BX  Player: splatpope Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-12-03.12:54:37.ttyrec Time: (1480769677) Sat Dec 3 12:54:37 2016 BX 61. 12 [12] BX :Bad option line: "numpad = 1" Hit return to continue: BXi This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] BX onChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  BXCoN - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek  S - a Gladiator  T - a Goff  U - a Goldminer (1 of 3)BX^+Choosing Race Pick the race of your Assassin   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex  v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage  S - herbalist BX5 T - heretic  U - hobbit (1 of 3)BXt )+Use hybrid races? [yn] (n) BXCn nChoosing Gender Pick the gender of your fiendish Assassin  m - male f - female * - Random ! - Quit(end) BXH+Choosing Alignment Pick the alignment of your male fiendish Assassin  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) BXl+BX +   + @ @X + [Splatpope the Dark Brotherhood Initiate ] St6 Dx13 Co5 In7 Wi3 Ch5 AssFieMalNe Dlvl:1 $0 HP 18(18)  Pw X;22H7(7)  AC6 Exp1 T1  It is written in the Book of Ford:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ford seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Dark Brotherhood Initiate, have been heralded from birth as the instrument of Ford. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ford!--More--BX~BXxHello splatpope, welcome to SlashEMExtended! You are a neutral male fiendish Assassin.--More--BXWelcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --AmyThe moon is waxing tonight.BX Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) BXT + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) BX + Really quit [yes/no]? BXs~ yBX eBXsBX5) [Splatpope the Dark Brotherhood Initiate  18(18)  Pw 7(7)  +   + @ @X + [Splatpope the Dark Brotherhood Initiate BXe) [23;41H] St6 Dx13 Co5 In7 Wi3 Ch5 AssFieMalNe Dlvl:1 $0 HP 18(18)  Pw 7(7)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) BXRn Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions f - 4 uncursed potions of vampire blood {4} g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1}(end) BX Do you want to see your attributes? [ynq] (n) BX(nFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 5. You carried 5 sins. Scroll identification only worked 100 times out of 106. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 14. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 15. Spellbook identification only worked 2 times out of 17. Gem identification only worked 100 times out of 126. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 82%. Amulet drop chance was reduced to 65%. Potion drop chance was reduced to 78%. Monster death drops spawned with only 83% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 63010. Monster spawn increase had rBXQeached its maximum at turn 82570. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 1692564. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: snake (freq bonus 6). The monster species that was spawned more often: regenerating mind flayer (freq bonus 8). The monster species that was spawned more often: tomb scorpion (freq bonus 42). The monster species that was spawned more often: rabid wolf (freq bonus 8). The monster species that was spawned more often: food trove (freq bonus 9). The monster species that was spawned more often: actual phase spider (freq bonus 13). The monster species that was spawned more often: bright violet warp fungus (freq bonus 7). The monster species that was spawned more often: eggman (freq bonus 32). The monster species that was spawned more often: nasty bar-lgura (freq bonus 9). The monster species that wBX_as spawned more often: heavy stoner (freq bonus 8). The monster species that was spawned more often: lower ent (freq bonus 7). The monster species that was spawned more often: Belial (freq bonus 28). The monster species that was spawned more often: freeze wolf (freq bonus 8). The monster species that was spawned more often: crystal spore (freq bonus 8). The monster species that was spawned more often: Patricia's worn-out sneaker (freq bonus 7). The monster species that was spawned more often: jumping eel (freq bonus 20). The monster species that was spawned more often: smoke elemental (freq bonus 8). The monster species that was spawned more often: special colony (freq bonus 10). The monster species that was spawned more often: slimy force fungus (freq bonus 16). The monster species that was spawned more often: toxic warp patch (freq bonus 8). The monster species that was spawned more often: demolitions expert (freq bonus 22). XHThe monster species that was never randomly spawned: telephone dragon. The monster species that was never randomly spawned: scorpion. The monster species that was never randomly spawned: stone dragon. --More--BX,The monster species that was never randomly spawned: undead lichen. The monster species that was never randomly spawned: Uruk-shark. The monster species that was never randomly spawned: nautilus steward. The monster species that was never randomly spawned: The Hugging Topmodel her hugging boot. The monster species that was never randomly spawned: anti-stone lizard. The monster species that was never randomly spawned: mean astral elemental. The monster species that was never randomly spawned: submarine goblin. The RNG hath decreed that this item was never generated: super mantle (red mantle). The RNG hath decreed that this item was never generated: special mop ((null)). The RNG hath decreed that this item was never generated: acid venom (splash of venom). The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet). The RNG hath decreed that this item was never generated: ice (ice-cold). Xf;1HThe RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots). The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 69). The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 3). The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 19). The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 3). The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 13). The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 201). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10). The RNG hath decreed that tBXrhis item was generated more often: bad effect stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 16). The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 16). The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 7). The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6). The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 10). The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4). The RNG hath decreed that this item was generated more often: splint mail ((null),BX} freq bonus 6). The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 13). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 2). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 7). The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots). The RNG hath decreed that this item was always generated cursed: kibi dango ((null)). The RNG hath decreed that this item was always generated cursed: horn of plenty (horn). The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels). The RNG hath decreed that this trap was always invisible: anti-magic field. The RNG hath decreed that this trap was generated more often: bad effect trap (BXPfreq bonus 4). Next attribute increase check would have come at turn 212. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You saw invisible. You had 1500 points of nutrition remaining. You were stealthy. --More--BX.cYou regenerated. You were unlucky (-1). You could not have safely prayed (262). You survived. --More--BX] +   + @ @X + [Splatpope the Dark Brotherhood Initiate ] St6 Dx13 Co5 In7 Wi3 Ch5 AssFieMalNe Dlvl:1 $0 HP 18(18)  Pw 7(7) X]fH AC6 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) BX= n Vanquished creatures:  0 jackals (1 created) 0 stoats (1 created) 0 breeder mice (1 created) 0 grid xorns (1 created) 0 human thieves (1 created) 0 newts (1 created) 0 novice dark walls (1 created)  0 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born.--More--BX Do you want to see your conduct? [ynq] (n) BXn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--BX`Goodbye splatpope the Assassin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--