srpest, chaotic male human Bully ------------ ------------### |..%....@..| ------ |...........,,# ####|.......n..| ###|....| |..........|###### ###,,,-.......>..| #,,-....| |..........| ,,# #,,%##------.----- #,#|....| |..........| ##-|----##,### #,#|....| -.--------|-,#,.%...|#,,# #,#|....| #,,,,,,,,,,,,,,|....-%,## #,,#|....| ###,,,,,,,,#,##|....|### ##,##|....| #.#--#####,# ------ #,,# |....| ##$ ##,# ####,###|.%..| ##,,# --.--#,####-+---.-,,,,,,,-....| -,,## #################|...-,,,,,,......|,##,###------ -,########,,,,,,,,,,,,,,,,....|,,,###|......,,,,# ##,%#,,,,,,,###############|...| |.....|,#### #.,,,,###### |...| -------,# ###### |.<.| ----- [Srpest the Small-time Bully] St17 Dx12 Co16 In6 Wi6 Ch3 BulHumMalCha Dlvl:1 $27 HP29(29) Pw12(12) AC4 Exp3 T316 Latest messages [-1 -> 28] You miss the gecko. The gecko bites you! [-3 -> 25] You kill the gecko! You see here a gecko corpse {10}. There is a wall in the way! (2x) You kill the lichen! You see here a lichen corpse {20}. You displaced Thief Pokemon. Thief Pokemon drops a gecko corpse {10}. Thief Pokemon picks up a gecko corpse {10}. # Thief Pokemon drops a gecko corpse {10}. You see here a scroll labeled PHYSIC STUNT DAMAGE SMALLERS {1}. m - a scroll labeled PHYSIC STUNT DAMAGE SMALLERS {1}. You see here 13 gold pieces {0}. 13 gold pieces. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: wallwalking You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 252 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24162 Monster spawn increase reached its maximum at turn 40416 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 123880 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: magic warp fungus (freq bonus 8) The monster species that spawned more often: ita mochi (freq bonus 3) The monster species that spawned more often: Nazgul (freq bonus 8) The monster species that spawned more often: venom vortex (freq bonus 4) The monster species that spawned more often: agent black growth (freq bonus 6) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 6) The monster species that spawned more often: hydra centaur (freq bonus 12) The monster species that spawned more often: giant red swarm ant (freq bonus 6) The monster species that spawned more often: evasive wood nymph (freq bonus 6) The monster species that spawned more often: deceiving fungus (freq bonus 8) The monster species that spawned more often: cyan fungus (freq bonus 8) The monster species that spawned more often: chaos servant (freq bonus 3) The monster species that spawned more often: thick elf-lord (freq bonus 12) The monster species that spawned more often: cloth golem (freq bonus 3) The monster species that spawned more often: tiamat dragon (freq bonus 10) The monster species that spawned more often: dark yeek (freq bonus 8) The monster species that spawned more often: rocket mine (freq bonus 3) The monster species that spawned more often: great hell wyrm (freq bonus 3) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 6) The monster species that spawned more often: pale archer (freq bonus 4) The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: wild cat The monster species that never randomly spawned: animal antics The monster species that never randomly spawned: jubjub bat The monster species that never randomly spawned: static permamimic The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: secret car The monster species that never randomly spawned: undead altmer The monster species that never randomly spawned: Deep Thought The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 4) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 30) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 13) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 59) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 6) Next attribute increase check would have come at turn 3378 Strength training was 3 Dexterity training was 2 Wisdom training was 0 Constitution training was 2 You were prevented from having phasing (0) You were prevented from having slow digestion (0) You had 1167 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (SUOMI MAINITTU TORILLA TAVATAAN) scroll of mana (IGNORANT WEATHER) scroll of phase door (VITIO SUS) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (FRINDS ELF ATTACK) Potions potion of booze (orange tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (30 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye srpest the Bully...