-si` Player: sserk1 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-04-04.08:05:01.ttyrec Time: (1617523501) Sun Apr 4 08:05:01 2021 -si`J NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Restoring save file...--More--.si`------------...<.......||.........$||.f@.......|----|-------Sserk1 the Evoker St:11 Dx:12 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:9 Xp:1Hello sserk1, the gnomish Wizard, welcome back to NetHack!Sserk1 the Evoker St:11 Dx:12 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:9 Xp:1/si`< Count: 860si`T+ 1si`j b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) 2si`l3si`<b - an uncursed +0 cloak of magic resistance (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) 5si`# +(For instructions type a '?')6si`Ti 7si`Vv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 8si`c= +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se8si`r= nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit 8si`= quit end the game without saving current game S save save the game (to be continued later) and exit --More--=si`b  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick =si`y  kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) --More--?si`?si`  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_ro?si` om [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] [?si` f51;1H L - safe_pet [true]  M - showexp [false] (1 of 3)Asi`!/ a - showrace [false]  b - showscore [false]  c - silent [true]  d - sortpack [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - tombstone [true]  i - toptenwin [false]  j - travel [true]  k - use_inverse [false]  l - verbose [true]  m - whatis_menu [false]  n - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [sserk1]  role [Wizard]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename Asi`:/ [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  o - altkeyhandler [unknown]  p - boulder [`]  q - disclose [ni na nv ng nc no]  r - fruit [slime mold]  s - menustyle [full]  t - menu_headings [inverse]  u - msg_window [single]  v - number_pad [0=off]  w - packorder [$")[%?+!=/(*`0_]  x - paranoid_confirmation [pray]  y - pickup_burden [stressed]  z - pickup_types [all]  A - pile_limit [5]  B - runmode [run]  C - scores [3 top/2 around]  D - sortloot [loot]  E - statushilites [0 (off: don't highlight status fields)]  F - statuslines [2]  G - symset [default]  H - roguesymset Asi`?/[default]  I - suppress_alert [(none)]  J - whatis_coord [none]  K - whatis_filter [none]  (2 of 3)Csi`  Other settings:  a - autopickup exceptions [(0 currently set)]  b - menu colors [(5 currently set)]  c - message types [(0 currently set)]  d - status hilite rules [(0 currently set)] (3 of 3)Csi`  a - showrace [false]  b - showscore [false]  c - silent [true]  d - sortpack [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - tombstone [true]  i - toptenwin [false]  j - travel [true]  k - use_inverse [false]  l - verbose [true]  m - whatis_menu [false]  n - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [sserk1]  role [Wizard]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename Csi`C  [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  o - altkeyhandler [unknown]  p - boulder [`]  q - disclose [ni na nv ng nc no]  r - fruit [slime mold]  s - menustyle [full]  t - menu_headings [inverse]  u - msg_window [single]  v - number_pad [0=off]  w - packorder [$")[%?+!=/(*`0_]  x - paranoid_confirmation [pray]  y - pickup_burden [stressed]  z - pickup_types [all]  A - pile_limit [5]  B - runmode [run]  C - scores [3 top/2 around]  D - sortloot [loot]  E - statushilites [0 (off: don't highlight status fields)]  F - statuslines [2]  G - symset [default]  H - roguesymset Csi`K [default]  I - suppress_alert [(none)]  J - whatis_coord [none]  K - whatis_filter [none]  (2 of 3)Hsi`*O  Other settings:  a - autopickup exceptions [(0 currently set)]  b - menu colors [(5 currently set)]  c - message types [(0 currently set)]  d - status hilite rules [(0 currently set)] (3 of 3)Jsi`" a - showrace [false]  b - showscore [false]  c - silent [true]  d - sortpack [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - tombstone [true]  i - toptenwin [false]  j - travel [true]  k - use_inverse [false]  l - verbose [true]  m - whatis_menu [false]  n - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [sserk1]  role [Wizard]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename Jsi`Q [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  o - altkeyhandler [unknown]  p - boulder [`]  q - disclose [ni na nv ng nc no]  r - fruit [slime mold]  s - menustyle [full]  t - menu_headings [inverse]  u - msg_window [single]  v - number_pad [0=off]  w - packorder [$")[%?+!=/(*`0_]  x - paranoid_confirmation [pray]  y - pickup_burden [stressed]  z - pickup_types [all]  A - pile_limit [5]  B - runmode [run]  C - scores [3 top/2 around]  D - sortloot [loot]  E - statushilites [0 (off: don't highlight status fields)]  F - statuslines [2]  G - symset [default]  H - roguesymset Jsi``[default]  I - suppress_alert [(none)]  J - whatis_coord [none]  K - whatis_filter [none]  (2 of 3)Lsi`+Msi`OzL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) Qsi`E JSserk1 the Evoker St:11 Dx:12 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:9 Xp:1------------...<.......||.........$||.f@.......|----|-------Tsi`Count: 86Usi`X Usi`vCount: 66Vsi`[A Count: 666Vsi` Xsi`; v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Ysi`. +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't seYsi`. nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit Ysi`. quit end the game without saving current game S save save the game (to be continued later) and exit --More--[si`Mx  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick [si`x  kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) --More--\si`\si` Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_ro\si`;om [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false]  K - rest_on_space [false] [\si`Pf51;1H L - safe_pet [true]  M - showexp [false] (1 of 3)]si`- a - showrace [false]  b - showscore [false]  c - silent [true]  d - sortpack [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - tombstone [true]  i - toptenwin [false]  j - travel [true]  k - use_inverse [false]  l - verbose [true]  m - whatis_menu [false]  n - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [sserk1]  role [Wizard]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename ]si` [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  o - altkeyhandler [unknown]  p - boulder [`]  q - disclose [ni na nv ng nc no]  r - fruit [slime mold]  s - menustyle [full]  t - menu_headings [inverse]  u - msg_window [single]  v - number_pad [0=off]  w - packorder [$")[%?+!=/(*`0_]  x - paranoid_confirmation [pray]  y - pickup_burden [stressed]  z - pickup_types [all]  A - pile_limit [5]  B - runmode [run]  C - scores [3 top/2 around]  D - sortloot [loot]  E - statushilites [0 (off: don't highlight status fields)]  F - statuslines [2]  G - symset [default]  H - roguesymset ]si`[default]  I - suppress_alert [(none)]  J - whatis_coord [none]  K - whatis_filter [none]  (2 of 3)]si`2  Other settings:  a - autopickup exceptions [(0 currently set)]  b - menu colors [(5 currently set)]  c - message types [(0 currently set)]  d - status hilite rules [(0 currently set)] (3 of 3)^si`n  a - showrace [false]  b - showscore [false]  c - silent [true]  d - sortpack [true]  e - sparkle [true]  f - standout [false]  g - time [false]  h - tombstone [true]  i - toptenwin [false]  j - travel [true]  k - use_inverse [false]  l - verbose [true]  m - whatis_menu [false]  n - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [sserk1]  role [Wizard]  race [gnome]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename ^si`o  [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  o - altkeyhandler [unknown]  p - boulder [`]  q - disclose [ni na nv ng nc no]  r - fruit [slime mold]  s - menustyle [full]  t - menu_headings [inverse]  u - msg_window [single]  v - number_pad [0=off]  w - packorder [$")[%?+!=/(*`0_]  x - paranoid_confirmation [pray]  y - pickup_burden [stressed]  z - pickup_types [all]  A - pile_limit [5]  B - runmode [run]  C - scores [3 top/2 around]  D - sortloot [loot]  E - statushilites [0 (off: don't highlight status fields)]  F - statuslines [2]  G - symset [default]  H - roguesymset ^si`o [default]  I - suppress_alert [(none)]  J - whatis_coord [none]  K - whatis_filter [none]  (2 of 3)`si`a+`si`Z L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) bsi`PY+[?1l>Sserk1 the Evoker St:11 Dx:12 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:0 HP:11(11) Pw:9(9) AC:9 Xp:1------------...<.......||.........$||.f@.......|----|-------csi` f@..csi`f..@dsi`Ư<f.@dsi`uf..@dsi` .f.@dsi` .f.@dsi`O .f.@esi`C.@ $:3$ - 3 gold pieces...f@esi`I; esi`n .@.fesi`] f@..fsi` ?@fYou swap places with your kitten..f.fsi`M$.@.ffsi`f@..gsi`2n ?@fYou swap places with your kitten.f..hsi` .f@.hsi`A@fYou swap places with your kitten..fisi`~z .@..fisi`!/f..@##isi` +.|@#jsi`v;#@..|.|.|---jsi`#@#ksi`#@#ksi`8 -#@#.-ksi`{ #@>ksi` C#-@-......$..!-----ksi`Q O-------.|.....@|...|.-ksi`( .@ksi` .@lsi`Y~@.lsi` 3@.n - a potion of enlightenment.@lsi`D @.msi`w.@msi` .@msi` @.nsi`4@>nsi`".f@.nsi` \..f@nsi` M@. $:6$ - 3 gold pieces..@f.osi`\@f..osi`\ .@.fpsi`.f.@.psi`٪..f@psi`O5..f@qsi`%You descend the stairs.--More--qsi`T 8----.-----|.........||f........||@.........|.........||.........+-----------Sserk1 the Evoker St:11 Dx:12 Co:13 In:18 Wi:11 Ch:10 Neutral Dlvl:2 $:6 HP:11(11) Pw:9(9) AC:9 Xp:1.frsi` J&|.f<@rsi` .f.@rsi`e f..@ssi`.f.@ssi`.f.@ssi`A .f.@ssi`i ..f@tsi`l .f.@tsi`"This door is locked.usi`D