:[ Player: ssjs Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-09.02:23:16.ttyrec Time: (1528510996) Sat Jun 9 02:23:16 2018 :[:_Access to /dgldir/userdata/ssjs/dnhslex/ssjs.dnethackrc denied (2). Hit return to continue: :[> dnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] :[{OnChoosing Character's Role Pick a role for your character   a - an Archeologist  A - an Anachrononaut  b - a Barbarian  B - a Binder  c - a Caveman/Cavewoman  C - a Convict  h - a Healer  k - a Knight  m - a Monk  n - a Nobleman/Noblewoman  p - a Priest/Priestess  P - a Pirate  r - a Rogue  R - a Ranger  s - a Samurai  t - a Tourist  T - a Troubadour  v - a Valkyrie  w - a Wizard  * - Random  q - Quit (end) :[ +Choosing Race Pick the race of your Wizard  h - human c - clockwork automaton C - Chiropteran d - dwarf D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc v - vampire y - yuki-onna * - Random q - Quit(end) :[!x+Choosing Gender Pick the gender of your human Wizard  m - male f - female * - Random q - Quit(end) :[ /+Choosing Alignment Pick the alignment of your male human Wizard  l - lawful n - neutral c - chaotic * - Random q - Quit(end) :[ b+: ----------|.r.f....|+|$.@......----------Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:0 Dlvl:1 $:0 HP: 12(12)  Pw: 6(6)  Br:1 AC:9 Xp:1/0 T:1 It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded[14;2:[ 3H from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thoth!--More--!:[--------r.f....|+.@......--------Hello ssjs, welcome to dnhslex! You are a neutral male human Wizard.--More--%:a ZAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Freenode IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char --More--2:[@ ---------- |.r.f....|+Press Ctrl^W or type #ward to engrave a warding sign.7: 7:[5You kill the rabbit!16  12(12)  Pw: 6(6)  Br:2 AC:9 Xp:1/4 T:2%8:l  12(12)  Pw: 6(6)  Br:3 AC:9 Xp:1/4 T:3f.@<9:m@.9:d46 gold pieces.f.62 46 12(12)  Pw: 6(6)  Br:3 AC:9 Xp:1/4 T:3Tom Kitten picks up a rabbit corpse. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:4.f;:[@. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:4Tom Kitten drops a rabbit corpse. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:5<: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:6.@f<<:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:7.@%f=:\C.@f< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:7Tom Kitten picks up a rabbit corpse. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:8.f=:K C.@ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:8Tom Kitten drops a rabbit corpse. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:9f%?:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:10..f.@@:[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:11.f.@A:[! 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:12..f.@#A:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:13..f.@#B:[1  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:14...f@#C:h 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:15.#f@#...>...|----D: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:16.###@##!-E: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:17.##@..F:[ղ7 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:18--...#.|.......#f...|@..+#.F:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:19---.{.##|.f@|G:[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:20-##.@#f-I:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:21.@!fJ: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:22.@!fJ:[.d  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:23>@f.K:[The door resists! 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:24.!fL:[The door opens. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:25-f.L: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:26>.@#.f#M:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:27...-@#..#N:.........-##..#@### 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:28N:[#########f#@## 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:35N:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:38##f#@P:['Vj 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:38Q:f@##### 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:42Q:[-#x@f##The grid bug misses. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/4 T:45R:aYou kill the grid bug!6  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:46##R:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:47##@##T:[_#####@### 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:49T:x########@##...-#|........|%.......|.+.....-------- 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:56T:[#Ug  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:57U:[j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:57V:7 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:58#--------##+.......@......#.........W:[6* 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:59##.......#.......@.....#.....-X:[j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:59X:C j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:59Y:[7 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:60......#.......f......@.....Y:[^-  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:61....|#@f.|Z:[7 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:62-#@.#-[:[ } 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:63@.[:[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:64.@..\: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:65@.f\:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:66@.f]:[ȁ  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:67@..^:[.@m - a cloth spellbook. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:68.f`:[ Autopickup: OFF. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:68c:[~Autopickup: ON, for all objects. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:68d:Autopickup: OFF. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:68e:[ ;What do you want to read? [df-m or ?*] g:[ You open the spellbook.  Read the spellbook or Study its wardings? r - Read spell s - Study warding(end) m:+-----.{..|....|..>.-##This spellbook is difficult to comprehend. Continue? [yn] (n) o:[@n 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:69f.p:} @.You see here a tin. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:70f..t:[̨n - a tin. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:71f.t:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:72@..fu:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:73@.f.u:[6 The door resists! 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:74f..v:[The door opens. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:75-f.w:[!d 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:76#@..f.w:[7  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:77#@-f.........x:#@#....... 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:77x:[#@########-......... 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:84x:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:91###@########+z:###........@# 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:91z:##f@That door is closed. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:93{:[The door opens. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:94||%.f|...-----|:[ւ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:95--.|....$.|#@f-|: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:96--.||#@-#}:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:97@.f}:[ @.-You see here 25 gold pieces. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:98f.:25 gold pieces.91 71 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:99f.:[. 2@.f. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:99Tom Kitten eats an egg. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:100:[˓ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:101#@.f.:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:102##@f....:##@#f##............ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:105:[4*  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:111+####@####:[3This door is locked. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:111:[9This door is locked. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:111: This door is locked. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:111:[[This door is locked. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:111: This door is locked. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:111:[This door is locked. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:111: p 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:111:[In what direction? :[ș As you kick the door, it crashes open! 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:112-----.....|..|.|.#:[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:113------!...............-@-f##:[ ; 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:114-|.|..[ |..... |...?...@ ---------.##:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:115.@.:[. } 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:116@.:} 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:117@.:[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:118@.f.:[) 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:119@.f.: @.You see here a scroll of destroy armor. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:120f..:[ɕ Weapons a - ) an uncursed +1 quarterstaff (weapon in hands) b - ) an uncursed -1 athame (alternate weapon; not wielded) Armor c - [ an uncursed +0 cloak of magic resistance (being worn) Comestibles n - % a tin Scrolls f - ? an uncursed scroll of destroy armor g - ? an uncursed scroll of light h - ? an uncursed scroll of confuse monster Spellbooks i - + an uncursed spellbook of force bolt j - + an uncursed spellbook of light k - + an uncursed spellbook of charm monster l - + an uncursed spellbook of sleep m - + a cloth spellbook Rings d - = an uncursed engraved ring of polymorph control e - = an uncursed ring of alacrity:[ߕ[21;19H(end) :k ----------------|........|#+.{..||..%......#####|....|----------#...>.-###|!...|##------################-.--------###########-........-###|........|#|.........#|........|---------- Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:91 Dlvl:1 $:71 HP: 12(12)  Pw: 6(6)  Br:4 A:[~k wC:9 Xp:1/5 T:120  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:120:[.What do you want to wield? [- ab or ?*] :[ Never mind. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:120:There appears to be no shopkeeper here to receive your payment. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:120:K9What do you want to put on? [de or ?*] :3Which ring-finger, Right or Left? [rl] :[ԫ rd - an uncursed engraved ring of polymorph control (on right hand). 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:121f.:[ 8What do you want to put on? [e or ?*] :[ <You feel yourself speed up.--More--:[ e - an uncursed ring of alacrity (on left hand). 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:122.f.:[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:123.f@:%  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:123@?f:[;  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:124@..f:[>< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:124@..f: @.You see here a sparkling potion. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:125:[/ o - a sparkling potion. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:125f.:^7What do you want to drink? [o or ?*] :NCThis liquid bubbles and fizzes as you drink it.--More--:[------------ |.@.........------------- |..[.......|.....|+.{..| |......f...||.%....#####|....| |...?......|----------#...>.## ----------.-#!...|######------#################-.-#####|...|###-.-------####|...|#############-.......-###|...|#|........||...#|.......#[:[18;5H-----|........|---------Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:91 Dlvl:1 $:71 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:125You feel your memories dissolve.101  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:126f.:[20.@You see here a crude chain mail. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:126f.:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:127[@:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:127..@f:[ You displaced Tom Kitten. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:128.@f:[> 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:129.@f.:[k.@ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:129Tom Kitten picks up a scroll of destroy armor.f.:[]  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:130..f@: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:130f@..:[c  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:131@.: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:131@f..:[[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:132f.@#..:[.f.#@#........ ......... 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:133:.f##@#.... 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:133:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:138...........#### ......# .#####@#: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:139###@:j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:139:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:139###@##:[} 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:140#@####:[~ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:141f#@###:[|# j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:141:j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:141:[}Fj 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:141: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:141##f@##: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:142#f@###:[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:142##f@:[% 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:143###@:[ j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:143: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:144###@#:[Ϛ  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:144#@##:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:145##@#:[^ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:145###f@:[j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:145:[You displaced Tom Kitten. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:146f##@###:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:146#@f#:[@ ####@ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:147:[8  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:148#f:You displaced Tom Kitten. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:148f#@##:Y 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:149###@##-:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:149###@:[) k 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:149:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:152######f-#@#........:[######@# 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:154:[ ##@# 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:154:  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:160##########@........................-:[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:161#-@.;[& 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:162#@..........;[= 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:162@................;[߬ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:163#@f...............;[= 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:164#.f@.........;[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:168#-......f.@##.;[#-@........ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:168;h  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:169;[7##@########........-#........#............You hear crashing rock.-.#@....#...-#####|########### 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:175;  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:175;[p 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:175 ;= 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:176#@### ;[^^ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:177###...f@ ;[ #############@# 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:182 ;[ *###@`With great effort you move the boulder. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:184##@` ;[}-****@...#You see here 32 rocks. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:185 ;*-----@.....|*...|##|You see here 34 rocks. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:185;[;*@...|You see here 27 rocks. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:186;[3-*@|............|...|*---There is a doorway here.You see here 36 rocks. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:186;[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:187*@*.|.|..-.-;[]@ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:188f.@.; 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:188*f@;[ ..@ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:189;[ .f.@ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:189;[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:191..f...@#;  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:191............f...@##;[ Q................f##@##Tom Kitten drops 32 rocks. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:195..*######-@-+...|....+.$.||....-----;[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:195#.--@|;E  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:196f.@;[٢.@You see here 31 gold pieces. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:196.f;[.31 gold pieces.32 102 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:197; 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:198..@f;[@The door opens. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:198-.f; 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:199#@.;[#@###...#...####-...... 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:203;[You hear crashing rock.--.-#@## 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:203;[;  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:205-------|......@#|.......|#|.......##|......|......|$....------; 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:205@-##|.|.|..|---;[#r  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:206.@; 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:206.@;[' 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:207.@;  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:208.@;,~ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:208@.;[W.@You see here 24 gold pieces. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209 ;[424 gold pieces.56 26 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209f ;[  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)*;[~ ++;[{4 )0Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209(0lqqqqqqqqqqk(B (0x~~~~~~~~~~~(B#####(0lqqq(B(0qqqqk(B(0lqqqq(B*(0lqqqqqk(B (0x~~(B[(0~~~~~~~x(B#(0~~(B(0~~(B(0~x(B+(0~(B{(0~~x(B##****(0~~~~~x(B (0x~~~~~~~~~~x(B##(0x(B(0~(B%(0~(B(0~~(B(0~(B#####(0x~~~~x(B#*(0x~~~~~x(B (0x~~~~~~~~~~x(B##(0mqqqqqqqqj(B#(0~~~(B>(0~a(B##################`(0~~~~~~x(B (0mqqqqqqqqq~j(B#####[8;34+;[4 H#(0x(B!(0~~~x(B##*(0~~~~~x(B######(0mqqqqj(B##(0x~~~~~x(B#######(0x~~~~~x(B######(0m(B*(0q(B*(0qqj(B########(0lqqqqqqqk(B#(0q~q(B#######(0x~~~~~~~(Bf####(0x~~~x(B###(0l~qqqqqqqk(B####(0x~~~~~~~x(B##(0x~~~x(B###############(0a~~~~~~~~a(B###(0x~~~~~~~x(B###(0x~~~x(B#(0x~~~~~~~~x(B#(0x~~~~~~~x(B#(0l~qqk(B(0x~~~a(B#(0x~~~~~~~~~(B#(0x~~~~~~~x(B#+[+;[4 9m(0~~~x(B(0mqqqj(B(0x~~~~~~~~x(B(0x(B@(0~~~~~~x(B#(0x~~~~(B(0mqqqqqqqqj(B(0mqqqqqqqj(B####(0a~~~x(B(0x~~~~(B(0mqqqj(B/;( Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)2;1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)7;G +7;[ Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209Ŀ Ŀ*Ŀ [+**** %* >` !*ٰ[7;[Ԕ 10;60H**ĿfĿĿ+@ٰ=;[@Z  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)?;h +@;U)0Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209(0lqqqqqqqqqqk(B (0x~~~~~~~~~~~(B#####(0lqqq(B(0qqqqk(B(0lqqqq(B*(0lqqqqqk(B (0x~~(B[(0~~~~~~~x(B#(0~~(B(0~~(B(0~x(B+(0~(B{(0~~x(B##****(0~~~~~x(B (0x~~~~~~~~~~x(B##(0x(B(0~(B%(0~(B(0~~(B(0~(B#####(0x~~~~x(B#*(0x~~~~~x(B (0x~~~~~~~~~~x(B##(0mqqqqqqqqj(B#(0~~~(B>(0~a(B##################`(0~~~~~~x(B (0mqqqqqqqqq~j(B#####[8;34@;UH#(0x(B!(0~~~x(B##*(0~~~~~x(B######(0mqqqqj(B##(0x~~~~~x(B#######(0x~~~~~x(B######(0m(B*(0q(B*(0qqj(B########(0lqqqqqqqk(B#(0q~q(B#######(0x~~~~~~~(Bf####(0x~~~x(B###(0l~qqqqqqqk(B####(0x~~~~~~~x(B##(0x~~~x(B###############(0a~~~~~~~~a(B###(0x~~~~~~~x(B###(0x~~~x(B#(0x~~~~~~~~x(B#(0x~~~~~~~x(B#(0l~qqk(B(0x~~~a(B#(0x~~~~~~~~~(B#(0x~~~~~~~x(B#+[@;9m(0~~~x(B(0mqqqj(B(0x~~~~~~~~x(B(0x(B@(0~~~~~~x(B#(0x~~~~(B(0mqqqqqqqqj(B(0mqqqqqqqj(B####(0a~~~x(B(0x~~~~(B(0mqqqj(BA;  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)B;{1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)F;[ +G;[:+Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209Ŀ Ŀ*Ŀ [+**** %* >` !*ٰ;+10;60H**ĿfĿĿ+@ٰK;[  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)L;00 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [true]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)M;[)W+M;[ Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209------------ |...........#####--------------*------- |..[.......|#.....|+.{..|##****.....| |..........|##|.%....#####|....|#*|.....| |..........|##----------#...>.-##################`......| ----------.-######|!...|##*.....|######------##|.....|#######;[Ё 10;60H|.....|######-*-*---########---------#-.-#######|.......f####|...|###-.--------####|.......|##|...|###############-........-###|.......|###|...|#|........|#|.......|#-.---|...-#|.........#|.......|#+...|-----|........||@......|#|....-------------------####-...||....-----P;{ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)_; +`;[ Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209------------ |...........#####--------------*------- |..[.......|#.....|+.{..|##****.....| |..........|##|.%....#####|....|#*|.....| |..........|##----------#...>.-##################`......| ----------.-######|!...|##*.....|######------##|.....|#######|`;[8 .....|######-*-*---########---------#-.-#######|.......f####|...|###-.--------####|.......|##|...|###############-........-###|.......|###|...|#|........|#|.......|#-.---|...-#|.........#|.......|#+...|-----|........||@......|#|....-------------------####-...||....-----c;[  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)e;` 1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)v;[  a - paranoid_quit [true]  b - paranoid_remove [true]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [true]  l - showbuc [true]  m - showexp [true]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [true]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [false]  w - standout [false] (3 of 5)};[ h a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [false]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [ssjs]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t]  horsename [(none)] (4 of 5);[53+;[Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209┌──────────┐ │···········#####┌───────┐┌────*┌─────┐ │··[·······│#·····│+·¶··│##****·····│ │··········│##│·%····#####│····│#*│·····│ │··········│##└────────┘#···>·▒##################`······│ └─;[/────────·┘######│!···│##*·····│######└────┘##│·····│#######│·····│######└*─*──┘########┌───────┐#─·─#######│·······f####│···│###┌·───────┐####│·······│##│···│###############▒········▒###│·······│###│···│#│········│#│·······│#┌·──┐│;[34m···▒#│·········#│·······│#+···│└───┘│········││@······│#│····└────────┘└───────┘####▒···││····└───┘;[8 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5); 1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5);[w a - paranoid_quit [true]  b - paranoid_remove [true]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [true]  l - showbuc [true]  m - showexp [true]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [true]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [false]  w - standout [false] (3 of 5);['g a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [true]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [ssjs]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t]  horsename [(none)] (4 of 5);[œY msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [all]  m - runmode [run]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5);[*+; Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ; +;[\S+;[ +;[6 +;+;[5'+;4-; -;+;[`Q+;[ +;[+;[ ┌────*┌─────┐+·¶··│##****·····│#│····│#*│·····│#···>·▒##################`······│#│!···│##*·····│└────┘##│·····│###│·····│##└*─*──┘####┌───────┐######│·······f####┐####│·······│##▒###│·······│###;[ │#│·······│#┌·──┐·#│·······│#+···│││@······│#│····┘└───────┘####▒···│Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209┌──────────┐ │···········#####┌───────┐┌────*┌─────┐ │··[·······│#·····│+·¶··│##****·····│ │··········│##│·;[ %····#####│····│#*│·····│ │··········│##└────────┘#···>·▒##################`······│ └─────────·┘######│!···│##*·····│######└────┘##│·····│#######│·····│######└*─*──┘########┌───────┐#─·─#######│·······f####│···│###┌·───────┐####│··º;[ ····│##│···│###############▒········▒###│·······│###│···│#│········│#│·······│#┌·──┐│···▒#│·········#│·······│#+···│└───┘│········││@······│#│····└────────┘└───────┘####▒···││····└───┘;[΢Autopickup: ON, for $"%?!=/( objects. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:209;[p 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:210f▒@·;[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:211·f@·;[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:211f·@·;[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:212·@f·;X 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:212@f··;[$You displaced Tom Kitten. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:213f@;[ɘ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:214f·@##····;[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:214·f▒@···················;N  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:215······#······@····##··; ·######@## 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:217;[ ##@··· 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:217;[ You hear bubbling water. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:220···#···####@···;[3  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:221#▒@;You hear bubbling water. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:221;[  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5);1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5);[[ a - paranoid_quit [true]  b - paranoid_remove [true]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [true]  l - showbuc [true]  m - showexp [true]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [true]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [false]  w - standout [false] (3 of 5);[g a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [true]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [ssjs]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t]  horsename [(none)] (4 of 5);[,_^ msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [$"%?!=/(]  m - runmode [run]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5);[+;[ Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:221┌──────────┐ │···········#####┌───────┐┌────*┌─────┐ │··[·······│#·····│+·¶··│##****·····│ │··········│##│·%····#####│····│#*│·····│ │··········│##└────────┘#···>·▒##################`······│ └───;[ ──────·┘######│!···│##*·····│######└────┘##│·····│#######│·····│######└*─*──┘########┌───────┐#─·─#######│·······▒####│···│###┌·───────┐####│·······│##│···│###############▒········▒###│·······│###│···│#│········│#│·······│#┌;[ m──┐│···▒#│·········#│·······│#+···│└───┘│········││·······│#│····└────────┘└───────┘####▒@··││····└───┘c - an uncursed +0 cloak of magic resistance (being worn). 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:221 What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries (end) ;5*┌─────┐##****·····│#*│·····│##################`······│##*·····│##│·····│ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:221;?c - an uncursed +0 cloak of magic resistance (being worn). 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:221;[(You hear bubbling water. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:221;[  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5);[1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5);[  a - paranoid_quit [true]  b - paranoid_remove [true]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [true]  l - showbuc [true]  m - showexp [true]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [true]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [false]  w - standout [false] (3 of 5);[g a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [true]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [ssjs]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t]  horsename [(none)] (4 of 5);[^ msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [$"%?!=/(]  m - runmode [run]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5);[+;  Select message history display type:  s - single c - combination f - full r - reversed(end) ;[ +*┌─────┐##****·····│#*│·····│##################`······│##*·····│Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:221┌──────────┐ │···········#####┌───────┐┌────*┌─────┐ │··[·······│#·····│+·¶··│##****·····│ │··········│##│·%·[;C···#####│····│#*│·····│ │··········│##└────────┘#···>·▒##################`······│ └─────────·┘######│!···│##*·····│######└────┘##│·····│#######│·····│######└*─*──┘########┌───────┐#─·─#######│·······▒####│···│###┌·───────┐####│······;·│##│···│###############▒········▒###│·······│###│···│#│········│#│·······│#┌·──┐│···▒#│·········#│·······│#+···│└───┘│········││·······│#│····└────────┘└───────┘####▒@··││····└───┘;[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:222@f·;[  Message History  You displaced Tom Kitten. Tom Kitten picks up a scroll of destroy armor. You displaced Tom Kitten. You displaced Tom Kitten. You hear crashing rock. With great effort you move the boulder. You see here 32 rocks. You see here 34 rocks. You see here 27 rocks. There is a doorway here. You see here 36 rocks. Tom Kitten drops 32 rocks. You see here 31 gold pieces. 31 gold pieces. The door opens. You hear crashing rock. You see here 24 gold pieces. 24 gold pieces. Autopickup: ON, for $"%?!=/( objects. You displaced Tom Kitten. You hear bubbling water. c - an uncursed +0 cloak of magic resistance (being worn).--More--<[4┌───────┐┌────*┌─────┐·····│+·¶··│##****·····││·%····#####│····│#*│·····│└────────┘#···>·▒##################`······│##│!···│##*·····│└────┘##│·····│###│·····│##└*─*──┘####┌───────┐###[<m####│·······▒####┌·───────┐####│·······│#######▒········▒###│·······│###│········│#│·······│#┌·──┐│·········#│·······│#+···││········││·······│#│·@··└────────┘└───────┘####f···││····└───┘ Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156<[[ Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:222  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:222<[ .What do you want to wield? [- ab or ?*] <You cannot wield that! 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:222<[ Weapons  a - ) an uncursed +1 quarterstaff (weapon in hands)  b - ) an uncursed -1 athame (alternate weapon; not wielded)  Armor  c - [ an uncursed +0 cloak of magic resistance (being worn)  Comestibles  n - % a tin  Scrolls  f - ? an uncursed scroll of destroy armor  g - ? an uncursed scroll of light  h - ? an uncursed scroll of confuse monster  Spellbooks  i - + an uncursed spellbook of force bolt  j - + an uncursed spellbook of light  k - + an uncursed spellbook of charm monster  l - + an uncursed spellbook of sleep  m - + a cloth spellbook  Rings  d - = an uncursed engraved ring of polymorph control (on right hand)  e - = an uncursed ring of alacrity (on left hand) (end) <[Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:156 Dlvl:1 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:222┌──────────┐ │···········#####┌───────┐┌────*┌─────┐ │··[·······│#·····│+·¶··│##****·····│ │··········│##│·%····#####│····│#*│·····│ │··········│##└────────┘#···>·▒##################`······│ └───<[──────·┘######│!···│##*·····│######└────┘##│·····│#######│·····│######└*─*──┘########┌───────┐#─·─#######│·······▒####│···│###┌·───────┐####│·······│##│···│###############▒········▒###│·······│###│···│#│········│#│·······│#┌<[──┐│···▒#│·········#│·······│#+···│└───┘│········││·······│#│·@··└────────┘└───────┘####f···││····└───┘<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:222@·▒f < 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:223#@· <[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:224#@····f·· <[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:224##@#··· <[]  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:225··#@###······ <[w 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:225···············@### < B·············@###There is a doorway here.You see here 32 rocks. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:226 <[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:227@··*# <  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:227@· < 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:228@· <[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:228@·<[~ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:229@·<fWith great effort you move the boulder. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:229···#·`@··< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:230···`@#·····<[. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:230·`@##·····<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:231#·`@##·< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:232·`@##·<  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:232`@##·<[4 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:233`@##·<[{ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:234`@##f<[=  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:234`@##·<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:235`@##<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:235`@##<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:236`@##<['  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:236`@##<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:237`@##<[8 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:237#`@##<[z  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:238`@##<[5 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:239`@###<[& 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:239·····#·###·····#@##<[g 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:240···@#··###<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:240···@#·#<[- 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:241┐@▒##<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:241@·<[e 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:242>@<[/@·p - a cyan potion. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:242<[ 8What do you want to drink? [p or ?*] <[+Gee! All of a sudden, you can't see yourself.6  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:243· <p 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:243 <[ j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:244!<j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:244!<[% j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:244"<[' j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:245#< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:245###<[} j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:245$<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:246····#$<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:246···#···##%< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:247·····#·##·····###%<  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:248###&<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:248f##&<m 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:249###&<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:250##'<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:250##'<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:251f##(<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:252f##(<[ j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:252)<Y 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:252###)<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:253·····#·##·····###+<[ j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:253,< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:254f,<[D z 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:255#-<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:255f.<[` 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:256···#···f##/<[_ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:256···f·#/<[(}  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:257##0<x 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:258▒1< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:258f2<[j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:2592<[` x 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:259▒3<c 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:260f4<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:261f▒4<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:261·f5<[x 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:262▒6<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:262f6<<j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:2638<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:264f8<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:264f▒9< M┌────────·─────┐ │··············│ │··········<···│ │··$······f····│ └──────────────┘Ssjs the Evoker St:12 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:216 Dlvl:2 $:126 HP: 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:264  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:265;<{ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:265f·;<[l  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:266f·<< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:267·f<<[? 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:267f·<<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:268f·=< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:268<f=<[,j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:269=<[ 64 gold pieces.80 90 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:270··f><[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:270f·?<[j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:271?<[\j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:271?<  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:272<f·@<[ 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:272f·@<[{k 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:273@<[  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:274··fA<  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:274## ······f··· ····<· ··A<[<  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:275··················B<  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/5 T:275:··········B< You kill the newt!4  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:276%C<[S@│···│···####·········q - a newt corpse. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:276D<[#c  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:277····#E<* 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:278┌───┐│···│···│$··│···+──#####F< 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:279└┘##F<[ 5 gold pieces.9 5 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:280·H<[0 p 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:280I<[j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:281I<[_ This door is locked. 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:281J<p 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:281K<[j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:282K<[ j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:283L<Iu 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:283#L<[ = 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:286───┐····│···│···#···>│···####└───┘······M<[6  12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:286┌│##N<[ j 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:287O<[җj 12(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:288O<[2 ^An arrow shoots out at you!You are hit by an arrow. 9(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:288O< 9(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:289##Q<[$(  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:290···R< 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:291  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:292  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:293  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:294··#··########## 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:294R<:## 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:294R<[5  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:295  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:296  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:297  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:298  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:299  11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:300###########+That door is closed. 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:300T<4That door is closed. 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:300U<[̃3The door opens. 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:301───────┐▒·····>·│······│····│··+──┘U<[5 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:301#┌│·····[··────V<[ 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:302##│·└─V<[= v 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:303·W<[k 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:303W< k 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:304X<[You see here a leather armor. 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:305_<[q 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:305_< Q  11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:306  11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:307That door is closed. 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:307`<["The door opens. 11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:308▒`<[>·r#  11(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:308The black rat bites! 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:308  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:309a<[4·······  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:309The black rat bites! 9(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/6 T:309b<[2^You kill the black rat!93  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:310%c<[,$······#······#·····r - a black rat corpse. 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:311d<[[ 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:312  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:313  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:314  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:315##########·# 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:315d<[4#### 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:315d<[(  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:316  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:317  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:318  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:319  10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:319────···│····│###········│###············│##──────────┘#####e<j 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:319f<[j 10(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:319h< +What do you want to eat? [nqr or ?*] h< Ecch - that must have been poisonous!9 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:293  4(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:319--More--i<( This black rat corpse tastes terrible! 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:320  5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:321--More--j<[ , 4You finish eating the black rat corpse.l<[ * 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:322──────┐······································#l<[  5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:323─·······#│·##└m<[ G 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:323┌│·##m<[ i 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:324n<[`i 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:324n</i 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:325n<[5 i 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:326o<[i 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:326o<[i 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:327o<[ s 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:327·p<hi 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:328p<[  5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:328············#q<[ g 5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:329  5(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:329····················kr<[} You miss the kobold. 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/7 T:330s<[You kill the kobold!317  6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/13 T:330:t<[You kill the newt!21  6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:331%u<[;"····%#s - a kobold corpse.#t - a tripe ration. 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:331w<[T Message History  5 gold pieces. This door is locked. An arrow shoots out at you! You are hit by an arrow. That door is closed. That door is closed. The door opens. You see here a leather armor. That door is closed. The door opens. The black rat bites! The black rat bites! You kill the black rat! r - a black rat corpse. What do you want to eat? [nqr or ?*]  Ecch - that must have been poisonous! This black rat corpse tastes terrible! You finish eating the black rat corpse. You miss the kobold. You kill the kobold! You kill the newt! s - a kobold corpse. t - a tripe ration.--More--y<[ ─┐┌───────────┐^·#│···········│·│#············│>│####│···········│─┘####············│###└────────·──┘##########################┌───────┐##▒·····>·│#│·······│#········│#y<[ [K│··[····▒#└───────┘ Ssjs the Evoker St:9 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:321 Dlvl:2 $:195 HP: 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:331  6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:331z<["` Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [true]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)z<[/1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5){<[. a - paranoid_quit [true]  b - paranoid_remove [true]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [true]  l - showbuc [true]  m - showexp [true]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [true]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [false]  w - standout [false] (3 of 5)|<yg a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [true]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [ssjs]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t]  horsename [(none)] (4 of 5)}<[\ msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [$"%?!=/(]  m - runmode [run]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5)<[+<[  Auto-Pickup what?  a + $ pile of coins b + " amulet c - ) weapon d - [ suit or piece of armor e + % piece of food f + ? scroll g - + spellbook h + ! potion i + = ring j + / wand k + ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) <[9-<[┌───────────┐│···········│············│###│···········│###············│##└────────·──┘############──────┐#····>·│#······│#······│#Ssjs the Evoker St:9 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:321 Dlvl:2 $:195 HP: 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:331┌───┐┌─<[──────────┐│··^·#│···········│┌───┐│···│#············││···│#···>│####│···········││····####└───┘####············││···│###└────────·──┘│···+#######└─·─┘################# ┌────────·─────┐#### │··············│#<[# │··········<···│###┌───────┐# │··············│#▒·····>·│# └──────────────┘│·······│#········│#│··[····▒#└───────┘<[ 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:332··###<Autopickup: OFF. 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:332< Autopickup: ON, for $"?!=/( objects. 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:332<[  6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:333··#<[ 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:333····##·│<[ ,What do you want to eat? [nqst or ?*] <[^ Never mind. 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:333< Weapons  a - ) an uncursed +1 quarterstaff (weapon in hands)  b - ) an uncursed -1 athame (alternate weapon; not wielded)  Armor  c - [ an uncursed +0 cloak of magic resistance (being worn)  Comestibles  n - % a tin  q - % a newt corpse  s - % a kobold corpse  t - % a tripe ration  Scrolls  f - ? an uncursed scroll of destroy armor  g - ? an uncursed scroll of light  h - ? an uncursed scroll of confuse monster  Spellbooks  i - + an uncursed spellbook of force bolt  j - + an uncursed spellbook of light  k - + an uncursed spellbook of charm monster  l - + an uncursed spellbook of sleep  m - + a cloth spellbook  Rings  d - = an uncursed engraved ring of polymor<pph control (on right hand)  e - = an uncursed ring of alacrity (on left hand) (end) <Ssjs the Evoker St:9 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:321 Dlvl:2 $:195 HP: 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:333┌───┐┌───────────┐│··^·#│···········│┌───┐│···│#············││···│#···>│####│···········││····####└───┘####············││···│###└────────·──┘│···+#######└─·─┘############<######### ┌────────·─────┐####· │··············│##│ │··········<···│###┌───────┐# │··············│#▒·····>·│# └──────────────┘│·······│#········│#│··[····▒#└───────┘<[ 0What do you want to drop? [$a-nqst or ?*] <You drop a newt corpse. 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:334%<[ =What do you want to drop? [$a-nst or ?*] < You drop a kobold corpse. 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:335%<[  6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:335##·│·│··│··│··│··└───<-  6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:336·····──<[<1 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:336#┌─···············$······│·····│────┘<[\ 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:337#───────┐·o····│····│···│<[# 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:338·o+<[k 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:338<[Мk 6(12)  Pw: 6(6)  Br:4 AC:9 Xp:1/14 T:339< Choose which spell to cast   Name Level Category Fail Memory a - force bolt 1 attack 0% 89% b - light 1 divination 0% 89% c - charm monster 3 enchantment 43% 89% d - sleep 1 enchantment 0% 89% ? - Describe a spell instead(end) <+┌───┐┌───────────┐│··^·#│···········││···│#············│#···>│####│···········│###└───┘####············│###└────────·──┘########## 6(12)  Pw: 1(6)  Br:4 AC:9 Xp:1/14 T:339In what direction? <[FThe spell hits the goblin!You kill the goblin!%45  11(17)  Pw: 13(18)  Br:4 AC:9 Xp:2/20 T:339--More--<[ Welcome to experience level 2. 11(17)  Pw: 14(18)  Br:4 AC:9 Xp:2/20 T:340<[ t 11(17)  Pw: 14(18)  Br:4 AC:9 Xp:2/20 T:340<[n 11(17)  Pw: 14(18)  Br:4 AC:9 Xp:2/20 T:341<D Things that are here: a goblin corpse a small skull cap a small crude dagger--More--<[ o 11(17)  Pw: 14(18)  Br:4 AC:9 Xp:2/20 T:342<[& n 11(17)  Pw: 14(18)  Br:4 AC:9 Xp:2/20 T:342<n 11(17)  Pw: 15(18)  Br:4 AC:9 Xp:2/20 T:343<n 11(17)  Pw: 15(18)  Br:4 AC:9 Xp:2/20 T:344<[= n 11(17)  Pw: 15(18)  Br:4 AC:9 Xp:2/20 T:344<[25 gold pieces.70 220 12(17)  Pw: 16(18)  Br:4 AC:9 Xp:2/20 T:345·<[\t 12(17)  Pw: 16(18)  Br:4 AC:9 Xp:2/20 T:345<[ 12(17)  Pw: 16(18)  Br:4 AC:9 Xp:2/20 T:346###·<[  12(17)  Pw: 16(18)  Br:4 AC:9 Xp:2/20 T:346····#········<["  12(17)  Pw: 16(18)  Br:4 AC:9 Xp:2/20 T:347····##········< 12(17)  Pw: 16(18)  Br:4 AC:9 Xp:2/20 T:347····###·#···<[? 12(17)  Pw: 17(18)  Br:4 AC:9 Xp:2/20 T:348  12(17)  Pw: 17(18)  Br:4 AC:9 Xp:2/20 T:349··######···That door is closed. 12(17)  Pw: 17(18)  Br:4 AC:9 Xp:2/20 T:349<[ TThe door opens. 12(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:350│·│···│····$│·······│▒········│────────┘<[0 12(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:350──────┐····················│·#·└<[ 12(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:351┌──│···│··#·<[ 12(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:351·············<[n 12(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:352<[ n 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:353<[n 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:353<[>n 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:354<[ n 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:355<[1 14 gold pieces.84 34 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:355·<[t 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:356<[5n 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:357<[ n 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:357<[1n 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:358<['qn 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:359<[[R n 13(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:359<[9n 14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:360<[=V 14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:361·#<[ 14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:361·······#·#····<[$V 14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:362  14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:363  14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:364········#·····########·········· 14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:364<[ ·············##············· 14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:364<[>  14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:365  14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:366  14(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:367  15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:368  15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:368········##········#···········##·················#········#········##<[@m  15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:369  15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:370  15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:371··········##················#···········##·················#········#········## 15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:371<G  15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:372  15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:373  15(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:374  16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:375···············#······########··············< 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:376·······#·#····<[& 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:376·······#····<t 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:377  16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:378·······##···············###················ 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:378<  16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:379·##··············<  16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:380·##··············<[! 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:380······················###·········< 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:381##·····##········#·····<R 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:381#·##·<[: 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:382·###·<[' 16(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:382···#········#····##·············<z 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:383······##································#············<[ 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:383·····#········<  17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:384#·##·<n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:385<+n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:385<[1 n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:386<[n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:387<|n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:387<[ n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:388<[ n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:389<[ n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:389<7 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:391#····················<[ &#······························· 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:392< ##·········· Things that are here: a kobold corpse a newt corpse--More--<[c 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:393<[? n 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:393<[+ 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:394······###<  17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:395··##< 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:395····#<[}5 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:396····················#< 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:396············#<[$m 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:397<l^You are momentarily blinded by a flash of light! 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:397 Blind ·················@··························<Wait! There's something there you can't see! 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:398 Blind I<  17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:398 Blind @^< You miss it. 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:399 Blind <[4·@I 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:399 Blind It misses. 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:400 Blind <[ 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:400 Blind @·< 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:400 Blind  17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:401 Blind @·<[~ 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:401 Blind @·<5  17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:402 Blind @·<[2- 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:402 Blind  17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:403 Blind ·@< 17(17)  Pw: 18(18)  Br:4 AC:9 Xp:2/20 T:403 Blind @·<[ Choose which spell to cast   Name Level Category Fail Memory a - force bolt 1 attack 0% 88% b - light 1 divination 0% 88% c - charm monster 3 enchantment 43% 88% d - sleep 1 enchantment 0% 88% ? - Describe a spell instead(end) <]+┌───┐┌───────────┐│··^·#│·····I·····││···│#·······^····│#···>│####│·····I·····│###└───┘###@············│###└────────·──┘########## 17(17)  Pw: 13(18)  Br:4 AC:9 Xp:2/20 T:403 Blind In what direction? <[The spell misses it. 17(17)  Pw: 13(18)  Br:4 AC:9 Xp:2/20 T:403 Blind  17(17)  Pw: 13(18)  Br:4 AC:9 Xp:2/20 T:404 Blind <['  Choose which spell to cast   Name Level Category Fail Memory a - force bolt 1 attack 0% 88% b - light 1 divination 0% 88% c - charm monster 3 enchantment 43% 88% d - sleep 1 enchantment 0% 88% ? - Describe a spell instead(end) <[\\+┌───┐┌───────────┐│··^·#│·····I·····││···│#·······^····│#···>│####│·····I·····│###└───┘###@············│###└────────·──┘########## 17(17)  Pw: 8(18)  Br:4 AC:9 Xp:2/20 T:404 Blind In what direction? <[ The spell misses it. 17(17)  Pw: 8(18)  Br:4 AC:9 Xp:2/20 T:404 Blind <[$ 17(17)  Pw: 9(18)  Br:4 AC:9 Xp:2/20 T:405 Blind #@<[4  17(17)  Pw: 9(18)  Br:4 AC:9 Xp:2/20 T:405 Blind  17(17)  Pw: 9(18)  Br:4 AC:9 Xp:2/20 T:406 Blind ·@<[ 17(17)  Pw: 9(18)  Br:4 AC:9 Xp:2/20 T:406 Blind @·<[ 17(17)  Pw: 9(18)  Br:4 AC:9 Xp:2/20 T:406 Blind ·@You can see again. 17(17)  Pw: 9(18)  Br:4 AC:9 Xp:2/20 T:407·····GG····················F·····:········< 17(17)  Pw: 9(18)  Br:4 AC:9 Xp:2/20 T:407·G·##:·<[ņ Choose which spell to cast   Name Level Category Fail Memory a - force bolt 1 attack 0% 88% b - light 1 divination 0% 88% c - charm monster 3 enchantment 43% 88% d - sleep 1 enchantment 0% 88% ? - Describe a spell instead(end) < N+┌───┐┌───────────┐│··^·#│····G·G····││···│#·······^····│#···>│####│·····I·F···│###└───┘####··:·········│###└────────·──┘########## 17(17)  Pw: 4(18)  Br:4 AC:9 Xp:2/20 T:407In what direction? <[` The spell misses the newt. 17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/20 T:408<[ < 17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/20 T:408  17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/20 T:409·······#·##<[% 17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/20 T:409··G····#·#:·#<w You kill the newt!8  17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/21 T:409  17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/21 T:410G··<[ 17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/21 T:410  17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/21 T:411·G·##< 17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/21 T:411G·<[:l 17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/21 T:412< 17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/21 T:412  17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/21 T:413<[*pl 17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/21 T:413<[Қl 17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/21 T:414<[Pick an object.<[2<[ < <G a gnome or gizmo (clockwork soldier, a tiny humanoid) Accessing Pokedex entry for clockwork soldier...  Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 10. MR = 4. Alignment 0. Fast (16). Normal generation, with frequency 1. Resists sleep, poison, petrification, level drain, sickness, slashing, piercing. Leaves no corpse. Movement: is breathless, survives underwater. Thinking: mindless, usually hostile. Vision: normal vision. Mechanics: invalid polymorph form. Attacks: 2d8 claw - physical; --More--=&Ssjs the Evoker St:9 Dx:12 Co:14 In:18 Wi:9 Ch:10 Neutral S:388 Dlvl:2 $:234 HP: 17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/21 T:414┌───┐┌───────────┐│··^·#│G·····G····│┌───┐│···│#·······^····││···│#···>│####│·····I·F···││····####└───┘####············││···│###└────────·──┘│···+#######└─·─┘########┌────────┐[1=[_&2;14H####%#│········│#########·········│ ┌────────·─────┐####┌·────────┐#│········│ │··············│##│·········│######·········│ │··········<···│###┌───────┐#│···%·····│##│········│ │··············│#▒·····>·│#│··········######▒········│ └────────────=&──┘│·······│#│·········│#└────────┘········│#│·········│#│··[····▒#│·········│#└───────┘└─────────┘#= 17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/21 T:414G·!=[ Choose which spell to cast   Name Level Category Fail Memory a - force bolt 1 attack 0% 88% b - light 1 divination 0% 88% c - charm monster 3 enchantment 43% 88% d - sleep 1 enchantment 0% 88% ? - Describe a spell instead(end) != +┌───┐┌───────────┐│··^·#│G····G·····││···│#·······^····│#···>│####│·····I·F···│###└───┘####············│###└────────·──┘########## 17(17)  Pw: 2(18)  Br:4 AC:9 Xp:2/21 T:414In what direction? "=[HThe spell hits the clockwork soldier!--More--$=[1~You destroy the clockwork soldier!404  17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/25 T:415_&=Kr 17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/25 T:415&=[ۄ You see here 3 clockwork components. 17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/25 T:415  17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/25 T:416*=[])Pick an object.*=[ +=A ^ a trap (magic trap)--More--,=[ 17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/25 T:416-=} 17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/25 T:416  17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/25 T:417-= You attack thin air. 17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/25 T:417·.=[:r 17(17)  Pw: 4(18)  Br:4 AC:9 Xp:2/25 T:418.=l 17(17)  Pw: 4(18)  Br:4 AC:9 Xp:2/25 T:418/=[(You hit the yellow mold.You stagger... 17(17)  Pw: 4(18)  Br:4 AC:9 Xp:2/25 T:418 Stun  17(17)  Pw: 4(18)  Br:4 AC:9 Xp:2/25 T:419 Stun 0=[7 17(17)  Pw: 4(18)  Br:4 AC:9 Xp:2/25 T:419 Stun  17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/25 T:420 Stun 1={ 17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/25 T:420 Stun 3=;{ 17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/25 T:421 Stun 3=[ You miss the yellow mold. 17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/25 T:421 Stun  17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/25 T:422 Stun 5=  17(17)  Pw: 5(18)  Br:4 AC:9 Xp:2/25 T:422 Stun 5=[ { 17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/25 T:423 Stun 6=[T 17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/25 T:423 Stun  17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/25 T:424 Stun 6={ 17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/25 T:424 Stun 6=  17(17)  Pw: 6(18)  Br:4 AC:9 Xp:2/25 T:424 Stun You feel a bit steadier now. 17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/25 T:4256=  17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/25 T:425  17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/25 T:4267=[ l 17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/25 T:4267=[ l 17(17)  Pw: 7(18)  Br:4 AC:9 Xp:2/25 T:4279=[4 Choose which spell to cast   Name Level Category Fail Memory a - force bolt 1 attack 0% 88% b - light 1 divination 0% 88% c - charm monster 3 enchantment 43% 88% d - sleep 1 enchantment 0% 88% ? - Describe a spell instead(end) 9=[ +┌───┐┌───────────┐│··^·#│G····_·····││···│#·······^····│#···>│####│·······F···│###└───┘####············│###└────────·──┘########## 17(17)  Pw: 2(18)  Br:4 AC:9 Xp:2/25 T:427In what direction? :=[HThe spell hits the clockwork soldier!--More--;=You destroy the clockwork soldier!20  17(17)  Pw: 2(18)  Br:4 AC:9 Xp:2/29 T:427·<=[r 17(17)  Pw: 3(18)  Br:4 AC:9 Xp:2/29 T:428R=[ߍ Really save? [yn] (n) T=[[|?ySaving...Be seeing you...