ssjs, neutral female angelic Electric Mage ------- ----.....|## -------------- ..........,# #,.............| |........|,# #####------,|............| |........|a# ######,,,,.....|,-.......>...$| ----.....|M# ##,,,,,,,#,|....|,|............| ---------- ,, -.--#--,####,,-----,#,-.....,---.---------- |........., ,,,,,,,,,,,,,`,|<...,#,|....|,# #,,,# |........|# `,,,,,#,#####,|.._|#,,----##,# ###,### |...%.....,## I ,,`,,,,,, ,,,....|#,,,,,,,,,# #,,,### ----------,,##### ,,,,,,, ##,--.--,,###############,,,#### ##,,%,,# #.###,, #, `,,,,,,,,,,,,,,,,# ###,,,,# #####,# ----- .. ----------.-###########,##-------|- #,# |...- |.. |....|.....| #,,,|.......| #,##|...| |.. |..........| ###,........| #,,,.<..| |.. |..........| ############|.......| ####|.... ---- |..........| #[,,,,,,,,,,........| |...| ...........| ############--------- ----- ------------ [Ssjs the Charger] St10 Dx8 Co9 In11 Wi6 Ch4 EleAngFemNeu Dlvl:1 $18 HP8(9) Pw39(39) AC0 HD0 Exp2 T378 Latest messages You are rooted to the ground. The tanglederp mummy misses. (5x) The tanglederp mummy claws you! [-2 -> 7] The tanglederp mummy claws you! Your knowledge of the shocking sphere spell is reduced! [-2 -> 7] The tanglederp mummy misses. The tanglederp mummy claws you! Your knowledge of the shocking sphere spell is reduced! [-2 -> 7] The tanglederp mummy misses. (2x) The tanglederp mummy claws you! Your knowledge of the shocking sphere spell is reduced! [-2 -> 7] Unknown command ' '. (5x) Pick an object. a an ant or other insect (undefined creature called ssjs) Accessing Pokedex entry for this weird creature... Base statistics of this monster type: Base level = 0, difficulty = 0, AC = 0, magic resistance = 0, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 0. Resists cold, sleep, disintegration, electricity, poison, level drain, death magic. No conveyed resistances. Small, not genocidable, breathless, amphibious, amorphous, regenerating, thick-skinned hider, flyer. It can turn you to stone if you touch it. Is a mind flayer. Covetous. Has infravision. Can spontaneously betray you if tame. Can't be tamed. Is a pokemon (more likely to be caught in a poke ball). Origin: Joke monster. Origin: Steamband. Origin: Vanilla NetHack or SLASH'EM. Origin: DNetHack. Origin: jonadab's random monster generator script. Origin: Evil Variant. Is a valid polymorph form for monsters only. Attacks: 229d0, undefined attack - undefined damage Unknown command '^Q'. (2x) Really quit [yes/no]? Your inventory Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of remove curse {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (3:1) {0} i - a blessed spellbook of lightning (0:1) {0} Potions d - an uncursed potion of see invisible (alternate weapon; not wielded) {0} Rings g - an uncursed -1 ring of gain dexterity {0} Wands f - an uncursed wand of lightning (0:4) {0} Tools j - an uncursed magic marker (0:44) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: speed You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 65% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 92% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 75% Tool drop chance was reduced to 81% Food drop chance was reduced to 99% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: spear (turn 11) The following skill became untrainable if you tried to train it too early: petkeeping (turn 651) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: martial arts (turn 44045) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 86580) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 148373 Monster spawn increase reached its maximum at turn 228398 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2295923 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: goblin grenadier (freq bonus 12) The monster species that spawned more often: gecko (freq bonus 16) The monster species that spawned more often: geochuck (freq bonus 15) The monster species that spawned more often: reductor eye (freq bonus 8) The monster species that spawned more often: red seraphon (freq bonus 36) The monster species that spawned more often: snuffling ibex (freq bonus 8) The monster species that spawned more often: sobriquet finmark sadiron (freq bonus 36) The monster species that spawned more often: stone rattlesnake (freq bonus 8) The monster species that spawned more often: real air hound (freq bonus 10) The monster species that spawned more often: controller mimic (freq bonus 8) The monster species that spawned more often: flayer blowdart (freq bonus 5) The monster species that spawned more often: automatic kitten (freq bonus 16) The monster species that spawned more often: duller freezer (freq bonus 18) The monster species that spawned more often: wood elf warrior (freq bonus 3) The monster species that spawned more often: umbra force patch (freq bonus 24) The monster species that spawned more often: dark ranger (freq bonus 16) The monster species that spawned more often: bright light (freq bonus 3) The monster species that spawned more often: animal antics (freq bonus 12) The monster species that spawned more often: sst beam (freq bonus 20) The monster species that spawned more often: Baalgregor (freq bonus 16) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: celled overt The monster species that never randomly spawned: goblin mummy The monster species that never randomly spawned: bleed inundate The monster species that never randomly spawned: contra dragon The monster species that never randomly spawned: dour rat The monster species that never randomly spawned: blithest sallow The monster species that never randomly spawned: unreal patch The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: barrowgrim soldier The monster species that never randomly spawned: artillery dragon The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 15) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 4) Trap randomization happened for 1 in 337 traps Next attribute increase check would have come at turn 1217 Strength training was 3 Dexterity training was 3 Wisdom training was 1 Constitution training was 9 You were cold resistant You were sleep resistant You were disintegration-resistant You were shock resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1188 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 71% b - lightning 4 matter 90% 290% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) turn undead 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (FELLOW LEAF ELF STAT CANNT LOWED) scroll of healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of mana (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of phase door (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of standard id (LUXUS MODA) scroll of cure (NOTHING IS FAKE) * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (JUBILEX IS MY BEST FRIEND) Spellbooks spellbook of shocking sphere (red) spellbook of lightning (pageless) Potions potion of see invisible (silvervine) potion of gain level (turquoise) Rings ring of gain dexterity (soft) Wands wand of lightning (wax) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ssjs the Electric Mage...