elf-Mal-Cha quit in The Dungeons of Doom on level 1. 9 [9]