splatpope, lawful male troll Yeoman ... .u. ?@. -.- [Splatpope the Usher] St17 Dx13 Co17 In8 Wi12 Ch13 YeoTroMalLaw Dlvl:1 $0 HP19(19) Pw7(7) AC4 Exp1 T3 Latest messages Hello splatpope, welcome to SlashEMExtended! You are a lawful male troll Yeoman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Count: 82 Count: 824 Count: 8248 Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} j - an uncursed +0 spetum {20} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 30 uncursed apples {16} g - 27 uncursed carrots {17} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Potions h - 3 uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106575 Monster spawn increase reached its maximum at turn 150965 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 79040 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: Miss Youngdragon (freq bonus 14) The monster species that spawned more often: Singular Grigori (freq bonus 5) The monster species that spawned more often: bright blue fungus (freq bonus 6) The monster species that spawned more often: sparkling force patch (freq bonus 4) The monster species that spawned more often: mini jabberwock (freq bonus 10) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 5) The monster species that spawned more often: half-dragon zombie (freq bonus 3) The monster species that spawned more often: clay force patch (freq bonus 14) The monster species that spawned more often: werepermamimic (freq bonus 10) The monster species that spawned more often: barking spider (freq bonus 6) The monster species that spawned more often: meara (freq bonus 5) The monster species that spawned more often: apprentice medium wall (freq bonus 5) The monster species that spawned more often: Franzi (freq bonus 12) The monster species that spawned more often: snakeman brute (freq bonus 8) The monster species that spawned more often: big purple unicorn (freq bonus 16) The monster species that spawned more often: petty glib vortex (freq bonus 8) The monster species that spawned more often: sweet woman (freq bonus 10) The monster species that spawned more often: ethereal missingno (freq bonus 16) The monster species that spawned more often: great eagle (freq bonus 12) The monster species that spawned more often: Pegasus (freq bonus 8) The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: reflection The monster species that never randomly spawned: Robat The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: charcoal fungus The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: death eel The monster species that never randomly spawned: ogre lord The monster species that never randomly spawned: nightmare unicorn The monster species that never randomly spawned: indigo mold The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 12) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 19) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 13) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 4) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 61) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 2) Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were immune to sickness You had infravision You had 1497 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 goblins (1 created) 0 chipmunks (1 created) 0 ponies (1 created) 0 spore lichens (2 created) 0 golden spores (1 created) 0 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye splatpope the Yeoman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 87 1 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 88 1 billy2-Ele-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 splatpope-Yeo-Tro-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19]