splatpope, lawful female orcish Binder ---------- .......... |.f$.....| |.[@.....| ---------- [Splatpope the Exile] St9 Dx10 Co6 In12 Wi8 Ch13 BinOrcFemLaw Dlvl:1 $0 HP12(12) Pw6(6) AC9 Exp1 T1 Latest messages Hello splatpope, welcome to SlashEMExtended! You are a lawful female orcish Binder. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. e - an uncursed +0 leather cloak (being worn) {7}. (For instructions type a ?) e - an uncursed +0 leather cloak (being worn) {7}. (For instructions type a ?) e - an uncursed +0 leather cloak (being worn) {7}. Count: 86 Count: 868 Count: 8684 Count: 32767 (3x) Really quit [yes/no]? (2x) Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {1} g - 3 uncursed apples {2} h - 3 uncursed tripe rations {3} i - an uncursed food ration {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Gems c - 46 uncursed +0 rocks (in quiver) {24} d - 2 uncursed +0 flint stones Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 310 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 73% chance Ring drop chance was reduced to 82% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13648 Monster spawn increase reached its maximum at turn 35531 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 244902 The monster class that cannot be genocided was major demon The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: charcoal growth (freq bonus 4) The monster species that spawned more often: poison ivy (freq bonus 4) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 7) The monster species that spawned more often: black pudding (freq bonus 5) The monster species that spawned more often: kite dragon (freq bonus 12) The monster species that spawned more often: infinite air elemental (freq bonus 10) The monster species that spawned more often: venomous spirit (freq bonus 12) The monster species that spawned more often: disenchanter (freq bonus 5) The monster species that spawned more often: X;åR¶º~$Г>˜Îj˜ˆ ü( (freq bonus 6) The monster species that spawned more often: glowing growth (freq bonus 12) The monster species that spawned more often: silent watcher (freq bonus 5) The monster species that spawned more often: greater balrog (freq bonus 20) The monster species that spawned more often: spike warp patch (freq bonus 5) The monster species that spawned more often: lava turret (freq bonus 7) The monster species that spawned more often: amorphous force patch (freq bonus 18) The monster species that spawned more often: athena chessman (freq bonus 4) The monster species that spawned more often: mana patch (freq bonus 16) The monster species that spawned more often: fierce kalidah (freq bonus 8) The monster species that spawned more often: sludge stalk (freq bonus 6) The monster species that spawned more often: flower girl (freq bonus 16) The monster species that never randomly spawned: darkness thief The monster species that never randomly spawned: stoner The monster species that never randomly spawned: violet starlit sky The monster species that never randomly spawned: icewoman The monster species that never randomly spawned: hallucination monster The monster species that never randomly spawned: asshole gnome rogue The monster species that never randomly spawned: green mold The monster species that never randomly spawned: greener frog The monster species that never randomly spawned: Jorin The monster species that never randomly spawned: weak guard The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 48) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 99) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 33) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 24) Next attribute increase check would have come at turn 919 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had infravision You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth You could not have safely prayed (869) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) 0 larva imps (4 created) 0 lichens (1 created) 0 flower girls (1 created) 0 normal frogs (1 created) 0 creatures vanquished. 8 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye splatpope the Binder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 87 1 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 88 1 billy2-Ele-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 splatpope-Bin-Orc-Fem-Law quit in The Dungeons of Doom on level 1. 12 [12]