srpest, lawful male american Archeologist #------------------------- ------ ##`...#.....##.............| |....| ,,,|.....#...#....#...#..##|####----------- |....| -----## ##,|#...(...#.....###.#....|#,,,..........| |....| |...-,# #,|..#..}##.....## ..#....|#,##|.........| |....|#|...|,# #,----.--------------------#,##|.........| |....|,....|,# #,,,,,,,,,,,,,,,,,,,,,,,,,,,,#,..........| |...<|,-----,# #,#,###############,,##########|.........| |....|,# #,,,# #,# #,# ----------- |....|,# #,------d- #,# |....-,# #,|......| -----------.--### |....|## #,|.....@| |.............,,# |....| #,|....)>| |............|#,## ------ #,-...@..| |.(..........|#,,# ### ##|......| |............|##,-------,# |......| -------------- #,-...^..,# -------- ##|.....|## ------ [Srpest the Digger] St10 Dx4 Co4 In11 Wi12 Ch8 ArcAmeMalLaw Dlvl:1 $0 HP-1(19) Pw13(13) AC11 Exp1 T276 Latest messages h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32}. You hit the energy trove. You miss the energy trove. (2x) You destroy the energy trove! You see here an energy trove corpse {0}. There is a wall in the way! What do you want to eat? [d or ?*,] This energy trove corpse tastes terrible! There is a wall in the way! (2x) With great effort you move the boulder. There is a wall in the way! (2x) The chimney sweep throws 2 poisoned inka stingers! You are hit by the 1st poisoned inka stinger. The inka string hurts you! [-6 -> 13] [-4 -> 9] You are hit by the 2nd poisoned inka stinger. The inka string hurts you! [-4 -> 5] You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - a blessed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of fire {1} g - an uncursed scroll of proof armor {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} s - a cursed scroll of earth {1} Spellbooks e - a blessed spellbook of detect monsters (0:5) {1} t - an uncursed spellbook of lava (2:1) {1} Potions u - a cursed potion of banishing fear {1} w - an uncursed potion of invulnerability {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:36) {1} k - an uncursed sack {5} l - an uncursed leather leash {1} m - an uncursed tin opener {1} v - an uncursed lock pick {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: stealth You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 87 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 72% Wand drop chance was reduced to 87% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25355 Monster spawn increase reached its maximum at turn 72985 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 577850 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: big iguana (freq bonus 8) The monster species that spawned more often: hashishin (freq bonus 3) The monster species that spawned more often: visor sewer rat (freq bonus 4) The monster species that spawned more often: aokabi (freq bonus 7) The monster species that spawned more often: dino of the destruction (freq bonus 18) The monster species that spawned more often: auto mechanic (freq bonus 12) The monster species that spawned more often: snake of Yig (freq bonus 6) The monster species that spawned more often: umbra warp fungus (freq bonus 5) The monster species that spawned more often: real magma hound (freq bonus 18) The monster species that spawned more often: appearance (freq bonus 4) The monster species that spawned more often: rust spitter (freq bonus 4) The monster species that spawned more often: blastoise (freq bonus 10) The monster species that spawned more often: high spore (freq bonus 12) The monster species that spawned more often: stygian doll shaman (freq bonus 3) The monster species that spawned more often: undead gnasher scorpion (freq bonus 5) The monster species that spawned more often: heavy stoner (freq bonus 5) The monster species that spawned more often: giant pink scorpion (freq bonus 12) The monster species that spawned more often: hell cattle (freq bonus 3) The monster species that spawned more often: top secret agent (freq bonus 12) The monster species that spawned more often: red storm (freq bonus 7) The monster species that never randomly spawned: empire state building The monster species that never randomly spawned: soul burner The monster species that never randomly spawned: graduate kobold The monster species that never randomly spawned: maid The monster species that never randomly spawned: mana fungus The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: black warp patch The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: wind inhabitant The monster species that never randomly spawned: giant white dragonfly The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 16) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 18) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 80) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 31) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 4) Next attribute increase check would have come at turn 600 Strength training was 6 Dexterity training was 2 Wisdom training was 3 Constitution training was 15 You were prevented from using the force like a real jedi (0) You had 1409 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 298% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (SEXY FARTING BUTT EDITION) scroll of proof armor (S VEKTORI R TENSORI) scroll of healing (I DONT UNDERSTAND RUSSIAN) scroll of mana (RATSANOPU) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (ELF DONT CANNT) scroll of earth (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) Spellbooks spellbook of detect monsters (disintegrating) spellbook of lava (withered) Potions potion of banishing fear (black lily) potion of invulnerability (prickly ash) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blue blobs (1 created) 0 jackals (4 created) 0 little dogs (1 created) 0 baby metroids (1 created) 0 grid bugs (1 created) a porter lichen 0 spore lichens (1 created) a kobold zombie 0 chimney sweeps (1 created) 0 novice medium walls (2 created) an energy trove 15 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye srpest the Archeologist...